How about the people that bought the game 3 years ago?![]()
Backed in October 2012 and I don't mind waiting. How about speak for yourself.
How about the people that bought the game 3 years ago?![]()
Don't wait.
You should definitely rescind now. Seriously, if there was even the slightest doubt in my head that the project wouldn't see the light of day I'd get my money back. I can't see why you wouldn't also.
If you didn't learn your lesson with NMS then shame on you.
Rescind.
He didn't learn his lesson after financing the open-dev crowdfunded game that is NMS ?
"NMS was a disappointment so every game from now on will be the same ! Don't believe their LIES !"
You cannot get misleaded with SC if you follow the development closely. They are honestly as open and clear as any dev could be...
That was absolutely not the case with NMS and the comparison between the two projects is pointless.
How about the people that bought the game 3 years ago?![]()
Backed in October 2012 and I don't mind waiting. How about speak for yourself.
Things have kind of gone off the rails since then.
https://www.reddit.com/r/DerekSmart...octor_doctor_smart_gone_over_the_line/d63aej5
On topic, I think comparisons to NMS aren't really suitable since they're such different games. Starbound is a much closer match in a lot of ways.
Look at his avatar champ.
Pretty much this.
People talk about NMS ambition being too high... This game is like 10+ time more ambitious.
It's a prescripted demo. They did the exact same thing when they announced the 2.0 alpha, and what the released was nowhere close to what they had promised.
Pretty much this.
People talk about NMS ambition being too high... This game is like 10+ time more ambitious.
I sincerely hope that this project comes together.
I just fear that the scope of Chris Roberts vision outweighs what can feasibly be done in reality.
1000+ people on a server playing a game with Crysis quality graphics??
That seems a bit too far-reaching.
The server in online games isn't doing any graphical processing, for starters.1000+ people on a server playing a game with Crysis quality graphics??
Umm. Already mentioned that it is going to be instanced so no you won't be able to get 1000 people on the same server. I think the current version of the multiplayer has a limit of 20 or so. My guess is that it will be limited to around 50 or 60 ships in a single instance at launch.
The server in online games isn't doing any graphical processing, for starters.
Really?
Then why do the "World Of Warcraft" servers buckle at times; even though they are using far inferior graphics?
Just asking...
Really?
Then why do the "World Of Warcraft" servers buckle at times; even though they are using far inferior graphics?
Just asking...
They get those milestones done, I don't think they ever got a release date right but it still end up being released.So... For those who have bothered to follow the development of this game, how fulfilling were the so far released milestones done?
Backed in October 2012 and I don't mind waiting. How about speak for yourself.
There are plenty of research on shadows and some might even work for star citizen.1/2 OT post incoming: I find the seamless movement from outer space onto the planet's surface highly fascinating, but when I watched the Gamescom footage I asked myself if we will ever overcome pop-ups / visible LOD changes and low-resolution shadows.
Please don't understand this as bashing, this isn't something particular annoying in this game, quite the opposite I can understand and better live with these limitations in a game of this scale, it is just a general question. Is there tech to avoid this on the horizon?