Excellent editorial by Patrick Klepek over at Giant Bomb:
http://www.giantbomb.com/articles/the-little-fighting-game-that-could/1100-4587/
It's a sentiment I've seen everywhere around the web with each new Kickstarter that gets announced. A complete disconnect between gamers' perceptions of what a game should cost vs. the realities of how expensive people are to employ, businesses are to run, and content is to produce.
http://www.giantbomb.com/articles/the-little-fighting-game-that-could/1100-4587/
“$150k Christ on a bike. I've overseen whole projects that cost less than that," said one commenter.
“Its just a character........" said one reader. "how the fuck can making a character for a video game cost more then my house??? 0_o”
It's a sentiment I've seen everywhere around the web with each new Kickstarter that gets announced. A complete disconnect between gamers' perceptions of what a game should cost vs. the realities of how expensive people are to employ, businesses are to run, and content is to produce.
$48,000: Staff Salaries - 8 people for 10 weeks
$30,000: Animation and Clean-up Contracting
$4,000: Voice recording
$2,000: Hit-box Contracting
$5,000: Audio Implementation Contracting
$20,000: QA Testing
$10,000: 1st Party Certification
$10,500: IndieGoGo and Payment Processing Fees
$20,500: Manufacturing and Shipping Physical Rewards