I was absolutely ignorant of the production costs for the implementation of a single character into a game like Skullgirls, and indeed did find myself saying that the estimates seemed high. Thus I stayed out of the thread. Better to remain silent and be thought a fool than to open your mouth and remove all doubt after all. Now having seen what the devs on the frontlines are saying I felt I should pop in and say thanks for the explanations. I do feel a bit of a fool considering everything. From my expenditures alone, without even thinking on it, I should have fucking known better.