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How the Wii is creaming the competition

Masklinn said:
Developer resources are not infinite. The newfound support for the Wii needs both financial and humane resources (staff), which has to be taken from somewhere else, namely projects for other consoles.

Unless Wii is showing that money it generates from software is greater than what other console software sales generate this would be a bad move. I read somewhere that 360 software sales exceed Wiis even though the 360 doesn't move as many consoles in a month. Should 3rd parties drop 360 support to move to the Wii just cause it moves more consoles in a month? I don't think so. Each console offers customers something different, dropping anyone at this point would be premature.

The Dark One
 
plagiarize said:
licensed games that have had actual effort put into them aren't shovelware.

unless your calling Riddick, Tron 2.0, AvP (PC) and similar shovelware.

edit:

eteric.

bullshots don't help a thing.

Riddick wasnt shovelware, it was just rushed, and extremely short. Tron 2.0 was ok..... AvP was great, but all of these games werent being made by shovelware teams, Vicarious Visions (spidey 3 wii) is a port and shovelware team, as for spidey it sure is shovelware, it follows the exact storylines of the movies and offers little more than cheap thrills meant to cash in on the movie.
 
Moz La Punk said:
GCfan, just get used to the bashing. You're posting a lot in this thread, and while you back your stuff up with facts (and thus do only good things for the discussion), people will eventually see you as a fanboy because you talk so passionate about Nintendo. Just keep doing what you do man, as long as you use facts when needed, you're not crossing any line.

And yea, being a junior doesn't help either. NeoGAF. Believe.


My being a fan has nothing to do with whether or not im full of shit. But yea, i cant stop the haters.
 
gcfan2k5 said:
Riddick wasnt shovelware, it was just rushed, and extremely short. Tron 2.0 was ok..... AvP was great, but all of these games werent being made by shovelware teams, Vicarious Visions (spidey 3 wii) is a port and shovelware team, as for spidey it sure is shovelware, it follows the exact storylines of the movies and offers little more than cheap thrills meant to cash in on the movie.

As much as you or I might regard movie tie-ins as shovelware, remember that a lot of posters on NeoGAF had some part in putting those "Shovelware" games together so you are insulting a lot of people that work really long hours and put a lot of effort into making those games. So you are just accidentally insulting people.


Insert Johnlockebailout.gif
 
gcfan2k5 said:
Riddick wasnt shovelware, it was just rushed, and extremely short. Tron 2.0 was ok..... AvP was great, but all of these games werent being made by shovelware teams, Vicarious Visions (spidey 3 wii) is a port and shovelware team, as for spidey it sure is shovelware, it follows the exact storylines of the movies and offers little more than cheap thrills meant to cash in on the movie.
okay. i agree with most of the things you've posted in this thread (Ninja Gaiden is beautiful mainly because of its awesome texture work imho...) but...

you can't call Vicarious Visions a shovelware team. you just can't. the last licensed title they made was a sleeper hit on the DS (Over the Hedge... a solidly reviewed game with some really impressive graphics for the DS), and they have a history of revamping and improving the games they 'port'. it's almost an insult to Tony Hawks Sk8tland to call it a port of American Wasteland... it was so much better than Wasteland and the first 'pure' Tony Hawk game in years. Doom 3 on the xbox had live co-op which took a flawed game and fixed it.

i haven't played a game they've ported and come away unimpressed. knowing that the version of Spider-Man 3 they are making is a completely different title to the other versions doesn't surprise me remotely, they have a history of taking proven (or flawed) game mechanics and improving them, and they have a history of pulling off impressive things on hardware.

i'm not surprised that spidey 3 looks better than its xbox predecessors, becuase VV have a history of actually using the strengths of the hardware they're porting to.
 
crazyscreenwriter said:
As much as you or I might regard movie tie-ins as shovelware, remember that a lot of posters on NeoGAF had some part in putting those "Shovelware" games together so you are insulting a lot of people that work really long hours and put a lot of effort into making those games. So you are just accidentally insulting people.


Insert Johnlockebailout.gif

I do not mean to insult anyone, i respect the amount of work that goes into making ANY game, however that doesnt change what some of these games are, cheap cash-ins, thats not a developers fault its what the publishers told them to make.
 
Deku said:
Ok. To answer your question, I think it was a mixture of GoW2 and supply constraints on the Wii side. GoW2 doing 800k+ is pretty huge.

I think Guitar Hero has been helping the PS2 a bit too. The 360 version just recently came out. And with the PS2 version, you can buy GH1, GH2, and wireless guitars. And since the game doesn't really rely on CPU/GPU horsepower, the experience is just as good on the PS2.

But I think the PS2 will start to fade . . . the xbox 360 was nearly even in sales the previous month but this month brought GoW2. Declining PS2 software and increasing 360 software should bring 360 sales over the PS2 soon. A price cut on the 360 would definitely put it over the top.

Of course this has nothing to do with the Wii. Oops. Sorry for the derail.
 
crazyscreenwriter said:
As much as you or I might regard movie tie-ins as shovelware, remember that a lot of posters on NeoGAF had some part in putting those "Shovelware" games together so you are insulting a lot of people that work really long hours and put a lot of effort into making those games. So you are just accidentally insulting people.


Insert Johnlockebailout.gif

Don't blame the coders, art team, testers, etc. The higher ups want the game out the door in time to coincide with the movie release to maximize profit (cash run). They don't have time to make it the game it could be.
 
plagiarize said:
okay. i agree with most of the things you've posted in this thread (Ninja Gaiden is beautiful mainly because of its awesome texture work imho...) but...

you can't call Vicarious Visions a shovelware team. you just can't. the last licensed title they made was a sleeper hit on the DS (Over the Hedge... a solidly reviewed game with some really impressive graphics for the DS), and they have a history of revamping and improving the games they 'port'. it's almost an insult to Tony Hawks Sk8tland to call it a port of American Wasteland... it was so much better than Wasteland and the first 'pure' Tony Hawk game in years. Doom 3 on the xbox had live co-op which took a flawed game and fixed it.

i haven't played a game they've ported and come away unimpressed. knowing that the version of Spider-Man 3 they are making is a completely different title to the other versions doesn't surprise me remotely, they have a history of taking proven (or flawed) game mechanics and improving them, and they have a history of pulling off impressive things on hardware.

i'm not surprised that spidey 3 looks better than its xbox predecessors, becuase VV have a history of actually using the strengths of the hardware they're porting to.

Theyve always done good engine work on the portables, the tony engine on GBA among them, however Doom3 was a horrible port, mostly due to hardware limitations rather than anything VV did. VV NEVER tried on cube, they simply said "its not as powerful, but we arent going to try so we know for ourselves", they released horrid ports on cube, with ZERO effort put in. The fact that they are putting effort in now is a good thing, but it doesnt change what they are in relation to nintendo home consoles, which is a lazy shovelware port team. VV i believe ported Jedi Knight 2 to consoles from PC, on xbox this was fairly easy, on cube they half-assed it entirely.
 
Smiles and Cries said:
I kinda like this GCfan dude... so please don't get banned

why are we calling Dewii screens bullshots?

Probably because it's a bigger screenshot than it's normal resolution.

Doesn't matter, it looks awesome anyway.
 
crazyscreenwriter said:
So you are just accidentally insulting people.

you're welcome to call a bad game a bad game though.

frankly - the people who work on bad games by-in-large *know* that they're bad. people who are actually passionate about building games would all love to be working on nifty pet projects and/or AAA ip - this doesn't stop a massive (>>half?) percentage of the market from being crap licensed shovelware.

help your non-game-educated-but-game-buying friends from purchasing bad games and perhaps the pendulum will swing a bit in favor of the good stuff.

and there's been a lot of talk lately about treating movie/other ips better when game conversions happen, which is a decent sign regarding the future quality of "movie tie-in game #37"
 
gcfan2k5 said:
Theyve always done good engine work on the portables, the tony engine on GBA among them, however Doom3 was a horrible port, mostly due to hardware limitations rather than anything VV did. VV NEVER tried on cube, they simply said "its not as powerful, but we arent going to try so we know for ourselves", they released horrid ports on cube, with ZERO effort put in. The fact that they are putting effort in now is a good thing, but it doesnt change what they are in relation to nintendo home consoles, which is a lazy shovelware port team.
the wii version of Marvel Ultimate Alliance, which they handled, was one of the best received versions.

they aren't porting spider-man 3. it may share assets (and i don't honestly know) but the version they are making is its own game built from the ground up for the wii.

i haven't played any of their GameCube ports (Jedi Knight 2 being the only one i know of) to comment on them, but i can't say that i'm seeing any reason to be upset with their output so far on the Wii based on Ultimate Alliance and what we've seen of Spidey 3.
 
Eteric Rice said:
Probably because it's a bigger screenshot than it's normal resolution.

Doesn't matter, it looks awesome anyway.
dewy is looking great. no question. you don't need to post bullshots of it to get the point across imho.
 
plagiarize said:
the wii version of Marvel Ultimate Alliance, which they handled, was one of the best received versions.

they aren't porting spider-man 3. it may share assets (and i don't honestly know) but the version they are making is its own game built from the ground up for the wii.

i haven't played any of their GameCube ports (Jedi Knight 2 being the only one i know of) to comment on them, but i can't say that i'm seeing any reason to be upset with their output so far on the Wii based on Ultimate Alliance and what we've seen of Spidey 3.

Ultimate alliance was well recieved due to well handled wii controls, in terms of graphics i believe its nearly identical to the last-gen versions of the game, and its a common engine made by someone other than themselves, for all of the consoles. They are getting better but based on their cube support in jedi knight 2, i dont have high hopes for spidey 3 wii, i dont know much about the 360/ps3 versions of spidey 3, im assuming neversoft is doing them?

We absolutely know based on dev teams past efforts with cube, and the wii efforts now that theres ALOT more power under the hood, take pokemon as an example, colliseum and xD look like low rent dreamcast games, the wii game has some VERY impressive effects going on, beyond what we saw in terms of distortion and blending effects last gen, the same team did the work. Thats just an indication of a large power difference to me, as the team didnt magically learn to be talented overnight.

VV is doing fairly well so far as far as controls, so is EA surprisingly, its going to get interesting later this year.
 
plagiarize said:
dewy is looking great. no question. you don't need to post bullshots of it to get the point across imho.

I blame IGN, all the new screenshots are huge.

Can someone find a new one in normal res?
 
DarkMage619 said:
Still I'll wait to see how multiplatform games fare on the Wii in comparison to other platforms. Although the way the Wii is designed it is unlikely that any developer could do a direct port. This should be an interesting generation.

the Dark One

This has been the interesting part of this generation for me. Based on the enjoyment I got outta Spidey 2, I was gonna pick up Spidey 3 for my 360. Till I was reading about it for the Wii. Last I heard it was ground up for the Wii, didn't even follow the same game progression (as in, use the black suit from the beginning, has "drug" effects per use as opposed to a linear "black suit segment" in the other two versions), and gives you the ability to web swing in a way previously unavailable to any version (ie with the chuck and remote in any direction at any time). Those three things in combination (ground up dev, varied game-line, and attractive controls) swayed me from a definite 360 purchase to a definite Wii purchase.

This exact thing has happened a few times already with Madden, Tiger Woods, and Godfather (Godfather wouldn't have been purchased at all if I hadn't played it on the Wii). 2/3 games that would have been 360 purchases that ended up on my Wii instead because they satisfied at least 1 of the three things I'm looking for in Wii games. I'm thinking that by this time next year, the games we'll be seeing on the Wii will be so varied and distinct from their multiplatform cousins that it'll stop being a question all together for people trying to decide which platform to buy for.

Also... first gaf post as I'm noob 847/1000. I <3 you Gaf so please be gentle.
 
DarkMage619 said:
Unless Wii is showing that money it generates from software is greater than what other console software sales generate this would be a bad move. I read somewhere that 360 software sales exceed Wiis even though the 360 doesn't move as many consoles in a month. Should 3rd parties drop 360 support to move to the Wii just cause it moves more consoles in a month? I don't think so. Each console offers customers something different, dropping anyone at this point would be premature.

The Dark One
Gosh, can't you stop your selective reading? No one said 3rd parties should drop the 360 and move to exclusive Wii shops, we're saying that they've announced they were shifting resources towards Wii projects which were previously completely nonexistant, is it that hard to understand?

And yes, Xbox360 shifts insane amounts of software in the US, I think it has an attach rate of 5 or 6. Yet one has to remember that the Xbox360 really is only popular in the US, it won't help you sell many games in Europe, and won't help you sell any in Japan.

Also, to be more precise
DarkMage619 said:
Unless Wii is showing that money it generates from software is greater than what other console software sales generate this would be a bad move.
1. You can't know about that when there is no 3rd part support worth speaking of
2. You have to factor in the cost of making the software in the first place, if a game on a platform yields 5m but costs 1.5m, it compares favourably to a game on another platform that yielded 8m but cost 6m. We don't know these costs.
 
birdchili said:
and there's been a lot of talk lately about treating movie/other ips better when game conversions happen, which is a decent sign regarding the future quality of "movie tie-in game #37"

Yeah, I think around Hollywood there's a general feeling that if you treat a movie tie in as something more than just crap there is a lot more money to be made.

For instance I remember reading that (I think) Warner Brothers wanted to institute a system where movie-tie in games had to rate 7.0 higher in game critic scores, or the company developing the game would have to pay some penalty. I don't think they actually went anywhere with that mildly dumb idea.

But still shows you that even the film industry is getting tired of "shovelware"
 
DarkMage619 said:
Unless Wii is showing that money it generates from software is greater than what other console software sales generate this would be a bad move. I read somewhere that 360 software sales exceed Wiis even though the 360 doesn't move as many consoles in a month. Should 3rd parties drop 360 support to move to the Wii just cause it moves more consoles in a month? I don't think so. Each console offers customers something different, dropping anyone at this point would be premature.

The Dark One
Wii games cost less to make, so they can generate more profit even selling less.. And most of (if not all) games from 3rd on the Wii at the moment aren't so great as we're seeing on X360... So it's unfair to call that Wii 3rd party software don't or can't sell great...
(and x360 still have the bigger next-gen userbase, it should still sell more software..)
 
DarkMage619 said:
Unless Wii is showing that money it generates from software is greater than what other console software sales generate this would be a bad move. I read somewhere that 360 software sales exceed Wiis even though the 360 doesn't move as many consoles in a month. Should 3rd parties drop 360 support to move to the Wii just cause it moves more consoles in a month? I don't think so. Each console offers customers something different, dropping anyone at this point would be premature.

The Dark One

I read that 360 still has 3M users on Wii.

I also read that if you sell more consoles you get more sales, and that by the end of the year Wii will have more consoles out.

But hey, keep beating around the bush of your agenda. No one is noticing.

Also, keep pretending someone thinks all support for all competition is going to dry up. It's very effective.

edit: and dev costs
 
plagiarize said:
dewy is looking great. no question. you don't need to post bullshots of it to get the point across imho.


http://zdmedia.vo.llnwd.net/o1/Podcasts/042007.mp3

Shane Bettenhausen said:
(36:46)I've seen people on the internets going nuts over this game saying it looks great; It really doesn't look that great. It looks like a Gamecube game. (Luke: Gamecube looks good enough Shane...) not really. It has good asthetic feel, its very cutsy, it definitely isn't impressive, and it definitely doesn't look as good as Mario Sunshine or Resident Evil Umbrella Chronicles. I mean, it looks like a Gamecube game from 4 years ago to be honest.

Hmm...
 
Masklinn said:
Doesn't change the NPD-provided facts though: the 360 sells frightening amounts of software

Thats true, but none of its software really pushes hardware sales, which goes to show that the people buying the 360 are the same ones that bought xbox, the potential market for userbase for them will dry up soon if they dont lower the price. But MS is arrogant and doesnt fear nintendo, they wont drop till sony drops, and sony cant afford to drop.......... Nintendo will be in first by the time either of them make a decision to drop the price, and by then itll be too late to catch up again
 
Masklinn said:
Doesn't change the NPD-provided facts though: the 360 sells frightening amounts of software

NPD is only US, while the Wii is quickly approaching the 360's install base worldwide, the 360 has triple the install base as Wii in the US and hence has much higher software sales as seen in NPD. If that gap continues to close, then you will see it reflected in software sales.
 
Masklinn said:
Doesn't change the NPD-provided facts though: the 360 sells frightening amounts of software
Helps software sales being the only next-gen console for a whole year.. Even more if your userbase is hardcore. But i think that now a lot of people that used to buy only X360 games will start buying some Wii and PS3 games...
 
AdmiralViscen said:
I read that 360 still has 3M users on Wii.

I also read that if you sell more consoles you get more sales, and that by the end of the year Wii will have more consoles out.

But hey, keep beating around the bush of your agenda. No one is noticing.

Also, keep pretending someone thinks all support for all competition is going to dry up. It's very effective.

edit: and dev costs


I don't know what agenda you are speaking of but all I've said is it is premature to say Wii is 'creaming' anyone. Sure it moves some 'supply constrained' consoles each month. Does that mean that it is 'creaming' the competition? Apparently you think so and I do not. OOOO mysterious agenda!

the Dark One
 
gcfan2k5 said:
Thats true, but none of its software really pushes hardware sales, which goes to show that the people buying the 360 are the same ones that bought xbox, the potential market for userbase for them will dry up soon if they dont lower the price. But MS is arrogant and doesnt fear nintendo, they wont drop till sony drops, and sony cant afford to drop..........
Oh I agree, but DarkMage619 and I were talking about software shops. From a software developer's point of view, the Xbox360 is an extremely good platform (because it sells shitloads of games) and dropping it completely (even in favour of the Wii) wouldn't make sense indeed is what I was trying to say.
Gekkonidae said:
the 360 has triple the install base as Wii in the US and hence has much higher software sales as seen in NPD. If that gap continues to close, then you will see it reflected in software sales.
The Wii will need to pass the 360 with a good margin: as already mentioned, the Xbox360 has very good attach rates, bordering on insanes.
 
DarkMage619 said:
I don't know what agenda you are speaking of but all I've said is it is premature to say Wii is 'creaming' anyone. Sure it moves some 'supply constrained' consoles each month. Does that mean that it is 'creaming' the competition? Apparently you think so and I do not. OOOO mysterious agenda!

the Dark One

Well, being the fastest selling console ever(so far) certainly helps with the creaming part.
 
DarkMage619 said:
I don't know what agenda you are speaking of but all I've said is it is premature to say Wii is 'creaming' anyone. Sure it moves some 'supply constrained' consoles each month. Does that mean that it is 'creaming' the competition? Apparently you think so and I do not. OOOO mysterious agenda!

the Dark One

You keep trying to find some nick in Wii's armor, failing, and switching to another.

"Does Wii have good software sales? Oh, it does? Well, are third parties doing good or is it just Nintendo? Oh, they're doing good? Well, does it have an attach ratio better than 360/PS3? Oh, better than PS3? Well it's not better than 360, right? And developers aren't going to totally abandon 360, so I win."

Wii is going to surpass the next-gen market leader in a span of 8-10 months, and it's the only next-gen console capable of outselling the previous gen victor. It's also sold over a quarter of its predecessor's sales in 6 months, and more units in 6 months than any console ever. If you want to get into a semantic debate over "cream," that's a bit different than trying 4 different ways to downplay Wii's success. It's painfully obvious that you're trying to find a way to fit sales data into a preconceived opinion you have about Wii.

I own a 360, I own a Wii, I don't need to delude myself about one or the other.
 
felipeko said:
Helps software sales being the only next-gen console for a whole year.. Even more if your userbase is hardcore.
Wow, I never argued against that, I'm just saying that the Xbox360 sells a lot of software and enjoys attach rates rarely seen on other consoles. I don't think it'll win in the end and I don't own one so I don't care, I was just trying to clarify my position to DarkMage619.
 
Masklinn said:
Wow, I never argued against that, I'm just saying that the Xbox360 sells a lot of software and enjoys attach rates rarely seen on other consoles. I don't think it'll win in the end and I don't own one so I don't care, I was just trying to clarify my position to DarkMage619.
Haha, sorry, just needed to get that out :lol
 
Gekkonidae said:
NPD is only US, while the Wii is quickly approaching the 360's install base worldwide, the 360 has triple the install base as Wii in the US and hence has much higher software sales as seen in NPD. If that gap continues to close, then you will see it reflected in software sales.

Yeah, it's a little strange seeing that the Wii has already surpassed the 6 million unit mark, while the 360 is still hanging around 10 to 11 million. It's just completely crazy.

However, I don't think the ridiculous 360 sales are going to dry up just because there's more Wii users out there. I do honestly think that the Wii is targeting a different demographic than the 360. The 360 seems to be extremely hardcore-centric, and hardcore gamers are generally very polarized in what games they pick up. So what you end up with is a high volume of sales on certain titles instead of being much more spread out like on, say, the PS2, for instance.

Personally, I see this as being a good thing. Developers are going to want in on the Wii cashcow, obviously. But within a year or so, it's going to be really crowded, and the userbase for Wii probably isn't going to be the type that can be easily polarized or the type to go out and buy a lot of games per year. You're going to continue seeing big budget titles on the 360, since software titles there are more of a sure thing, which is good from a publisher's perspective.

This gen, there's not going to be one console to rule them on, regardless of what hardware numbers say. You're going to have to look at overall software sales and individual software sales, depending on what a developer is trying to accomplish. If anything, those bigger budget "sure thing" 360 games can fund the smaller, riskier Wii projects.
 
discussions like these really do my heart good. If it was anywhere else it would be

"Wii is teh gimmick!"

"No HD is teh gimmick!"

NeoGAF is truly the king of gamer nerd forums. :D
 
felipeko said:
Google Finance shows 42.17 billions...

google finance is wrong, shares outstanding times the value of stock in yen,converted into USD at current exchange rate, market cap = 52,064,667,309.77 for Nintendo Co. LTD. 52.06Bln dollars, up 8bln in just two weeks. (141.67m shares, times current stock value).

Google Finance lists the ADR for the stock, its shares owned by a bank, its not the actual company shares, its just whats traded over here, portions of full shares of NCL
 
AdmiralViscen said:
You keep trying to find some nick in Wii's armor, failing, and switching to another.

"Does Wii have good software sales? Oh, it does? Well, are third parties doing good or is it just Nintendo? Oh, they're doing good? Well, does it have an attach ratio better than 360/PS3? Oh, better than PS3? Well it's not better than 360, right? And developers aren't going to totally abandon 360, so I win."

Wii is going to surpass the next-gen market leader in a span of 8-10 months, and it's the only next-gen console capable of outselling the previous gen victor. It's also sold over a quarter of its predecessor's sales in 6 months, and more units in 6 months than any console ever. If you want to get into a semantic debate over "cream," that's a bit different than trying 4 different ways to downplay Wii's success. It's painfully obvious that you're trying to find a way to fit sales data into a preconceived opinion you have about Wii.

I own a 360, I own a Wii, I don't need to delude myself about one or the other.

Dude whatever. No one is bashing the Wii or trying to "find some nick in Wii's armor, failing, and switching to another". If you read post 303 my whole point is made. I don't see any 3rd party developers dropping any consoles any time soon. I've already agreed 360 and PS3 are being outsold by Wii and that being outsold consolewise doesn't necessarily show that 3rd party developers will be dropping any platforms especially for the Wii. My opinion about the Wii was stated quite clearly. And we will see how well the Wii fares when compeition starts taking them more seriously which I believe will happen when they lose 3rd party support. Which we all know hasn't happened yet.

My whole point is getting 'creamed' = PS2 to Dreamcast. Wii is creaming no one, but that doesn't mean it isn't/won't be successful. Doh my whole agenda was 'exposed'!

The Dark One
 
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