Shpeshal Nick
aka Collingwood
Wasn't there a thread on this earlier?
As for other games, yes the devs have to axe Kinect incorporation (voice commands, etc) in order to tap into those extra resources/processing cycles/w.e.
Also, 10% sure sounds like a lot, but a 11,1% bump (from 90%->100% is +11%) would boost 792p, which seems to be the current xbone sweet spot to ...
792*1408 = 1.115.136px
+11,1% = 1.239.039px, which rounds to about 834p.
900p could be bumped to 948p, accordingly.
So even if these 10% are accurate, it's no kind of magical secret sauce to automatically reach 1080p.
How games use the extra horsepower will be up to developers, Lobb added. One, Bungie, has already been able to increase the resolution and frame-rate of its game, Destiny, on Xbox One, to hit 1080p30 - matching the PlayStation 4 version.
* you can. It will not work, but that shouldn't stop you from saying that whenever you want. Here, i'll say that right now even if i'm at work and i don't even have an xbox one.
Seriously, this is not clear. I guess they are implying it will work AFTER minimizing the game, otherwise this doesn't make much sense to me.
So some games might ship with stuff like 'xbox , record that' disabled ?
If a developer uses the Kinect-free option, their game is flagged as a non-gesture game. Not only will the game not be able to support gestures, but system gestures—such as reaching out with both hands and bringing them together to minimize a game and return to the dashboard—will not work. Visual recognition features won't work, either, so, as Spencer told me, "If I sat down next to you, Kinect isn't going to realize I'm now there until I quit the game."
On the other hand, voice commands will still work. You can still say "Xbox, record that" and grab clips even in non-gesture games, Spencer said, noting that the system's verbal user interface will keep running. Since those voice commands are going through the Kinect, then the Kinect is doing something, just not anything visually intensive.
And once you press the Xbox button on the controller to minimize the game? "All of the Kinect stuff comes back, because we've put the game in a suspend mode."
What about "snap"?
Isn't it Kinect that made the voice work? Or is sound input independent from it on middleware level?
That's not true at all. Voice commands will still work in every game. It's facial recognition and gesture commands will be turned off during gameplay for these titles. That's it.
I almost think the guy is that deluded that he makes the conversations up himself!
That's assuming a linear increase in resolution, which may not be the case.
you can customize snap by using the controller.
you can't (easily) use game-dvr without the voice command, currently, ... i think. (i think you can snap the game-dvr itself as an app and use it when something cool happens. Sounds a bit clunky, though.
i just read the OP, not the article itself, but did we learn anything new?
if devs want more power (dat 10%), their game can't use complex Kinect functions ingame. ... that was kind of a no-brainer, wasn't it?
the only new info i got from this was the fact that as soon as you hit the home-button, gesture control should work again. cool.
Also, 10% sure sounds like a lot, but a 11,1% bump (from 90%->100% is +11%) would boost 792p, which seems to be the current xbone sweet spot to ...
792*1408 = 1.115.136px
+11,1% = 1.239.039px, which rounds to about 834p.
900p could be bumped to 948p, accordingly.
So even if these 10% are accurate, it's no kind of magical secret sauce to automatically reach 1080p.
why not from the start microsoft?
What about "snap"?
If this is true then why is Sunset Overdrive running at 900p also Fable Legends may not hit 1080p.
I would not be surprised if Destiny runs at 1080p on Xbox but the textures are lower quality.
.Lobb said. "It's more GPU plus more bandwidth to the GPU, so they both matter. So for some games it might be resolution, it might be frame-rate, or it might be, let's throw in more enemies."
Snap still works. The snap feature has absolutely nothing to do with connect.
Because the people making decisions now aren't necessarily the ones who were making decisions then.
The 3D camera that once was the future of gaming is now, literally, a dancing peripheral.
Is the reason for games not hitting 1080p an issue of bandwidth or an issue of framebuffer storage, though? I would have thought the latter.
I would be extremely dissapointed if voice commands stopped working. It's only a mic, and snapped apps are surely irrelevant.
Far as I understand, it's very clear that voice will always work, and it better do.
Good stuff though! Wonder when it'll actually hit and what the first thing to take advantage of it would be, wither a new release or a patch.
Technically though, once that update is out and about, everything should run better right? Games that may stutter and have frame drops shouldn't need a patch to run better?
That's assuming a linear increase in resolution, which may not be the case.
I also found this to be possibly misleading:
We don't know how they got to resolution/framerate parity with the PS4 version. I want to see how overall fidelity adds up (AA, AF, textures) before believing that GPU allocation alone is to thank.
This power difference between the two boxes seems a serious business.
From the start and till now there has been a lot of talk from MS about how the differences would be minimal and now we are back again on matching the ps4 on performance, when it is in reality physically impossible.
I wonder how much they think this (obvious) power difference is hurting their sales or if some kind poll has shown that it is a major issue between early adopters.
The right thing to do in my opinion would be to just shut up and focus on things that the xbox one does better instead of insist on a clear weakness of the system.
The 10 % might have been for both, but they never said they'd actually give ALL of the 10 % back IIRC.Source? Because the 10% reserve was for kinect camera and snap functionality.
If this is true then why is Sunset Overdrive running at 900p also Fable Legends may not hit 1080p.
I would not be surprised if Destiny runs at 1080p on Xbox but the textures are lower quality.
Good point on the snapped apps, how much of a percentage does that take from GPU resources?
Since MS have been trying to improve Xbox One's graphical shortcomings vs PS4, I have high apple pie in the sky hopes for next-gen Xbox. Better be a graphical beast, MS. Don't screw up again.
Until then, we have eight years of this stuff!
Since MS have been trying to improve Xbox One's graphical shortcomings vs PS4, I have high apple pie in the sky hopes for next-gen Xbox. Better be a graphical beast, MS. Don't screw up again.
I'm hoping it's only a 5 year cycle for both. Six at the most.
much rather because this was one of the rare occurrences where people actually voted with their wallets.
whenever there's a dispute over EA or CoD games, people say "vote with your wallet, don't buy the game" - which is unlikely because there's no alternative to Battlefield and CoD if you're into these kinds of shooters.
With Xbox one there WAS an alternative. An alternative which people purchased. An alternative that Microsoft tries to adapt to because their bet on "more value by including Kinect" (which isn't entirely wrong, per se) was a failure in the market.
even Mattrick would have taken these necessary steps by now.
Source? Because the 10% reserve was for kinect camera and snap functionality.
Yuck yuck yuck, to heck with that 5-year lifecycle nonsense. They're still making cross-gen games FFS. It's like almost every game is 360/PS3/XB1/PS4/PC now.
Until we have 3 or 4 years of ONLY XB1/PS4/PC games, I do NOT want to see this gen end prematurely. PC gamers can change out their graphics card every 2-3 years if they want short lifecycles. Let consoles have 6 to 8 years please. Yuck.
All platforms firmwares and OSes will evolve throughout the lifecycle.why not from the start microsoft?
Well, the most important features are still there bro.So they're basically back tracking and removing every feature that they advertised heavily last E3.
PR bullshit imo, everything he says is pretty obvious... and their direct competence also improves their SDKs as time passes, so...
It would have been "more value" if the ONE with kinect costed 400 $, too.
Source? Because the 10% reserve was for kinect camera and snap functionality.
Since MS have been trying to improve Xbox One's graphical shortcomings vs PS4, I have high apple pie in the sky hopes for next-gen Xbox. Better be a graphical beast, MS. Don't screw up again.
Penello said this.
I still can't do "Xbox On".
That's like saying: "Pinocchio said this".