I will not showcase E3 2012 footage here, because that PC demo was created 8 months before even Cerny droped 8GB bomb on 3rd party studios. That demo was clearly running on the beefiest PC imaginable and was only conceptually targeting unannounced nextgen consoles. If you really want to see technical details, Digital Foundry compared E3 2012 PC footage vs E3 2013 PS4 footage. Their conclusions described that PS4 come very close to PC footage, with most obvious downgrade being cheaper solution for AA, less DoF and less environmental effects [cars displacing puddles of water].
Ok, from now on the following gifs are from presentations that were either played live on "PS4" or were shown as "approximation of PS4 hardware".
20. Feb 2013 - PS Meeting - After Nate Fox description of him being hit by police tear gas and Drive Club dev's psychotic passion for car details, we got live presentation of Watch Dogs that run on PC hardware that approximated PS4. Most notable visual quirk was very apparent tearing.
YT - http://www.youtube.com/watch?v=qp76BUmVbnk&hd=1
Gamersyde - http://www.gamersyde.com/news_watch_dogs_commented_gameplay-13926_en.html
June 2013 - E3 2013 - Played live on Sony E3 keynote, Jonathan Blow mentioned that all PS4 demos were running on PS4 hardware [after contraversy with Xbone BF4 demo featuring PC keyboard prompts]
YT - http://www.youtube.com/watch?v=yEHwaScI6es&hd=1
Gamersyde - http://www.gamersyde.com/news_e3_watch_dogs_gameplay-14174_en.html
September 2013 - 14min Watch Dogs dev commentary - Released on the web. Features popups, lowres shadows, shadow popups and visible aliasing.
YT - https://www.youtube.com/watch?v=8z3iG2QlJXk&hd=1
Gamersyde - http://www.gamersyde.com/news_14_minutes_of_watch_dogs-14579_en.html
March 2014 - "Downgradeaton" [Story Trailer + B-roll] - Instead of showcasing night time footage with shiny reflective surfaces or sunset scenes with nice wind effects, Ubi devs foolishly showcased many scenes that were set in daytime, with few unfortunate videos that showcased little bare environments and in one case, obviously bad looking scene of car jumping from risen bridge [E3 2012 PC vs this crappy scene] .
YT [story trailer] - http://www.youtube.com/watch?v=eiW2e1JNGG8&hd=1
YT [b-roll from all presentations, including latest] - http://www.youtube.com/watch?v=ypVI_A0nw0c&hd=1
Gamersyde [story trailer] - http://www.gamersyde.com/news_watch_dogs_day_may_27-15089_en.html
Update - 10. March - Watch Dogs PS4 Share trailer for TV and Web. Features PS4 footage of the game.
YT - https://www.youtube.com/watch?v=NvCUktx9Cuo&hd=1
Gamersyde - sadly no
If we negate that crappy car jumping over bridge video, significant downgrade never happened. Sure PS4 is weaker than PC with 3 GPU cards, but what is presented on PS4 right now is very pretty and very playable. Assets are of very high quality, effects are numerous, city looks very populated with NPCs and cars, and game looks best in nighttime environment.
Discuss.
Ok, from now on the following gifs are from presentations that were either played live on "PS4" or were shown as "approximation of PS4 hardware".
20. Feb 2013 - PS Meeting - After Nate Fox description of him being hit by police tear gas and Drive Club dev's psychotic passion for car details, we got live presentation of Watch Dogs that run on PC hardware that approximated PS4. Most notable visual quirk was very apparent tearing.
YT - http://www.youtube.com/watch?v=qp76BUmVbnk&hd=1
Gamersyde - http://www.gamersyde.com/news_watch_dogs_commented_gameplay-13926_en.html
June 2013 - E3 2013 - Played live on Sony E3 keynote, Jonathan Blow mentioned that all PS4 demos were running on PS4 hardware [after contraversy with Xbone BF4 demo featuring PC keyboard prompts]
YT - http://www.youtube.com/watch?v=yEHwaScI6es&hd=1
Gamersyde - http://www.gamersyde.com/news_e3_watch_dogs_gameplay-14174_en.html
September 2013 - 14min Watch Dogs dev commentary - Released on the web. Features popups, lowres shadows, shadow popups and visible aliasing.
YT - https://www.youtube.com/watch?v=8z3iG2QlJXk&hd=1
Gamersyde - http://www.gamersyde.com/news_14_minutes_of_watch_dogs-14579_en.html
March 2014 - "Downgradeaton" [Story Trailer + B-roll] - Instead of showcasing night time footage with shiny reflective surfaces or sunset scenes with nice wind effects, Ubi devs foolishly showcased many scenes that were set in daytime, with few unfortunate videos that showcased little bare environments and in one case, obviously bad looking scene of car jumping from risen bridge [E3 2012 PC vs this crappy scene] .
YT [story trailer] - http://www.youtube.com/watch?v=eiW2e1JNGG8&hd=1
YT [b-roll from all presentations, including latest] - http://www.youtube.com/watch?v=ypVI_A0nw0c&hd=1
Gamersyde [story trailer] - http://www.gamersyde.com/news_watch_dogs_day_may_27-15089_en.html
Update - 10. March - Watch Dogs PS4 Share trailer for TV and Web. Features PS4 footage of the game.
YT - https://www.youtube.com/watch?v=NvCUktx9Cuo&hd=1
Gamersyde - sadly no
If we negate that crappy car jumping over bridge video, significant downgrade never happened. Sure PS4 is weaker than PC with 3 GPU cards, but what is presented on PS4 right now is very pretty and very playable. Assets are of very high quality, effects are numerous, city looks very populated with NPCs and cars, and game looks best in nighttime environment.
Discuss.