Not necessarily, because im not talking about controls in full. Lets show you why you are completely wrong:
1. Great games, be they Nintendo made or otherwise, strive for a completely classic experience. They use contour and contrast, the elements provide irony of themes. The greatest best example of this would be Super Mario Bros on NES. In level 1 already, the genius of variety and contrast comes into play when Mario is either above ground in a bright happy colorful world, or underground in a dark and spooky place. You see these types of things in ALL great games and great art. Contrast avoids habituation better than not. Great games dont get old as fast because they play on deeper human emotional response, not just controls.
2. On the subject of controls, yes, anything on earth can become habituated to a degree, but lets take a look at what something like wiimote controls do for the player... they provide a much more intuitive method for input. For how many thousands of years have humans swung a tool such as a sword or a bat or a stick using our hands like what is done with a wiimote? Vs moving your thumb on a control stick... one is more natural to true movement. Pointer controls are the same way. While the wiimote, like anything, can become second nature in time, at its core, the experience is more true to natural movements and more simple 1 to 1 connection between player and game. I STILL love wiimote controls. You guys say you hate it and bored already but i know so many people that love it. RE4 on wii rules man. And it does for a reason. Its the control.
And btw, nobody on this thread nor any other thread will "kill" my arguments in a sentence. Ever.