Pretty willing.
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Or maybe not, but we'll never know because nobody holds them accountable for the broken stuff.Maybe such creaky, chaotic rough edges are just the price that must be paid for game environments that are this detailed and alive.
Extremely willing, ever since the C64 I have dealt with it and I have gotten used to it being a part of gaming.
Some of my favourite games have been derided for bugs or technical issues and it doesn't matter to me at all, just wear out the F5 key.
I've been dealing with slowdown and flicker in 2D since the 80's, and with clipping through walls, warping, jaggies, terrible load times etc in 3D since at least 95. I've jumped back in the saddle after truly massive progress losses even (both in games and in work/creative projects), so I can power through pretty bad stuff.
I'm extremely forgiving. As long as it's playable and I don't lose a save, we're good. If a save loss happens and I have to start over though, I'm done. I don't do shit twice.
Do you devalue movies because they may have been shot with inferior technology? Does that mean older movies are just of lesser quality just for the fact they used less advanced equipment?
I don't get why Bethesda gets a pass on the shitty state of Fallout 3 and 4 and Obsidian gets shitted on though.
This exactly. I draw the line at losing saves, but framerate, bad textures and pop-in are all things I'm willing to ignore if the game is otherwise entertaining.
I lived through Blighttown on 1.03. The rest of Dark Souls was fine though so I didn't mind too much.
It's when the entire game is a 20fps chucklefest when I can't forgive it.