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How willing are you to forgive technical issues in an otherwise great game?

It totally depends on the game. Big open world games where I can go make my own fun I can deal with, but if a racing game has framerate dips, it'll annoy me to no end.
 
Very forgiving. If the world is well built and I can get lost in the atmosphere, a glitch here or there doesn't ruin the experience for me.


Logged hundreds of hours in Skyrim and will do the same with Fallout4
 
The way I see it, it the technical issues get in my way from really enjoying my experience with the game then its not a great game, otherwise or under any circumstance, period. If I am able to enjoy the game even with technical issues I was able to get over then I thought the game was great in spite of its problems but that doesn't mean I thought there were no problems. I feel like people honestly stating their problems with games get attacked by people who had great experiences and vice versa. The conflicts seem to be borne of people desire for others to reach the same conclusion that justifies their own -- if you didn't enjoy something then shit-pan it; its shouldn't affect the experience already had by the person who had an amazing time.
 
Poor graphics, occasional sub 30 fps on console and handheld and sub 1080p are tolerable (but still bother me) if the game is good (GTAIV and V on PS3, RDR on PS3, Akiba's Trip on PSV etc...).
 
In my opinion, video game is a medium that combines artistic vision, gameplay design, and technical implementation.
If a game failed one or more of these pillars, I am unforgiving (I am so looking at you Telltale).

It helps that I dont care playing day one (as long as it is not a competitive game), and that I feel that there are already too many games to play.

Regarding Fallout 4, I'll make up my mind in 6+ months, after patches and mods are part of the picture.
 
Pretty willing.
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It wasn't ever that bad in that particular scene but the general game frequently barely hovered around 20

Do you devalue movies because they may have been shot with inferior technology? Does that mean older movies are just of lesser quality just for the fact they used less advanced equipment?

Not the strongest argument... the basic principle is the same.

Movies and Games can be far more than the sum of their parts.
 
Depends on the platform, the development timeframe, dev pedigree, publisher, whether the game is doing something fun/new/novel enough to counteract the issues, whether the issues are central to what the special thing the game does, and the amount of fun I'm having.
 
If the gameplay is still good then I don't care. Example: Dragons Dogma. If the gameplay is shit, then technical problems will just distract me more and contribute for a terribld overall experience. Example: Fallout 3
 
Depends on how good the game is, if the game is excellent in spite of it and the issues don't stop me from playing the game, then I will tolerate it. Shadow of Chernobyl is one of all time favorite shooters.

That said games where I overlook the game being glitchy and busted are rare.
 
Maybe such creaky, chaotic rough edges are just the price that must be paid for game environments that are this detailed and alive.
Or maybe not, but we'll never know because nobody holds them accountable for the broken stuff.
 
Yes, generally. The only time I've come close to not was Shadow of the Colossus on PS2, which had such a poor framerate at all times it's was painful.
 
Tweaking memory allocation in boot files for Terra Nova and System Shock was always fun. Playing system shock @ 640x480 at 5 fps on a p90 was still an experience for sure. I find myself always forgiving, even to this day. Would I like to have an incredible time, AS well as a perfect presentation? Sure why not. Would I take Fun > GFX? Absolutely.. Would I take GFX > Fun? Not so much. We play games to be entertained. Just my $.02
 
0 fps glitches are unforgivable no matter how good the game is. A one time occurrence? Sure, but when it happens frequently that's a definite no.
 
Im pretty picky about framerate but Bloodborne and Zelda OoT are some of my all time favorites, I guess I am able to look past performance in extreme cases. Though I couldn't stomach something like Shadow of the Colossus on the PS2.
 
Extremely willing, ever since the C64 I have dealt with it and I have gotten used to it being a part of gaming.

Some of my favourite games have been derided for bugs or technical issues and it doesn't matter to me at all, just wear out the F5 key.

I've been dealing with slowdown and flicker in 2D since the 80's, and with clipping through walls, warping, jaggies, terrible load times etc in 3D since at least 95. I've jumped back in the saddle after truly massive progress losses even (both in games and in work/creative projects), so I can power through pretty bad stuff.

This supports my theory that if you have been gaming since the 80's you're likely to be more tolerable with technical issues.
 
I remember Skyrim on PS3. At around the 30 hour mark and a savefile size close to 10mb, a persistent frame rate stutter would develop after an hour of gameplay, give or take. And that stuttery laggy shit wouldn't stop until a system reset. The longer i played and the larger the savefile grew, the quicker the onset of the constant stutter each time. It got to the point where i could play for just 20 minutes before a reset was needed. Booting the game up felt like an hour in itself, them loading screens man. That constant worsening stutter brutally killed an otherwise very fun game though. No matter how good a game, everyone has their limits.
 
If I can play around them, then I'm okay with it. Blighttown framerate? No problem. Typos in text? Don't care - mistakes happen.

If they destroy my game save, or if I'm spending more time looking for fixes than I am playing the game, then the game can get fucked.

I stopped playing Fallout 3 because the game crashed about 70% of the time when I took a step indoors. It was related to some kind of sound driver bug that apparently existed since Oblivion. After probably at least a dozen hours of trying and failing to fix it, I gave up and never touched it again. It doesn't matter if the game is good if I can't fucking play it. And that's not even counting the frame pacing issues I was getting, either.
 
I guess if its not save-breaking or game-breaking I can pretty much deal with it unless its like single digit FPS or something that happens a lot

ps3ud0 8)
 
I'm extremely forgiving. As long as it's playable and I don't lose a save, we're good. If a save loss happens and I have to start over though, I'm done. I don't do shit twice.

first post :) ...

i've enjoyed way, way too many games with technical issues, including most of my all-time favorites. maybe i'm part of the problem, but i just don't actively look for perfection in anything (books, music, whatever). tho, of course, i'm always happy if i happen to stumble across it :) ...
 
Do you devalue movies because they may have been shot with inferior technology? Does that mean older movies are just of lesser quality just for the fact they used less advanced equipment?

When a movie is shown to me at 15FPS with interlacing and blackouts then yes, the movie loses value because it's not meant to be shown that way.

Access Games, Bethesda, Quantic Dreams or anyone else is not gonna tell you that chugging at around 20FPS is how their games are intended to be played.
 
as long as it doesnt mess with my saves/progress im game for almost anything, par for the course in console gaming specially. but yeah, fuck messing with my saves/progress you are dead to me (i see you helldivers and almost the witcher 3 with the equipment req. tweaks)
 
I survived world 5 of Demons Souls, Blighttown, Dragons Dogma, Shadow of the Colossus AND Deadly Premonition (on PS3 and 360.) I'm pretty forgiving. When it comes to Fallout, there are very VERY few games (if any) that rival Bethesda in the sheer amount of stuff to do and things to find. I fully expect tons of bugs and performance issues, but I'm okay with that.
 
More or Less, i dont mind many things, but like Assassins Creed III (or others), Skyrim, or Wonderful 101 made my opinion of those games/series much lesser.
 
Depends on the game and the issues. Open world RPGs are huge, last for dozens of hours, and have a ton of unscripted stuff going on. You are probably going to fall through a texture, see an NPC's animation go FUBAR, or crash to desktop a few times. It sucks if I end up losing some progress from a crash, but as long as it's not happening every hour or two, I put up with it. I think I had Skyrim crash on me 3-4 times in 70 hours. That was fine. Dragon Age Inquisition had not stop framerate, loadtime, and crashing problems on my machine for like 2 months. That was not fine. As such, I haven't finished the game.

One of the biggest issues is that all of this is YMMV. I might have a relatively smooth experience through Open World RPG X, while my buddy has nothing but trouble due to some different sequence of interactions he took.

If I am getting all of those issues out of a 6 hour scripted shooter, than I don't have much patience. I hit a part in Kane and Lynch (PC) that repeatedly sent me crashing to desktop. After 3-4 tries I never picked up the game again. I might of been able to get past that part if I restarted the chapter, but there was barely enough keeping me playing in the first place.

I don't get why Bethesda gets a pass on the shitty state of Fallout 3 and 4 and Obsidian gets shitted on though.

It's the opposite on this forum for the most part.
 
I'm also very forgiving with technical issues. I can overlook some FPS dips and mild performance issues. I'm going to give Fallout 4 a go tomorrow even though I'm sure it'll have its fair share of problems.

I played through Quest 64, Skyrim on launch, etc and never had any game breaking bugs occur. As long as I don't lose my save file I'm ok.
 
I'll put up with a lot of technical issues for the right game. I ended up losing all progress on my first KOTOR playthrough, about 80% of the way through the game, bam had to start over. I still rank KOTOR in my top 10 games of all time. I also love Bethesda games, although I have never encountered anything game breaking in one of their games. As a long time pc gamer, I generally make sure to press F5 every thirty seconds or so and do many many saves on top of that.
 
Depends how bad you're talking. That-which-shall-not-be-named will be tested a bit down the road and most likely will have a few mods in place to make it not come apart when put under pressure. There's just something horrible about seeing something good hidden behind constant problems. I spent way too much of last gen on PC that going back to bad frame rates is way to jarring for it to be ignored. Going back to Shadow of the Colossus on PS2 is the prime example. I just can't. If I hear about game breaking glitches that have no 100% workaround, then I'm waiting for it to work. I don't think I ever played much of the S.T.A.L.K.E.R.s without some form of fan mod to polish it up. I'll put some effort into enjoying your game but you have to meet me half way - cough Arkham cough.
 
Really, it's as simple as whether or not it bothers me on a case by case basis. If I didn't notice or it didn't bother me, then I don't care.

Will I want it to be improved? Of course. Do I need it to? Not really.
 
I will put up with pretty much any level of graphics/audio problems. But when a glitch prevents me from finishing a quest (or even just finish a quest in my preferred way), I get angry enough to quit if the game is not bowling me over otherwise.
 
Actually, as long as they are not game breaking or crash every 15 minutes, I have no problems with this.
Red Dead Redemption was the buggiest by far for me with about 15 bugs I noticed during my playthrough but I still enjoyed it. However, I nearly stopped playing the witcher 2 because it crashed every 10 minutes, but luckily I found a workaround.

And FPS issues or stuff like Aliasing isn't a problem for me at all. I still play Ocarina of Time with its 20FPS and I even played 30 hours of Skyrim recently on a PC that couldn't do more than 22FPS.
 
I can generally forgive occasional framedrops, but I find constant bugs rather jarring. There's only so many times I can laugh at where the horse got stuck or how the world looks from below after I fell through it or how funky the npcs animate because they weren't loading properly or whatever (read: not many times). Afterwards it saps away at my enjoyment of the game. That's why I usually don't buy games that have a reputation of being a technical mess.

And game crashes, especially if they happen frequently or at least not incredibly rare, are a big no no.
 
Unless its an arcade game(eg Fighters, Racers) then I can forgive quite a lot really. Just as long as it doesn't keep crashing on me or corrupts my saves.
 
Some of the greatest games I've played and the most memorable ones have suffered pretty poor performance - either because they ran like shit (Ocarina of Time, Morrowind) or my PC at the time was awful (Ultima VI allowed me about 2 steps a second. Imagine trying to walk anywhere in that game). So in short: I'll forgive a lot if it's a good game.

The only dealbreaker for me is frequent random crashes and frequent lost saves. If I can't make progress, then I'm over it.
 
I don't forgive, and nobody should forgive paying for broken shit.
With that said, I can live with technical issues, if not game breaking of course.
 
Willing. Witcher 3 cemented itself as my goty within a couple weeks of release, and everyone knows how janky that game was at launch. Haven't had any major gripes with the Bethesda RPGs either. (except New Vegas, which was piss-poor in almost category)
 
Dark Souls Blighttown has gott be the de facto answer to this by now right?

Anyway, for games that I really really like such as Dragon's Dogma, Dark Souls or New Vegas I can mostly forgive, but it's still a problem and I can't overlook it.
 
Extremely forgiving. I really don't give a shit, and rarely ever notice things some people scream about on here.

Usually I'm too busy having fun to see low rez textures or an FPS drop from 30 to 25.
 
I remember the 8 and 16 bit Megaman games crawling at times. Used to think it was cool bringing a system to its knees.

Now that I'm aware of how games CAN perform on a particular system, I just see bad development choices and poor optimisation.

Ignorance is bliss.

I suppose slowdown in busy 2D games can have its advantages however.
 
I lived through Blighttown on 1.03. The rest of Dark Souls was fine though so I didn't mind too much.

It's when the entire game is a 20fps chucklefest when I can't forgive it.

Basically this. If there's one area/section that chugs, or the technical issues happen once every ten hours of play or something, I'm okay. New Vegas crashed on me at least four or five times over at least 100 hours of play but I beat it four different times and bought all the DLC for it because it's phenomenal at everything else and I just loved the world and gameplay. I avoid spending any time in Blighttown but Dark Souls is still a top 5 game for me from last generation.

I'd ask for refunds if I'd bought AC Unity or the PC version of Arkham Knight though. If the game is literally (and I mean this in the original definition of the word) unplayable, I won't accept it. A little stuttering or tearing here and there is no big deal.
 
Stuttering is unforgivable. Even if it´s not too bad, it ruins the experience. Everything else as long as it´s not something obviously game breaking and I´m enjoying the game, I can overlook.
 
Deadly Premonition is one of my favorite games of all time so....that answers how I feel on that I guess.
 
Somewhat . I forgave it in fallout 3, even after a game breaking bug. I just immediately restarted. Most games, it's an immediate turn off. Walking dead season 1 comes to mind
 
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