This thread is kinda depressing. Sure, the guys saying they want kawaii art, regenerating health, QTEs and checkpoints are just trolling and it's funny, but it appears some of the comments are still serious... Tsk tsk.
What I
would change:
- Frame rate issues, obviously.
- Targeting could use some improvement still.
- More random enemies, or less static ones at least (DeS had the patrolling mindflayers, but I can't think of any DkS enemy that isn't just staying still in one place except the Blighttown mosquitoes... well, until some of the forest giants in the DLC at least).
- Fix that crappy ragdoll physics on the dead enemies. The gargoyles in 3-2, and the... giant insectoid things (whatever the hell they are) in Blighttown were especially annoying to trudge through.
- No more family masks please xD
- No more non-scaling weapons and spell, makes griefing and low-level runs too easy.
- Have a more balanced PvP mode (the DLC arena was a nice try, but still not quite there).
- Better and more aggressive enemy AI.
- The "reloading" mechanism to refresh the content is kinda stupid, it shouldn't work like that. Snuggly/Sparkly is one thing, but to get the NPC's armors, spawn the golem, etc. it's just a bit stupid. The only reason I found the golem was because I died after killing the hydra by falling into the hole in the water. xD
- Covenants need a revamp for sure. Many were useless, and feeding the items to level up was tedious (one by one with that slow animation and you needed to feed 30? gah) for uncertain rewards. Maybe show you need X of the items to reach level 2, allow the player to feed the amount of items they want in one go, and give an indication of what the reward is (a spell, an armor?) without necessarily saying what it is in detail. And of course if you do stuff like the Gravelord covenant, make it work properly.
- Make the game harder when summoning phantoms. An OP phantom can ruin the experience.
- No more automatic death BS like Seath, please. And yeah Bed of Chaos is a stupidly designed boss. Demon's Souls had pretty much no cheap deaths, when you died 99% of the time it was your fault. Dark Souls had a few "cheap" moments and some "death by camera/framerate/bad design" moments, so I'd say... maybe 85%?
- Balance the weapons a bit more. Some weapons are fun, but bad, like the whips. Others were just too strong, like the claymores, great scythes, and zweihanders.
- Get rid of useless upgrade paths. Mercury, tearing, occult, raw, crystal, etc... no need for that, why is that even there? Magic/divine is so alike, there's little difference (at least moon vs crescent had more significant differences).
- Item menus are fine, but could be better. Personally, I thought Stockpile Thomas > the Bottomless Box, by far. And have a "repair all" on blacksmiths please.
Those are all fairly minor things though, and hell pretty much every game is bound to have useless gear and items, not everything is good loot. Still, small improvements like that would be quite welcome.
Fire the intern that designed Demon Ruins and Lost Izalith.
Haha, I think they were well designed actually, in terms of "architecture" and layout, but Lost Izalith was "wasted". It could have been one of the most awesome levels, but the lava was too bright, the noise walking on it was too annoying, and there wasn't enough hidden stuff to make it worth exploring. I like the second part of it with the poison pit though, that was a cool area (though the Siegmeyer subquest there was just graahhhh). The boss sucked, which is a shame. It looked badass, it shouldn't have been so gimmicky.
What's wrong with the Demon Ruins?
The Nexus/Hub world
Fix the targeting system so I don't fall off the edge of a cliff when an enemy suicides
A non-ugly HUD
I liked the Nexus, but I also like the Dark Souls open-world too. I don't know which I like more, to be honest, they both have their strengths, I guess?
I agree with the targeting though, 100%. Oh boy this was aggravating, haha.
I don't see the problem with the HUD, it looks fine and elegant to me.
Open up more eclectic play styles - allow 2h parrying,
I'd like that, actually! I don't get what the rest of your post is all about though...
No way. If you run out of clumps you apparently have to trek all the way back to Darkroot, farm, trek all the way back, and use them just to get through the swamp part. Poor decision. They make it hard for people who don't have large amounts of prior knowledge to get through certain parts.
Except the NPC telling you to not go into Blighttown without moss or you'll die? Come on, the "prior knowledge" is
in the game, you just have to pay attention to what the NPCs are saying. Besides, the dart snipers automatically drop moss when you kill them.
Anyway, at the worst, you could just flask away the poison damage, and return to the bonfire when you're low. Sometimes when I explore Blighttown I barely bother using moss.
-remove sucky levels like blightown, tomb of the giants etc etc
Other than the horrid framerate drops in Blighttown, what is wrong with those levels? They were brilliantly designed.
Also, BRING BACK BOSS SOULS FOR AWESOME SPELLS
That shit was awesome and is a great reward for spellcasters.
Agreed! Boss souls were fantastic and useful (for the most part) in DeS. In DkS, I think only one or two are worth anything, and only for specific builds. I can think of Quelaag's soul for dex builds (Furysword and/or Chaos blade) and Priscilla's for the Lifehunt Scythe; anything else? I'm honestly at a loss. Boss souls were so useless, alas.
First person perspective, like King's Field. Perfect game: Done.
Just give me an in game map. Auto mapping areas I have visited is preferable.
HATE
Easy mode is inevitable. Devs and Pubs want more money, only way to get more money is to sell more copies. Therefore the game need to be attractive to a broader audience.
Except that what made DkS attractive and a big seller was the fact that it was a "hardcore old school" game...
Make it even harder, not easier
I don't even consider Dark Souls hard.
I'm down with harder. What modern game (modern as in PS3/360 gen)
do you consider to be hard, though?
1. Revamp the humanity system. The online features of Dark Souls are some of the most unique in all of gaming, but I can't even really take advantage of them unless I use consumables, especially humanity. I know a lot of people say "humanity is easy to get, just farm them" but I ran out a few times and it eventually led me to dropping the game. I shouldn't have to farm just to play co-op, or invade, or even small things like see people's ghosts.
2. Warp to any bonfire. Some were logical, others were whyyyyyyyyyyyy
3. Respecing. Considering they barely explained what the stats do, it kinda bit me in the butt when I wanted to do a dex build but lulz too late.
4. More secondary weapons. Yeah there were firebombs and stuff, but I would like to see more reliance on other items like in Zelda.
5. Less obtuse. This is the ultimate guide game. Keep the story as mysterious and ambiguous as you want, but please explain basic things and at least give a hint toward secret items. BACK = GESTURE didn't exactly teach me how to play the game.
6. Better inventory management. It's like a dumptruck in that menu. I also wish it would show you what your current roll is (fast, medium, slow). I know that you have to be under 25% equipment capacity for fast roll, but what's 25% of 87.5? What's the most armor I can wear and still have fast roll? I don't want to break out a calculator!
7. Cosmetic armor. It would be cool to paint your armor or make some cosmetic alterations to it so everyone doesn't look the same. Nothing major but it would still be neat.
Dark Souls' challenge should lie in the combat, understanding your environment, and making smart decisions, not in poor game design decisions that frustrate the player.
I agree partially with some of those, though not all (I don't agree with the implication that DkS is poorly designed overall). I did break out the calculator, haha, you're right, this should have been clearer in the menu. Firebombs and kunais should have been more useful, they don't last very long indeed. As for respecing though... nah, live with your mistakes. I mean there's no level limit really, just keep leveling up the stats you need. If you want tightly optimized stats, then make a new toon.
Invaders can't invade anyone with a lower level than theirs. If you got invaded in the Burg, it was probably by someone with a specialized low level invasion build that took a lot of work to put together.
Or just someone who used the Bottomless Box glitch.... no, seriously, this post is just all matters of wrong. Overpowered invaders in the Burg and Parish at low levels are not people who "worked hard" for their gear. I can guarantee you that. They are griefers who abused the BB glitch, without any doubt.
...I think my post is tl;dr.

Sorry.