Great post that gave me the idea to expand upon my previous post;
After 4 years in Aion, I am quitting permanently because it became so much casually oriented that nailed the coffin for me (as well as a shit ton of reasons). I remember in December when they introduced one event and all the servers were doing non stop that mini event and for a month and a half everyone was doing that and just that, literally just that. When the event ended everyone had the same gear, tons of kinah (in-game money) and so on and so forth.
I can't take this ideology anymore - where everyone is the same, everything is attainable by everyone in a short amount of time, everyone can be everyone. That is why you see so many free jumpers - the mass exodus in every current mmorpg after its launch - because they are not challenging enough and/or captivating to maintain a healthy population; Aion specifically used to have 5000 on average and now in Eu it barely gets 400 players per server.
And that is coming from someone who for the past two years is a casual as well.
I absolutely understand what you are saying, about everyone looking the same, doing the same thing, and so forth.
This unfortunately also started to happen to WoW, specially by the end of the first expansion. But it went very much that way by the second ( WOTLK ).
Once again, making everything easily attainable to everyone is something that just takes the wonder out of the game.
There is no more mystery. Everyone knows everything and can do everything, and this sucks.
I remember when in WoW vanilla, I saw this guy in Stormwind with a fucking Epic Night Elf mount, in full PvP armor. He was a Paladin so he had this beautiful golden armor and was riding a goddamn giant tiger.
I was just in Awe.
I also remember when a raid from the Horde invaded Stormwind and we had like 200 people in their mounts lined up like an army in front of the gates ( we knew the attack was coming ). And then, at the forefront of the Horde attack, was a massive Tauren Shaman with the Hand of Ragnaros, a legendary weapon that I had never seen in the game before. He charged at us and it was chaos. At that time, you had to be lucky to even see that weapons model in the game, and when you saw it, it imposed respect.
These sorts of moments don't exist anymore, because the designers line of thinking now is that everyone should be able to experience all the content, over and over again. Forget the players creating their own experiences . That doesn't exist anymore, and I think this truly hinders these games.
And by the way, this is coming from a non-hardcore player. I would be one of those that could NOT experience this top content, because I couldn't commit enough time to it.
But you know what? I prefer to not be able to experience these things, and have them stay unique. I prefer to not be able to experience them, but feel the enjoyment and wonder of seeing that one badass guy with his golden armor riding a fucking epic tiger, instead of watching a bunch of clones acting like robots and doing the same things over and over again.
I remember flying those same paths and saying the same thing. But I disagree that it is casual oriented now. Quite the opposite. If anything the flight paths and "wonder" is for the casuals just popping in once in a while.
Look, those flights are amazing the first time. Maybe the first 10 times. But think about who plays WoW these days. Mostly people who have been playing it for years. They don't care. They want to get from point A to point B to grind what they need to grind. There is no wonder anymore because it's all numbers. That's who the game is for. That's who Blizzard is designing to.
Casual was not a good term, so scratch that

. What I mean is that now everything seems to be built for robots. Just like you said. People don't think now. They log in, they do their daily dungeons or whatever it may be ( I haven't played in 2 years, so I can't comment on the state of things now ), they do their raids, and everyone has the same gear and does the same thing over and over. It's a constant automatic grind.
And I perfectly understand what you say. People don't want to be on a flight path for 10 minutes now. That's absolutely true - But I think this happened because of the way the game evolved. The designers started making the game, like you said, "all about the numbers". People now just want their instant gratification fix. And while in part, it is due to them playing the same game for a long time, I also think that the direction of the game is to blame. People don't feel like they are in Azeroth anymore...they are simply in a game grinding for gear, over and over.
There is no more "sandbox" in WoW now. There is no true world pvp. There is no community creating their own experience. Everyone is a robot. Doing what the designers programmed for them.
I'm not offering a solution, because I'm not even sure there is one at this point, which makes me very sad.