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Humanizing Samus Aran. Or: That Sakamoto is so crazy.

Since the "official" topic was closed due to extreme stupidity, I thought I'd share this little article.
It helps explain why Samus is being fleshed out, as well as who the English voice actress is.

http://bitmob.com/articles/metroid-other-m-humanizing-samus-aran

Bitmob: Why Samus? Relatively few Nintendo characters are made to be "real." You don't hear Link talking about Ganondorf or Mario wondering what Bowser is up to...yet you hear Samus talking about the Mother Brain, Ridley....


Nate Bihldorff: I don't think it's a matter of the folks at NCL [Nintendo Co., Ltd., the Japanese headquarters] going into a room, looking at a dartboard of all their major properties and saying, "That one! That's the one we're going to grow!"

It's more that there's always been in [Super Metroid director Yoshio] Sakamoto-san's head a big story and a big background for Samus. You can take a look at some of the manga, which isn't necessarily related to the games, but there's clearly more story to Samus than has ever been shown in the games.

I think it's very appropriate in this case. I think Samus, more than anyone else, is someone whose story we've always wondered about, whereas, for various reasons, you don't really wonder about Mario's past all that much. And with Link, there have been so many Links over the years, you can get lost looking at all those.

Metroid: Other M

Samus has been the same for years -- and sort of the same behind the wall for all those years. You haven't really gotten a chance to get a glimpse of what her backstory is. Everyone knows she was orphaned as a child, but we don't really know all that much about her other than her parents were killed by space pirates.

There's clearly a lot of motivation to her character that's been the same throughout the series. But it's never been something that's been explored in-depth because it wasn't something that really advanced the gameplay. And now that it can actually be explored, it's great -- it's nice to get that view into her world. It doesn't seem disjointed at all. I like hearing her talk.

Bitmob: Why don't you take this humanizing of Samus even further? From what we've played so far, she's still pretty stoic and introverted. It's not like players can really make a connection with her. Is this intentional? Maybe just baby steps in terms of developing her character?


NB: Well, I would hold off judgment on that until you've played the whole game because it's an interesting mix. You have the monologue sections and then the real-time sections where she's actually interacting with people, like with the [Federation] soldiers on the ship.

I think the monologue sections show the Samus that we all know, which is this sort of very reserved, totally cool, not-ruffled-by-anything Samus. This comes through in her voice, which is very matter of fact, "here's what happened"...not necessarily emotion.

Once you get into the meat of the game and see some of the scenes play out, you'll see that type of monologue is only part of the story.

Bitmob: Who is the voice actress? Someone we should know?

NB: I don't think she's worked in video games before. Her name is Jessica Martin. She's done a lot of dramatic work...a lot of stage work. She's a local actress up in Seattle. She did an amazing job and was great in the studio.

After the game launches, we may make her available to you [media], but I don't think we're allowing any contact before that, just because we don't want her dropping plot points....

Bitmob: So I gotta ask: You have Team Ninja [Dead or Alive] developing the game. And we've seen Samus in a bikini or her underwear before. And those guys love their girls in bikinis. Did that ever come up in any meetings or discussions? That they're going to have to put Samus in a bikini for Other M?

NB: [Laughs] You'll have to get that answer from Team Ninja and Mr. Sakamoto, because that was all happening in the clouds above our heads. By the time the localization work started, all those decisions have been made. It wasn't exactly something I put in my first email to the team: "Hey, are you guys doing anything with bikinis?" [Laughs]

Without giving anything away, you're not going to see beach volleyball in the middle of this Metroid game. I don't that'd be a surprise to anyone. But nothing that we've seen has raised any alarm bells for us. We trust that Team Ninja and Mr. Sakamoto will find a happy medium between classic Metroid gameplay and a little sexiness.
 
Samus has always been humanized. There was the Metroid hatchling in II and Super, and a good amount of story concerning the nature of a dual personality in Fusion and to a lesser extent Prime 2 and 3. In fact, Prime I felt did superbly in humanizing Samus through the player. Because of the oppressive isolating atmosphere in each of the games, the reaction of the player was in fact the human aspect of Samus, played and expressed through the player and how they played.

Other M looks to take a more traditional character development approach. I don't exactly agree with the approach itself, but it looks to provide a good deal of character background and exactly how conflicted Samus is. I hope we can see a prime-esque game in the future though. It's really had a fantastic point of view...
 
doomed1 said:
Samus has always been humanized. There was the Metroid hatchling in II and Super, and a good amount of story concerning the nature of a dual personality in Fusion and to a lesser extent Prime 2 and 3. In fact, Prime I felt did superbly in humanizing Samus through the player. Because of the oppressive isolating atmosphere in each of the games, the reaction of the player was in fact the human aspect of Samus, played and expressed through the player and how they played.

Other M looks to take a more traditional character development approach. I don't exactly agree with the approach itself, but it looks to provide a good deal of character background and exactly how conflicted Samus is. I hope we can see a prime-esque game in the future though. It's really had a fantastic point of view...
Fusion probably characterized her best of all. At least she was no longer a silent protagonist like Link.
I'm still hoping for a story continuation after Fusion's events.
 
I liked Fusion because it added a little something to Samus as a person. It really didn't distract from the game at all. If they can keep it like that, it'll be fine.

The SA-X intro scared the crap out of me.
 
I want a Metroid RPG focusing on the Chozo. That would be a good way to expand the story of the Metroid games, too, I think.
 
I'm speaking as someone who really lived the quintessential nintendo experience as a young child, with games like metroid and super metroid being my favorite games before I knew that they were supposed to be classics.

why does every character need to be humanized and explained? one of the defining traits of classic metroid games was a sense of ambiguity and mystery, the lack of any story or dialogue in your face means something.. it contributes to the feel of the game, and adding dialogue and characters like any other game actually takes something away. I really feel that way.

I liked the prime games as games, but as metroid games I always had problems, particularly prime 3 where there was that ridiculous base with all those friendly npcs.. it couldn't have felt less like metroid.

fusion was a fantastic game, but as a metroid game, again, I was kinda irked by the presence of so much dialogue and direction.

I'm a nerd or a fuddy duddy or whatever, but honestly, every game released these days is full of characters and dialogue, why couldn't we have preserved the feel of one of the all time classics? just this once.
 
From at least Super Metroid onward, Samus has always been humanised. There was a first person dialogue at the start of Metroid 3 for gods sake! Metroid hatchling, saving the ostrich and jumping teddy bears etc as well. Fusion, the actual genuine numbered sequel, took it even further.

And Zero Mission's ending at the Chozo painting was magnificent. My favourite ending ever.

I love the history of the Metroid universe, I love the unravelled mystery of Samus tragic life. Loved Fusion. It's still the most perfect series in gaming. Sakamoto is the man.

What I'd like to see is the universe expanded. Either Samus on a non-Metroid mission (which we sort of saw anyway in Prime 1-3 and Hunters, particularly Echoes, but they had Metroids and space pirates involved still), or something set elsewhere in the cosmos, or at another time.

Then again, many great universes are revealed through just one/a few 'small but important' characters, and they often go off the rails when trying to branch out (Star Wars etc).
 
Sakamoto is indeed so crazy, too bad the story in his head sucks, at least what we've seen so far, but Metroid and Samus are his babies, so there's not a lot we can do, except skip the cutscenes.
 
mantidor said:
Sakamoto is indeed so crazy, too bad the story in his head sucks, at least what we've seen so far, but Metroid and Samus are his babies, so there's not a lot we can do, except skip the cutscenes.
you judge an incomplete story?
 
HorribleJames said:
I'm speaking as someone who really lived the quintessential nintendo experience as a young child, with games like metroid and super metroid being my favorite games before I knew that they were supposed to be classics.

why does every character need to be humanized and explained? one of the defining traits of classic metroid games was a sense of ambiguity and mystery, the lack of any story or dialogue in your face means something.. it contributes to the feel of the game, and adding dialogue and characters like any other game actually takes something away. I really feel that way.

I liked the prime games as games, but as metroid games I always had problems, particularly prime 3 where there was that ridiculous base with all those friendly npcs.. it couldn't have felt less like metroid.

fusion was a fantastic game, but as a metroid game, again, I was kinda irked by the presence of so much dialogue and direction.

I'm a nerd or a fuddy duddy or whatever, but honestly, every game released these days is full of characters and dialogue, why couldn't we have preserved the feel of one of the all time classics? just this once.
you get that with the Mario series already. I want Metroid to rival Mass Effect and the like one day.
 
Do we know if the cutscenes will be skippable or not? I'm not really feeling this new story-heavy focus. I just want to play Metroid, dammit!
 
You haven't really gotten a chance to get a glimpse of what her backstory is. Everyone knows she was orphaned as a child, but we don't really know all that much about her other than her parents were killed by space pirates.

Samus Begins?
 
I think the days of letting players project their own ideas about who the main character is are over. =\

Personally I didn't think Samus Aran needed 'humanizing.'
 
Neuromancer said:
I think the days of letting players kind of project their own ideas about who the main character is are over. =\

Personally I didn't think Samus Aran needed 'humanizing.'


I don't think they're over, but Nintendo can't use the same flat, lifeless main characters forever, especially when they're so iconic, and not flesh them out.
I mean, we as fans have already been doing it for ages.
Speculating who Samus really is, the Zelda timeline, why Mario likes blue suspenders.
 
You can take a look at some of the manga, which isn't necessarily related to the games, but there's clearly more story to Samus than has ever been shown in the games.
wat ? Manga ? Ok, never heard of it before ! o.O ... I'm going to google it :3
 
ntropy said:
you judge an incomplete story?

mantidor said:
Sakamoto is indeed so crazy, too bad the story in his head sucks, at least what we've seen so far, but Metroid and Samus are his babies, so there's not a lot we can do, except skip the cutscenes.

You know further thinking let me realize what many Metroid and Samus fanboys like me are experiencing is simple loss. Samus was humanized but with tiny little bits, the rest was left for us to fill, and some of us were so invested in the character that we had a completely different story and personality, so it was obviously going to be a shock, because there was no way it would match, everyone has their own way a character is cool or great. It doesn't help that the japanese style isn't my thing.

Despite that, Samus story, again, so far, isn't exactly mind blowing, is a bit generic and overused, revenge-driven heroes are as old as Batman, the bits about Adam don't catch my interest at all too, even if it was some other game series.

I say this because even if this is an incomplete picture, is the one they decided to show, is the one they think is cool enough to be used to promote the game, so they are very likely to think this is great, and when I disagree, there's a very big possibility I won't like the rest.
 
AceBandage said:
The official Metroid Manga is mostly about the Pre-Metroid events.
It was even supervised by Sakamoto.
I prefer the cute feathery Chozo in the e-manga, rather than the skeletal freaks used by the Prime games.
 
mantidor said:
You know further thinking let me realize what many Metroid and Samus fanboys like me are experiencing is simple loss. Samus was humanized but with tiny little bits, the rest was left for us to fill, and some of us were so invested in the character that we had a completely different story and personality, so it was obviously going to be a shock, because there was no way it would match, everyone has their own way a character is cool or great. It doesn't help that the japanese style isn't my thing.

Despite that, Samus story, again, so far, isn't exactly mind blowing, is a bit generic and overused, revenge-driven heroes are as old as Batman, the bits about Adam don't catch my interest at all too, even if it was some other game series.

I say this because even if this is an incomplete picture, is the one they decided to show, is the one they think is cool enough to be used to promote the game, so they are very likely to think this is great, and when I disagree, there's a very big possibility I won't like the rest.
you judge an incomplete story?
 
Comparisons to Link are silly, as Link isn't just one guy, but a type. Samus is one person in every game.
Fakto said:
wat ? Manga ? Ok, never heard of it before ! o.O ... I'm going to google it :3
It's cannonical as well.

DonMigs85 said:
I prefer the cute feathery Chozo in the e-manga, rather than the skeletal freaks used by the Prime games.
Well the ones in Prime are all dead...
 
I just checked Samus' height and it turns out that she is 6'3. That's pretty tall but I thought that she might have been over 7 foot like a clan elemental in battletech so she is already humanized enough in my opinion.
 
Another cool thing about the manga is that it reveals Ridley is sentient and capable of speech.
He killed Samus' parents too
 
DonMigs85 said:
Another cool thing about the manga is that it reveals Ridley is sentient and capable of speech.
He killed Samus' parents too


Well, he's the leader of the Space Pirates, so obviously he would have to be sentient.
 
nincompoop said:
I just want to play Metroid, dammit!

That luxury is no longer available. This is the new Nintendo and if you want your "hardcore" games you're gonna get them any way Nintendo sees fit, you punk.
 
haters gonna hate~~~~~~~

i still reserve judgenmet until the game arrives. it looks like sakamoto knows what he's doing and it wouldn't hurt to add some depth to a few Nintendo characters. Samus looks like the best choice for this since she has talked already in a few games unlike Mario and Link which, imo, are fine as they are currently (also, let's not forget what we got when "character development" occured in Mario Sunshine)
all i ask is skippable cutscenes once you have seen them once. that helps replayability and that's the best part about Metroid gameplay.
 
I commend Sakamoto's dedication to keep Samus a character that doesn't blatantly exploit the sexual side of her femininity.

Sure, there is the occasional end game shot of her in her skin tight suits, but there are TONS of things done that develop her human compassionate side too. And I think for the better. lowbrow female sexualization is rampant in games. It is refreshing to see a woman represented with any human depth at all, let alone done very well. (I also have much respect for The Boss in MGS3)

She seems to develop a motherly connection with the last metroid on SR-388, and since it doesn't know any different, it immediately develops a bond to Samus. You almost get the feeling playing through Super that she goes from trying to eradicate the species, to feeling a sense of guilt and responsibility to protect the last one. As if it suddenly hit her that she was going to drive something into extinction.

Fusion explored the patriarchal, but mutually respective relationship she had with Adam. Zero Mission had hints of her time spent in the care of the Chozo, and how they taught her so many things, and pearls of wisdom (not explained, but that is always the feeling I had.)

It is certainly an interesting character study, a girl who lost her parents, and was raised and nurtured by an alien race, who then developed a highly developed armor suit for her.

I think it's ever greater the emotional range they explored with the Metroid itself. Arguably one of the nastiest enemies you have ever encountered in a game, is suddenly given almost a childlike innocence. Later on, it acts hostile, but remembers Samus, and then holds itself back, and ultimately sacrifices itself protecting that which it loved. thematically, that is a rather powerful arc. After playing Super, I completely sympathized with that little guy, and my view of the Metroids did a complete 180.

The best part of all of this is how integrated the communication of the narrative is within the gameplay. You don't just see the stories play out, you are there experiencing them for yourself firsthand. I think he nailed on the head.
 
wsippel said:
You sure? Looking for a stage actor named Jessica Martin who performed in Seattle, I found this: http://www.toposwopetalent.com/individual_talent.php?key=186132

The Jessica Martin you found lives and works in London and actually voiced roles in games, including DQVIII (Empyrea).

Yeah, that makes more sense. She's cute in an Ellen Paige way.

That voice reel... Hopefully she uses the Gardasil voice and none of the other ones for the local aquariums. But it looks like that's not really the case :(
 
Samus is already humanized. In the intro of Super Metroid, for instance, we see her shaking hands with scientists and responding to a distress calls. The endings to Metroid Zero Mission and Metroid Fusion shine more light on her unusual upbringing and accentuate her humanity. In the past, there has been a lot of subtlety to the character and I've always been impressed how Nintendo managed to develop a compelling character and a fully-realized without having to rely on too heavily on dialogue. I'm very interested to see how Other M plays, but I the focus on cinematics and traditional movie-esque storytelling can only be described as a giant step in the wrong direction. I think these pictures tell us a lot about her character and don't require a single word.

ZeroMission3.png


Fusion1.png
Fusion2.png
Fusion3.png
Fusion4.png
Fusion5.png
Fusion6.png
 
DonMigs85 said:
Another cool thing about the manga is that it reveals Ridley is sentient and capable of speech.
He killed Samus' parents too

That's perhaps the thing I loved the most about the manga. It turned Ridley from just a "RAWR! KILLKILLKILL" beast, and into what I think has the potential to be one of the best villains that Nintendo has access to.

So, honestly, if Fusion is what we can stand to expect, I won't mind that much. Just don't do so much in the way of "hand-holding", like that game did.
 
AceBandage said:
I don't think they're over, but Nintendo can't use the same flat, lifeless main characters forever, especially when they're so iconic, and not flesh them out.
I mean, we as fans have already been doing it for ages.

I don't think I've ever once wondered about, or wanted, Nintendo to specifically flesh out Mario or many other of their iconic characters. Actually, the closest I've come to this sort of thing would be with the different Links - but even that's completely unnecessary for the most part.
 
Vinci said:
I don't think I've ever once wondered about, or wanted, Nintendo to specifically flesh out Mario or many other of their iconic characters. Actually, the closest I've come to this sort of thing would be with the different Links - but even that's completely unnecessary for the most part.

I think it's a bit different when Metroid obviously has a huge mythology that Mario doesn't have.
 
Could be good. Really though, Samus was the last Nintendo character that truly needed a story.

In Metroid Prime I was some chick who crashed into a massive planet and I had to figure out what was going on there. I was the only (non-hostile) being on the planet. That's really all I needed to know. It didn't need dialogue because there was nothing on the planet to talk to, and that's what gave you a sense of urgency and danger.
 
TreIII said:
That's perhaps the thing I loved the most about the manga. It turned Ridley from just a "RAWR! KILLKILLKILL" beast, and into what I think has the potential to be one of the best villains that Nintendo has access to.

So, honestly, if Fusion is what we can stand to expect, I won't mind that much. Just don't do so much in the way of "hand-holding", like that game did.
Speaking of Fusion, did you manage to do that sequence break? That was a great easter egg.
 
hyduK said:
Could be good. Really though, Samus was the last Nintendo character that truly needed a story.

In Metroid Prime I was some chick who crashed into a massive planet and I had to figure out what was going on there. I was the only (non-hostile) being on the planet. That's really all I needed to know. It didn't need dialogue because there was nothing on the planet to talk to, and that's what gave you a sense of urgency and danger.
Wat. You think Mario, a fat unshaven plumber who eats ravioli, needs story more?
 
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