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Humanizing Samus Aran. Or: That Sakamoto is so crazy.

Threi said:
Man Ridley is a bad-ass motherfucker

hopefully he gets a spoken role in other M

He should have the deepest, manliest, and most refined voice possible, like some kind of Japanese boxing detective with a giant mustache.
 
Seriously? We're talking about voice acting for giant dragon monsters who until now where best characterized by bestial screeching? It's fucking depressing we're living in an age where entertainment has to be so overt and overly literal that non-human characters need soliloqies to explain their motives.

"Show, don't tell" is fucking dead.
 
I NEED SCISSORS said:
Best talking Ridley voice I could come up with is the Red and Blue Tengu in Ninja Gaiden Sigma 2.

Well, I think the japanese have the voice cover. But the japenese now how to do deep villian voices for monsters.
The difficult thing is going to be in english, if they are going to give him a voice.


GrotesqueBeauty said:
Seriously? We're talking about voice acting for giant dragon monsters who until now where best characterized by bestial screeching? It's fucking depressing we're living in an age where entertainment has to be so overt and overly literal that non-human characters need soliloqies to explain their motives.

"Show, don't tell" is fucking dead.

And here we go again.
 
DonMigs85 said:
I think this is her.

Jessica_Martin_2.jpg


She's pertty. :P

edit: Too slow.
 
SpacePirate Ridley said:
But, if done right, why not.
Because it simply pushes the storytelling into the same territory shared by the overwhelming glut of narrative focused games today. I don't know when overreaching literalism became such a desirable trait over suggestion and subtlety.
 
GrotesqueBeauty said:
Because it simply pushes the storytelling into the same territory shared by the overwhelming glut of narrative focused games today. I don't know when overreaching literalism became such a desirable trait over suggestion and subtlety.

when people who want story handed to them without having to pay attention or think about it became the majority

aka

forever

i would wager the suggestion and subtlety you and so many others so appreciate was a result of technical limitations initially, and that if they could have, this would have all been in the original metroid.
 
beelzebozo said:
when people who want story handed to them without having to pay attention or think about it became the majority

aka

forever

i would wager the suggestion and subtlety you and so many others so appreciate was a result of technical limitations initially, and that if they could have, this would have all been in the original metroid.
This is always suggested, but Super Metroid came out in an era where games had long since begun to feature cut scenes, mostly with text and stills but on occasion even through animation. In every facet of its presentation it's obvious Super Metroid was purposefully hands off and unobtrusive. That's not an accident or limitation, it's smart design.

edit: I will say that to some degree the tech of the era might have inspired the style of storytelling, in that sometimes problem solving within certain parameters inspires creative, efficient solutions. What I'm getting at is that a sophisticated streamlined method of conveying a narrative doesn't just magically crop up because technology is limited. Also, good design transcends technology, which is something the game industry sometimes seems oblivious to, at least in practice.
 
We trust that Team Ninja and Mr. Sakamoto will find a happy medium between classic Metroid gameplay and a little sexiness.

Ahem...FUCK OFF!
Team Ninja she does not need to speak and she damn sure doesn't need to become Lara Croft. I'll just give up hope now because I am certain this franchise is about to get raped.
 
shaowebb said:
We trust that Team Ninja and Mr. Sakamoto will find a happy medium between classic Metroid gameplay and a little sexiness.

Ahem...FUCK OFF!
Team Ninja she does not need to speak and she damn sure doesn't need to become Lara Croft. I'll just give up hope now because I am certain this franchise is about to get raped.
I don't think you can pin everything on Team Ninja. It's pretty clear that although Other M is a close collaboration Sakamoto is ultimately at the helm of this project. Fusion should be evidence enough that he's at least partially inclined towards expanding the universe in this fashion.
 
GrotesqueBeauty said:
This is always suggested, but Super Metroid came out in an era where games had long since begun to feature cut scenes, mostly with text and stills but on occasion even through animation. In every facet of its presentation it's obvious Super Metroid was purposefully hands off and unobtrusive. That's not an accident or limitation, it's smart design.

edit: I will say that to some degree the tech of the era might have inspired the style of storytelling, in that sometimes problem solving within certain parameters inspires creative, efficient solutions. What I'm getting at is that a sophisticated streamlined method of conveying a narrative doesn't just magically crop up because technology is limited. Also, good design transcends technology, which is something the game industry sometimes seems oblivious to, at least in practice.

But in Zero Mission (and even Super Metroid) he shows clearly intelligence, and then in the manga he talks. It was clealry limitations (Metroid 1) and that in those games (Super Metroid, as in Fusion he is dead when he attacks) they didnt want dialogue, but in this he wants to tell more the story.
We even know the space pirates talk, as they leave messages, even talking about things that Ridley said to them as general, in the Metroid Prime games.
So officialy, even if we have never hear him, he clearly talks, and its not new.
 
shaowebb said:
We trust that Team Ninja and Mr. Sakamoto will find a happy medium between classic Metroid gameplay and a little sexiness.

Ahem...FUCK OFF!
Team Ninja she does not need to speak and she damn sure doesn't need to become Lara Croft. I'll just give up hope now because I am certain this franchise is about to get raped.
Take that shit some where else.


I mean, damn, its not like they have never given fans fan-service sexy shots before.
 
SpacePirate Ridley said:
But in Zero Mission (and even Super Metroid) he shows clearly intelligence, and then in the manga he talks. It was clealry limitations (Metroid 1) and that in those games (Super Metroid, as in Fusion he is dead when he attacks) they didnt want dialogue, but in this he wants to tell more the story.
We even know the space pirates talk, as they leave messages, even talking about things that Ridley said to them as general, in the Metroid Prime games.
So officialy, even if we have never hear him, he clearly talks, and its not new.
It's perfectly possible to portray intelligence and intent without verbal communication. Having the character display motive and cunning without resorting to spoken dialogue only serves to underscore his "otherness". You can retroactively invent "real" reasons why he previously never spoke til the cows come home, but imo it's just a list of silly contrivances which represent exactly the ham handed overly literal mindset I've been talking about.
 
GrotesqueBeauty said:
It's perfectly possible to portray intelligence and intent without verbal communication. Having the character display motive and cunning without resorting to spoken dialogue only serves to underscore his "otherness". You can retroactively invent "real" reasons why he previously never spoke til the cows come home, but imo it's just a list of silly contrivances which represent exactly the ham handed overly literal mindset I've been talking about.

I am forced to agree with Future Curator of The Wyld Stallions collection. Most arch villains in genre pieces work better when not all the questions are answered, when they are not made too relatable. Ridley's actions and form speak volumes about his intent and will.
 
All this time, I thought Samus was a buff guy. Never knew it was some hot girl till recently. :lol
 
GrotesqueBeauty said:
It's perfectly possible to portray intelligence and intent without verbal communication. Having the character display motive and cunning without resorting to spoken dialogue only serves to underscore his "otherness". You can retroactively invent "real" reasons why he previously never spoke til the cows come home, but imo it's just a list of silly contrivances which represent exactly the ham handed overly literal mindset I've been talking about.


Even if he does talk in this game, I doubt we'll hear some grand revelation or anything.
It'll likely just be more of him taunting Samus than anything.

"What's the matter Aran? Adam not here to save you this time?"
 
GrotesqueBeauty said:
Seriously? We're talking about voice acting for giant dragon monsters who until now where best characterized by bestial screeching? It's fucking depressing we're living in an age where entertainment has to be so overt and overly literal that non-human characters need soliloqies to explain their motives.

"Show, don't tell" is fucking dead.

This is Japan, dude.
 
If they make Ridley talk in the game, it should be through some kind of
telepathy (like the animal gods in Princess Mononoke, for example).

Otherwise he will just look stupid, like one of those talking animals in live action movies,
where they "speak" by just opening and closing their jaw.


Making a big hulking monster appear intelligent, without having it talk
is actually quite challenging. For example, I think Peter Jackson failed a
bit on that with Shelob...
 
Can you blame me if this was the first time I saw her face since she wears the helmet a lot? :lol
 
ULTROS! said:
Can you blame me if this was the first time I saw her face since she wears the helmet a lot? :lol

dude

samus being female has been common knowledge since

the first kid beat the first metroid for the first time
 
Damn, Samus' voice actress is so cute. I might have complained about her lack of notable work otherwise. :D

EmCeeGramr said:
dude

samus being female has been common knowledge since

the first kid beat the first metroid for the first time

I played through Metroid II first. Was I the only one who initially thought she was full robot/android?
 
"A superb impressionist & character actress, as well as a wonderful singer,..."

Think there might be room in the story for Samus to belt out a showtune?
 
Are there people making a big deal about Samus's speaking in this game? She spoke in the intro to Super Metroid, ya know. She's just never had a voice actor 'til now.
 
ntropy said:
"the story in his head sucks" - where do derive this? from "what we've seen so far," which is simply a fragment of the story. what sense is it to judge a story in this unscrupulous manner? it's like judging a dish from an incomplete recipe.

I don't know how I'm judging it, I'm judging what we've seen and it has been bad, an that makes me wary of the rest. That's the point, I don't like what I see so I have doubts about the rest.

If I see the trailer of a movie and I find it horrible I'm completely entitled to dismiss it, "but you can't judge the movie until you see it!" doesn't cut it. As a metroid nut I will get the game, it would have to get terrible impressions all across the internet for me to even consider not buying it, but I'm not looking forward to know more about this story, it simply looks awful for me. Trust me I couldn't be more happy if this impression I have is wrong and the story is awesome, but I really, really doubt that is the case.

And I don't see what's wrong with finding out only recently that Samus is girl. After Brawl and obviously Other M that will be very rare, but it was neat, no one expected it.
 
beelzebozo said:
i would wager the suggestion and subtlety you and so many others so appreciate was a result of technical limitations initially, and that if they could have, this would have all been in the original metroid.
I recall Samus being rather silent in Prime 1, and that pretty much all the story in that game was (optionally) gleaned from scanning the enemy's computer terminals and not through cutscenes.

So, I'm not really liking this narrative-driven trend either.
 
GrotesqueBeauty said:
"Show, don't tell" is fucking dead.
Welcome to, I don't know, fifty years ago. That's always been around in movies, plays, whatever. It's not going to go away, and it's not always bad.

Just let them do whatever-the-fuck-they're-doing, and see how things turn out. That's what I say.


Oh, if only Other M could be the Citizen Kane of gaming, like Metroid Prime before it....
 
scitek said:
Are there people making a big deal about Samus's speaking in this game? She spoke in the intro to Super Metroid, ya know. She's just never had a voice actor 'til now.

Where was everyone when she got a voice in Brawl? :lol
 
beelzebozo said:
i would wager the suggestion and subtlety you and so many others so appreciate was a result of technical limitations initially, and that if they could have, this would have all been in the original metroid.

That's not entirely accurate.

Sakamoto re: Super Metroid said:
It was kind of a gamble. From the beginning, it was decided that when the game begins, we wouldn't tell the whole story using text. The story had to be told in a minimal way. However, it wouldn't convey atmosphere. I thought the game's atmosphere was done completely through sound. I thought it would be good if we could do it like a silent movie.

Anyway, it doesn't matter, I loved Super Metroid (my #2 game of all time behind Tetris), but limiting "Metroid" to that is silly, since we've already got it. I also loved Fusion and Zero Mission, both branched out from SM in interesting ways, and I don't need a carbon copy of either of those either. Can't wait to see what he cooks up for this one.
 
A Twisty Fluken said:
Anyway, it doesn't matter, I loved Super Metroid (my #2 game of all time behind Tetris), but limiting "Metroid" to that is silly, since we've already got it. I also loved Fusion and Zero Mission, both branched out from SM in interesting ways, and I don't need a carbon copy of either of those either. Can't wait to see what he cooks up for this one.
That's exactly how I feel about Other M. Perfectly worded.
 
I don't mind voice acting in the game, but I hope Ridley doesn't speak. Having him do anything but shrieks and roars would just be... odd.
 
I'm gonna be upset if they actually turn the original female video game badass into a Lara Croft-wannabe :(

I think it sorta goes without saying that Ridley speaking is a fucking stupid idea.
 
Night_Trekker said:
I'm gonna be upset if they actually turn the original female video game badass into a Lara Croft-wannabe :(
I'm sympathetic to this viewpoint, but this has been in motion since at least the inception of the Zero Suit. Better just get used to it.
 
Sixfortyfive said:
I'm sympathetic to this viewpoint, but this has been in motion since at least the inception of the Zero Suit. Better just get used to it.

Even with the eye candy they've crammed into Metroid-related stuff, they haven't yet done anything to ruin Samus as a character. I'm not convinced that is going to happen (story is by the same people who gave us Fusion, which had a pretty good one, IMO), but I have a feeling if it does happen, it will be with this game.

I'm worried about this one.
 
Dragona Akehi said:
An actual question to sidestep the current incarnation of the Carnival of Stupid: is Makoto Kano working on Other M as well?
I don't know the answer to your question, but please be fair to the thread, which despite some some rambling hasn't so far devolved into a total clusterfuck like the last one (wary as I am). Whatever your opinion of the conversation, simply stamping it with the carnival of stupid moniker when there's still wiggle room for reasonable debate doesn't do anything to raise the level of discourse. Naturally I have no qualms seeing the thread locked if the wheels come off completely again, but I don't think we're there, at least not yet.

And since the thread seems to be flirting with the dangerous territory of "sexy Samus" again, I'd at least be interested to hear some opinions from female members such as yourself Dragona, because as far as I can tell the angst over big boobs and bikinis seems to be relegated to the the white knights, and not so much the women of GAF. Am I mistaken? Because personally I haven't seen anything about Other M so far that's more suggestive than, say, your average hulking roided out male machismo protagonists in comparable action/adventure games. That's not to say the potential doesn't exist, but I get the sense that Sakamoto likes the character too much to go to extremes like that.
 
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