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Hyrule Warriors: character trailer #6, Agitha

No thanks. I'll stick with Lana. Hey Hey Hey, What can I say. Agitha bugs me. No seriously. She does. I'm sorry for the puns.
 
What a cool, seemingly random character to include. Makes me wonder who else is possible for inclusion. I'd love to see Groose, since someone brought him up!
 
YES!! So happy with this!!

I read the comments first and was expecting to be disappointed, but I think she looks GREAT. I can't get over how good the character models look -- all of them! While Agitha is... unsettling, to say the least, she's also oddly adorable, and packed with DETAIL. Love all of the butterfly bling she's wearing.

I also like how clumsy she looks on the battlefield, stumbling about with her parasol, only to summon hurricane-force winds and giant stag beetles that ram through the enemy forces before dissolving into butterflies.

Really goes to show anything is possible in this game. She was definitely the most memorable NPC in Twilight Princess (who wasn't a main character, I mean), so it's great to see her playable... but one wonders who's next.

Aside from Midna and eventually Ganondorf, I mean!
 
About the voices: they never changed the voice acting for regular Zelda games, why would they do it for this game? It doesn't seem to have any voiced dialogues at all.

About the next trailer: definitely Midna, but no idea when... Monday or Tuesday is my guess. Definitely expecting Famitsu reveals next week, too, that'd seem to fit their "MO".

Makes me wonder when they'll reveal the other weapons for the characters... especially Link, who got quite a few. I'm pretty sure the Bug Net is one of them :p
 
About the voices: they never changed the voice acting for regular Zelda games, why would they do it for this game? It doesn't seem to have any voiced dialogues at all.
Some people were saying that in Lana's trailer, for example, she said the Japanese words for "upsy daisy" and other phrases that would possibly be translated into English. See my thread about the Lana trailer.

Either way, it's not a lot of dialogue, and most of the narrative is written text.
 
Wow, it's a very Japanese game isn't it. Are the mobs meant to just stand around without attacking?
As I understand it, they'll take occasional potshots at you, and they can screw you up with running lunges and stronger/more frequent attacks on higher difficulties. But the mobs are mainly there for you to to string together combos for stronger attacks. The enemy officers and the boss monsters are where you'll have to really pay attention. The mobs try to soften you up for those officer/boss battles where you'll need to be in good shape in order to win. Also, you're not merely wiping out enemies, but you're racing all over a huge battlefield with many smaller battles taking place, and you need to liberate zones, reclaim others, assist allies on the verge of defeat, escort targets and put certain sequences into order (like activating the magic circles and fairy fountain).
 
I think she looks pretty cool. Those giant beetles, man. I also think her attacks would be a bit flashier had they used different stages than the ones they used to show her off. Her yellow and green attacks would have stood out much more in the dungeon/temple like area or the Hyrule field stage rather than the rather drab and similar colored stages in the video.
 
Wow, it's a very Japanese game isn't it. Are the mobs meant to just stand around without attacking?

Because easy difficulty is something that only eastern video games have, right? ;)

Edit:Read Neiteio's post, he explains it very well.

Check out the Treehouse team on Nintendos Youtube channel playing Hyrule Warriors, that should give you a better impression about the enemies and the rest of the gameplay.
 
There is something quite amusing of a little girl defeating a massive army like that.
I think they very deliberately arranged the Darknut battle for this reason. Seeing Agitha tumble toward it and then summon a giant dive-bombing beetle is one of those things we don't see everyday. :-P
 
Didn't like what I saw, looked kind of repetitive and unimaginative. But the other characters so far look great, and maybe she's more fun to play than it looks.

Really curious to see what minor characters are included. Zant looks pretty certain. Hoping to see other choices as ridiculous as Agitha.
 
Some people were saying that in Lana's trailer, for example, she said the Japanese words for "upsy daisy" and other phrases that would possibly be translated into English. See my thread about the Lana trailer.

Either way, it's not a lot of dialogue, and most of the narrative is written text.

Doesn't sound any different that what we get in 3D Zelda, to be honest. So I dunno really. Maybe they could try to pass that as Hylian? He he xD
 
are the enemies supposed to just stand around like that? they werent even moving, let alone attacking

They attack occasionally and individually, If those enemies ganged up on the player whenever he or she is in the line of sight, the game would be unplayable. Challenging 1v1 combat is not the core of the gameplay anyway. The objective of the game is managing the map while taking down masses of enemies in the most efficient way possible. There are mini bosses in each area of the map that do require some skill to eliminate.

From the looks of it, it may not even be actual gameplay but the devs using tools to position enemies enemies to better showcase Agitha's attacks. This is obvious in the beginning when enemies are tightly wrapped around Agitha to show off her point blank AoE attack.
 
Her moveset is a lot more boring than the blue haired girl's, but her design is really great. Like, seeing Agitha in HD with a higher poly count and better textures really makes me appreciate TP's artistic direction a little more.
And even though I find her boring I actually want to try her out due to her design. Which make sense, she was designed by artist at EAD3 after all. Maybe this development team should have went to Nintendo for better looking OC designs.
:P
 
Agitha looks so nice... love that Nintendo HD look!

However, how much I'd like to get into this game, I think this game will bore me after a few hours... pretty generic gameplay.
 
I don't see the appeal of the game. Looks like a bore to me.

You can't 'get' Warriors games by looking at videos. You actually have to play them to realise just how devastatingly boring they really are. Apparently there's a market for that.

Please don't kill me, Muso fans. I'll give this one a fair shot.
 
To be honest, I don't want to be interested in this game, because I'd rather stay away from the Dynasty Warriors franchise, but the fanservice makes it hard to resist, not to mention the coop mode.
I'm afraid that if the game turns out to be good despite being a Dynasty Warriors, I'll need to buy it. In any case, I can't say I'm not excited by some of the moves pulled by the cast. Very fun to watch, and I hope it will be very fun to play too. The gameplay videos seem to give us a good idea of what to expect though: in the end, a Dynasty Warriors stays a Dynasty Warriors, though damn that one looks good.
 
Man this character is great. Love everything about her probably going to main her we need a Legend of Agitha next time!
 
Bring me Saria! She can bring the Kokiri kids and some fairies as a squad/assist type character!


I liked her play style. I did expect some sort of spider or Bee attack though... :/

Maybe customization is not only for link.
 
This... This is incredible.. The more I hear about this game the more I want it and I've never played a warriors game in my life..
 
This... This is incredible.. The more I hear about this game the more I want it and I've never played a warriors game in my life..

You never played one? Well, I think you are in for a treat because thise one is the most promising looking Warrior game in a long time. :)
 
eh, interesting, although kinda crazy they chose her


I'd like a alchemist-type character now, with potions and such. Bertie and Luv maybe?
 
Because easy difficulty is something that only eastern video games have, right? ;)

Nah, they were meant as two different statements. Artstyle and gameplay and....'voice acting' all seem very Japanese. Mobs standing around just seems a little weird. I get that they're just to slow you down but I hope at higher difficulties they do throw themselves at you too.

Not that I'm actually interested in the game though.
 
Won't she ever shut up?! Hey hey hey hey hey! Augh.

Also not impressed with her normal attacks. She seems to have shitty range and doesn't appear to inflict much damage. Or maybe I'm just imagining things.

Plus, only two types of bugs for the special attacks? Aww man, what a waste.

This makes it sound like I loathe her, which is not the case. Still, she could have been so much more.
 
Nah, they were meant as two different statements. Artstyle and gameplay and....'voice acting' all seem very Japanese. Mobs standing around just seems a little weird. I get that they're just to slow you down but I hope at higher difficulties they do throw themselves at you too.

Not that I'm actually interested in the game though.

Well, from what I played of One Piece Pirate Warriors 2 I think the AI can be quite punishing if you are not cautious on harder difficulties. And voice acting isn't in the LoZ titles either, so they are just carrying on that tradition even in a spin-off game. As for Art style, it is mostly 'true to the original', at least for the old characters and the areas that we have seen so far.
 
Nah, they were meant as two different statements. Artstyle and gameplay and....'voice acting' all seem very Japanese. Mobs standing around just seems a little weird. I get that they're just to slow you down but I hope at higher difficulties they do throw themselves at you too.

Not that I'm actually interested in the game though.

Most videos, if not all of the previews, are shown on Easy, like most games, so you can see the character's attacks. It's just for show, like every other game out there, else they wouldn't be able to show off movesets.

Playing on anything above hard means you can't mash. Crowds will constantly gangbang you into submission, and bosses become a threat. Play DW8 with a vanilla character on hard - you'll get eaten alive.

And she will probably have shit range on her normals, but her charge moves make up for it in damage, and I think there was a move where she was able to summon a tornado and then continue attacking while it was active. She's probably going to have to rely on getting in, going for knockdowns/high damage, and leaving a present while she gets outta there.
 
To be honest, I don't want to be interested in this game, because I'd rather stay away from the Dynasty Warriors franchise, but the fanservice makes it hard to resist, not to mention the coop mode.
I'm afraid that if the game turns out to be good despite being a Dynasty Warriors, I'll need to buy it. In any case, I can't say I'm not excited by some of the moves pulled by the cast. Very fun to watch, and I hope it will be very fun to play too. The gameplay videos seem to give us a good idea of what to expect though: in the end, a Dynasty Warriors stays a Dynasty Warriors, though damn that one looks good.

......What's your beef with Dynasty Warriors?
 
They've been spending a lot of time with Twilight Princess-related content. That's fine and all, but hopefully they show off some stuff that comes from other games in the series soon. *coughplayablelinebeckcough*
 
You can't 'get' Warriors games by looking at videos. You actually have to play them to realise just how devastatingly boring they really are. Apparently there's a market for that.

Please don't kill me, Muso fans. I'll give this one a fair shot.

Play on Hard and the highest difficulty and we'll see how far you get.

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The sound the Beetle makes when summoned is disgusting.
 
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