shark sandwich
tenuously links anime, pedophile and incels
It seems like many long-time JRPG fans have such nostalgia for the turn-based games of old.
Personally I’m glad to see them go. My problem with turn-based battles is that sure, they might feel really interesting and strategic...the first few battles. Then you are just going through the same motions and solving the same puzzle over and over. You might fight 20-30 battles in a dungeon which consist of the same 3-4 enemy configurations. And usually they pose no real threat to you anyway.
It sucks so bad being pulled out of exploration so your party can stand there in a line waiting for your commands, all so that you can defeat the same level 3 slimes you have wiped the floor with so many times before.
I’m convinced that many JRPGamers are just playing for the little dopamine hits that come from seeing your EXP and damage numbers go up over time, not for the sheer thrill and strategy of the battle. Nobody would play these games if they weren’t constantly leveling up. Just look how many gamers were outraged that you don’t gain AP for the first 3 chapters of FF XIII.
“BUT I like being in control of my whole party!!!” IMO this is bullshit. In most JRPGs you are making only the most brain dead simple decisions anyway. Heal if HP low, otherwise gang up on one enemy at a time until they all die. No other tactics needed unless it’s a boss fight.
Bottom line, I’m glad that the genre has mostly moved past this style of gameplay. And the few titles that stuck with it (e.g. Persona) at least have enough challenge and strategic depth to justify it, even if they’re not my cup of tea.
Personally I’m glad to see them go. My problem with turn-based battles is that sure, they might feel really interesting and strategic...the first few battles. Then you are just going through the same motions and solving the same puzzle over and over. You might fight 20-30 battles in a dungeon which consist of the same 3-4 enemy configurations. And usually they pose no real threat to you anyway.
It sucks so bad being pulled out of exploration so your party can stand there in a line waiting for your commands, all so that you can defeat the same level 3 slimes you have wiped the floor with so many times before.
I’m convinced that many JRPGamers are just playing for the little dopamine hits that come from seeing your EXP and damage numbers go up over time, not for the sheer thrill and strategy of the battle. Nobody would play these games if they weren’t constantly leveling up. Just look how many gamers were outraged that you don’t gain AP for the first 3 chapters of FF XIII.
“BUT I like being in control of my whole party!!!” IMO this is bullshit. In most JRPGs you are making only the most brain dead simple decisions anyway. Heal if HP low, otherwise gang up on one enemy at a time until they all die. No other tactics needed unless it’s a boss fight.
Bottom line, I’m glad that the genre has mostly moved past this style of gameplay. And the few titles that stuck with it (e.g. Persona) at least have enough challenge and strategic depth to justify it, even if they’re not my cup of tea.