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In what world is tripping a good design choice?
Imagine if they added that to any other fighting game. The developers would be crucified.
Yeah. I can imagine the whole team there being like "what the fuck is he thinking", assuming it was Sakurai's call to put/leave that in, but everyone afraid to contradict the boss.
I picture the same thing with Other M and some of its questionable (to be nice) design decisions, like Wiimote-only controls, the pixel hunts, etc. IIRC, there was even a quote or two out of Team Ninja mildly pointing the finger at Sakamoto for the Wiimote-only thing.
But even without tripping, Brawl is bad. Tripping's just the easiest thing to pick on, since it's probably the dumbest design call ever made in fighting game history.