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I can't get over how terrible _____ game was. (RANT THREAD)

In what world is tripping a good design choice?

Imagine if they added that to any other fighting game. The developers would be crucified.

Yeah. I can imagine the whole team there being like "what the fuck is he thinking", assuming it was Sakurai's call to put/leave that in, but everyone afraid to contradict the boss.

I picture the same thing with Other M and some of its questionable (to be nice) design decisions, like Wiimote-only controls, the pixel hunts, etc. IIRC, there was even a quote or two out of Team Ninja mildly pointing the finger at Sakamoto for the Wiimote-only thing.

But even without tripping, Brawl is bad. Tripping's just the easiest thing to pick on, since it's probably the dumbest design call ever made in fighting game history.
 
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Don't think I'll ever get over this.

This is so unfair. This game contains some of the best fps single player campaigns running fine at 1080/60fps.
Multiplayer was and still is bad, but the value of the package even with that is superb.
 
Dragon Age Inquisition. I was so hyped and excited for this game, even waited until reviews were posted before I bought it. I was misled. The most boring game I've ever played for more than 30 hours. I'm honestly afraid for Mass Effect Andromeda because of it.
 
But even without tripping, Brawl is bad. Tripping's just the easiest thing to pick on, since it's probably the dumbest design call ever made in fighting game history.

brawl always felt to me right off the bat like marshmallows having a pillow fight with each other, combined with some truly annoying zoning from Pit and other annoyances. my college dorm quad turned on it and went back to melee after like a week.

im not big on smash 4 either
 
Final Fantasy XV is a piece of shit.

I'm tired of all the people saying how "amazing" this or that about it is. Yes, it looks kinda nice. I don't care; it fucking sucks.

The "story" that made no sense.
The characters.
Oh hey a super dramatic cutscene of your dad dying who was in some separate shitty movie you might have seen but is not in the actual game. Oh wow, how sad, now the love of your life is dead. Oh btw, you haven't seen her in 15 years and she appears in 3 random scenes in the actual game. WHAT THE FLYING FUCK IS THIS SHIT???
The side quests/hunts which make regular MMO fetch quests seem like The Red Baron from Witcher 3.
The fact that there is one fucking town in the whole game.
The battle system which consisted of me mashing buttons and potion spamming because I couldn't make out what was happening on-screen more often than not.
The fact that more time/effort was spent on making shitty photorealistic meals and cups of noodles than was ever put into, oh, I don't know, the FUCKING NONEXISTENT NONSENSICAL narrative?
Chapter 13 is as bad as everyone says it is. Fuck this garbage.
The fucking driving. You know what's fun? Waiting for 5-10 minutes every time you want to go anywhere because fuck you.

To sum it up – fuck this game. I went from having a sense of excitement when I first started this to not being able to wait until it was all over. And now they're spending time and effort putting sprinkles on a piece of excrement in the shape of DLC and add-ons. Un-fucking-believable.
 
Halo 5's Warzone Firefight.

It's the most incompetently-designed co-op mode I have ever seen. They took the core of Halo's PVE combat and threw it all away, replacing its famously "smart" and varied AI with static bullet sponges and hordes of cannon fodder enemies who can't possibly pose a threat to your team. What's worse, with a team that large every Halo enemy type becomes cannon fodder, negating the entire point of Halo's varied enemy types.
All of this results in a mode that alternates between feeling like you're playing at a difficulty below easy and forcing you to abuse Legendary cheese techniques as matches culminate in bullet sponge boss waves, in which the "challenge" is solved with REQ cards, leaving no room for spontaneous ingenuity in tactics which used to define Halo.

I thought Halo 5 was a step in the right direction, but that mode undid any goodwill 343 might have regained. Whoever designed and approved that mode doesn't understand a damn thing about Halo.
 
Gravity Rush 2.

I hate saying it. I loved the first, so much, and it's beautiful...but I despise that game.

It's fetch quest after fetch quest, illogical insta-fail stealth, and just packed to the brim with filler. It makes no sense, because it's so long you could cut all that and still have a good length game.

Possibly my biggest gaming disappointment ever.
 
I will never shoot down an opportunity to trash talk every single miserable second of Metroid: Other M or The 3rd Birthday.

Those games are abominations...


I'll toast to that. The sexist and patriarchal mentality present in certain of Nintendo's managers is sickening. Seeing Samus suddenly have high heels was just a "...???..." moment as well.
 
Twilight princess. I considered the Zelda series one of the best of all time (not counting the weird spin offs) until i played this barely average wagglefest. I really wanted it to be good and i was so disappointed.

I didn't even finish it. I played 4 hours worth, which is the max time im willing to commit to a game im not enjoying to see if it gets better, TP didn't get any better so i put it away.
 
Dragon Age Inquisition.

I am one of the crazy bastards who mostly thinks new BioWare is better than old BioWare. I even think Dragon Age 2 is better than Origins. The only game they have ever made that I did not like more than the ones that came before it was Inquisition. I don't know if they just felt the need to get on the open-world train or wanted to avoid accusations of rushing their game out but I have never seen such a pointlessly padded single player game since Kingdoms of Amalur. It was such a mistake. The worst part is that I still enjoy the main parts of it but they barely make up 10% of the experience because of all the filler
 
Screw Final Fantasy 13.
(...)
Never played 13-2 or 13-3 and probably never will.

I agree with much of the criticisms you had about FF13, but they really don't apply to 13-2 and 13-3 at all. In fact, they would be harder to recommend for someone who loved FF13 than to someone who didn't. It's definitely not "more of the same", and if you like earlier Final Fantasy games, chances are quite good that you'd like 13-2 at least. (13-3 is more experimental, and while I kind of liked it myself, I can see how it's not for all Final Fantasy fans.)
 
TC try playing Final Fantasy XV because I promise you it's much worse with pretty much everything you complained about.

*deep breath*

Final Fantasy XV is a sexist, poorly written piece of crap that I'm half positive only gets this much love and blind fanboyism because people have been waiting for this game for ten years and refuse to accept it might actually be bad.

The female characters are a joke compared to past FFs. 2016 and we're still getting shit like Cindy and Luna??? Jesus Christ. The story is a disaster. I shouldn't have to watch a movie, an anime and read the Ultimania to be able to understand shit. Important villains die offscreen and their deaths are explained on optional notes or not at all. The open world is dull. Wow, another gas station! Yaaay. Fetch quests are MMO crap that don't even fit in with the lore/story. Why is Noctis picking beans? Why?? Combat is whatever. It does nothing for me at least. The dungeons are okay but there aren't enough of them. 4/10 SE, please don't let Tabata near a mainline entry again.
 
Twilight princess. I considered the Zelda series one of the best of all time (not counting the weird spin offs) until i played this barely average wagglefest. I really wanted it to be good and i was so disappointed.

I didn't even finish it. I played 4 hours worth, which is the max time im willing to commit to a game im not enjoying to see if it gets better, TP didn't get any better so i put it away.

You may enjoy the GCN or Wii U version more. No waggle.
 
Deus Ex Mankind Divided. Half-baked garbage in every way, and I can't fathom why it got good reviews.

Why I'm still salty about this game I don't know. I need help.
 
I still can't believe how bad the new Hitman is, from a technical standpoint. Especially as AMD user. The DX12 version is performant but rampant with progress-preventing bugs that still aren't fixed after two more chapters have released and the DX11 version is just terrible overall with f.e. textures having to load for over 10 seconds after reloading the level. At least you can play then though.

Honestly, if you weren't buying an Intel/nvidia based PC before all this ryzen stuff came you then you've really only got yourself to blame there. It's been known for years that AMD has been behind the curve.
 
Metal Gear Solid 4

Too much muchness. Literally everything-but-the-kitchen-sink thrown into this game, and hardly any of it actually works. The game rarely gives you any opportunities to interact with all of its stealth systems (just the first two acts, and a couple of encounters later on), and the story seems more interested in fan-service than in exploring complex ideas like the ones presented in MGS2, or MGS3 (to a lesser degree).

Truly baffled how Kojima could go from delivering 3 straight classics to laying this turd on us. Even MGS5, with all of its flaws, gets more right than this.
 
OG Resident Evils. I wanted to like those games, but the controls are stupid and the gameplay is annoying. Whenever someone talks about how RE4 sucks and the originals are better I just roll my eyes.

I appreciate what they were trying to do (having set camera angles with zombies around the corner you can't see for scares) but it's just completely dumb. Being attacked by something you can't see is not fun. Or garbage controls to "increase the tension".

This goes for pretty much all early survival horror games. Just a bunch of annoying game design choices that made them a chore to play.
 
Dishonored 2. Performs like ass. The story was a shameless retreading of the Brigmore Witches, just not done as well. The story setup and opening is terrible. The villain is an idiot and turns one of you to stone and leaves you (the player) in a locked room with windows lol. The new combat mechanics are easily exploitable making it too easy (slide, block, attack). Emily's "far reach" move is sloppy and terrible imprecise compared to blink. You become way overpowered too early. The ending is terrible.

wtf happened Arkane?

The first game is one of my favorites of all time.
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Don't think I'll ever get over this.

I think this is my biggest gaming disappointment of all time.
 
Crackdown is a pretty shitty game, plays and looks like a tech demo with them MS paint menus and ultra repetitive gameplay.

It's like they built the world then forgot to add everything else. I don't find going across the whole map picking up orbs to be fun and without being levelled up the game is just terrible to play.

Not that I "can't get over how terrible it was" just a crap game that came to mind.
 
FF13 was the one that made me stop liking the serie.
I still love the rpg gameplay but I can't anymore withstand the writing of Square.
I might give a try to FF14.
I'm not asking for Witcher writing but please avoid creating characters like in FF13, none grew on me and I'm usualy really open to anything but this... I couldn't do it q.q
 
Fallout 4

god i was so hyped, took a week off work, even built a new rig around release just to be on the safe side. i mean, it's actually a decent game, probably more fitting in a "biggest disappointments" topic but considering these games are about 5 years apart it was kinda devastating
 
Searched demon gaze. No results. Disappointed.

Worst fucking DRPG I've ever played. Bar none. Easily.

Get so much praise from Vita gaf and I always have to get my teeth when I see the recommendation. Fucking awful. And it isn't like I've played a ton of DRPGS. Wizardry PS3. The EO games. Persona Q. Dark Spire. Unchained Blades. The odd SMT game/spin-off that fits. Pretty much it. But all of these games were more interesting in their dungeons by the fifth floor, ish, than Demon Gaze ever got. Damage floors at the beginning with a demon that negates them and that was basically the only schtick of the whole game until the last dungeon where there's the saddest teleporter puzzle I've ever seen. Sure, there's a few things like getting catapulted to the other area of one stage and some dead magic zones but the dungeons are completely pathetic.

This game embodies the entire concept of the insane Vita fan peddling garbage just because it is what is available on the Vita for me. Between it and Oreshika (and the fuck awful memoir management on the system), I basically ignored every recommendation I ever saw for the Vita from then out. People recommending this fucking terrible game just couldn't be trusted.
 
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