Why? What was different about that one? Besides it being 10x longer than any other tail mission ever?
It's the onewhere you have to first plant a bug on bedbug and then tail him via car then piss about following him on foot, which to me is pointless. You bugged him to listen in and blackmail why the hell do you have to tail him!?
Also, OP in watch dogs use the cameras.
WARNING: Maintain Distance From The Target
![]()
The only time I have ever found tailing fun, was when it was multiplayer.
Also, OP in watch dogs use the cameras.
Reduce distance to target.
Maintain distance to target.
Target lost.
Yeah I couldn't do the on-foot part to save my life, and this is after years of AC tailing missions where I could at least chill on rooftops, and general frustration with WD I just gave up completely.
So I've been catching up on Watch Dogs and been trying out the E3 patch (big fail on Ubi on that) and I'm up to the point where I've got tailthe annoying thing is which is common in Ubi games is shitty tailing you have to do. So your following and as soon as you get little bit far from them it starts counting down telling you reduce distance, even though the game fucking highlights them showing you can still see them the most annoying part is as soon as you try get closer in panic cause you only get 15 seconds to get close to them you get spotted by some bone idle guard and boom! You have to start all over.bedbug for blackmailing
Assassins creed did it a lot but at least within that you could climb on top of a building and get a high vantage point on your target or actually hide close by. Watch Dogs doesn't even let you hide unless your in a car and cover system is a bit naff when it comes to going in and out of cover.
I know other games do have this like GTA and Hitman but no where near pissing annoying as Watch Dogs it really puts me off from playing. There isn't even any satisfaction in tailing other than its there to try extend the mission length and add substance to the plot it's rather pointless. Especially when you usually end up killing the target at the end any ways. It makes me glad that Ubi finally learned and are basically ditching it with Unity.
So what's your opinion? You guys hate tailing in games too?
you have to wait for the idiot the game has you follow to advance into each new area first.
That part in Watch Dogs is a pain in the ass if you aren't tailing him through the cameras, surprised so many people seem to have missed that option.
Nobody likes 'Tail' missions or 'Escort' missions in games.
Designers put them in games because they hate gamers.
If a game is going to make something basically impossible unless you do it their way, they should make that clear to the player. It's poor game design in my opinion.That part in Watch Dogs is a pain in the ass if you aren't tailing him through the cameras, surprised so many people seem to have missed that option.
If a game is going to make something basically impossible unless you do it their way, they should make that clear to the player. It's poor game design in my opinion.
RE4 was really bad about this, wasn't it
You can hack cameras in that section, which makes the tailing pretty trivial.So I've been catching up on Watch Dogs and been trying out the E3 patch (big fail on Ubi on that) and I'm up to the point where I've got tailthe annoying thing is which is common in Ubi games is shitty tailing you have to do. So your following and as soon as you get little bit far from them it starts counting down telling you reduce distance, even though the game fucking highlights them showing you can still see them the most annoying part is as soon as you try get closer in panic cause you only get 15 seconds to get close to them you get spotted by some bone idle guard and boom! You have to start all over.bedbug for blackmailing
You can hack cameras in that section, which makes the tailing pretty trivial.
I do agree about tailing missions in games though, I don't ever wanna see one again. Assassin's Creed games especially needs to learn this lesson. But I thought Watch Dogs was pretty good in this regard. There's barely any tailing, and the few times you do, they're very easy.
Except they do do that for 90% of the game anyway.To the game's defense, they make you a "hacker" for a reason. I'm kind of glad they left out the dumb cues telling you to hack this camera and hack that camera.
Nobody likes 'Tail' missions or 'Escort' missions in games.
Designers put them in games because they hate gamers.
That's the one in the Eastern European city (I forgot which), right? It's actually the only part of the game I enjoyed, and I don't even like tail missions usually. I think I mostly just appreciated that for once, the game actually let me play for a good 20 minutes in a row without a one-hour long cut scene interruption... I got pretty immersed into that mission, it was kinda neat I thought. Don't know why so many people hate it. I think I completed it in one try though, so maybe if you fail and have to start over it's frustrating, I dunno.The only tail mission I enjoyed was MGS4 Act 3.
but without tailing missions they'd have to put in the effort to come up with something fun
but without tailing missions they'd have to put in the effort to come up with something fun
You can hack cameras in that section, which makes the tailing pretty trivial.
I do agree about tailing missions in games though, I don't ever wanna see one again. Assassin's Creed games especially needs to learn this lesson. But I thought Watch Dogs was pretty good in this regard. There's barely any tailing, and the few times you do, they're very easy.