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I don't think a game has ever insulted my intelligence as much as The Order 1886 has

but did it 'respect your time as a player'? lol. God I hate that phrase so much. nobody seems to realize it was invented by press that get all their games for free and have to beat them for review deadlines.
 
but did it 'respect your time as a player'? lol. God I hate that phrase so much. nobody seems to realize it was invented by press that get all their games for free and have to beat them for review deadlines.
I don't think that really matters if it was even true. There are games that respect players' intelligence and their time constraints. On the other hand, there are games that are massive filler-filled slogs with epic amounts of grinding and needless game design to waste my time and suck me in. Those are the games that don't respect my time.
 
I don't think that really matters if it was even true. There are games that respect players' intelligence and their time constraints. On the other hand, there are games that are massive filler-filled slogs with epic amounts of grinding and needless game design to waste my time and suck me in. Those are the games that don't respect my time.

Why should a game care if you only have limited time to play it? it's your job as the player to choose an experience that is compatible with your lifestyle, not for the game to take into account your limited time. That's ridiculous.
 
I also just played it because of the sale. It was average at best but I did not find it insulting.

I actually liked the portrayal of the female east Indian women. It's not a role that you see often in games.
 
Yeah the order is so bad I didn't even wanted to buy it for $10 last sale. Maybe if it comes for Free on PSN I may give it a try. Also I think that QTE's that flashy aren't trying to treat their players like some kind of idiots but rather I think is because they want to add "flare" to the "QTE action"?

Anyway I think that there are other games that do something even worse. Like Bioshock Infinite at the start when they give you a baseball, in a FPS, and they want you to trow that baseball to two possible targets, in a FPS, with a QTE... instead of ... you know... use your FPS mechanics to allow the player to AIM AND SHOOT the baseball, not that it mattes at the end but that right there is when game developers think that their main audience are complete idiots.

At least The Order 1886 led to this classic:

https://www.youtube.com/watch?v=FV-u5tvQC34


Damn, there are like 3 million different type of this videos. I loved the original "Laughing Nvidia engineer" and "3.5", I never understood why that video was take down, maybe to many angry fanboys reporting it.
 
I agree that those tool tips should only appear once or twice at most

it's not so much that i'm worried about my intelligence being insulted, it just took me out of the moment so many times. it's doing itself a disservice
 
I just played through on hard from the same sale, I had no issues with it. There weren't really that many quick time events. I'm sorry you are so sensitive.
 
Why should a game care if you only have limited time to play it? it's your job as the player to choose an experience that is compatible with your lifestyle, not for the game to take into account your limited time. That's ridiculous.

I would hope developers take into consideration what they have players doing during their playthrough, especially in an oversaturated market where if the game is wasting the player's time the player will just move on. It would be hard to recommend something if I thought my time was wasted during the experience.
 
I enjoyed my time with the order after checking my expectations at the door. The order is sort the perfect rental game. Its pretty and well realized environment, the movie like presentation, and the performances all worked for me. It lacks too much content on all levels to be worth full price. I don't think it's this great crime in gaming or anything. It just lacks in too many things in the game play department to be an full price recommendation.
 
I really disliked how many forced walking sequences there were in the game. It's already a short game and it feels like those walking sections add another 30 minutes to an hour extra.
 
so you're telling me someone who's played any game with a playstation controller wouldn't be able to figure that out on their own without the handy dandy tooltip on the side as well EACH time a QTE pops up? I'm calling bullshit. Plus shouldn't playing on hard override that and disable them?

In the past I would have been inclined to agree with you, but after this summer I can't. We did a small game demo for a buddy's school project. We had a small team and everything. It was a dead simple 2D platformer. It was also shown a little in some kind of event. The people who came to play it many times had no idea how to perform basic action such as jumping. They would literally go "I have no idea what I'm supposed to do". They didn't even just try the controller buttons before going into confusion-mode. The start of our level was much like a mario game's. I'm never underestimating the lack of general know-how of non-regular gamers again.
 
In the past I would have been inclined to agree with you, but after this summer I can't. We did a small game demo for a buddy's school project. We had a small team and everything. It was a dead simple 2D platformer. It was also shown a little in some kind of event. The people who came to play it many times had no idea how to perform basic action such as jumping. They would literally go "I have no idea what I'm supposed to do". They didn't even just try the controller buttons before going into confusion-mode. The start of our level was much like a mario game's. I'm never underestimating the general know-how of non-regular gamers again.

This is why I love the Souls series. From telling to those clueless people "get good or get out".
 
Picked it up for $9 in the Black Friday sale thought I knew what I was getting myself in to; a short, shallow game that at least looked pretty enough and had competent gameplay to carry itself to the end. Well long story short the gameplay is meh thanks to some mediocre encounter design, ai and weapon feedback but the QTE's are mind-numbingly insulting. Not only are there way too many of them, but the fact that they're flashing on screen AND a tooltip appears to let me know to press that button as well? Do they think 5 year olds are playing this? Seriously, what.

https://www.youtube.com/watch?v=e8iX3rriDto#t=03m52s
Did they think people weren't going to be able to figure it out on their own? What drove them to include those? Just has me scratching my head. Even playing on hard for bonus.

That is literally the tutorial for the entire game. It is teaching you the mechanics of all the QTEs you will see later. Since when does having a tutorial make a game offensive or mean that is "insulting your intelligence"? That makes 0 sense.

If you want to get upset about the tooltip always displaying when you are inspecting things or the devs taking away your ability to sprint I get that. Shit is annoying. But complaining about the existence of a tutorial? That is fucking ridiculous.
 
I wish everything that's extreme and not agreeable with an individual wouldn't just be shrugged off with "bleh, hyperbole." Sometimes people really actually dislike things.

It's perfectly fine to dislike the game. 'Hyperbole' is when you say no game has 'ever insulted my intelligence as much as", or:

It's the worst game I've played. So disappointing. I can't believe some people still think it's a decent game because it looks good.

I mean, seriously, the game may not be great but it is competent. Plenty of games are truly broken -- Legendary, Brink, Homefront, just to name a few off the top of my head.

The Order is a beautiful game with average mechanics and so-so level design. It's hardly worthy of the hyperbole thrown at it as if it's a broken pile of mess, because it's not.
 
Why should a game care if you only have limited time to play it? it's your job as the player to choose an experience that is compatible with your lifestyle, not for the game to take into account your limited time. That's ridiculous.
It's the developers' jobs to not make bloated games that waste my time with poor content. A game that doesn't respect my time is one that tries to "gate" my fun behind some kind of designed wall, or tries to pad itself out with repetitious filler content.
I would hope developers take into consideration what they have players doing during their playthrough, especially in an oversaturated market where if the game is wasting the player's time the player will just move on. It would be hard to recommend something if I thought my time was wasted during the experience.
Precisely
 
It's like you mix a Naughty Dog game with a Quantic Dream game while taking away all the things that made those games good, except the graphics. Brilliant game design.
 
The two boss fights were some of the laziest design I've ever seen in a game. Couple that with the prompts like you said and I felt like I might as well have been playing a game for children had it not been for the blood and screaming.

I remember around the time of release there were people trying to argue that the AI of the werewolf fights was great. There was even a guy who recorded his fight with the werewolf to prove how great he was, except the very clip he posted showed the poor AI really clearly.

I think one of my favorite parts about flops that fail to live up to the hype is the inevitable defense force.
 
I'm certainly not defending The Order, but why do some, like OP, take things so personally when playing video games?

Like...it's just a button press, how is that "insulting your intelligence“?
 
I liked the combat when you weren't fighting a werewolf, but you speak the truth on other issues. I was hoping this would be like Gears and Uncharted but it ended up being like Gears lite and heavy on that Telltale.

The worst part is it feels like they gimped the game so they could tell this great story AND THE STORY IS SHIT!

This is what happens when ppl complain, "Nathan Drake kills too many people." Well the Order is the case study of less combat encounters. you don't kill half as many people as you do in an Uncharted game and it didn't make the game any better.
 
I thought at first that the OP was talking about how pretentious the game (and the developer) was, like they're airing this aura of "this is a deep game, you know, cinematic, deep, full of human emotions" while the product itself was nothing but really shallow full with laughable characters and plot holes.

Truth be told, the game itself was somewhat enjoyable for me but it was that aura of pretentiousness that eventually really soured me on it. At least don't pretend you're some sort of this big shot artsy Oscar worthy material when all you are is just shallowness.

I mean, seriously, the game may not be great but it is competent. Plenty of games are truly broken -- Legendary, Brink, Homefront, just to name a few off the top of my head.

The Order is a beautiful game with average mechanics and so-so level design. It's hardly worthy of the hyperbole thrown at it as if it's a broken pile of mess, because it's not.

But what if the guy haven't played Legendary, Brink, Homefront, etc, and it was his legitimately worst game ever played? Do you know every list of every game he has played? And I'd argue that the Order is indeed a "broken pile of mess" although not technically. It's all the other stuff that's messy.
 
The story arc is unsatisfying and the gameplay offers no sense of satisfaction from overcoming any kind of challenge.

It's bad, alright.
 
Skyward Sword.

Yeah, this and Mario & Luigi Dream Team are the worst offenders. I gave up on Zelda before even getting to the first dungoen, and the entire game was wading through tutorial after tutorial.

Hey, I'm going to make you perform this specific, simple action that is a staple of Zelda games. Easy, right? Now do it three more times, just to make sure.

I saw M&L through to the end, but the game still has unskippable tutorials occurring 20+ hours into the game. And the tutorials are pretty much telling you to push the circle pad to move your character.

I understand that there would be a subset of players in Skyward Sword and M&L that hadn't played previous entries, but the tutorials were aimed at people who hadn't played videogames before.
 
I don't think I've ever played a game that has more contempt for the gamer. As if we're mucking up the high end graphics wankfest. Absolutely the worst game I've played this gen and RAD can disappear off the face of the earth and I wouldn't give a damn.
 
I'm in the minority but for $9 I'm loving this game. It's beautiful, dumb shallow-fun. The equivalent of a Hollywood blockbuster movie. Paying $60 would've been a horrible rip-off but at this price I think it's great.

And I'm really gonna get a lot of shit for this but I'm playing it right after Fallout 4 and the story is actually WAY better than FO4. Which is really saying something for how bad FO4's story is.
 
I thought at first that the OP was talking about how pretentious the game (and the developer) was, like they're airing this aura of "this is a deep game, you know, cinematic, deep, full of human emotions" while the product itself was nothing but really shallow full with laughable characters and plot holes.

Truth be told, the game itself was somewhat enjoyable for me but it was that aura of pretentiousness that eventually really soured me on it. At least don't pretend you're some sort of this big shot artsy Oscar worthy material when all you are is just shallowness.

I know what you mean,, pretentiousness is indeed pretty fucking strong with this game. The other time I felt that unjustifiably smug aura was with DmC.
 
Apart fron the QTE, repetitive boss fights, and cut shorted ending, I love everything else.

Unskippable cutscenes are abomination for the 2nd playthrough tho
 
And I'm really gonna get a lot of shit for this but I'm playing it right after Fallout 4 and the story is actually WAY better than FO4. Which is really saying something for how bad FO4's story is.

That's the thing about The Order's story, it's juuuussst good enough to be fucking pissed about how incomplete it is.

They got me to care enough to want to see a legit ending to the game and then smashed eggs all over my face and kicked me in the nuts.
 
Saya, man I'm still laughing.

OT, it was just a really average game with great graphics. No more no less. Definitely not insulting to my intelligence. Can we just ease up with the hyperbole when it comes to this game.

Played it, got some enjoyment out of it, didn't hate it but certainly recognised all the faults with it. Still totally respect RAD for what they were trying to achieve, story had potential, the tech is there, just something in the execution failed. First attempt at a big AAA title, I hope they learned from it and there next project shines.
 
That's the thing about The Order's story, it's juuuussst good enough to be fucking pissed about how incomplete it is.

They got me to care enough to want to see a legit ending to the game and then smashed eggs all over my face and kicked me in the nuts.

Lol, the ending sucked for sure. Shit had a straight up Batman Begins-esque sequel plug too that made it even worse lol. I enjoyed the game like I said earlier, but you can't defend that ending hahahaa.
 
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