I definitely got that vibe. And even still it's kinda weird considering the most possibly confusing 2D games are 1 and CD. Other than that it's pretty simple.
You asked how was there exploration. I told you, and you're here on some "There's no point in having this conversation -ish."
shrug bruh.
Also, you can hold right to win in any Green Hill stage, but they all still have assets of exploration.
All of the arrogant, patronizing shitposting is really helpful guys, thanks.
All the shitty hot takes regarding Sonic have bled together so they all seem the same to me.
There really isn't much exploration at all though, especially Speed Highway. That stage is unbelievably linear, and I like linear games. Exploration isn't even a big deal to me, but I don't like it when you can hold boost to win, and clearly I don't mean that literally. You have to jump sometimes too lmfao. They're bad and you don't have to do all that much while you play them. Colors is better.
The first stage is very overwhelming actually, there is a constant flow of new information being thrown at the player which gives you little time to digest each idea and because of the fast nature of the game it's alot for your senses to take in at once. It wouldn't hurt if the first level was slower paced and more linear to get the hang of the basics before introducing alternate paths and stuff.
Yes I know about the chaos emeralds but I don't remember if it's indicated in the game that you need X amount of points to enter the bonus stage, or if it just throws you into it without you knowing exactly what you did to get there. Like does the game provide feedback so that you know what caused the ring to spawn at the end?
The game doesn't provide much explanation, I'll agree to that. Could it provide more? It could. But you could just keep playing and learn, that's how I figured it all out. If you don't want to, thats understandable, but that doesn't make it a "bad game" imo.
Would be interesting to see the barrel of doom in this game. Wonder how many newcomers would be able to figure it out.
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There's a weird mindset from some that any form of "trial and error" isn't good design and feel as the game should either hold your hand or tell you everything without the player bothering to use even the smallest of context.
Speed is beneficial for maintaining momentum often for the 'upper routes', as in staying as close to the top of the screen throughout the stage. That route most often features the greatest rewards and the quickest path to the goal(sometimes most laden with secrets along the way as well).
The reason you get frustrated with spikes and pits and other brickwall obstacles is that the lower routes usually act as a form of punishment. They are designed to often be a bit slower, force the player to pause and consider ways to reach higher ground again to get back to the loop-de-loops and ramps and coin staches, etc...
The games don't spell it out really, so I understand it can be alarming and confounding for players to think "push right, go fast, WTF not working!!??" but there is skill in trying to balance speed and keep on that chosen route. The satisfaction and thrills are seeped in doing so. Give it a try next play.
Fixed.this was legitbadeasy
Speed Highway is an easier stage, after all it's one of the earlier ones. I don't enjoy attempting to go fast only to come across an obstacle in the main path that requires a power up, especially when the power up breaks my speed.
Colors definitely has platforming, but not for the better, in Generations it works better in a manner that everything you come to you can overcome on your own, and if you're a perfectionist like me, once anything breaks your speed, you hit that restart button.
Fixed.
Why you keep trying to downplay those stages like Cool Edge or Arid Sands wasn't busting anybody's ass? And Unleashed didn't have the pit signs.It is much better for me, as I don't need to be going a million miles an hour to have fun. It's fun when you have to try to maintain speed, but when you can hit boost and instantly be at max speed without worrying about anything it's kinda meh, especially since there's the stupid signs warning you about pits as if you can't infer it on your own. It's just lame and boring.
it was easy, but it was also terrible design
With all the hype and positive words said about Sonic Mania, I'm seriously considering picking it up. However, I have no idea how to play a Sonic game.
They've always been confusing to me. Are you trying to acquire and hang onto as many rings as possible, or do they not really matter outside of lives?
Are you trying to complete levels as fast as possible or are you supposed to regularly stop and explore? The focus on speed in the game is a little confusing to me, as it seems like you'll be quickly ushered through gigantic parts of the game in the name of speed. Are you expected to kind of backtrack and explore the area that you just zoomed through?
Should you be seeking out every TV to smash? What rewards do these garner? What about enemies? Should you be trying to kill them all or is it okay to just run past them?
What do you need to do to acquire the giant ring (no idea if that's what it's called)? What makes it invisible/unattainable and what unlocks the ability to acquire it? What's the benefit of acquiring the giant ring?
I have other questions, but I guess I'll just leave it at that for now.
Why you keep trying to downplay those stages like Cool Edge or Arid Sands wasn't busting anybody's ass? And Unleashed didn't have the pit signs.
It was.
How do you people make it through the day
Thought Unleashed and Generations were easy as shit lmao. Didn't know any particular stages were supposed to be hard but ¯\_(ツ_/¯
Colors was also easy but I had more fun playing it and I felt like I was actually doing more rather than watching a stage play out mostly on its own.
Sonic is a game where the goal is to beat the level as fast as possible, which is why there are traps, obstacles, enemies, platforming, different paths, etc. It's like you people expect the game to be just "hold right to win" and are disappointed when that isn't the case.
That's the goal. In order to attain that goal the game is built around momentum. You gather momentum by running, spindashing, planning your routes, using the springs to your advantage, so on and so forth.
Nothing about the game is counter intuitive. Calling it counter intuitive is like calling any sort of whatever in your way in any game that you need to do counter intuitive. Games usually have challenges, it's not shocking that a game about maintaining speed has obstacles that get in the way of that.
It's fine to not like Sonic games, it's idiotic to pretend there's inherent flaws to it when it's play style doesn't suit you.
I do too, but I'm worried because Park Ave. looks more like Colors, than Unleashed or Gen. I hope the stages maintain depth. Really didn't want to deal with wisps a third time around.God, Unleashed day stages were amazing, really hope the stages in Sonic Forces are like that.
Yeah, the parts where you run on the light are pretty much playing themselves but the 2D sections don't really.
Not sure if the Adabat video is supposed to prove it's hard though, that doesn't really change the fact that I thought Unleashed's difficulty wasn't shit.
Dunno why you keep trying to convince me that Unleashed and Generations are good when they're not
I do too, but I'm worried because Park Ave. looks more like Colors, than Unleashed or Gen. I hope the stages maintain depth.
Colors is the weakest of the trilogy.
With all the hype and positive words said about Sonic Mania, I'm seriously considering picking it up. However, I have no idea how to play a Sonic game.
They've always been confusing to me. Are you trying to acquire and hang onto as many rings as possible, or do they not really matter outside of lives?
Are you trying to complete levels as fast as possible or are you supposed to regularly stop and explore? The focus on speed in the game is a little confusing to me, as it seems like you'll be quickly ushered through gigantic parts of the game in the name of speed. Are you expected to kind of backtrack and explore the area that you just zoomed through?
Should you be seeking out every TV to smash? What rewards do these garner? What about enemies? Should you be trying to kill them all or is it okay to just run past them?
Colors is the worst of the boost games. Full stop. Its easy as shit and spends most of the game in 2D. It locks away a large amount of sonics move set to specific sections of levels.Nah, it's better than the other 2.
You know that is EXACTLY what I was thinking to myself.Colous is the Sonic 1 of the boost trilogy.
Colors is the worst of the boost games. Full stop. Its easy as shit and spends most of the game in 2D. It locks away a large amount of sonics move set to specific sections of levels.
Its bad.
I put Sonic Mania in the hands of my 5 year old daughter today and told her "You move with the stick and push the button to jump." That's it. I didn't even tell her to "move right towards the end".
She loved the game, of course.
I thought Sonic games played themselves?
Odd that a bunch of children in the 90s are smarter than a bunch of adults in the 2000s.
Pick up the controller, and get to the end of the stage.
It's a 2D physics based platformer.
Sonic is a game where the goal is to beat the level as fast as possible, which is why there are traps, obstacles, enemies, platforming, different paths, etc. It's like you people expect the game to be just "hold right to win" and are disappointed when that isn't the case.
That's the goal. In order to attain that goal the game is built around momentum. You gather momentum by running, spindashing, planning your routes, using the springs to your advantage, so on and so forth.
Nothing about the game is counter intuitive. Calling it counter intuitive is like calling any sort of whatever in your way in any game that you need to do counter intuitive. Games usually have challenges, it's not shocking that a game about maintaining speed has obstacles that get in the way of that.
It's fine to not like Sonic games, it's idiotic to pretend there's inherent flaws to it when it's play style doesn't suit you.
I can't wait to try the latest game since I never really got the Sonic hype but I do appreciate the level design and the music.