yeah youre right, the japanese Version is so much better.
Probably not, but my point stands that Japanese stories are more likely to be misrepresented to Western audience due to a lot of bad translations.
yeah youre right, the japanese Version is so much better.
a character constantly saying "desu ne/da ne" does not sound as ridiculously repetitive as they would in English.
In general, in my experience, the OP is correct: the best written Japanese games can't hold a candle to the best written Western ones. No Japanese game could even begin to stand up to Planescape: Torment or Deus Ex.
Oh yes it fucking does.
True. But there are still many great written games from the west that put the Japanese to shame. Not to say that there aren't any great Japanese stories. Final Fantasy Tactics is one of my all time favorites.Yeah,but on the other hand,not too many western games have writing in the same level as PS:T either.
Western tactical games (and here I include East European stuff as well) have notably more advanced mechanics compared to regular Japanese fare, and had them for a good while (see Ultima VII, over 20 years old, or the aforementioned Jagged Alliance 2, a 15-year-old game).I can't really talk about turn-based/menu-based/tactical RPG systems though. I'm pretty familiar with JRPGs and their systems but not as much with WRPGs, despite being a PC gamer far longer than I've been playing on consoles. I just want to say that JRPGs have some rather original and complex systems.
West has games that aren't just shooters with an story?
Sure, but the actual storytelling method, now that's very common in western games, while very rare in Japanese ones.The kind of thick atmosphere in Miyazaki's and Team Ico's games is rare in Japanese software but it's rare in western software too. Few games have that special quality from either east or west.
I don't remember the last good RPG i've played from a japanese developer. robably Radiant Historia?
I don't know man. Most of the comparisons I'm seeing are to TODAY's western RPGs and other big western games. I still haven't gone back and played the CRPG classics but I hear a lot of people singing the praises of stories in games like Baldur's Gate 2 or Planescape Torment. That goes for both writing and combat systems, which I think just have some philosophical differences between the two cultures. Even then, combat in many of today's WRPGs (at least the ones on consoles) is pretty different from what they used to be like.
Maybe you could argue WRPGs are out of their golden age a little bit and are only just starting to remember it with projects like Divinity: Original Sin and Project Eternity.
Check out RPGs done by Atlus(EO/SMT series), Falcom(Ys and TitS), and Gust(Atelier and Ar Tonelico series) if you're looking for a good one.
Funny that you mention Radiant Historia, I'm crazy about JRPGs but I haven't played it yet, it's been in my backlog for a while.
Writing varies by game, no region is better at it than another
I've heard some good things about Atelier series, but never tried one before. And I'm crazy about JRPG. Which one should I give it a shot to see if the series is for me? I did some basic research and all I see are cute girls doing cute things.
Funny, of the 12 Japaense publishers you listed, only one (Nintendo) of which makes games with battle systems that I enjoy. For me, they feel clunky, overly complex, and feel incredibly dated.
It all comes down to personal preferences. I'm just glad we have more variety and options than ever before.
Funny, of the 12 Japaense publishers you listed, only one (Nintendo) of which makes games with battle systems that I enjoy. For me, they feel clunky, overly complex, and feel incredibly dated.
It all comes down to personal preferences. I'm just glad we have more variety and options than ever before.
It's a really good series that doesn't get enough credit, I'm going to recommend you the newest one, Atelier Escha & Logy: Alchemists of the Dusk Sky, for the PS3(it's getting a re-release on Vita but I wouldn't expect to see that game over here till late 2015 at best).
In case you want a quick reason to why they are appealing, the Atelier games are really lighthearted and have a lot of charm, you live the life of an Alchemist for several years in which you have several missions to complete, you have to gather items, battle monster(there's optional boss fights that are crazy and really test your skills), create items via alchemy, and more. The catch is, everything you do consumes time so you have to manage it and be careful.
Blizzard is amazing at combat.
Diablo 3 has the best isometric action-RPG combat I've ever played.
Check out RPGs done by Atlus(EO/SMT series), Falcom(Ys and TitS), and Gust(Atelier and Ar Tonelico series) if you're looking for a good one.
Funny that you mention Radiant Historia, I'm crazy about JRPGs but I haven't played it yet, it's been in my backlog for a while.
Portal?
The Walking Dead?
A bunch of point and click adventure games I don't have time to list?
Also, I think the independent scene is where a lot of good game writing is now, and the majority of the independent scene is western.
Pretty much. The vast majority of games are just poorly written in general. Sturgeon's Law, and all that.I don't think video game writing is particularly good in general. Most of the exceptions I think of, however, are western.
So... what are western systems? I typically find them to be overly simplified to the point where I can't actually play the game more than an hour without saying fuck it and going to something like Dark Souls or Monster Hunter.
If "involved" and "actually taking some effort" is "incredibly dated", then fuck new shit. The point of a game is to master how it works so that you can exploit it to do better, crazier shit. Not to casually press a few buttons until the game just gives you exploding heads.
The difficulty with Japanese writing, certainly for older or lowery budget titles, is the (poor) translation and/or voice acting if the game has it.
So... what are western systems? I typically find them to be overly simplified to the point where I can't actually play the game more than an hour without saying fuck it and going to something like Dark Souls or Monster Hunter.
If "involved" and "actually taking some effort" is "incredibly dated", then fuck new shit. The point of a game is to master how it works so that you can exploit it to do better, crazier shit. Not to casually press a few buttons until the game just gives you exploding heads.
If Civ is really the only turn based strategy game you can name I'm not sure you are qualified to even make a comparisonI suppose the one's on PC take more skill but I enjoy the strategy RPG's more. The only notable PC turn based strategy game I can think of out of the west is Civilization and I wouldn't say the combat in it is exciting.
More skill required =/= more fun.
Oh please...play more than console titles. The most complex western games make the most complex japanese ones look like they were designed for 8 years old kids.
The final encounter in Planescape is one of that games high points. Same with fallout 1.I do like a lot of older rpgs like Planescape Torment and Fallout 1 and 2 for their writing. Combat wise japanese offerings are the best in the business for me. Though one thing that really irks me about western games is how come so many of them screw up the final section so bad. I think it's bullshit when they don't want some half decent encounter at the end because a boss is too gamey, really brings down the last section of a game when it's unsatisfactory to complete. Not saying all of them are like this (though I need time to think about a good boss in a western game, I'm sure I can think of some okay ones though not great). Though in a more narrative game like Planescape Torment it can get away with it but for other games where you are shooting people in the face 90% of time it's inexcusable to have a bad final setpiece.
Besides Starcraft I can't think anything really that supports your statement. Starcraft is a beast in it's own right, since highly competitive players have high apm while requiring really good decision making. Arena shooters like Quake are really fast paced and skillful, too bad there aren't many being made anymore. But they definitely don't trivialize mastering something like a fighting game. What games do you have in mind?
The final encounter in Planescape is one of that games high points. Same with fallout 1.
How about pretty much any grand strategy game like crusader kings or hearts of iron or the 4x games?Besides Starcraft I can't think anything really that supports your statement. Starcraft is a beast in it's own right, since highly competitive players have high apm while requiring really good decision making. Arena shooters like Quake are really fast paced and skillful, too bad there aren't many being made anymore. But they definitely don't trivialize mastering something like a fighting game. What games do you have in mind?
But they definitely don't trivialize mastering something like a fighting game. What games do you have in mind?
Fighting games are extremely simple to learn, just hard to master.
And there's no genre more complex than full blown study simulators, genre which simply doesn't exist on Japanese side. When you have 600+ pages manuals with actual cruicial information to use when gaming it's simply completely different world.
For every Last of Us or BioWare quality writing we get, there are 10 Devil May Cry's in the west. There is no divide. Both sides have weak links and strong points.
A lot of my favorite games and game stories are from Japan, especially 999, Virtue's Last Reward and Danganronpa.
To be able to claim that Japanese games have, on average, a worse narrative than Western narratives, you first need to be aware that Japan has a full game genre which relies entirely on narrative: visual novels. And they tell incredible stories.
Try Hotel Dusk and Last Window.The premise of these games (they are stories about liar/deduction/logic games) is sound, and makes for interesting murder-mystery type of stuff, but the execution is riddled with cheesy anime nonsense (the gameplay also tends to do a bad job of interfacing with the way these stories unfold).
To be fair, I recognize that some people will like that kind of thing, but just keep in mind that people also judge a game story's merit by how it's told, not just what the story is.
Yet I'm sure you'll excuse SH it's shitty combatTLOU has nothing on Silent Hill 2.
I mean, yeah, the acting and dialogue in TLOU are a million times better (mostly due to the wonky localization of SH2), but SH2's story is much MUCH better.
Combat and stealth were also extremely mediocre in TLOU if you ask me.