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I freaking hate sliding puzzles

Recently I started to play Another Code: Two Memories for the DS. It's not the best adventure game out there, but it scratches my 90s point'n'click itch, and the story got me hooked. However, after few hours, I stumbled on something that nearly makes me hate the game with all my passion.

The sliding puzzle.

I understand every element of a puzzle sequence in the game. I have the goal, I remember the object I need to interact with to achieve it, and I need the tool to help me to interact. The problem is, the tool is locked behind the stupid sliding puzzle.

I hate them. I hated them as a plastic toys when I was a kid, I never learned to solve them and I don't understand how they are working. And game developers just keep putting them! Sliding puzzles are generic, break the flow of the game and serve no purpose aside making the games falsely longer. They are not even testing your wits - only the ability of solving sliding puzzles.

If you want to put a brainteaser or self-contained puzzle in the game - that's fine. Professor Layton games are built around self-contained puzzles, and they (both puzzles and games) are awesome! But by putting this generic abomination of a puzzle, you are basically saying "I'm too lazy to think about original and smart challenge for the player, let's just put an 8-puzzle here." Bonus shit points if you want to "make it harder" by randomly mixing the elements every time you try so there is no concrete solution.

There should be a modders' community which goal would be patching out every single mandatory sliding puzzle from every game, I don't care about optional ones (Zelda: The Wind Waker), they are optional for a reason. But no sliding puzzle should stop players from advancing throughout the game.

No other game mechanics an put me in the rage. "Sliding puzzles are a mistake, they are nothing but trash."

EDIT: I need to make clear that I don't hate all sliding puzzles in general, but only those when you need to make a picture or something - 8-puzzles or 15-puzzles.

8-puzzle-states.png
 
Didn't the Layton games also have sliding puzzles in them somewhere?

Actually, they're not hard and there isn't even a trick to them. You just have to think ahead. and plan your next moves.

Sure, you can be "good" at them by looking at patterns and applying algorithms, kind of like a rubik's cube, but if your goal is to just solve them, you don't need to.
 
The only game I can remember having one is RE4, and that became muscle memory before long. It was only about 5 moves, and it's over in about as many seconds.
 
i dont mind sliding puzzles
its the 3x3 grid "get all the tiles to match, step on a tile to change the ones next to it"
puzzles i cant stand. Feels like ive solved that one a thousand times at this point
 
I don't hate them as much as you do, but I'm kinda right there with ya OP. They don't really do anything for me. I certainly wouldn't call them fun.
 
You must hate the Layton series then.

Anyway, Trace Memory/Another Code <3. RIP CiNG... ;_;
I could never legitimately figure out the solution to them. Logic puzzles - fine. Math puzzles - very much welcome. Slide puzzles though... I would just slide everything everywhere till I arrive to solution.
 
Yup, hate them as well. Never feels natural, always very contrived, like a random puzzle from somewhere else forcibly shoved into another game.
 
Actually... I kind of have to agree.

Those were (one of?) my least favorite of the usual Layton puzzles. The easier ones were no problem but for the harder ones I'd try a couple times and then go straight to a walkthrough :P

I'm sure there are people out there who love them though! Guess my brain just isn't wired to enjoy them. I love me some math and logic puzzles though.
 
Isn't this one solved by just moving the middle piece in and rotating the rest around until it locks in?

Exactly. The easiest iteration of a sliding puzzle I've ever seen. Of course if you don't see it at first, you are in for some pain.

260px-SlidingPuzzleMain.png


The worst.

I agree these were rough. If memory serves they wouldn't 'reset' when you walked away, which should be a big no-no with these kinds of puzzles.
 
Sliding puzzles aren't even the worst things about Layton. No, those belong to puzzles like the chocolate texting and the two dice roll game.
 
Man, I remember playing one of these for 2 hours to win a year of XBL from a gaffer a while back.

It was like a 32 piece one though.
 
I used to hate them too but they became quite easy once you solve enough of them and just "get it".
Thanks to those damned clue scrolls.

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The most difficult sliding puzzle in gaming, from Lufia 2. Literally called "The World's Most Difficult Puzzle" in-game.
 
Yeah, I just can't wrap my head around them. Every now and then I'll feel like it's all clicked, and I suddenly understand the concept of thinking where I need this piece to be and how I'm going to get it there, but it never sticks in my mind. I almost always end up using all the hints when they pop up in Layton games.

The only sliding block puzzle I ever really enjoyed was in Zelda: Skyward Sword (spoilers for late in that game):
The final temple is one big sliding block puzzle, and you have to visit every room to complete it, but luckily they let you rearrange the entire place on the fly so you never have to work out one perfect route.
 
I lost a lot of respect for Charles Cecil for putting not one but TWO of these either side of the first door you have to open in the Broken Sword Remaster. Horribly lazy game design, the game must have had a huge drop off rate right at the start.
 
I remember solving all of these because I thought that is what would get you the Triforce chart. Well, at least I had a lot of rupees afterwards.

I virtually do not remember the original version, but I bet the HD version downright said you these "are purely for entertainment" and the only prize you will get are rupies. Was in in the original?
 
The only sliding block puzzle I ever really enjoyed was in Zelda: Skyward Sword (spoilers for late in that game):
The final temple is one big sliding block puzzle, and you have to visit every room to complete it, but luckily they let you rearrange the entire place on the fly so you never have to work out one perfect route.

That's a really good example. You see, I don't mind sliding puzzles where you need to move some particular object from point A to point B or where you need to connect two blocks. I hate standard sliding puzzles because you need to be 100% perfect with them, and every single non-standard move makes the situation worse.
 
I lost a lot of respect for Charles Cecil for putting not one but TWO of these either side of the first door you have to open in the Broken Sword Remaster. Horribly lazy game design, the game must have had a huge drop off rate right at the start.

I've heard a lot bad things about the remaster, but now I know I will forever stick to the original.
 
I suck at sliding puzzles so hard. But one night I was playing a game with a sliding puzzle at like 2 AM. I was so deliriously tired that I managed to suddenly become a fucking genius and solve it with barely any thought, all instinct

I have never been able to replicate that since
 
Oh, man, I love sliding puzzles. I even put a couple in the game I'm working on. You can bypass them, though, so it's not strictly speaking essential.

I think it all started on a plane flight to Germany (from California) when I was ten. The flight attendant was handing out slide puzzles with the airline's logo to all of the children to help ease the lengthy ride. I struggled with the puzzle for at least an hour before it clicked, and then suddenly I was able to solve it super quickly no matter how my brother mixed it up.
 
For a moment, I was thinking sliding puzzles like that Pokemon G/S ice puzzle where all you do is slide.

These sliding puzzles I don't mind. Haven't had issues with them.

http://i.ytimg.com/vi/RmWEBN4elS8/hqdefault.jpg

The most difficult sliding puzzle in gaming, from Lufia 2. Literally called "The World's Most Difficult Puzzle" in-game.

I vaguely remember this. Although as much as I loved Lufia 2, I've tend to blocked the puzzles out of my mind.
 
I rather like those, I used to play with real physical ones as a kid. For some reason I never took the time to learn the standard solution for the last tiles, when I get to the end I just shuffle them around until I see everything coming into place.
 
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