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I got Wii Music Yesterday, it's really fun.

Mango Positive said:
I concur. Playing a real instrument is a lot more rewarding.
If you succeed. :lol

I honestly tried and was utterly frustrated that I couldn't get beyond a certain level no matter what. And I constantly feel bad about it whenever I recall the experience.
 
Mango Positive said:
I concur. Playing a real instrument is a lot more rewarding. I'm not even on the Rock Band / Guitar Hero support train. Initially, I though Guitar Hero would expose the next generation of rockers to good music, but I'm finding that FEWER kids are picking up the real thing in favor of the quick fix. There's no achievement points in practicing 2 hours a day in the knowledge that it will take years before it sounds good. You might get national radio play, or an album on iTunes though.

Damn music games and the future of music to hell.
You can't make generalizations like that. I would have never picked up the guitar if it weren't for Guitar Hero. The real thing is more rewarding, but I still love my Simon Says gameplay.
 
vantastic said:
Someone doesn't enjoy a game and certain people just can't accept it.
Well to be honest it is more interesting to hear the opinion of someone who has actually played the game.
 
Archie said:
You can't make generalizations like that. I would have never picked up the guitar if it weren't for Guitar Hero. The real thing is more rewarding, but I still love my Simon Says gameplay.


I said "fewer gamers are picking up the real thing", not "no gamers are picking up the real thing". Congratulations on being an exception! Don't stop until you're good. It's a lot more fun that way. I found that the ability to play some of the songs on the real thing hindered my GH ability. It's painful to play for 16 years and then suck at a vague approximation.
 
buffi said:
The idea that ANYONE could find this game interesting or fun is mind boggling.
Flame bait much? :O
Mango Positive said:
I said "fewer gamers are picking up the real thing", not "no gamers are picking up the real thing". Congratulations on being an exception! Don't stop until you're good. It's a lot more fun that way. I found that the ability to play some of the songs on the real thing hindered my GH ability. It's painful to play for 16 years and then suck at a vague approximation.
I'm by no means a good guitar player but still after a few weeks of playing guitar hero and trying to get good I felt like I was wasting my time with something that wasn't that fun compared to real guitar anyway. It was a pretty awkward feeling since I love score attack games.
 
Haruspex said:
What seems positive about Wii Music is the ability to play outside the set pattern of notes, in games like Rock Band or Guitar Hero if you try that you are greeted with a horrid screech that sounds like a lorry jacknifing or a cat trapped in barbed wire. I quite like the idea of adding my own nuances to the tunes. Plus the technology behind it must be quite impressive to adjust your notes to the song tempo.
Yeah, but you spend your days sorting through animal livers, so what do you know? :D

On a serious note, the technology to match tempo is ridiculously simple; it's called "quantization" and electronic keyboards and drum machines have had it for decades. Given that this whole thing is MIDI-based, the constraints that force you to remain within key wouldn't be very tough either (MIDI notes are defined as certain pitches, so as long as only the right set is allowed, playing outside the key will be impossible).
 
Liabe Brave said:
On a serious note, the technology to match tempo is ridiculously simple; it's called "quantization" and electronic keyboards and drum machines have had it for decades. Given that this whole thing is MIDI-based, the constraints that force you to remain within key wouldn't be very tough either (MIDI notes are defined as certain pitches, so as long as only the right set is allowed, playing outside the key will be impossible).

I recall one of GAF's musicians (the guy with a hand holding a tiny violin as an avatar) looking closely at the videos and concluding it was NOT quantization. He suspected it would be, but came to the conclusion it was not. I don't know if he's right though, just saying.
 
Kilrogg said:
I recall one of GAF's musicians (the guy with a hand holding a tiny violin as an avatar) looking closely at the videos and concluding it was NOT quantization. He suspected it would be, but came to the conclusion it was not. I don't know if he's right though, just saying.
While I'm not a professional musician, I have worked with MIDI and I have no idea how you could listen to something and tell absolutely whether it's time-quantized or not. MIDI allows you to set the strictness of quantization, so you can make everything exactly on beat (or exactly syncopated), or you can let some performance looseness remain. The very most rigid quantization is easily hearable, because if the performer is too far off hitting a note it will not even sound, or it will be strangled; but the relaxed versions can be pretty transparent. Maybe I don't know some telltale a true musician does, though.
 
I don't know, Liabe Brave, honestly. You'll have to ask the man :p. I don't remember what explanation he gave.
 
I thought it looks kind of cute. I could actually see myself and a few others messing around with some theme songs :lol

But that's it.
 
I'll take the opinion of someone who has actually played it over all of you naysayers who are operating on Mind Hive 2008 Deluxe Edition.

Cosmozone said:
If you succeed. :lol

I honestly tried and was utterly frustrated that I couldn't get beyond a certain level no matter what. And I constantly feel bad about it whenever I recall the experience.

Don't feel bad... well if it's that you think you would NEVER be able to do what you were trying to do you are wrong. You CAN do it, and so can almost anyone else. The problem was just that you didn't have the discipline and dedication to stick with it.

I'm a firm believer in the idea that anything that is possible, is possible.
You can do it my friend, it just take tireless repetition... and if you are still doubting it, let me put a gun to your head for 2 hours daily as I force you to practice in repetitious torture.

I guarantee you: you WILL defeat the plateau.

:D
 
Kilrogg said:
I don't know, Liabe Brave, honestly. You'll have to ask the man :p. I don't remember what explanation he gave.

Here's what he said from the Iwata asks thread:
dyls said:
I take it back. I just watched the presentation video and there seems to be no quantization at all. Everything is just all over the place; a song can quickly turn into a mess, especially considering the sketchiness of the motion detection of the Wii. It had better be flawlessly programmed.

Still, it looks like the single player will be the draw here. There will certainly be some chances for creativity, and I expect downloading the best arrangements available will be nearly worth the price by itself. The fact that you can edit on top of any arrangement sent to you leaves open the opportunity for some really viral shit.
 
I just watched the videos, and I am a little more interested than before. Really depends, will have to rent it first. Is it possible to streatch the notes, or pause and edit them? That would make me like it.
Still think it would suck if it's shallow, as in nothing more than a menu to select a few game types. Can you play the drums like a real set? If so, then hot sauce. If not, ehh whaterver. I would still mess around though, just to make a few b-b-b-beetz da' beetz.
 
TheGrayGhost said:
Nope. Animal Crossing director. This is his baby. Miyamoto just touched it up and marketed it towards the end.

He wasn't the AC director. He was the main composer for AC.
 
Mango Positive said:
I said "fewer gamers are picking up the real thing", not "no gamers are picking up the real thing".

Just curious, how do you know this? It's really interesting, I'd like to know more about this.
 
Mango Positive said:
I concur. Playing a real instrument is a lot more rewarding. I'm not even on the Rock Band / Guitar Hero support train. Initially, I though Guitar Hero would expose the next generation of rockers to good music, but I'm finding that FEWER kids are picking up the real thing in favor of the quick fix. There's no achievement points in practicing 2 hours a day in the knowledge that it will take years before it sounds good. You might get national radio play, or an album on iTunes though.

Damn music games and the future of music to hell.

My brother teaches guitar lessons to kids and he would strongly disagree. In his experience, Guitar Hero and Rock Band are hugely positive musical influences on kids.

And despite the fact that I don't get the appeal to Wii Music (I need goals in my games), I'm sure that it will have a positive influence on the even younger generation that GH/RB are too sophisticated for.
 
dammitmattt said:
My brother teaches guitar lessons to kids and he would strongly disagree. In his experience, Guitar Hero and Rock Band are hugely positive musical influences on kids.

And despite the fact that I don't get the appeal to Wii Music (I need goals in my games), I'm sure that it will have a positive influence on the even younger generation that GH/RB are too sophisticated for.

I'd have to say that GH and RB definitely do increase finger coordination and rhythm in ways that can be carried over to a real instrument.
 
-WindYoshi- said:
I'd have to say that GH and RB definitely do increase finger coordination and rhythm in ways that can be carried over to a real instrument.

Ditto. I've had pretty decent finger work for a number of years, but have always had shit rhythm, but have had remarkably noticeable improvement since playing Guitar Hero :lol
 
Another confirmation this game is AWESOME, thank you sp0rsk.

LBP, then this: I love this game 2.0 era :)
 
vantastic said:
Someone doesn't enjoy a game and certain people just can't accept it.
I couldnt detect if this was sarcasm or not.

Whoever played this(and I mean extensively, which means you must have the game) and didnt enjoy it, raise your hand.
 
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