duckroll said:
A discussion doesn't need to have a specific goal. It can be a discussion about a topic, in this case nonlinearity, and it's current applications in games historically and of recent time. In this discussion we can dissect where it works and where it doesn't work, to examine the value of the design itself. Someone who does not like "non-linear" games might not entirely be disliking it because it's non-linear, it could be a misconception associated with common traits found on games which happen to be non-linear, but not a direct result of being non-linear in itself. It's not really as simple an issue as an ice cream flavor.
Huh. My thread revived.
Duckroll's write-up was quite provoking. I think a lot of the problems I have with non-linearity might actually stem from the gaming industry as a whole pretty much sucking at it. From the empty world of Oblivion to the meaningless options offered in Bioshock, I've just not had a good time with these concepts.
It's still tough, though, to have the player's actions feel consequential. If the game offers choices, they may fall into one of two categories. In the first, the choices are momentary illusions, and the game will funnel the player to certain scripted events and endings. In this scenario, I feel that the choices are useless and frustrating, a gimmick instead a proper sense of freedom. The second, however, will see the game conclude in one of two or more unique ways based on the player's actions. Here, another problem arises: my own desire to "see it all", to 100% a game. I don't want to have to replay the game again to see the other ending sequences, and then, of course, the concept of "good endings" and "bad endings" comes up. Sure, we have YouTube, which is nice, but it doesn't give that same amount of satisfaction that comes from beating a game and being rewarded directly for your efforts.
I think I just prefer games that don't bother giving the illusion of freedom; I played Heavy Rain at E3 since writing the OP and, once again, I felt underwhelmed by the "choices" I could make. The creator claims that main characters can die, and that such an event would drastically alter the game's script. But in the end, I don't want to read five endings. I only want to read one.