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I hate what Mario Kart has become.

I only play Mario Kart for multiplayer, running through the main game once to unlock the characters so many of your complaints have never bothered me.
 
I only play Mario Kart for multiplayer, running through the main game once to unlock the characters so many of your complaints have never bothered me.

One issue I have with Mario Kart is how it lacks an adventure mode, or anything deeper than Grand Prix.

Now I'll never expect Diddy Kong Racing quality as far as an adventure mode, but how about something like Sonic and Allstars Transformed World Tour mode? I expect that, at least, from something that I'm going to consider great.

So Mario Kart, up your game!
 
MKDD is still the pinnacle of battlemode in the series for me, everything since has been lacking. MKDS was good but felt inaccurate, MKWii battlemode was non-existent, MK7 was a bit better than DS. DD battlemode is the best because of the tight turn radius the karts had, good stages, and bob-bomb mode (especially on the gamecube stage).

See I disliked DD's battle mode because you couldn't pull off tight enough turns. I just think at this stage the MK64 handling is so ingrained in me that I can't handle anything different.

Plus there wasn't a level in there that matched up to Block Fort. One of the biggest disappointments in gaming was firing up DD for the first ime, jumping into the battle mode with my regular MK64-battle-mode-playing mates and then realizing the magic was gone.

I've been wary of each iteration ever since.
 
The only thing wrong with Mario Kart Wii was the online cheaters. The blue shell is actually fairly balanced, if you're in first place you're basically free and clear of the rest of the item fuckfest and should be building up a huge lead. If the game were a slot machine, the online rating system wouldn't have worked, but aside from cheaters blowing up lobbies it did.
 
I was in the running for some of the records in the original MS. The rubber banding was over stated by players that were flat out bad.

And if Transformed doesn't have rubber banding, it sure feels like it, which is just as bad.
No, the first Motorstorm was frustratingly blatant with its rubberbanding. There were even some (in hindsight) comical results where for instance I'd see a driver behind me bounce on a rock whilst turbo'ing to catch up on me; unintentional 'accident', but that's where I called it quits for good. The devs improved on this with the second (which was a better racer all-around) game, but those 'quirks' to put it lightly still showed up relatively quickly. Never got around to playing Apocalypse, but I doubt it's a noticeable step up and I have zero tolerance for it as is when not spending time in multiplayer.

Only reason why the bolded seems to be that way is because some of Transformed's gameplay nuances (like risk boosts when flying a plane) aren't explained at all, even if they're actually important for consistently succeeding at S-Rank and occasionally A-Rank. That's moreso an issue of not having highlighted this in a proper World Tour challenge, since I'd rather have Sumo design more of those than a basic tutorial.
 
I can not understand why anyone would say that MK Wii has 'shit level design'

also the online was fun. I played the shit out of that game.

the death of proper battle mode is sad, however
 
is Mario Kart 7 rubber banding really as bad as OP makes it seem? I just picked it up for my 3ds... and now I'm wondering if I should return it, as it's still in the plastic wrap...
 
The only thing wrong with Mario Kart Wii was the online cheaters. The blue shell is actually fairly balanced, if you're in first place you're basically free and clear of the rest of the item fuckfest and should be building up a huge lead. If the game were a slot machine, the online rating system wouldn't have worked, but aside from cheaters blowing up lobbies it did.

The character balance was wack...and those stand still miniturbos made acceleration useless.
 
is Mario Kart 7 rubber banding really as bad as OP makes it seem? I just picked it up for my 3ds... and now I'm wondering if I should return it, as it's still in the plastic wrap...

Nah. Use any kart combo that has acceleration at 3.75 or 4.75 and have plenty of coins.
 
is Mario Kart 7 rubber banding really as bad as OP makes it seem? I just picked it up for my 3ds... and now I'm wondering if I should return it, as it's still in the plastic wrap...

I didn't notice any rubber banding on MK7. I did notice it on Sonic Transformed on the Expert levels though.
 
I agree.

I've always wondered about (1) Nintendo treating it like an AAA title in terms of graphics and size and (2) Offering an easy mode for new/young/casual players and a harder mode for others. The hard mode would be all manual, including weapons.
 
Since when has Transformed been so praised? Where we you all when it was on sale on steam like a week ago?

I saw "Sonic" and I didn't want to touch it with a ten foot pole. Now I'm interested.
 
Since when has Transformed been so praised? Where we you all when it was on sale on steam like a week ago?

I saw "Sonic" and I didn't want to touch it with a ten foot pole. Now I'm interested.

It's not half-bad. I got it at the Wii U launch and was pleasantly surprised.
 
Did ya know? Sonic racing is better! Bet on it. Yesssirrreee bob.
Mario Kart? Old hat. Hang Glider? We got fuckin jets yo! Sonic is faster than Mario!
Knuckles got that heat for that ass Mario. Sonic doesn't simp Georgia grown fruit!
Blast Processing!!

Na really tho. that sonic game doesn't have anything on MK. I tried it & it blew. Some of y'all cape for that shit like you work for Sega
 
Since when has Transformed been so praised? Where we you all when it was on sale on steam like a week ago?

Sumo did a great job with Sonic All Stars Racing Transformed. It's one of the better kart racing games (although not as good as Mario Kart whatever some people here might think).

Unfortunately a roster of charmless Sega mascots and a load of generic power ups hinder the experience quite a bit but it's well worth a purchase if you're looking for a kart racer that isn't Mario Kart.

Also Mario Kart 64 is the worst Mario Kart. People only like it because nostalgia.
 
It's not half-bad. I got it at the Wii U launch and was pleasantly surprised.

Well I'll have to try it out next time it's on sale. I've been in the mood for a Kart racer as of late.

Did ya know? Sonic racing is better! Bet on it. Yesssirrreee bob.
Mario Kart? Old hat. Hang Glider? We got fuckin jets yo! Sonic is faster than Mario!
Knuckles got that heat for that ass Mario. Sonic doesn't simp Georgia grown fruit!
Blast Processing!!

Na really tho. that sonic game doesn't have anything on MK. I tried it & it blew. Some of y'all cape for that shit like you work for Sega

Yeah, I honestly don't see anything topping MK. But I'll try it out and give it the benefit of the doubt. MK to me, has always been a game about having fun. Everyone in this thread is talking like it's some crazy competitive racing game that they've ruined with more chaos. It's Nintendo, guys. This isn't Gran Turismo.

Sumo did a great job with Sonic All Stars Racing Transformed. It's one of the better kart racing games (although not as good as Mario Kart whatever some people here might think).

Unfortunately a roster of charmless Sega mascots and a load of generic power ups hinder the experience quite a bit but it's well worth a purchase if you're looking for a kart racer that isn't Mario Kart.

Also Mario Kart 64 is the worst Mario Kart. People only like it because nostalgia.
Yup, absolutely agree with you on MK64 being the weakest. Granted, it's still fun as hell. But is has nothing on MKDD (my personal favorite).
 
The character balance was wack...and those stand still miniturbos made acceleration useless.

And anyone not driving an innie-drift bike was nuts. Still doesn't make the game a slot machine. Yeah you could get screwed and lose a race for it, but if you have to win every single race because you're the best instead of just 90+ percent of them, then you're just being a baby. The game is hardly fucking Chutes and Ladders.
 
Sumo did a great job with Sonic All Stars Racing Transformed. It's one of the better kart racing games (although not as good as Mario Kart whatever some people here might think).

Unfortunately a roster of charmless Sega mascots and a load of generic power ups hinder the experience quite a bit but it's well worth a purchase if you're looking for a kart racer that isn't Mario Kart.

Also Mario Kart 64 is the worst Mario Kart. People only like it because nostalgia.

Nope. While I haven't played it this year, the last time was still relatively recent (2011). It still stood up to repeated play. Graphics are a mess and especially on newer TVs it looks like shit. 4 player Block Fort is till top notch though. We played that for hours.

I would pay £60 for an HD update of that battle mode alone.
 
it sounds like the only people who don't like mario kart are the only people who have never played it with friends
 
Since when has Transformed been so praised? Where we you all when it was on sale on steam like a week ago?

I saw "Sonic" and I didn't want to touch it with a ten foot pole. Now I'm interested.

Sonic and All-Stars Racing's been getting praise every since the original title years ago. Transformed mostly just bumped it up.
 
And anyone not driving an innie-drift bike was nuts. Still doesn't make the game a slot machine. Yeah you could get screwed and lose a race for it, but if you have to win every single race because you're the best instead of just 90+ percent of them, then you're just being a baby. The game is hardly fucking Chutes and Ladders.

No issues with losing occasionally...tho still getting screwed at the finish line going from 1st to 5th-12th after getting hit by a blue shell, red or green shells, stars, smushed by a mega, thunderbolt, pow, bullet bill online in no particular order is so wrong lol.
 
No, the first Motorstorm was frustratingly blatant with its rubberbanding. There were even some (in hindsight) comical results where for instance I'd see a driver behind me bounce on a rock whilst turbo'ing to catch up on me; unintentional 'accident', but that's where I called it quits for good. The devs improved on this with the second (which was a better racer all-around) game, but those 'quirks' to put it lightly still showed up relatively quickly. Never got around to playing Apocalypse, but I doubt it's a noticeable step up and I have zero tolerance for it as is when not spending time in multiplayer.

I can tell you for a fact that if you took corners properly then no AI would ever catch you on any difficulty, you can build up enough of a lead that you can completely blow a corner or two and they still won't pass you. Two borked the driving model and smoothed out all the tracks way too much for my liking so I never stuck with it.

Only reason why the bolded seems to be that way is because some of Transformed's gameplay nuances (like risk boosts when flying a plane) aren't explained at all, even if they're actually important for consistently succeeding at S-Rank and occasionally A-Rank. That's moreso an issue of not having highlighted this in a proper World Tour challenge, since I'd rather have Sumo design more of those than a basic tutorial.

I looked up tutorials on how to play after getting frustrated with the experience and thinking I must have been missing something. It turns out I wasn't and it's just how the game is tuned.
 
is Mario Kart 7 rubber banding really as bad as OP makes it seem? I just picked it up for my 3ds... and now I'm wondering if I should return it, as it's still in the plastic wrap...
Usually when I get hit by a Blue Shell in GP I have enough of a lead that I'm still in 1st by the time I get back up to speed though sometimes I have a shroom so I just dodge the blue.

Once I learned the tracks getting my hoard of 3 stars was easy.
 
I haven't seen rubber banding since 64, (and oh was it bad then). Since then, if you're racing well, you will get a huge lead. Simple as that.

It's kind of funny seeing sonic mentioned as a sort of solution. I have it, really fun and pretty game. But it reminds me of Diddy long racing. Better than Mario kart in a lot of ways....except racing. The level design felt mostly like you go straight. Very pretty environments does not equal good track level design.
 
I absolutely agree. It's like the helpful suit that appears if you're shit at Mario 3D World. Nintendo insist on everyone winning regardless of ability. It takes any satisfaction away from winning and makes being good at a game less relevant. I love them dearly but a little more of a Lost levels approach to their software going forward would serve their current audience far better and make no mistake, that audience is hardcore Nintendo fans, not the Wii Sports casual sector
 
it sounds like the only people who don't like mario kart are the only people who have never played it with friends

My friends and I like the racing portion, but hate the item bullshit. It's why we prefer Transformed over Mario Kart now and damn near threw Mario Kart Wii in the garbage.
 
Mario Kart isn't an e-sport. Its a party game.

That doesn't excuse shit track design.

it sounds like the only people who don't like mario kart are the only people who have never played it with friends

I play Mario Kart with friends and family, both competitive and non-competitive on a regular basis. It doesn't excuse the shit track design, awful item tiering, and again, the ridiculous rubber-banding.
 
I really like the Sonic and All Star Racing games, but there's something off with the level design IMO. The tracks look great, but they're long and boring, compared to the average Mario Kart, it's like playing a game with randomly generated tracks instead of carefully crafted tracks in Mario Kart. I'm exaggerating of course, but that's how it feels to me.
 
I can tell you for a fact that if you took corners properly then no AI would ever catch you on any difficulty, you can build up enough of a lead that you can blow a corner or two and they still won't pass you. Two borked the driving model and smoothed out all the tracks way too much for my liking so I never stuck with it.

Being able to beat cheating ass opponents doesn't actually make it okay though. If I'm racing 10 or more seconds faster than I did on my previous run (which got me 1st) I shouldn't be in 3rd. The issue is that in the previous race let's say the last quarter of a lap was done very well, with much more sloppy driving before. To this game that is much better than driving much better for over 2 laps, and then having a rough last quarter. If my new run wasn't good enough, then my old one shouldn't have been either.

Give me some damn consistency!
 
No issues with losing occasionally...tho still getting screwed at the finish line going from 1st to 5th-12th after getting hit by a blue shell, red or green shells, stars, smushed by a mega, thunderbolt, pow, bullet bill online in no particular order is so wrong lol.
Oh yeah, people will occasionally run a train on you, but it can be fun. Especially if you got stuck in the back of the pack from some bullshit, and the guy who did it to you is off in first place... and then you get that blue shell on the final lap and it's:

TFy3icx.jpg

To the last, I will grapple with thee... from Hell's heart, I stab at thee! For hate's sake, I spit my last breath at thee!
 
That's a lot of same shit over and over. Until they actually change the game, I'm not interested.

If you don't like the core gameplay mechanics of a series, then perhaps it's just not the series for you.

e.g. me and basically every AAA series.
 
I really don't get all of the love for Transformed. While fun initially (1st 20 or so hours), it was ultimately a mess for me and my friend, who together put in at least 70 hours on it. An INSANE amount of glitches, boring items, some really stupid track designs and programming decisions, and typical AI rubber banding. We beat the cup levels/challenges, unlocked i think all of the characters, and played a lot of multiplayer, but we gave up on it because the problems made it more frustrating than fun.

The original Sonic All Stars Racing, while not as deep as Transformed, was at least more fun consistently as a game. MK Double Dash was better IMO than both Sonic Racing games. I can't wait for MK8, hopefully it will be what Transformed should have been.
 
it sounds like the only people who don't like mario kart are the only people who have never played it with friends
I've only played it because my friends have more or less forced me to. It's mind-numbingly dull to me. I have no interest in a racing game where the actual racing is that shallow and de-emphasized.
 
Super Mario Kart (SNES) is still the definitive version.

The game was balanced to perfection.

Nintendo have tried to mask the sub par gameplay of the sequels with emphasis on graphical improvements ever since.

Nintendo have either utterly lost sight of what made the original so good or they don't care and are content "phoning it in" and milking their cash cow regardless.

It would guess that the latter is most likely...
 
Super Mario Kart (SNES) is still the definitive version.

The game was balanced to perfection.

Nintendo have tried to mask the sub par gameplay of the sequels with emphasis on graphical improvements ever since.

Nintendo have either utterly lost sight of what made the original so good or they don't care and are content "phoning it in" and milking their cash cow regardless.

It would guess that the latter is most likely...
Have you actually played any Mario Kart game since the SNES original? The gameplay of the sequels are far improved from the barebones original it isn't even funny.

nope, in MK1 you could get way way ahead and never get caught up to. No blue shells, no rubber banding.
This is far more true in the games that came after and there aren't any characters that specifically target you with infinite specials as in the original. I honestly think people who complain about rubberbanding probably haven't mastered the mechanics. There is no MK in existence where I am at the mercy of rubberband AI once I've actually sat down to master it. There are various different nuances between each entry that must be taken into consideration.
 
The vast majority of titles after the Snes one have been disappointing, especially so the most recent ones.

My fave is probably the Snes one, but the GBA is up there with it.

I'd love a HD version of the Snes one with pixels, but that's never gonna happen.
 
I've bought and played all of them except Double Dash.

I've been disappointed with all of them.

You keep buying them though so they must be doing something right. Personally I can't go back to the SNES game. There's no sense of momentum, no proper sense of handling, track designs are extremely limited in terrain and aesthetics, it's just dated, and rubberbanding is actually at its very worst in that game. We've come a looooong way since then. It was fun back then, but it doesn't hold up at all.

PS: Double Dash is the second best one after DS :P
 
there really is no reason a kart racer shouldn't hit 60 FPS on console this day and age. i can't stand transformed because of that.

and PC isn't the answer, because mario kart exists.

re: MK, i like 7 but the growing lack of options in every new iteration is worrying. there's no reason why we shouldn't be able to tweak every aspect of a race, from no. of laps, racers and the specific items we want available. MK7 gives you none of this and it's really annoying
 
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