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i have insider info on the next "main" sonic game

0 HP said:
--the levels will be in the style of unleashed daytime levels, though there will be an increased focus on careful platforming amongst speedy straightaways.
Fuck that shit, they need to try something that doesn't turn out to be some on rails speed race.

Not that I believe a word of this, its just that I would like to see them take a shot at a truely 3D Sonic as to stop using on-rails roller-coster game play.
 
Black-Wind said:
Fuck that shit, they need to try something that doesn't turn out to be some on rails speed race.

Not that I believe a word of this, its just that I would like to see them take a shot at a truely 3D Sonic as to stop using on-rails roller-coster game play.

uhhh....where have you been?

That's what they HAVE been doing, and fucking it up.

Sonic Unleashed day levels are EXACTLY what a 3D Sonic should be. EXACTLY.

The ONLY thing they COULD change if you wanted to get picky, is to focus a LITTLE more on platforming at a slower pace, like the original Sonic games.

Everything else about the daytime levels is PERFECT.
 
2zyzlah.png
 
Teknoman said:
You think you're in the minority with this? Thats pretty much what everyone wants.

On the extra characters part, thats not really what makes a Sonic game bad or below average/average.

all i seem to hear about is whining about bringing sonic back to the sonic adventure series. i haven't tried the GBA/DS sonic or whatever, but even a Sonic 1-S&K remake in HD (redrawn) ala street fighter alpha mega turbo 2 HD blast off maximus rex.

with the characters, all im sayin is that sonic the hedgehog at one time was just that. tails and knuckles weren't really shoved down my throat, and they weren't forgettable either. seems like with each new game they change their mind what they want to call robotnik/eggman, give us a HANDFUL of brand new characters that we have a hard time caring about because we weren't even given a good sonic game in it's own right, and then the next game change it all up again. i just think all the new characters are flat out unnecessary.

just give us sonic, tails(if they absolutely have to) and knuckles.
 
0 HP said:
-the days of non-optional characters are over. they'll still be around, but you don't need to use them (like tails in sonic 2 and knuckles in s&k)

-the levels will be in the style of unleashed daytime levels, though there will be an increased focus on careful platforming amongst speedy straightaways

-the development process is going to be long, but not what you could consider a break. 1.5 years about.

-chao has very little chance of returning unless they outsource those sections of the game to a seperate division inside SEGA

-360/ps3 unleashed had a huge budget and this next one probably will too so there's still going to be sonic riders, storybook shit, etc. being put out

these are loose quotes and true. i'll bet my account. you're welcome neogaf.
You're asking for a punch in the face.

Though I would definitely dig this if true. I was playing Sonic 3 the other day, and each level took me about five minutes to complete, so the whole thing about making Unleashed levels long enough being too expensive is bullshit. They can make up for course length by having more platforming based puzzles and gimmicks (like in Chun-Nan with the rotating platforms).

Sciz said:
That seems a bit short, honestly. Whether it's the mainline series or a subseries spinoff, the time frame for development has been right around two years per title for a while now, even with reused engines.
Well, work on Sonic Unleashed and the Hedgehog Engine began in 2005 according to the blog on IGN, and that was while Shadow was being wrapped up and Sonic 2006 was still being worked at.
 
2 Minutes Turkish said:
uhhh....where have you been?
I have been setting . . . right here.:D

That's what they HAVE been doing, and fucking it up.
I would prefer they try to get that right.

Sonic Unleashed day levels are EXACTLY what a 3D Sonic should be. EXACTLY.
Well it's sad if 2.5D is as good as "true Sonic 3D" can get. I think it can go full 3D and be GOOD if they could figure out that Sonic shouldn't be about "just speed".

Momentum! That would make a great key mechanic in a fully 3D Sonic plateformer. But it wont happen if they stick to the on-rails-roller-coster game play they have now.
 
Black-Wind said:
I have been setting . . . right here.:D

I would prefer they try to get that right.


Well it's sad if 2.5D is as good as "true Sonic 3D" can get. I think it can go full 3D and be GOOD if they could figure out that Sonic shouldn't be about "just speed".

Momentum! That would make a great key mechanic in a fully 3D Sonic plateformer. But it wont happen if they stick to the on-rails-roller-coster game play they have now.
they're going to continue with the unleashed dev docs in that its going to be rush-esque and they'll integrate slower platforming areas in the sonic stages as opposed to putting it into another "class" like a werehog or seperate character

that momentum shit is never going to happen, no matter how much we want it to. you might as well play this and tell yourself its sonic 4, thats as close as its ever going to get.
 
Black-Wind said:
I have been setting . . . right here.:D

I would prefer they try to get that right.


Well it's sad if 2.5D is as good as "true Sonic 3D" can get. I think it can go full 3D and be GOOD if they could figure out that Sonic shouldn't be about "just speed".

Momentum! That would make a great key mechanic in a fully 3D Sonic plateformer. But it wont happen if they stick to the on-rails-roller-coster game play they have now.

I'm confused. Pretty much every Sonic in 3D from Sonic Adventure onwards, has REMOVED the speed aspect, and that's been the problem.

Sonic IS about speed. He's not Mario, so I don't know why people want him to be. The 2D Sonic virtually WERE on rails. But that's what made them so great, just taking in the sheer speed of it all. The platforming was a side note in those games (unless you wanted to collect ALL the rings of course).

The day levels of Unleashed (I think) have captured the feel of the original Sonic games PERFECTLY, but also added the quasi-on rails set pieces feel of the orca run from Sonic Adventure on the Dreamcast.

THIS COMBINATION IS EXACTLY WHAT 3D SONIC SHOULD BE.
 
Commanche Raisin Toast said:
but even a Sonic 1-S&K remake in HD (redrawn) ala street fighter alpha mega turbo 2 HD blast off maximus rex.
It'll happen. Eventually. And not by Sega.

Aaron Strife said:
Well, work on Sonic Unleashed and the Hedgehog Engine began in 2005 according to the blog on IGN, and that was while Shadow was being wrapped up and Sonic 2006 was still being worked at.
Hedgehog Engine work, yes. Game development, no.

2 Minutes Turkish said:
Sonic IS about speed. He's not Mario, so I don't know why people want him to be. The 2D Sonic virtually WERE on rails. But that's what made them so great, just taking in the sheer speed of it all. The platforming was a side note in those games (unless you wanted to collect ALL the rings of course).
Please, go back and play the classics. Or wait for FightyF to show up with his diagrams.
 
Sciz said:
It'll happen. Eventually. And not by Sega.


Hedgehog Engine work, yes. Game development, no.


Please, go back and play the classics. Or wait for FightyF to show up with his diagrams.

Played Sonic not long ago. And admittedly, number 1 was vastly slower than 2,3 and Knuckles. But still, even then, you can zoom straight through Sonic one without deviating from a particular course at a pretty quick pace.

Sonic is not Mario. So why try and make him Mario?
 
0 HP said:
Ok :D
We will see in a year and a half I guess Mr. Insider.:lol

2 Minutes Turkish said:
I'm confused. Pretty much every Sonic in 3D from Sonic Adventure onwards, has REMOVED the speed aspect, and that's been the problem.
Stopping ya right there.

3D Sonic has been plagued by a fucking long list of things.
 
Black-Wind said:
Ok :D
We will see in a year and a half I guess Mr. Insider.:lol


Stopping ya right there.

3D Sonic has been plagued by a fucking long list of things.

True.

Camera, AI, controls, HUB worlds plus a host of others.

The it all stemmed from removing the speed aspect of it.
 
2 Minutes Turkish said:
Played Sonic not long ago. And admittedly, number 1 was vastly slower than 2,3 and Knuckles. But still, even then, you can zoom straight through Sonic one without deviating from a particular course at a pretty quick pace.

Sonic is not Mario. So why try and make him Mario?
2zdugar.jpg


This is only slightly exaggerated.
 
2 Minutes Turkish said:
I'm confused. Pretty much every Sonic in 3D from Sonic Adventure onwards, has REMOVED the speed aspect, and that's been the problem.

Sonic IS about speed. He's not Mario, so I don't know why people want him to be. The 2D Sonic virtually WERE on rails. But that's what made them so great, just taking in the sheer speed of it all. The platforming was a side note in those games (unless you wanted to collect ALL the rings of course).

The day levels of Unleashed (I think) have captured the feel of the original Sonic games PERFECTLY, but also added the quasi-on rails set pieces feel of the orca run from Sonic Adventure on the Dreamcast.

THIS COMBINATION IS EXACTLY WHAT 3D SONIC SHOULD BE.
2 Minutes Turkish said:
Played Sonic not long ago. And admittedly, number 1 was vastly slower than 2,3 and Knuckles. But still, even then, you can zoom straight through Sonic one without deviating from a particular course at a pretty quick pace.

Sonic is not Mario. So why try and make him Mario?

Yeah if you only played through the 1st stage. Try playing Scrap Brain Zone or Metropolis Zone and come back and say Sonic was on rails.

And the genesis games were about momentum, not speed.
 
Iam Canadian said:
I highly doubt Sega is smart enough to implement those ideas.

Agreed.

0 HP said:
just to clear things up, by next "main" game i mean the next project that the 360/ps3 unleashed team works on

But of course. Your set of rumors wouldn't be quite complete or salivating enough without throwing the tease of hawt HD grafix out there.

Unleashed bombed on PS360, especially considering the probable budget. With Sega's continued support for Wii I don't see how that can't combine with factual sales data to prove this point wrong.

Or if it doesn't, they're incredibly stupid if they're looking to profit from such a game.
 
Next big Sonic Game that sells a boatload will be Mario and Sonic's Olympic Winter Games.... november. Lets drop Virtua Tennis 4 into this discussion as well.
 
grandjedi6 said:
Yeah if you only played through the 1st stage. Try playing Scrap Brain Zone or Metropolis Zone and come back and say Sonic was on rails.

And the genesis games were about momentum, not speed.

1st stage? I think you misread. I meant first GAME.

Marble Hill is probably the furthest from on rails of all the Sonic 1 stages. And I DID say Sonic 1 was slower than 2, 3 and Knuckles.

And I get the momentum thing. Even the 3D Mario games have kept the momentum control.

I just don't think Sonic would work well in 3D that way.

I have no issue with how Sega set up the day levels. They could afford a LITTLE more platforming, and then when the camera goes behind Sonic, they could slow it down a bit, but increase the motion blur to try and maintain the sense of speed. That way they can take the 'twitch' feel away from the controls in those scenes.
 
Sciz said:
sonicsgradualdecay.jpg

This is only slightly exaggerated.
Fucking lol! Are these FightyF's diagrams? Perfect.
 
2 Minutes Turkish said:
True.

Camera, AI, controls, HUB worlds plus a host of others.

The it all stemmed from removing the speed aspect of it.

Shitty "Camera, AI, controls, HUB worlds plus a host of others" are all shitty design choices . . . not "shit that happened because of LACK OF SPEED!".

Maybe they should try to make all does things solid so that they can make a true 3D Sonic inplace of just making it 2.5D and on-rails. But as 0hp said, that wont happen. Sega aint that smart. Our, atleast not by the "main line" games for a well. The Story Book series team might trip over it at some point.:lol

I can only hope this "Sonic like game" Prope is making turns out to be something great.
 
2 Minutes Turkish said:
I'm betting we'll get Transformer Sonic.

Halfway through the game, Robotnik captures Sonic and turns him into a Hedgeborg, but his 'evil' programming doesn't hold, and Sonic gets his good persona back, but is now more kick ass than ever.

We play the rest of the game as a clunky, uncontrollable, slow moving Hedgeborg, with Go Go Gadget arms that beat enemies to a pulp.

:lol This actually made me laugh.
 
Black-Wind said:
Shitty "Camera, AI, controls, HUB worlds plus a host of others" are all shitty design choices . . . not "shit that happened because of LACK OF SPEED!".

Maybe they should try to make all does things solid so that they can make a true 3D Sonic inplace of just making it 2.5D and on-rails. But as 0hp said, that wont happen. Sega aint that smart. Our, atleast not by the "main line" games for a well. The Story Book series team might trip over it at some point.:lol

I can only hope this "Sonic like game" Prope is making turns out to be something great.

Yes and no.

Sonic Unleashed day levels have no camera issues, and only SLIGHT control issues because he's going almost TOO fast when the camera goes behind him. There's no camera problems because it's a fixed position due to it being mainly on rails.

Which is why I've been trying to say, the 2D Sonics CAN'T be directly translated into 3D. They just can't. He's not Mario.

Mario never speeds up, so the camera doesn't have to do much work.

Sonic can go from slow, to blisteringly fast, basically too fast for the camera (even in the 2D ones). How can you do this in 3D? By putting him on rails and fixing the camera to one spot.

They got it right. Just tweak it a LITTLE.

AI and HUB world obviously have nothing to do with the speed factor, so sorry for that one.
 
I read the ENTIRE FUCKING THREAD and I'm afraid to post (yet I'm posting). I mean, it feels like I'm either bumping an OLD ASS THREAD FOR THE EARLY 2000 or I'm replying in a thread that was bumped by the OP and the "predictions" somewhat came true.

That said, WHAT THE FUCK IS GOING ON IN THIS THREAD?!!! The goddamn "insider" info is FUCKING GENERIC! That's like me saying "Next Half-life episode will involve shooting..."
 
I have no reason to disbelieve the OP, if what he is saying is true (and it sounds probable if Sonic Team was listening to the reception of Unleashed), then it's a good thing. If true, and they are then responding to the criticism of the werehog (underserved but people are fed up at this point) do you know how they are going to handle the hubs?

They really should have allowed you to enter the levels via the main world menu, and notified you when levels were unlocked when you reached a medal cap.
 
Catalix said:
Fucking lol! Are these FightyF's diagrams? Perfect.
No, they originate from this article.

2 Minutes Turkish said:
Marble Hill is probably the furthest from on rails of all the Sonic 1 stages. And I DID say Sonic 1 was slower than 2, 3 and Knuckles.
Marble Zone is probably the most linear of the six. At best it's a close second behind Labyrinth Zone. Green Hill (which I assume you meant) does a great job of providing multiple paths. So do Spring Yard, Starlight, and Scrap Brain.
 
Why are Sonic fans so crazy?

Zen said:
I have no reason to disbelieve the OP, if what he is saying is true (and it sounds probable if Sonic Team was listening to the reception of Unleashed), then it's a good thing. If true, and they are then responding to the criticism of the werehog (underserved but people are fed up at this point) do you know how they are going to handle the hubs?

They really should have allowed you to enter the levels via the main world menu, and notified you when levels were unlocked when you reached a medal cap.
You have no reason to disbelieve the OP? No wonder threads like these exist.
 
wait, did someone bump the Sonic heroes thread by mistake?

I am sitting next Sonic out until it comes out. I am stopping the cycle.

I wish
 
Sciz said:
No, they originate from this article.


Marble Zone is probably the most linear of the six. At best it's a close second behind Labyrinth Zone. Green Hill (which I assume you meant) does a great job of providing multiple paths. So do Spring Yard, Starlight, and Scrap Brain.

OK ok, NOW we're getting our wires crossed.

'Linear' is different to 'On-rails'. At least to me.

Marble Hill is linear, but not 'on-rails' in the original sense I was discussing. Being, that you can just zoom through with no deviation from your set path.

You can't speed run Marble Hill.

You CAN speed run almost every other level in Sonic 1.
 
legend166 said:
So they're going to continue to spend a lot of money and focus on the PS3/360 versions despite the fact the Wii version sells better every single time.

If it was any other company, I'd be surprised. But this is Sega. You don't reach that level of business disaster without having a midly retarded person as your CEO. Who's the CEO of Sammy?
Obviously, by the time this new game comes out, the Wii fad will be over and consumers will have come to their senses and bought up the HD consoles in droves.

All third parties are well aware of this and plan their development strategy accordingly.
 
wait so game will be out in 1.5 years

and that's when we hear about it ?

so like the day it's out people will.....

learn.....

about it....?
 
If Sonic Unleashed is the future of 3D Sonic then I want no part of it.

I got 15 years of mileage from the Genesis Sonics and have no qualms about getting 15 more if necessary.
 
I didn't want to post in a thread where someone got confused and thought "I WISH" was the same as "THIS IS HAPPENING", but that chart is awesome.
 
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