TheListener
Member
Mama Robotnik is the greatest poster on GAF. Someone make an award.
0 hp, never change.
0 hp, never change.
Fuck that shit, they need to try something that doesn't turn out to be some on rails speed race.0 HP said:--the levels will be in the style of unleashed daytime levels, though there will be an increased focus on careful platforming amongst speedy straightaways.
Black-Wind said:Fuck that shit, they need to try something that doesn't turn out to be some on rails speed race.
Not that I believe a word of this, its just that I would like to see them take a shot at a truely 3D Sonic as to stop using on-rails roller-coster game play.
Teknoman said:You think you're in the minority with this? Thats pretty much what everyone wants.
On the extra characters part, thats not really what makes a Sonic game bad or below average/average.
You're asking for a punch in the face.0 HP said:-the days of non-optional characters are over. they'll still be around, but you don't need to use them (like tails in sonic 2 and knuckles in s&k)
-the levels will be in the style of unleashed daytime levels, though there will be an increased focus on careful platforming amongst speedy straightaways
-the development process is going to be long, but not what you could consider a break. 1.5 years about.
-chao has very little chance of returning unless they outsource those sections of the game to a seperate division inside SEGA
-360/ps3 unleashed had a huge budget and this next one probably will too so there's still going to be sonic riders, storybook shit, etc. being put out
these are loose quotes and true. i'll bet my account. you're welcome neogaf.
Well, work on Sonic Unleashed and the Hedgehog Engine began in 2005 according to the blog on IGN, and that was while Shadow was being wrapped up and Sonic 2006 was still being worked at.Sciz said:That seems a bit short, honestly. Whether it's the mainline series or a subseries spinoff, the time frame for development has been right around two years per title for a while now, even with reused engines.
I have been setting . . . right here.2 Minutes Turkish said:uhhh....where have you been?
I would prefer they try to get that right.That's what they HAVE been doing, and fucking it up.
Well it's sad if 2.5D is as good as "true Sonic 3D" can get. I think it can go full 3D and be GOOD if they could figure out that Sonic shouldn't be about "just speed".Sonic Unleashed day levels are EXACTLY what a 3D Sonic should be. EXACTLY.
they're going to continue with the unleashed dev docs in that its going to be rush-esque and they'll integrate slower platforming areas in the sonic stages as opposed to putting it into another "class" like a werehog or seperate characterBlack-Wind said:I have been setting . . . right here.![]()
I would prefer they try to get that right.
Well it's sad if 2.5D is as good as "true Sonic 3D" can get. I think it can go full 3D and be GOOD if they could figure out that Sonic shouldn't be about "just speed".
Momentum! That would make a great key mechanic in a fully 3D Sonic plateformer. But it wont happen if they stick to the on-rails-roller-coster game play they have now.
Black-Wind said:I have been setting . . . right here.![]()
I would prefer they try to get that right.
Well it's sad if 2.5D is as good as "true Sonic 3D" can get. I think it can go full 3D and be GOOD if they could figure out that Sonic shouldn't be about "just speed".
Momentum! That would make a great key mechanic in a fully 3D Sonic plateformer. But it wont happen if they stick to the on-rails-roller-coster game play they have now.
It'll happen. Eventually. And not by Sega.Commanche Raisin Toast said:but even a Sonic 1-S&K remake in HD (redrawn) ala street fighter alpha mega turbo 2 HD blast off maximus rex.
Hedgehog Engine work, yes. Game development, no.Aaron Strife said:Well, work on Sonic Unleashed and the Hedgehog Engine began in 2005 according to the blog on IGN, and that was while Shadow was being wrapped up and Sonic 2006 was still being worked at.
Please, go back and play the classics. Or wait for FightyF to show up with his diagrams.2 Minutes Turkish said:Sonic IS about speed. He's not Mario, so I don't know why people want him to be. The 2D Sonic virtually WERE on rails. But that's what made them so great, just taking in the sheer speed of it all. The platforming was a side note in those games (unless you wanted to collect ALL the rings of course).
Sciz said:Please, go back and play the classics. Or wait for FightyF to show up with his diagrams.
Sciz said:It'll happen. Eventually. And not by Sega.
Hedgehog Engine work, yes. Game development, no.
Please, go back and play the classics. Or wait for FightyF to show up with his diagrams.
Ok0 HP said:Stuff.
Stopping ya right there.2 Minutes Turkish said:I'm confused. Pretty much every Sonic in 3D from Sonic Adventure onwards, has REMOVED the speed aspect, and that's been the problem.
Black-Wind said:Ok![]()
We will see in a year and a half I guess Mr. Insider.:lol
Stopping ya right there.
3D Sonic has been plagued by a fucking long list of things.
2 Minutes Turkish said:Played Sonic not long ago. And admittedly, number 1 was vastly slower than 2,3 and Knuckles. But still, even then, you can zoom straight through Sonic one without deviating from a particular course at a pretty quick pace.
Sonic is not Mario. So why try and make him Mario?
Sciz said:![]()
This is only slightly exaggerated.
2 Minutes Turkish said:I'm confused. Pretty much every Sonic in 3D from Sonic Adventure onwards, has REMOVED the speed aspect, and that's been the problem.
Sonic IS about speed. He's not Mario, so I don't know why people want him to be. The 2D Sonic virtually WERE on rails. But that's what made them so great, just taking in the sheer speed of it all. The platforming was a side note in those games (unless you wanted to collect ALL the rings of course).
The day levels of Unleashed (I think) have captured the feel of the original Sonic games PERFECTLY, but also added the quasi-on rails set pieces feel of the orca run from Sonic Adventure on the Dreamcast.
THIS COMBINATION IS EXACTLY WHAT 3D SONIC SHOULD BE.
2 Minutes Turkish said:Played Sonic not long ago. And admittedly, number 1 was vastly slower than 2,3 and Knuckles. But still, even then, you can zoom straight through Sonic one without deviating from a particular course at a pretty quick pace.
Sonic is not Mario. So why try and make him Mario?
Iam Canadian said:I highly doubt Sega is smart enough to implement those ideas.
0 HP said:just to clear things up, by next "main" game i mean the next project that the 360/ps3 unleashed team works on
These diagrams are pretty awesome.Sciz said:![]()
This is only slightly exaggerated.
grandjedi6 said:Yeah if you only played through the 1st stage. Try playing Scrap Brain Zone or Metropolis Zone and come back and say Sonic was on rails.
And the genesis games were about momentum, not speed.
Fucking lol! Are these FightyF's diagrams? Perfect.Sciz said:sonicsgradualdecay.jpg
This is only slightly exaggerated.
2 Minutes Turkish said:True.
Camera, AI, controls, HUB worlds plus a host of others.
The it all stemmed from removing the speed aspect of it.
2 Minutes Turkish said:I'm betting we'll get Transformer Sonic.
Halfway through the game, Robotnik captures Sonic and turns him into a Hedgeborg, but his 'evil' programming doesn't hold, and Sonic gets his good persona back, but is now more kick ass than ever.
We play the rest of the game as a clunky, uncontrollable, slow moving Hedgeborg, with Go Go Gadget arms that beat enemies to a pulp.
Black-Wind said:Shitty "Camera, AI, controls, HUB worlds plus a host of others" are all shitty design choices . . . not "shit that happened because of LACK OF SPEED!".
Maybe they should try to make all does things solid so that they can make a true 3D Sonic inplace of just making it 2.5D and on-rails. But as 0hp said, that wont happen. Sega aint that smart. Our, atleast not by the "main line" games for a well. The Story Book series team might trip over it at some point.:lol
I can only hope this "Sonic like game" Prope is making turns out to be something great.
No, they originate from this article.Catalix said:Fucking lol! Are these FightyF's diagrams? Perfect.
Marble Zone is probably the most linear of the six. At best it's a close second behind Labyrinth Zone. Green Hill (which I assume you meant) does a great job of providing multiple paths. So do Spring Yard, Starlight, and Scrap Brain.2 Minutes Turkish said:Marble Hill is probably the furthest from on rails of all the Sonic 1 stages. And I DID say Sonic 1 was slower than 2, 3 and Knuckles.
You have no reason to disbelieve the OP? No wonder threads like these exist.Zen said:I have no reason to disbelieve the OP, if what he is saying is true (and it sounds probable if Sonic Team was listening to the reception of Unleashed), then it's a good thing. If true, and they are then responding to the criticism of the werehog (underserved but people are fed up at this point) do you know how they are going to handle the hubs?
They really should have allowed you to enter the levels via the main world menu, and notified you when levels were unlocked when you reached a medal cap.
Not crazy, just a little bit delusional. Some find it endearing.BishopLamont said:Why are Sonic fans so crazy?
Mama Robotnik said:And here we go again.
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frankie_baby said:Honest truth i'd be shocked if sonic didnt go wii exclusive after the way unleashed has performed
Sciz said:No, they originate from this article.
Marble Zone is probably the most linear of the six. At best it's a close second behind Labyrinth Zone. Green Hill (which I assume you meant) does a great job of providing multiple paths. So do Spring Yard, Starlight, and Scrap Brain.
Eteric Rice said:Quoting just in case you try to change that answer.
So you were here before, eh?
Under a different name?
Obviously, by the time this new game comes out, the Wii fad will be over and consumers will have come to their senses and bought up the HD consoles in droves.legend166 said:So they're going to continue to spend a lot of money and focus on the PS3/360 versions despite the fact the Wii version sells better every single time.
If it was any other company, I'd be surprised. But this is Sega. You don't reach that level of business disaster without having a midly retarded person as your CEO. Who's the CEO of Sammy?
Nice article. Thanks for the link.Sciz said:No, they originate from this article.
nincompoop said: