If you care more about image quality, get the HD collection. If you care more about gameplay and controls, you might want to check out the 3DS version.
If you haven't played MGS3, getting used to the controls will take a while, as they are convoluted and ancient. They only fixed that in the 3DS version.
You probably didn't try the demo. 3DS version has improved controls.Huh? Not sure if serious.
I'd rather play it at 20 FPS. Thanks anyway.
You probably didn't try the demo. 3DS version has improved controls.
3DS:
Improved controls
PS3
Complex controls
I didn't try the full game yet. so, I don't know.Did they change the level design / encounters with this in mind? A lot of the bosses were definitely made with the knowledge the player could not move and shoot in first person. It seems like that would ruin the majority of the bosses.
You probably didn't try the demo. 3DS version has improved controls.
Did they change the level design / encounters with this in mind? A lot of the bosses were definitely made with the knowledge the player could not move and shoot in first person. It seems like that would ruin the majority of the bosses.
I didn't try the full game yet. so, I don't know.
you can shoot and move at the same time in older MGS games. just keep pressing L1. In 3DS it is kind of the same but much improved and more accurate shooting.
That's true, non CPP controls are harder, but I think he may have also meant improved in that CQC is simplified alongside the camera system change and crouching addition... You can now more reliably command what you do in a hold, it was based on the way you pressed a single button in the original game and could be inconsistent / quite tricky.
It should only ruin three boss fights IMO as the other boss fights don't become significantly easier through third person aiming. Of course, Ocelot gets shafted again through mechanics changes. The other boss fights are more stealthy so the new mechanics shouldn't impact them too much.Yeah but the majority of the bosses forced you to go into first person and they played on the risk / reward nature of having to stand still but being able to aim accurately. Being able to shoot accurately in first person while also moving around would ruin a fair amount of those bosses.
The only problematic thing IMO was aiming while you have a hostage, but that was about the most convoluted thing you had to do.there wasnt really anything to the Playstation MGS3 CQC system.....its all about how hard you hit the circle button. Press lightly/half-way to CQC grab an enemy and PRESS HARD to Kill them with knife....
never got wat was so diffcult with the system what a few practices couldnt solve
anyone who played the demo can tell you that it plays great without the circle pad. pressing a dpad direction is no different than a button (R is used for roll) and face button aiming is a little less accurate but no more convoluted than a stick.there needs to be an ASTERISK after that "bullet point" which says *WITH PURCHASE OF THE CPP ADD-ON WHICH ADDS BULK TO YOUR 3DS AND IS ONLY SUPPORTED BY 2 OTHERS GAMES - AND THE ONLY "IMPROVEMENT" IS CROUCHED WALKING
the irony of that being that how utterly convoluted the 3DS controls would be without the CPP addon (presing dpad down to crouch or roll? face button aiming? )
who's impressed by 720 in 2012?I am glad people who do not own a Playstation can enjoy a version of Snake Eater, but there really is no contest.
HD trumps crouch walking every single day of the year.
I am glad people who do not own a Playstation can enjoy a version of Snake Eater, but there really is no contest.
HD trumps crouch walking every single day of the year.
there wasnt really anything to the Playstation MGS3 CQC system.....its all about how hard you hit the circle button. Press lightly/half-way to CQC grab an enemy and PRESS HARD to Kill them with knife....
never got wat was so diffcult with the system what a few practices couldnt solve
Not yet.Yes the crouch walk is a big game changer...
I assume you own the game based on your post above?
Well, there is no forcing, except when you fight theYeah but the majority of the bosses forced you to go into first person and they played on the risk / reward nature of having to stand still but being able to aim accurately. Being able to shoot accurately in first person while also moving around would ruin a fair amount of those bosses.
There's alsoWell, there is no forcing, except when you fight theor maybemetal gear on a motorcycle, the others are up to you whether you want to use snipers or L1+Shoot with your assault rifle or pistol.Ocelot's battle
Does the 3DS have a win button? People really complain about MGS3's controls, now? Fucking pampered newbie gamers. Stick to call of duty or mario party.
Are people in here seriously recommending the 3DS version over the HD Collection? Hell hath no fury like a Nintendo fan scorned. It is not even a contest.
Does the 3DS have a win button? People really complain about MGS3's controls, now? Fucking pampered newbie gamers. Stick to call of duty or mario party.
Does the 3DS have a win button? People really complain about MGS3's controls, now? Fucking pampered newbie gamers. Stick to call of duty or mario party.
I'm just laying out the differences. The 3DS version still has better controls than any other, if that's what the OP's priorities are.
Because the controls are ancient as fuck. MGS3 is probably my favorite game in the franchise. I've beaten it several times and I can tell you this. The game overall isn't that tough, but the controls are indeed needlessly convoluted, even back then. The release of Subsistence is kind of an admission of this on Kojima's part. MGS4 and Peace Walker brought some much-needed evolution to the system, and the new mode is indeed a better fit for MGS3. It fixes the game's last flaw.
I would ideally have an HD edition with the newer controls.
Way to just lay it on there bud.
Yeah but the majority of the bosses forced you to go into first person and they played on the risk / reward nature of having to stand still but being able to aim accurately. Being able to shoot accurately in first person while also moving around would ruin a fair amount of those bosses.
Yeah, CQC was never an issue with the pressure sensitive buttons. But throwing grendades and getting them to land where you wanted them to was irritating as hell, though.
I'm just bitter that the MGO servers are closing.
I don't get where all the accidental throat slitting is coming from. From my experience, it's quite hard to slit someone's throat by accident in the game. Now using pressure sensitivity for assault rifles in MGS2, that I can see people being upset about as the sensitivity is janky as hell and makes it very easy to accidentally fire a shot (makes the VR missions a pain in the ass among other things).See, I hated having to take button pressure into account for CQC on the console versions, especially having something as delicate as button pressure making the difference between interrogation and and a dead body. I can see where Kojima was going with that, but the execution probably require more precision than current gaming controllers have. Using the D-pad is much more intuitive.
Did they change the level design / encounters with this in mind? A lot of the bosses were definitely made with the knowledge the player could not move and shoot in first person. It seems like that would ruin the majority of the bosses.
Is the 3DS version poorly done? Is the 3D effect even used well?
3DS: modernized controls and gameplay,
My take: pressure sensitive buttons on PS2 and PS3 SUCK and should never be used. You press the button like normal for low pressure, and then really squeeze it for high pressure. It's really damn hard to do it anywhere except the two extremes.
They redid the entire control setup on the 3DS to take advantage of the MGS4/PW mechanics, so there's really no reason to bring this up.
This is seriously like someone recommending the PS2 version of Chaos Theory over the PC version. The cognitive dissonance on display is absurd.
but you get teh 3D and "modern gameplay improvements" like crouch walking..IT CHANGES THE GAMEPLAY, HONEST!
but you get teh 3D and "modern gameplay improvements" like crouch walking..IT CHANGES THE GAMEPLAY, HONEST!
IGN said:Don't get me wrong, I love Metal Gear Solid 2 and 3, but Peace Walker's refined controls sing -- moving and aiming at the same time, crouch walking, and using the shoulder buttons for shooting. Knowing that and doubling back to the original games CQC'd my brain with thoughts of what could have been. I'm sure adding Peace Walker's scheme to games that weren't designed for it would've taken tons of time and broken some elements, but it would've been nice and felt more natural as most modern third-person games control this way.
IGN said:However, the visual upgrade only goes so far in hiding the fact that these titles don't belong to this era or platform. Lip syncing doesn't match up, textures pop in here and there, and bland Peace Walker textures don't exactly light up the big screen. None of this made me forget how much fun I was having, but they definitely reminded me I was playing a game from another era.
I don't get where all the accidental throat slitting is coming from. From my experience, it's quite hard to slit someone's throat by accident in the game. Now using pressure sensitivity for assault rifles in MGS2, that I can see people being upset about as the sensitivity is janky as hell and makes it very easy to accidentally fire a shot (makes the VR missions a pain in the ass among other things).
Gotta love people super exaggerating to make their point, or maybe you just don't know what you are talking about? 3DS version you use either the right stick or face buttons to fully control the camera. PS2/3/XBox 360 version, you can slightly adjust the camera's angle a few degrees. That modernization of controls makes a HUGE HUGE difference. It's almost painful to play an action game these days where you don't have manual control over the camera.
Here's how IGN puts it:
And here's a bit on the graphics, since everyone seems to be in love with HD and 60fps:
(full review of HD Collection)
Ah, I never played Subsistence, and read that the next-gen remasterings were basically straight up ports, so assumed that controls were the same. I still say that calling the improved controls "Crouch walking" is an extreme exaggeration (and crouch walking in that game IS a huge improvement anyways).What the hell are you talking about, you have the ability to fully rotate the camera in MGS3 since Subsistence.
Didn't you hear? It's more cinematic.lol?
Didn't you hear? It's more cinematic.