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I have never played MGS3:Snake Eater , but want to.Which version is best?

One reason to go for the HD Collection version: Sound design for MGS3 is amazing and deserves to be played on a decent sound system. 5.1 channel goodness in the HD collection.
 
If you care more about image quality, get the HD collection. If you care more about gameplay and controls, you might want to check out the 3DS version.

If you haven't played MGS3, getting used to the controls will take a while, as they are convoluted and ancient. They only fixed that in the 3DS version.

Huh? Not sure if serious.
 
You probably didn't try the demo. 3DS version has improved controls.

Did they change the level design / encounters with this in mind? A lot of the bosses were definitely made with the knowledge the player could not move and shoot in first person. It seems like that would ruin the majority of the bosses.
 
3DS:

Improved controls

there needs to be an ASTERISK after that "bullet point" which says *WITH PURCHASE OF THE CPP ADD-ON WHICH ADDS BULK TO YOUR 3DS AND IS ONLY SUPPORTED BY 2 OTHERS GAMES - AND THE ONLY "IMPROVEMENT" IS CROUCHED WALKING


PS3
Complex controls

the irony of that being that how utterly convoluted the 3DS controls would be without the CPP addon (presing dpad down to crouch or roll? face button aiming? )
 
I am glad people who do not own a Playstation can enjoy a version of Snake Eater, but there really is no contest.

HD trumps crouch walking every single day of the year.
 
That's true, non CPP controls are harder, but I think he may have also meant improved in that CQC is simplified alongside the camera system change and crouching addition... You can now more reliably command what you do in a hold, it was based on the way you pressed a single button in the original game and could be inconsistent / quite tricky.
 
Did they change the level design / encounters with this in mind? A lot of the bosses were definitely made with the knowledge the player could not move and shoot in first person. It seems like that would ruin the majority of the bosses.
I didn't try the full game yet. so, I don't know.

you can shoot and move at the same time in older MGS games. just keep pressing L1. In 3DS it is kind of the same but much improved and more accurate shooting.
 
Did they change the level design / encounters with this in mind? A lot of the bosses were definitely made with the knowledge the player could not move and shoot in first person. It seems like that would ruin the majority of the bosses.

Heh, there's maybe two bosses in the game at most where moving and shooting would make a difference. Even then, the impact it would have on the boss battle itself would be negligible at best.
 
I didn't try the full game yet. so, I don't know.

you can shoot and move at the same time in older MGS games. just keep pressing L1. In 3DS it is kind of the same but much improved and more accurate shooting.

Yeah but the majority of the bosses forced you to go into first person and they played on the risk / reward nature of having to stand still but being able to aim accurately. Being able to shoot accurately in first person while also moving around would ruin a fair amount of those bosses.
 
That's true, non CPP controls are harder, but I think he may have also meant improved in that CQC is simplified alongside the camera system change and crouching addition... You can now more reliably command what you do in a hold, it was based on the way you pressed a single button in the original game and could be inconsistent / quite tricky.

there wasnt really anything to the Playstation MGS3 CQC system.....its all about how hard you hit the circle button. Press lightly/half-way to CQC grab an enemy and PRESS HARD to Kill them with knife....

never got wat was so diffcult with the system what a few practices couldnt solve
 
Yeah but the majority of the bosses forced you to go into first person and they played on the risk / reward nature of having to stand still but being able to aim accurately. Being able to shoot accurately in first person while also moving around would ruin a fair amount of those bosses.
It should only ruin three boss fights IMO as the other boss fights don't become significantly easier through third person aiming. Of course, Ocelot gets shafted again through mechanics changes. The other boss fights are more stealthy so the new mechanics shouldn't impact them too much.

there wasnt really anything to the Playstation MGS3 CQC system.....its all about how hard you hit the circle button. Press lightly/half-way to CQC grab an enemy and PRESS HARD to Kill them with knife....

never got wat was so diffcult with the system what a few practices couldnt solve
The only problematic thing IMO was aiming while you have a hostage, but that was about the most convoluted thing you had to do.
 
there needs to be an ASTERISK after that "bullet point" which says *WITH PURCHASE OF THE CPP ADD-ON WHICH ADDS BULK TO YOUR 3DS AND IS ONLY SUPPORTED BY 2 OTHERS GAMES - AND THE ONLY "IMPROVEMENT" IS CROUCHED WALKING




the irony of that being that how utterly convoluted the 3DS controls would be without the CPP addon (presing dpad down to crouch or roll? face button aiming? )
anyone who played the demo can tell you that it plays great without the circle pad. pressing a dpad direction is no different than a button (R is used for roll) and face button aiming is a little less accurate but no more convoluted than a stick.

seriously, you think hitting directions on a dpad is harder than half-pressing multiple buttons? what the fuck is wrong with you?
I am glad people who do not own a Playstation can enjoy a version of Snake Eater, but there really is no contest.

HD trumps crouch walking every single day of the year.
who's impressed by 720 in 2012?
 
there wasnt really anything to the Playstation MGS3 CQC system.....its all about how hard you hit the circle button. Press lightly/half-way to CQC grab an enemy and PRESS HARD to Kill them with knife....

never got wat was so diffcult with the system what a few practices couldnt solve

Yeah, CQC was never an issue with the pressure sensitive buttons. But throwing grendades and getting them to land where you wanted them to was irritating as hell, though.
 
Yes the crouch walk is a big game changer...

I assume you own the game based on your post above?
Not yet.

Yeah but the majority of the bosses forced you to go into first person and they played on the risk / reward nature of having to stand still but being able to aim accurately. Being able to shoot accurately in first person while also moving around would ruin a fair amount of those bosses.
Well, there is no forcing, except when you fight the
metal gear on a motorcycle
or maybe
Ocelot's battle
, the others are up to you whether you want to use snipers or L1+Shoot with your assault rifle or pistol.
 
Well, there is no forcing, except when you fight the
metal gear on a motorcycle
or maybe
Ocelot's battle
, the others are up to you whether you want to use snipers or L1+Shoot with your assault rifle or pistol.
There's also
The Pain and The Fear.
. So about three boss fights as I said. The rest should not be impacted at all.
 
i cant imagine moving-while-firing being a big alteration to the original.....heck it will probably even reduce the aiming since over-the-shoulder aiming reticles always become wide when you run-n-gun anyways
 
Does the 3DS have a win button? People really complain about MGS3's controls, now? Fucking pampered newbie gamers. Stick to call of duty or mario party.
 
I've played the demo a few times and I've gotten used to the 3DS controls. I like 'em quite a bit. I'm getting the 3DS version even though I already have the HD collection.
 
Are people in here seriously recommending the 3DS version over the HD Collection? Hell hath no fury like a Nintendo fan scorned. It is not even a contest.

I'm just laying out the differences. The 3DS version still has better controls than any other, if that's what the OP's priorities are.

Does the 3DS have a win button? People really complain about MGS3's controls, now? Fucking pampered newbie gamers. Stick to call of duty or mario party.

Because the controls are ancient as fuck. MGS3 is probably my favorite game in the franchise. I've beaten it several times and I can tell you this. The game overall isn't that tough, but the controls are indeed needlessly convoluted, even back then. The release of Subsistence is kind of an admission of this on Kojima's part. MGS4 and Peace Walker brought some much-needed evolution to the system, and the new mode is indeed a better fit for MGS3. It fixes the game's last flaw.

I would ideally have an HD edition with the newer controls.
 
Does the 3DS have a win button? People really complain about MGS3's controls, now? Fucking pampered newbie gamers. Stick to call of duty or mario party.

Way to just lay it on there bud.

To OP: Although I like playing handhelds more, I would get the HD collections. Metal Gear Solid is definitely a series you want to experience on the big screen. And if you want to get a handheld version, I would probably wait for the Vita collection. If you ever plan to get a Vita that is.

As for the 3DS version, I personally didn't find the demo offensive except for maybe the fact that I know the price point Konami is releasing the retail game at is too expensive. I honestly wouldn't mind playing the 3DS version either. Best bet is still the HD collections though.
 
I'm just laying out the differences. The 3DS version still has better controls than any other, if that's what the OP's priorities are.



Because the controls are ancient as fuck. MGS3 is probably my favorite game in the franchise. I've beaten it several times and I can tell you this. The game overall isn't that tough, but the controls are indeed needlessly convoluted, even back then. The release of Subsistence is kind of an admission of this on Kojima's part. MGS4 and Peace Walker brought some much-needed evolution to the system, and the new mode is indeed a better fit for MGS3. It fixes the game's last flaw.

I would ideally have an HD edition with the newer controls.
dKTYw.jpg


Way to just lay it on there bud.

I'm just bitter that the MGO servers are closing.
 
So, while I don't have the HD collection (which the more I hear about, the more I am considering trying, since ye old collection that I bought doesn't look as shiny on the tv anymore) I am getting the 3DS version because 1) It's something else to play on my 3DS, 2) it's portable, which means I don't have to deal with as many cables and all that magic. I just hope cutscene framerate is better in the final version. Even if it isn't, I'll still love the game anyway.

I will say that the demo controls better than Peace Walker did. Which isn't a slam on Peace Walker, as I'm loving that game. I don't own a CPP, though, so it is def not as fluid to me as a PS2 controller was.

The game's still gonna be good, but as others have pointed out, it kinda boils down to what you prefer here.
 
HD unless you care about updated gameplay options, slightly different visuals, portability and 3D.
I'd elaborate, but other people above me have done so already.
 
I'm probably not going to buy the 3DS version for $40 anyway since I already own the HD edition. I'll probably wait until it drops down.

Yeah but the majority of the bosses forced you to go into first person and they played on the risk / reward nature of having to stand still but being able to aim accurately. Being able to shoot accurately in first person while also moving around would ruin a fair amount of those bosses.

In my opinion MGS3 was already mis-matched, with level design fundamentally different from MGS1 and 2, but generally the same control system as those games. Again, that's why the Subsistence camera made more sense than the top-down camera. I just think the MGS4/PW controls are a better fit for MGS3.

As for the aiming, from the demo it seems to me that they intentionally made third person aiming slightly less effective than first person aiming. You can get in good shots at medium range but long-range attacks like the ones required for the bosses (like
The End and The Boss
) still pretty much require first person aiming, during which you still can't move.

The touch screen controls also make a lot of sense, cutting down on how much you have to sift through the pause menu. Other than that they added crouch-walking, which in my opinion is indeed a game-changer, and made the CQC based on the D-pad instead of button pressure.

Yeah, CQC was never an issue with the pressure sensitive buttons. But throwing grendades and getting them to land where you wanted them to was irritating as hell, though.

See, I hated having to take button pressure into account for CQC on the console versions, especially having something as delicate as button pressure making the difference between interrogation and and a dead body. I can see where Kojima was going with that, but the execution probably require more precision than current gaming controllers have. Using the D-pad is much more intuitive.

I'm just bitter that the MGO servers are closing.

Dude don't worry about it they'll give us MGO2. Kojima knows the Konami ID thing was a bullshit idea (Konami forced it on him) and even the greater Konami has learned their lesson. They fucking better give us an MGO2 using PSN, XBL, Nintendo Network, and Steam. Hell, I'll even accept F2P.
 
See, I hated having to take button pressure into account for CQC on the console versions, especially having something as delicate as button pressure making the difference between interrogation and and a dead body. I can see where Kojima was going with that, but the execution probably require more precision than current gaming controllers have. Using the D-pad is much more intuitive.
I don't get where all the accidental throat slitting is coming from. From my experience, it's quite hard to slit someone's throat by accident in the game. Now using pressure sensitivity for assault rifles in MGS2, that I can see people being upset about as the sensitivity is janky as hell and makes it very easy to accidentally fire a shot (makes the VR missions a pain in the ass among other things).
 
Getting the 3DS version so i can see for myself and i've got a bad case of 3DS collectionitis - not tried the demo but i fully expect the HD version to be "better"

again - this is all down to personal tastes etc. Right now i'm infinitely more likely to play the 3DS version as i'm finding it hard to find time to play games at home (i have the PS3 version of HD release).
 
PS3: HD, 60fps, 5.1 surround, removed content and effects, otherwise an EXACT port. Two other games.

3DS: 3D, improved shaders and effects, improved models, modernized controls and gameplay, low resolution, inconsistent framerate trending towards below 30fps

My take: pressure sensitive buttons on PS2 and PS3 SUCK and should never be used. You press the button like normal for low pressure, and then really squeeze it for high pressure. It's really damn hard to do it anywhere except the two extremes. Just the modernized controls and lack of pressure-sensitive buttons is enough to make me get the 3DS version, and the game's improvements are just icing on the cake. 60fps is nice but I always prefer improved visuals over high framerate. Sure, two other games, but I'm not interested in playing through those games again.
 
Did they change the level design / encounters with this in mind? A lot of the bosses were definitely made with the knowledge the player could not move and shoot in first person. It seems like that would ruin the majority of the bosses.

I'm not sure that you're remembering most bosses correctly. About the only one that it could possibly ruin is The Fear and, let's face it, the original game already ruined him as soon as you equipped thermal goggles.

I mean, you can't even make this argument for The Pain at all since you're already greatly limited as far as being able to move.
 
Is the 3DS version poorly done? Is the 3D effect even used well?

The 3D was alright, but honestly, it controlled a lot better on the PS3*. Not enough buttons on the 3DS, and its missing an analog stick.

*Well, I played it on PS2, but I imagine it plays exactly the same on PS3.
 
This is seriously like someone recommending the PS2 version of Chaos Theory over the PC version. The cognitive dissonance on display is absurd.
 
3DS: modernized controls and gameplay,

gotta love the buzzwords being thrown out there without any real idea what it means (lol crouch walking is "modern controls" apparently....does face button aiming also count as modern controls & gameplay ?)


My take: pressure sensitive buttons on PS2 and PS3 SUCK and should never be used. You press the button like normal for low pressure, and then really squeeze it for high pressure. It's really damn hard to do it anywhere except the two extremes.

didnt feel difficult at all....either you press the button softly or you MASH down on it hard.....brings a sense of tension/delicate control in certain game situations...

guess i have more hand/thumb muscle coordination than most cold clamy handed gamers

the only thing i hate was sticking up a guard, and you have to gently release the fire button to lower your gun or else you risk shooting the guard
 
but you get teh 3D and "modern gameplay improvements" like crouch walking..IT CHANGES THE GAMEPLAY, HONEST!

In all seriousness the changes to the control are novel and fun, but I can't imagine using the 3DS version for my first experience. As someone who has already played the game to death elsewhere, I've been having a blast with the 3DS demo.
 
but you get teh 3D and "modern gameplay improvements" like crouch walking..IT CHANGES THE GAMEPLAY, HONEST!

Gotta love people super exaggerating to make their point, or maybe you just don't know what you are talking about? 3DS version you use either the right stick or face buttons to fully control the camera. PS2/3/XBox 360 version, you can slightly adjust the camera's angle a few degrees. That modernization of controls makes a HUGE HUGE difference. It's almost painful to play an action game these days where you don't have manual control over the camera.

Here's how IGN puts it:
IGN said:
Don't get me wrong, I love Metal Gear Solid 2 and 3, but Peace Walker's refined controls sing -- moving and aiming at the same time, crouch walking, and using the shoulder buttons for shooting. Knowing that and doubling back to the original games CQC'd my brain with thoughts of what could have been. I'm sure adding Peace Walker's scheme to games that weren't designed for it would've taken tons of time and broken some elements, but it would've been nice and felt more natural as most modern third-person games control this way.

And here's a bit on the graphics, since everyone seems to be in love with HD and 60fps:
IGN said:
However, the visual upgrade only goes so far in hiding the fact that these titles don't belong to this era or platform. Lip syncing doesn't match up, textures pop in here and there, and bland Peace Walker textures don't exactly light up the big screen. None of this made me forget how much fun I was having, but they definitely reminded me I was playing a game from another era.

(full review of HD Collection)
 
I don't get where all the accidental throat slitting is coming from. From my experience, it's quite hard to slit someone's throat by accident in the game. Now using pressure sensitivity for assault rifles in MGS2, that I can see people being upset about as the sensitivity is janky as hell and makes it very easy to accidentally fire a shot (makes the VR missions a pain in the ass among other things).

Us old folks are conditioned to mash buttons instead of lightly tapping them. As such analogue buttons are a disgusting plague for us. Doing CQC for me is basically "slit throats" on PS2. HD kinda fixed this to where you need to mash harder to slit but eventually I resorted to not using CQC unless using the Spirit Camo because it would just kill people unless I rushed up, mashed CQC and SUPAH SLAMed the foe that way.
 
Gotta love people super exaggerating to make their point, or maybe you just don't know what you are talking about? 3DS version you use either the right stick or face buttons to fully control the camera. PS2/3/XBox 360 version, you can slightly adjust the camera's angle a few degrees. That modernization of controls makes a HUGE HUGE difference. It's almost painful to play an action game these days where you don't have manual control over the camera.

Here's how IGN puts it:


And here's a bit on the graphics, since everyone seems to be in love with HD and 60fps:


(full review of HD Collection)

What the hell are you talking about, you have the ability to fully rotate the camera in MGS3 since Subsistence.
 
What the hell are you talking about, you have the ability to fully rotate the camera in MGS3 since Subsistence.
Ah, I never played Subsistence, and read that the next-gen remasterings were basically straight up ports, so assumed that controls were the same. I still say that calling the improved controls "Crouch walking" is an extreme exaggeration (and crouch walking in that game IS a huge improvement anyways).
 
Here's a question that's important to me - is the old Metal Gear Solid theme song "motif" in either of these games? I remember it being in the original, but that was before it was foolishly decided to stop using it forever because of the similarity with that Russian song.
 
Its interesting to see how this thread started with everyone saying go for the HD version, and that it was a no brainier.To the 3DS version looking like a possible winner, in terms of the new controls, effects,the fact that its portable and will utilized the 3D effect really well.Obviously frame rate is poor in comparison to the HD version.But by the looks of it we have ourselves a good old Mexican stand off.This might actually come down to a coin flip after all.
 
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