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I lost 85 hours of progress in Bayonetta

I know how it feels to lose Bayonetta progress. Granted my save wasn't anywhere near 85 hours. I wouldn't have minded that much if it weren't for having to go through the stupid process of unlocking Sai Fung again.

You played too much of the game honestly.

What were you still playing it for, achievements?
It's fun to play.
 
You played too much of the game honestly.

What were you still playing it for, achievements?

~~

Everyone who has played Ninja Gaiden Black knows how shit it is that your saves are tied to the console.
 
You played too much of the game honestly.

What were you still playing it for, achievements?

~~

Everyone who has played Ninja Gaiden Black knows how shit it is that your saves are tied to the console.

I don't think you know how many secrets are in the game and how many Halos they want for the unlockables.

Sorry for your loss
 
Wait, this game doesn't use a system save to store general progress and unlocks? I thought Platinum had good programmers?
 
Wait, this game doesn't use a system save to store general progress and unlocks? I thought Platinum had good programmers?

It uses the system save to store what characters and difficulties you have unlocked along with achievements (and whether or not you have beaten the game in order to view the gallery). All other progress is save-specific.
 
It uses the system save to store what characters and difficulties you have unlocked along with achievements (and whether or not you have beaten the game in order to view the gallery). All other progress is save-specific.

So what did the OP lose if the unlockables are system wide? Stats?
 
Well, it's more difficult than it should be. Which is to say, you shouldn't have to hack your Wii U to do it.

Everybody really should go do it though, for any game you've put more than 30+ hours into.

You don't. All you need is a second hard drive and a bunch of time set aside where you won't be using the system.
 
This is why you make a backup save or three at the bottom of the list. That was the first thing I did when I noticed the weird one character per file restriction.

P.S. Everyone who double dipped with the Wii U port went through this, essentially.
 
Money, items, skills, upgrades, etc. iirc. Money being the big one.

Well that's my point. Shouldn't a lot of this stuff be tied to the system save instead of a save slot? I dunno how accounts work on the WiiU, but maybe a profile save or something. The idea of playing a different character in an action game, saving, and then losing all your progress in the previous character seems.... poorly thought out. An individual save in this instance should only be a bookmark save to account for which chapter you last played with a given character, nothing more.
 
I know how it feels to lose Bayonetta progress. Granted my save wasn't anywhere near 85 hours. I wouldn't have minded that much if it weren't for having to go through the stupid process of unlocking Sai Fung again.

Sai Fung is totally feasible to get within the process of normal playthroughs, far before Rodin and even before NSIC.
 
I did that before with Final Fantasy 7. I set out to make a "Perfect Save" and slowly and methodically gather and do everything you could literally do in the game had well over 100 hours in progress of this and then accidentally saved over it with an alternate file I started.

Shit sucks! Thank god for cloud saves. Now if something goes wrong I usually at least have a backup sitting in the cloud.
 
Killgore glitch your way back to where you were (still not easy and quick, but what else can you do?). You already did it the right way, no harm in "cheating" your way back.
 
So sorry for your loss OP.

But it's possible to climb up to the top again, I think I put in over 100 hours in this game omg.

PS3-360-One
 
Well that's my point. Shouldn't a lot of this stuff be tied to the system save instead of a save slot? I dunno how accounts work on the WiiU, but maybe a profile save or something. The idea of playing a different character in an action game, saving, and then losing all your progress in the previous character seems.... poorly thought out. An individual save in this instance should only be a bookmark save to account for which chapter you last played with a given character, nothing more.

But say you want to replay the game from scratch, without getting rid of your main save that you've poured hours and hours into? How could you do that with a system wide save?
 
You played too much of the game honestly.

What were you still playing it for, achievements?

~~

Everyone who has played Ninja Gaiden Black knows how shit it is that your saves are tied to the console.
A stylish action game as deep as Bayonetta has pretty much limitless replay value, so not really. I've probably played well over 175 hours across my various save files, and I still love it.
 
A stylish action game as deep as Bayonetta has pretty much limitless replay value, so not really. I've probably played well over 175 hours across my various save files, and I still love it.

Dat space harrier before Jeanne tho :/

My favorite boss yet I rarely fight her because of that.
 
I'm sorry for laughing super hard at your post OP, but that last line had me rollin.

It sucks but honestly you could get it back pretty quickly, completed the game on both x360 and wiiu, and the second time was much much faster.
 
Money, items, skills, upgrades, etc. iirc. Money being the big one.
Money in Bayonetta is meaningless once you can do the Bracelet of Time + Kilgore glitch trick. Look it up on Youtube.

If you ever have to start a new Bayonetta file, all you have to do to obtain most of the unlockables is:

1. Complete the game on Normal, collecting all weapons along the way.
2. Farm 3 million halos and enter the Bracelet of Time code.
3. Use the Bracelet to farm enough halos to enter the rest of the codes and purchase everything from the store.

Then to get the rest of the things...

4. Complete the game on Easy to unlock the Eternal Marionette accessory (i.e. auto mode).
5. Complete the game on Hard to unlock Non-Stop Infinite Climax difficulty.
6. Complete 100 chapters total to unlock the Sai Fung weapon. (The Prologue in the graveyard is the shortest.)

(For an easier time, use the lollipop cutscene trick to start off invincible in most boss battles, and abuse the hell out of yellow lollipops.)

You can probably do all of this in under 15 hours if you're really efficient. It's not that hard if you enjoy the game. And you can always use the Kilgore glitch if you want to get through the unlocking process as quickly as possible.

Dat space harrier before Jeanne tho :/

My favorite boss yet I rarely fight her because of that.
Yeah, one of the game's biggest flaws is locking one of its best bosses behind a tedious vehicle segment. Bayonetta 2 is way better in that regard. You can replay the entire story front to back and have a much more consistent experience.
 
Can't remember how Bayo works but this is why I never save on the first 2 or 3 slots. I don't want to accidentally save over them.
 
How do people end up in old ass threads by accident?

I always just guess it's from Googling. Like, "Bayonetta NeoGAF" for this case.

Also Save Slot #4/5 for life. Or whatever is in the middle. The first and last in a list is always dangerous just because stuff can happen.
 
Really tough luck OP, but this is a perfect time to remember that it's just a video game, and even if you had 100%'d the game, you many never come back to it, so what was the point of the accomplishment in the first place?
 
If it makes you feel better (it won't), the external hard drive on my Wii U died awhile back and took literally every game's saved data with it. Bayonetta 2, Mario 3D World, XCX, Captain Toad, Smash Bros, every eShop game and its data, some other random shit... everything.
 
So I just unlocked Jeanne tonight, started her playthrough. Got to the end of chapter 1, decided to call it quits for the night. I saved... then I realized I had my 85 hour save with over 30% of the way to max halos, a near complete health and magic bar, a successful hard playthrough and a full platinum for normal.

I want a personal explonation from Mr. Hideki Kamiya as to why he had the brilliant idea to have different characters require different saves in the first place, then I want him to block himself on Twitter.

Fuck fuck fuck fuck fuck fuck FUCK FUCK FUCK
GOD
FUCK
NO

This happened with me and DMC3 Special Edition on the PS2. Been a vigilant save rotater ever since.
 
Really tough luck OP, but this is a perfect time to remember that it's just a video game, and even if you had 100%'d the game, you many never come back to it, so what was the point of the accomplishment in the first place?

this is kind of a poor outlook lol
Why do anything in regards to entertainment if there was no point anyways because you may not come back.
Having goals is fun/rewarding. Achieving them is even more rewarding/fun. Even in consumable media.
 
Not nearly as much time but I just lost my save at around what I assume to be the 1/3 way point of a certain recent Metroid game last night.

The only backup save I have is from days ago when I had just started basically just rubbing my fucking face in it. I love the game but just. cannot. fucking. continue. right. now.
 
If it makes you feel better, Bayonetta unlocks are largely gated by your skill at the game. You can speed run Normal in a few hours to unlock the Bracelet of Time, then go through the game more carefully to get all the Alfheims, unlock Jeanne, and max your health / magic bars. Or, if you want, you can just do a full Alfheim run on the first playthrough and buy the BoT with the telephone booth "cheat".

Hard and NSIC can similarly be cleared in a couple hours. The only really annoying things are the Umbran Tears of Blood (I can never remember where they are!) and Sai Fung.

Though I definitely understand your frustration. I actually always keep two save slots for each of my Bayonetta save files: one at save slot 1, and one at save slot 30, just to make sure I don't overwrite my save accidentally. I guarantee that would be similarly bummed if it happened to me, but, at the same time, Bayonetta is pretty much the best possibly game to accidentally nuke your own save, since the game is so replayable and unlocks are so skill based.
 
Kamiya's response:
0BRK6E3.jpg
I forgot I even posted this! I'm terrible. Condolences op!

I laughed so hard seeing this gif again lol!!!
 
How does someone play Bayonetta for 85 hours and not touch NSIC? My save has about 110 and I've finished NSIC twice and have platinums on every difficulty (I think. I don't know if I replayed hard).

I replayed this when it came out on the WiiU and breezed through it pretty quickly. I'd say you can finish the game the required three times and get all the important goodies in 30 hours. You spend a lot of time on the first playthrough figuring out things like dodge offset and how to fight Grace and Glory that becomes second nature after you've already been around the block.
 
I feel this pain, OP. I had and SD card with 200+ hours of FE: Awakening on it. SOmebody swiped that SD card.... I didn't even get to beat the game because I was training street pass teams...
 
Why did you bump a 4 month old thread?

Oops, honest mistake really. I was looking for the bayo steam thread (searched bayonetta), since I was thinking there were 2 of them. Saw this thread about 4 or 5 threads down and started reading it. Accident, didn't even think about looking at the date.
 
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