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I Love Half Life 2: Episode 2

Y2Kev

TLG Fan Caretaker Est. 2009
I remember playing Half Life 2: Episode 2 in 2007 and enjoying it, but not loving it. I wasn’t really a fan of Half Life 2 and I thought Episode 1 focused on many of the things that I disliked about HL2 proper, but Episode 2 had a certain humor about it I liked. I dug it.

Playing Portal 2 made me want to go back to Episode 2—I dunno, maybe some sort of Source attraction or something. I think it’s a combination of my tastes changing over time and the deluge of shooters (most of them crap) I’ve suffered through this generation, but I think this game is a really spectacular title now.

Sure, I still think it’s not perfect. You spend a little long in the caves fighting ranged enemies, the weapons still feel a little weaker than I’d like, and I still try and jump repeatedly on peoples’ heads while they talk to me (I guess I’m not part of the Valve “cutsceneless” revolution). And the game can be really frustrating sometimes with the precision of control it demands. But the magnificent pacing and immaculate scripting of this game make it stand out so strongly to me against so many other shooters.

Episode 2, like Half Life 2 before it, feels like a real adventure. The environments vary greatly and give a real sense of progression. That’s really impressive to me because, unlike HL2, you don’t ever spend an eternity driving, and the game itself isn’t very long. So Valve manages to convey a sense of distance and time that is punching way above the game’s weight. I played FEAR 2 this weekend, and that game completely fails to create convincing environments that convey a sense of progression despite being twice as long as HL2:E2. FEAR 2 starts in an absolutely massive hospital that has a secret underground facility beneath it, and then it transitions to an absolutely massive grammar school that has a secret underground facility beneath it. It’s just uninteresting.

2007 also saw the release of Call of Duty 4, and I think since then that game (and its ilk) have become synonymous with scripted campaigns, but I had almost forgotten the wonderful variety of scripting in Half Life 2: Episode 2. I guess there’s that Valve hides it so much better than everyone else, but there’s also a creativity and openness to their scripting that I love. Take the antlion sequence in the tunnels…yeah, the sequence is the same every time, but Valve gives you the tools to do things however you like. You have the turrets, you have the two resistance fighters, you have mines, and you have yourself. Later, you fight the guardians in the valley and have a ton of tools at your disposal. You never really feel like what you’re doing is scripted. I think it heightens the sense of the adventure being your own. And of course the game is full of them.

The level design, a combination of these things, is basically perfect. You’re constantly moving, constantly seeing new, interesting things, and constantly using the game’s mechanics in new and interesting ways. Towards the middle of the game, there’s a room with a spring on the floor (an early aerial faith plate to be sure) and some blast patterns around and an area you can’t reach up above. This game has just a superb synthesis of mechanics and level design.

In lesser shooters, the gameplay is divorced from the environments. And you could replace the environments with any other environments and there would be no real change—and both elements suffer because of it. This is where, I think, “corridor shooter” fatigue comes from. Half Life 2: Episode 2 is often as restrictive in terms of where you can go and what you can do…but Valve makes the environment a weapon or a character or a puzzle to keep you distracted.

The end sequence is incredible. I just struggle to think of another shooter sequence in the past five years where you have something like this. It’s basically exactly what I want from “sandbox” gameplay. Give me distinct objectives and design the sandbox so that I am consistently experiencing interesting encounters. Valve always makes me see exactly what they want me to see, and they do it without a “PRESS Y TO LOOK” button.

The game is a Magnusson Opus! Bring on Episode 3. I'd like to see some more weapon and enemy variety, but this is how I want my shooters.
 
Hunters are so much fun to fight. I love how they are just that little bit faster than the player.
 
Y2Kev said:
The end sequence is incredible. I just struggle to think of another shooter sequence in the past five years where you have something like this. It’s basically exactly what I want from “sandbox” gameplay. Give me distinct objectives and design the sandbox so that I am consistently experiencing interesting encounters. Valve always makes me see exactly what they want me to see, and they do it without a “PRESS Y TO LOOK” button.
Yep. This is one of the best designed sequences in a video game. Valve's rigorous playtesting really shines here. You're never lost because there's exactly enough landmarks and the area has just enough different paths that you can quickly get from one place to another without being turned around. The Hunters have a brand new AI turning them from easy roadkill to worthy adversaries and each time you plant a Stalkerbuster and squeeze the trigger you keep getting another adrenaline rush that's bigger than the last because you're getting closer and closer to defeat and resources are being used up or destroyed in the battle.

It's absolutely astounding how well that sequence is finely tuned and refined until it's almost at perfection. It actually makes me depressed because I know that no other studio will (or can) iterate on a sequence enough to make it that perfect.
 
Y2Kev said:
The end sequence is incredible. I just struggle to think of another shooter sequence in the past five years where you have something like this. It’s basically exactly what I want from “sandbox” gameplay. Give me distinct objectives and design the sandbox so that I am consistently experiencing interesting encounters. Valve always makes me see exactly what they want me to see, and they do it without a “PRESS Y TO LOOK” button.

The game is a Magnusson Opus! Bring on Episode 3. I'd like to see some more weapon and enemy variety, but this is how I want my shooters.
Great OP, but the bold part is what stood out for me. That is what has made me love Valve so much.
That end sequence, you have the option to listen to the pleas and look away.
...I didn't. :(
 
I remember not being crazy about specific elements of Episode 2 (mostly the opening tunnel section and the ending car section), but yeah overall it's brilliant and a cut above.

I've only played it once, when Orange Box came out. I've been thinking about going through it again, but I'm thinking about waiting until Ep3 has a launch date and going through the whole saga then. Plus I'd like to play on PC (I played 0n 360 the first time), but the saga is $20 on steam - a bit much.
 
I just bought it on Steam yesterday, as a matter of fact.

Portal 2 got me to finally plod through Episode One... four hours of gameplay that took me a good 5 years to finally play through :P It was not bad, but somehow a bit of a grind.

I assume Episode Two is better? I've only played 45 minutes. The antlion autogun sequence was fun.
 
EatChildren said:
Hunters are so much fun to fight. I love how they are just that little bit faster than the player.

Oh ramming in a Hunter and hearing it squeal gives me so much satisfaction.
 
Y2Kev said:
Valve always makes me see exactly what they want me to see, and they do it without a “PRESS Y TO LOOK” button.
I had a greater appreciation for Valve when I listened to the developer commentary during the opening sequence of the game (or was it Episode 1) when Valve discussed their methods for trying to make players observe important events in the game without forcing them to by means of removing control from them. I had an even greater appreciation after playing the recent Call of Duty games. Infinity Ward and Treyarach, they've both been lackluster at directing the player's attention to critical events in the game.
 
kittoo said:
Oh ramming in a Hunter and hearing it squeal gives me so much satisfaction.
That and watching those fuckers disintegrate when you hit them with the secondary fire from the pulse rifle are my favorite ways to take them out.


Sofo said:
My favourite, even though I hated the last part with the Striders. I love these series!
I'm shocked that anyone could hate that final battle. It was so much fun. I'd always fling the Magnuson Device onto them then quick switch to the basic pistol to take them out. It was always great watching a strider fall apart with just one shot from that pea shooter.
 
I tried playing Half-Life 2 back in '07, and I couldn't get into it; I was bored to tears! I'm liking Portal 2, so I am somewhat motivated to get Half Life 1 + 2 on my PC and try to play through these games.
 
I've only played through it once. Plan on doing it a second time whenever valve announces episode 3/hl3.

So looks like i'm just going to need to keep waiting.
 
Y2Kev said:
The end sequence is incredible. I just struggle to think of another shooter sequence in the past five years where you have something like this. It’s basically exactly what I want from “sandbox” gameplay. Give me distinct objectives and design the sandbox so that I am consistently experiencing interesting encounters. Valve always makes me see exactly what they want me to see, and they do it without a “PRESS Y TO LOOK” button.
I loved Episode 2 until this part. I guess I'm just awful, but no matter what I did, I couldn't kill everything in time. In the end I resorted to using noclip to zoom around and find stuff easier and I still failed several times while doing that. The whole thing soured me on Episode 2 as a whole.
 
RoboPlato said:
That and watching those fuckers disintegrate when you hit them with the secondary fire from the pulse rifle are my favorite ways to take them out.

Oh thats awesome too.
And it was hard but I finally got 'Payback' achievement, where you catch those tentacles thingies they throw at you, on something made of metal, and throw at them, timing just right so that the tentacles explode in their face, killing them. Great satisfaction.
 
I think it's the first Half-Life entry that lived up to the original and has the best pacing of any of the games in the series. The ending sequence was fantastic for the reasons you mentioned. I'm really excited for Episode 3 which is quiet the turnaround for me after the disappointment that was Episode 1.
 
It's okay. What I love about Half Life is the long trek from beginning to end, where in the end it dawns on you how impressive the experience as a whole has been. These bite-sized portions don't do it for me. It doesn't help that pretty much the entire first half of an already short game is dreary wank.
 
If you like HL2 gameplay you should also check out Mistake of Pythagoras, MINERVA, and Research and Development. None of them have the scope of Episode 2 but they exceed it in fun and replayability.

Aeana said:
I loved Episode 2 until this part. I guess I'm just awful, but no matter what I did, I couldn't kill everything in time. In the end I resorted to using noclip to zoom around and find stuff easier and I still failed several times while doing that. The whole thing soured me on Episode 2 as a whole.

Yea, it has more to do with your lack of skills at the game. Not hating, it can be an awkward game to get used to, by the time Episode 2 was out I had been playing through HL2 and many mods for years so I was used to it.
 
Yes! I forgot about developer commentary! All games should have this.

But maybe only Valve is actually interesting enough to have this work.
 
Too many caves and fucking antlions that are no fun to fight, but yeah it's a pretty good game.

I think I'm the only person in the world who prefers EP1.
 
exploding_house_animation_3.jpg


So awesome. Definitely the best entry in the series. The ending was something completely unexpected from the Half-Life universe.
 
The ending made me depressed for a month.
 
Orellio said:
Too many caves and fucking antlions that are no fun to fight, but yeah it's a pretty good game.

I think I'm the only person in the world who prefers EP1.

I prefer EP1+EP2 over HL2 itself if that makes you feel better.
 
HL2:ep2 is the best single player shooter ever made. I would say "come at me GAF." but I think you all agree.
 
I love Episode 2 too. I finished it recently and I enjoy it even more than the first time I finished it.

I gotta say, though. I know that Episode 1 is considered the "runt" of the HL2 saga, but Urban Flight is one of the best Half-Life levels bar none.

I'm replaying Half-Life 2 at the moment. I know a lot of people like to say Episode 2 is the best, and while I agree that it is more awesome than Half-Life 2, Half-Life 2 has more amounts of awesome...if that makes any sense. I love how the world evolves from beginning to end – from crumbling and decaying to a battleground for the fight against the extinction of humanity.
 
Haven't played Ep 2 since it came out (I do need to go through it again), but yeah, the huge battle at the end with the Striders and Hunters was amazing and highly memorable.

One of the best chunks of gameplay I've experienced.
 
Recently played through it again with the developer commentary on. What a cool feature that is. It really shows how much thought and work Valve puts into their games.
 
scoobs said:
HL2:ep2 is the best single player shooter ever made. I would say "come at me GAF." but I think you all agree.

You've never played Afraid of Monsters: Director's Cut.
 
Best FPS ever made, to put it simply.

The fact it's so perfect in every single way only makes the wait for Ep 3 harder.

Oh, and the gnome challenge is the best achievement ever. Totally changed the way I played the game and such a unique challenge. Frustrating at times, but brilliant.
 
Yeah, I love it too. Where's my third?

Oh, and commentaries are indeed awesome. I loved Alan Wakes as well as Riddicks.
 
By the way, regarding the "PRESS Y TO LOOK" stuff -

I've been watching my Wife play through Portal 1 and Portal 2 the past few weeks, and it's gotten me wondering if Valve games only seem brilliant to gamers. I think they might be making gamers' games, but not games for the wider population.

She's a semi-casual gamer - plays through a game or two every summer (she's a teacher) but that's it.

Anyway point is in P1 and P2 she is NEVERRRRR looking at what she is supposed to be looking at! Watching her play was driving me absolutely insane so I eventually had to leave the room and stop, ha.

Puzzles in P1 were incredibly hard for her because any time she hit a switch she was never looking in the right place, and wouldn't see what the switch actually DID.

And in the Portal 1 final boss fight, after she
beat Glados
she didn't see ANY of the awesome destruction, because she was like "I won" and set the controller down, with Chell just staring at a wall :/

Portal 2 has been even worse. During the amazing sequence when
Glados is revived
my wife didn't see any of that because she was holding crouch trying to (in her words) "hide from her."

The open-ended sequences were also terrible. She was always trying to look for ways out in dark corners, or trying to shoot a portal through some 2-pixel-wide crack in the wall. I'm like "this company doesn't design things like this... they guide the player's eye to where they need to go. Always just look for a well-lit section of white wall." But it didn't help. She still would wander around forever until I (finally) intervened and said "no, you just need to go right here... to this very obviously will-lit area."

To me it seemed obvious, but not to her.

And like I said, she's not dumb, or unskilled. She played through and beat Red Dead Last summer, and RE5 the summer before that. I think something about the freedom Valve gives players is tough for people that don't play a lot of games...
 
Aeana said:
I loved Episode 2 until this part. I guess I'm just awful, but no matter what I did, I couldn't kill everything in time. In the end I resorted to using noclip to zoom around and find stuff easier and I still failed several times while doing that. The whole thing soured me on Episode 2 as a whole.

I found that part to be one of the most intense shooter levels I've played. Very satisfying to complete and fun!
 
A friend of mine went through Portal for the very first time only recently, and didn't enjoy it all that much. He kept missing things and not really picking up on the game's vibe. He didn't realise you knock over turrets to kill them until the end game, which just seems absolutely baffling to me.

I guess some people arn't wired to this kind of game. Cant please them all.
 
I think I've tried to play HL2 5 or 6 times (after my first completion) and I always quit at Water Hazard. If not there, then the antlion/driving bit.
 
Y2Kev said:
I think I've tried to play HL2 5 or 6 times (after my first completion) and I always quit at Water Hazard. If not there, then the antlion/driving bit.
From Nova Prospekt to the end the game is pretty much perfect. You really should stick it out past the driving section.
 
Attackthebase said:
I tried playing Half-Life 2 back in '07, and I couldn't get into it; I was bored to tears! I'm liking Portal 2, so I am somewhat motivated to get Half Life 1 + 2 on my PC and try to play through these games.


HL doesnt do it for me either, however I found a solution. Ive got the games on steam but couldnt ever really play through them, the gameplay bores me, so I watch youtube playthroughs so I can get from the games what I want, the story. And its very satisfying.
 
I can only assume if this Y2kev thread gets big enough it will cause episode 3 to be announced shortly based on past RE4 love fest.
 
Y2Kev said:
I think I've tried to play HL2 5 or 6 times (after my first completion) and I always quit at Water Hazard. If not there, then the antlion/driving bit.
Highway 17 is an amazing level. I love the "stop and fight" aspect of it, the beach and "abandoned" atmosphere.

And of course: dat bridge.
 
RoboPlato said:
From Nova Prospekt to the end the game is pretty much perfect. You really should stick it out past the driving section.
Well, I do like those sections, but the game is just really bloated. The difference in design from HL2 to E2 is pretty drastic to me. There's basically no fat in HL2E2. And quite a bit of fat between the good parts in HL2. But some people like to chew the fat, so what can I sa y.

I forgot to mention: physics puzzles. They're really annoying and atrocious in HL2, but they're easier and I think better integrated into the game in E2. They don't feel like distractions...more like organic parts of the level.
 
T-Matt said:
I can only assume if this Y2kev thread gets big enough it will cause episode 3 to be announced shortly based on past RE4 love fest.
Same ♥
 
Y2Kev said:
Well, I do like those sections, but the game is just really bloated. The difference in design from HL2 to E2 is pretty drastic to me. There's basically no fat in HL2E2. And quite a bit of fat between the good parts in HL2. But some people like to chew the fat, so what can I sa y.

I forgot to mention: physics puzzles. They're really annoying and atrocious in HL2, but they're easier and I think better integrated into the game in E2. They don't feel like distractions...more like organic parts of the level.
I can completely agree with you on these points, despite the fact I still love HL2. I still tend to think of HL2 and the Episodes as one game but, yeah, Ep.2's design is fantastic and a lot better than HL2's.
 
EatChildren said:
A friend of mine went through Portal for the very first time only recently, and didn't enjoy it all that much. He kept missing things and not really picking up on the game's vibe. He didn't realise you knock over turrets to kill them until the end game, which just seems absolutely baffling to me.

I guess some people arn't wired to this kind of game. Cant please them all.

Exactly. That's exactly what I was describing in my lengthy post above. Valve's games essentially lay out a scene and say to the player "deal with it" and then leaves them alone. No one else really does this. My theory is that for people that don't play a lot of games and don't have a sense of natural curiosity, this is just very hard for them to process.

In Portal, my wife would always be super scared to experiment. She wouldn't want to mess with turrets. She wouldn't hop on an aerial faith plate unless she would "work out" in her head where it was going to take her. I would always be like "just hop on it and see what happens. Experiment!"

So I'm thinking about scenes in HL2, like Highway 17, where the road is barred and you have to solve a physics puzzle to progress. Sections like that would absolutely not work, for all gamers.
 
Episode 2 is definitely better than HL2 but I wanted to mention that I still love the boat/car sequences in HL2. So desolate in the best way possible. I'd say the worst part of the game is the STAY OFF THE SAND antlion section. ..which leads into the best part, the assault on Nova Prospekt.
 
RoboPlato said:
I'm shocked that anyone could hate that final battle. It was so much fun. I'd always fling the Magnuson Device onto them then quick switch to the basic pistol to take them out. It was always great watching a strider fall apart with just one shot from that pea shooter.
Well I'm generally bad with cars, so I kept on bumping and all, even though I succeeded on my second try. I'm a bit of a perfectionist. ._.
 
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