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I love playing games on low resolutions and here is why:

OP, I'd say you'd appreciate a car that drives well over a car that's over-powered and goes really fast, (in a straight line). I think it's called.. taste, and an appreciation of style? But, just look at the general public... it's not a popular point of view.

this is a pretty good analogy, it's the same type of people who will tell you a subaru STI is a superior car to an audi a4 because it has more horsepower, theres more to life than specs and numbers.
 
The fuck?

If a game runs at the same frame rate, no difference.

Speed is be affected by... seeing things fucking move.


... At this point in this post I redirect my attention to people who make 'games' for a living...


So, in a racing game, the ground between you and the car is the most important part of the screen. This part moves the fastest. The part ahead of the car moves slower. The car doesn't move, on the fucking screen.

Protip for developers: to convey a 'sense of speed', and you fuckers love terms like that, move things across the screen, 'quickly'. You fucking idiots. You've been sat in a meeting today, discussing why your game doesn't look 'fast enough'. It's because you're out of your fucking depth and you DON'T KNOW WHAT YOU'RE FUCKING DOING.

So yeah, I'm against idiots in game development. But all for matching resolution to geometry complexity.

Woah horsie! I said feel, not are or is. Shorter or stubbier things will feel faster because there isn't as much vision or depth on the screen. This is true in every way, if I run GTA 3 in 800 x 600 vs my native resolution of 1440x990 things will feel like they're moving faster but they aren't.

I don't know why you took a snippet out of my post when I don't necessarily agree with the OP.
 
jackie-chan.jpg


.
 
*Moves hand in front of face*

Oh look, motion blur!

Would you prefer, 'real life isn't ALWAYS razor sharp'? Depth of field and motion blur, for example, are part of how our eyes works. Real life is NEVER completely, fully razor sharp.

I was not arguing against real life DOF or MB. I thought we were talking about things with edges and lines being sharp. There's no aliasing irl, that's what I was getting at there.
 
*Moves hand in front of face*

Oh look, motion blur!

Would you prefer, 'real life isn't ALWAYS razor sharp'? Depth of field and motion blur, for example, are part of how our eyes works. Real life is NEVER completely, fully razor sharp.

What you're doing is the equivalent of saying that somebody with bad vision should just walk around without their glasses on because the blurriness makes the world look better.
 
A looong time ago, I plugged my laptop into a CRT and tried playing Doom 3 at the softened 480i that old CRTs are known for. It looked WAY better. Pixels didn't stand out, the image looked far more 'real', and was way scarier (and yeah, ran better). After my brain took some time to forget that the image wasn't as sharp and beautiful as it should be, I got way more immersed in the experience than I had before.
This was actually the first thing that came to mind.

I think the OP is crazy to prefer an upscaled image on an LCD (yuck), but a lower resolution CRT display can really deliver shockingly beautiful visuals.

Take an old super fine pitch Sony HDTV CRT display and load up a game at 720p. The results are striking especially when dealing with a high framerate. CRTs lack that precise fixed pixel look that we've become accustomed to and the end result is a more natural image where individual pixels out of place no longer really matter. I absolutely love the appearance of a modern game on such a display.

I actually remember playing Crysis 1 back on an older NEC CRT monitor I had. I played at 1280x720 letter boxed on this 4:3 monitor and the image quality was simply unreal. It had a smoothness to it that you simply don't get with a fixed pixel display.
 
Wow, so much hate in this thread.

OP, I totally understand what you mean. I guess it works if the game is a little more cinematic though, I remember when I forgot to set Warcraft 3's resolution and the units were all 'pixel-ly'.

But I'm pretty sure it's not for everyone. I know the way I perceive things are a little different from others, such as I can easily ignore flaws.
Also maybe because I seldom touch modern games nowadays, almost everything I play are old games and the DS. Don't have a HD console yet.

On a side note, I loved Half-Life's software rendering. The hardware rendering lost that 'feel'.

Also no, not apple fanboy nor trolling, probably a little insane seeing the bashing hurled to the OP
 
I noticed this first when my iMac with W7 can't run Skyrim with medium setting and 720p.
I changed the resolution to 800x600 and I was able to play the game. Later on, I got myself a new laptop and was able to run it at 720p with High details.

I never got the same amount of immersion on my laptop as on the iMac. I first suspected the size of the screen to cause that feeling but when I also changed the resolution on the Laptop to 800x600 it felt better again.

Now the same with Assassins Creed 3 on the 360 : Whenever I play in 3D, the lower resolution adds a lot to the graphical fidelity IMHO.

I can't tell for sure why I'm feeling that way but I suppose a lower resolution + upscaling blurs the picture in a way that you are not directly faced to obvious graphical faults like low resolution textures in the distance and have to imagine the scenery from all pixels.

Just take this picture...
wallls.com-28331.jpg


...and zoom it ,so it fits your screen to see what I mean.

Uh

I'm guessing the 'immersion' is actually caused by your screen being physically larger on your iMac and your television. It's taking over more of your field of vision, enhancing immersion. It's the IMAX effect.

The laptop's screen is smaller, it's just not doing as much for you.
 
I made a joke in a Wii U thread awhile back about how low res gaming was good enough last gen and that low res was actually better and people chewed me out for it. They said that no one was saying 480p was better than 1080p.

I want an apology. Right now.
 
Whenever I think low resolution, I'm reminded of the Skyward Sword nightmare.
oppsI.jpg


Nope sorry, screw low resolution. Give me the best native highest resolution possible.
 
You bought a typically overpriced and underpowered Apple product. Now you find it cant do what you expected it to do you engage in a superb Orwellian piece of doublethink in an attempt to mitigate buyers remorse.

War is Peace, Love is Hate, Low res is High Res.

Idiot.

this motherfucker right here, deserves nomination for post of the year.
 
When the graphics are nice, you focus on them - especially when there are sharp lines/contrasts. When it's a blur, you focus/immerse in the game. If you're used to nice graphics it's a different story.
 
OK - another example:
take this picture (it's 1200p):
Now the same picture in 800x600:
And upscaled the 800x600 version to the old factor again:
Just look at the sparse valley which looks way better blurred out. :o
i9hHBdNBUa1Mk.gif

Get outta here.

if you understood the point of the thread at all you would realize that the answer isn't as clear cut as you might think. it's not like the detail of that axe is even noticeable at all during actual gameplay anyway

Seriously what the fuck is going on here.
Is this an extension of the Drunk Thread or something....I know its friday night somewhere in the world but please
 
Take an old super fine pitch Sony HDTV CRT display and load up a game at 720p. The results are striking especially when dealing with a high framerate. I absolutely love the appearance of a modern game on such a display.

There aren't many of us true believers left.
The only real issue is that with 30fps and lower running games you can get double imaging.
Final Fantasy 13 was one of the worst for me this gen. Other than that, there are moments when things really get surreal with these displays. I'd have really loved to see what SED's would have been capable of, or even larger higher resolution CRT's.
 
I'm guessing you like the depth of field that hides the issues because most games are designed for consoles with 512 of ram, so between level of detail, and constraints on texture sizes the stuff in the distance are basically barely textured boxes. Skyrim being one. While the pc version can enable a bit more clutter in the distance it can still look sterile, however with the proper mods, tweaks, and ENB settings can look insane, but it will cost you.

Honestly next gen I see this issue being less and less, or at least the stuff in the distance looking passable, or more cleverly hidden with more expensive shader techniques being used more liberally. But no, I wouldn't want the entire image to suffer just to get some soft haze going on in the background, actually ambient occlusion and good AA can make objects blend together nicely.
 
This was actually the first thing that came to mind.

Take an old super fine pitch Sony HDTV CRT display and load up a game at 720p. The results are striking especially when dealing with a high framerate. CRTs lack that precise fixed pixel look that we've become accustomed to and the end result is a more natural image where individual pixels out of place no longer really matter. I absolutely love the appearance of a modern game on such a display.

I actually remember playing Crysis 1 back on an older NEC CRT monitor I had. I played at 1280x720 letter boxed on this 4:3 monitor and the image quality was simply unreal. It had a smoothness to it that you simply don't get with a fixed pixel display.

If the OP was actually not, in fact, trolling to bring out the graphics heads - this above post seems to be a semi-plausible explanation. There's a certain aesthetic to the soft(er) focus, high contrast picture that only a CRT can provide. Like a lot of discussions involving gamers and image fidelity, there just isn't a working vocabulary for those sorts of feelings/vibes, so people sorta fumble with something they KNOW, they've just never had to describe before. And they trip over themselves and you end up with "30fps feels more cinematic" which just seems silly on the face of it.

There's a lot of people who don't know how to translate what the images flickering in front of their eyes FEEL like. Plus there's a lot of people who don't even share the same BASELINE with others when it comes to visuals. Some people here long ago left CRTs behind, some never played on em, some people didn't start to give a shit about the settings on their television until well into the age of the plasma/LCD, some people are part-time cinephiles as well as gamers so they've trained their eyes to consume imagery in a way completely different from someone who spends hours a day playing hi-res 60fps games on their 23" retina display or whatever. Some people swallow every technological advance thrown in front of them as the logical progression of visual processing (motion smoothing/3d) some people reject that outright and own 30 dollar blu-rays dedicated solely to making sure their color balance is firmly lodged dead center of the spectrum and will brag to total strangers about it on the internet.

It's increasingly hard to find a common ground to use as comparison.
 
I just cannot stand the flickering caused by aliasing during gameplay in motion. It's not about seeing the details in a Dark Souls axe while I'm swinging it. It's that god dann flickering.

If you want a blurrier background, depth of field is what you're looking for, not lower resolution.
 
There's a certain aesthetic to the soft(er) focus, high contrast picture that only a CRT can provide.
A CRT is a particle accelerator.
You just can't "emulate" electrons slamming into phosphors at nearly the speed of light.
It's like trying to emulate the sound of a tube amp. I mean you can do it to an extent, and possibly surpass it in certain areas, but that one thing you don't get just right can drastically alter the experience.
 
Playing a ugly 3D game in no larger than native res usually hides some ugliness. That's all. I don't quite get what OP's saying, I'm drunk.
 
I can somewhat agree with the OP. Assets are usually created with specific resolution or range of resolutions in mind. When you push far beyond those boundaries, you often end up with a jarring contrast between clean, but sharp edges, low resolution textures, effects that don't look as striking with more precision added and so on. Just recently I was watching some videos of Oni, and the PC game played at current resolutions just looks ugly to me, yet the PS2 version (or the PC version played at 800x600 or whatever resolution it was originally intended for) looks nice and consistent.

It's also partly due to the effect well known and often used in comic books and visual arts in general: when something is less defined and less detailed, your brain is much better at filling in the blanks. With added fidelity your perception changes and imperfections become easier to spot and more annoying.
 
This was actually the first thing that came to mind.

I think the OP is crazy to prefer an upscaled image on an LCD (yuck), but a lower resolution CRT display can really deliver shockingly beautiful visuals.

Take an old super fine pitch Sony HDTV CRT display and load up a game at 720p. The results are striking especially when dealing with a high framerate. CRTs lack that precise fixed pixel look that we've become accustomed to and the end result is a more natural image where individual pixels out of place no longer really matter. I absolutely love the appearance of a modern game on such a display.

I actually remember playing Crysis 1 back on an older NEC CRT monitor I had. I played at 1280x720 letter boxed on this 4:3 monitor and the image quality was simply unreal. It had a smoothness to it that you simply don't get with a fixed pixel display.

Sound really interesting what we are saying in this topic, I'm not so reluctant to try something like this. Out of my curiosity, could be more interesting if it's possible to emulate something like this in an LCD monitor. I have tried some filter in a lot of emulators but the final result was always terrible.
 
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