It's getting pretty close to it when they're as dramatically similar to each other as the NSMB games are, with repeated art assets and the like.
Within them they range from bloody average (NSMB2) to excellent (NSMBU), but that's a product of the level design, using basically the same template with a few mods.
I was massively excited when they first announced NSMB as I love the 2D Mario games, but my excitement has been going downhill as they've kept on being churned out, NSMBU got me a bit more excited, but the lack of imagination in NSMB2 was disheartening.
Regardless of the "type" of Mario we like (2D, 3D hub based explorer, 3D contained level), Nintendo needs be very guarded against complacency as they've already showed it in the NSMB camp.
Seriously, it was more bearable when 2D and 3D Mario games were more distinct, but with 3DL and 3DW being more hybrid and using NSMB series aesthetics as a base it had become tiring.
It's getting pretty close to it when they're as dramatically similar to each other as the NSMB games are, with repeated art assets and the like.
Within them they range from bloody average (NSMB2) to excellent (NSMBU), but that's a product of the level design, using basically the same template with a few mods.
I was massively excited when they first announced NSMB as I love the 2D Mario games, but my excitement has been going downhill as they've kept on being churned out, NSMBU got me a bit more excited, but the lack of imagination in NSMB2 was disheartening.
Regardless of the "type" of Mario we like (2D, 3D hub based explorer, 3D contained level), Nintendo needs be very guarded against complacency as they've already showed it in the NSMB camp.
Mutually exclusive? No. Historically have they been at odds? Kinda yeah.
...what kind of criticism is that? That can be said about almost any game ever made.-no reason except for graphics that this game couldn't be on a handheld
I will never understand why there are so many people obsessed with free roaming and open world.
I will never understand why there are so many people obsessed with free roaming and open world.
Sure level design and gameplay is very good but...
It's a fun game, nothing more. Nothing special, really. Dont get the hype. Sure level design and gameplay is very good but... I expect way more from a 3D Mario.
They feel more ambitious, even if it can in some cases be an illusion of ambition. While I love 3DW/L and think they're phenomenally designed, they lack the ambition of the past 3D Mario titles, IMO.
Saying you don't like a game isn't being anti-Nintendo. It's ok to criticise games.
To each one its own of course and I wouldn't mind a return to 64's style as long as they kept a focus on platforming in. My "problem" is with the loads of people that view open world as some sort of holy grail, as if it's an objective that every game needs to strive towards.I am actually not a fan of open world games at all, but I do miss the style of game Mario 64 was. Especially after this many iterations. When I played Galaxy I was sorely disappointed in how linear the levels were. While I don't need "open world Mario," I feel that the concept of being plopped in the middle of a level and having the freedom to fuck around is sorely missed from this series.
To each one its own of course and I wouldn't mind a return to 64's style as long as they kept a focus on platforming in. My "problem" is with the loads of people that view open world as some sort of holy grail, as if it's an objective that every game needs to strive towards.
EDIT: I mean, you see this with people on this thread saying Mario, a platformer, deserves more than incredibly tight and well designed platforming and level design, that it's nothing special.
Yeah but you have people in here acting like this game is the "holy grail" as well, when it's not. It's a game that can be criticized like any other game. The elements of a platformer seem simple, but not everyone weighs them the same.
That's not true. Physics, scale, asset density, amount of characters/stuff on screen, animation... handheld hardware isn't powerful enough for high levels of that stuff, and it's not graphics.You had me till..
You realize that this can be said about every single game* in the history of consoles?
* which uses traditional control schemes.
You make a fair point but you have to realize that this is a really good game that people have been shitting on hardcore without playing it and with completely unfounded criticisms for months before it was even released. Of course fans are going to be defensive.
So easy to tell when somebody is trying to troll and not criticize something in a constructive manner.
And I think its my fault too because I was expecting it to be something its not - a free-roam 3D HD Mario game.
I watched a few videos and I'm really disappointed that I didn't realize that this isn't what I wanted.
Here's what I don't like:
-analogue stick is worthless. You either walk, half run, or run
-camera only moves in fixed angles. I've died so many times because I couldn't place the camera where I wanted it to be
-run button is stupid
-no reason except for graphics that this game couldn't be on a handheld
-silly touch and microphone uses
I made it to world 5 I think. But back to the trading bin it goes tomorrow.
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I will never understand why there are so many people obsessed with free roaming and open world.
Yeah, these posts are not clever, they're not cute, and they're not even funny. And someone already posted it, so you're not even the first.
Yeah, these posts are not clever, they're not cute, and they're not even funny. And someone already posted it, so you're not even the first.
Different people find different things fun. I don't really care about jumping on blocks to get from point A to point B.
Why do you want an open world? Do you dislike platforming?
If you look at SM64, the more linear a level is, the more platforming it has.
It's OK to like whatever, but considering the genre, I'd say it's very, very silly to weigh exploration more than platforming if trying to have a discussion about design. Of course it's not silly to prefer one or the other.Yeah but you have people in here acting like this game is the "holy grail" as well, when it's not. It's a game that can be criticized like any other game. The elements of a platformer seem simple, but not everyone weighs them the same.
I hope this is a joke post.I watched the finall boss battle in 3D world and I nearly fel asleep at how basic the platforming was. It was on rails, and for 2 year olds.
No go watch the final level of Mario 64.
It's a different game altogether.
I mean shit...you can't even speed run the final level in 3D world.
So you're saying... you don't like that thing?Yeah, these posts are not clever, they're not cute, and they're not even funny. And someone already posted it, so you're not even the first.
Perhaps "ambitious" is the wrong word to use, but IMO 3DW lacks the same wow factor. Why that is is a combination of factors, at least for me.What ambition did Sunshine have?
What ambition did the Galaxy games have compared to 3DW/L?
Hey, I've played it, and it's boring. Does that count?He watched the final level and he thinks...
It's pretty hard to take nintendogaf's word on game quality because every game on a Nintendo system is must-buy near perfection, from 999 to Zombi-U to DKCR:TF. Which kinda sucks because it would be nice to know which games really are worth buying.
It's pretty hard to take nintendogaf's word on game quality because every game on a Nintendo system is must-buy near perfection
Did you seriously just do this.. =/
yup. thread shitting, oh well...
Actually, this whole thread is kinda funny. There are legitimate complaints with SMW, but voicing them brings out the thread shittting.
It's pretty hard to take nintendogaf's word on game quality because every game on a Nintendo system is must-buy near perfection, from 999 to Zombi-U to DKCR:TF. Which kinda sucks because it would be nice to know which games really are worth buying.
Hey, I've played it, and it's boring. Does that count?
?
If he doesn't trust """nintendoGAF""" what else am I supposed to suggest?
"Reviewers" are just bad if not worse than a random stranger gaf netizen. Discussing opinions is fine, but making decisions on anyone else's but your own opinion is just silly. You either do your own research or you actually try the game out, that's the only way to know if you will like it. In this very thread op openly admitted he didn't do enough research and his purchasing decision was a mistake because the game doesn't fit his tastes. Reading Joe Blow's ranting, raving review of this or any game wouldn't change that.