What I always found interesting about Final Fantasy XIII was how tightly the game controlled your leveling which kept the game challenging throughout. Due to how linear the majority of the game was and with the removal of random encounters, how many many enemies you ran into was strictly controlled which made grinding a chore. Until you got to Gran Pulse, you couldn't really grind to make the game easier. And even when you got to Gran Pulse, there was a level cap in place that would remain until you beat the game.
The first switch is slow, but paradigm shifts refill your ATB if you've let a full ATB cycle go by between shifts. If anything it speeds things up.The lag between switching combat roles in 13 makes combat a slog,
What I always found interesting about Final Fantasy XIII was how tightly the game controlled your leveling which kept the game challenging throughout. Due to how linear the majority of the game was and with the removal of random encounters, how many many enemies you ran into was strictly controlled which made grinding a chore. Until you got to Gran Pulse, you couldn't really grind to make the game easier. And even when you got to Gran Pulse, there was a level cap in place that would remain until you beat the game.
This is honestly my favorite aspect of XIII's gameplay.
XIII-2 may have made small refinements to the gameplay, but all of those are lost because of the game's massive overleveling problem. If you enjoy the gameplay, you'll want to do side quests; if you do side quests, you'll become overleveled and ruin the gameplay. It sucks.
Another aspect of XIII that I liked was the distribution of strengths among the party members. Each member was distinct in what they brought to the table. Small changes (like swapping Hope for Vanille) could have a big impact on your gameplay. At the same time, each was similar enough that could take multiple different approaches to each fight; no party member was ever required.
A shame that it takes a while to unlock the ability to choose your party, but once you do it's really fun to craft unique strategies and paradigm sets, because the system has so much flexibility.
I thought even the combat was one of the worst in the series. Though thinking back I guess some of that could have come from the fact that it came after 12 which I think has the best combat in any JRPG so I was just disappointed that they ditched that system and didn't try to evolve it further.
I prefer 13 atb then the other iteration of those. It really feels modern and still hold the essence of atb.
but LR tho,as I said many times, that battle system deserve anothergamemainline
I think you're oversimplifying. Battles being a cycle is one thing, but when it's the same cycle, it becomes worn by the end. It's the same thing with Xenoblade (IMO) where the goal is to break->topple->daze. It becomes monotonous after a while. In the case of FF13, the enemies that you can't do any damage to whatsoever until you stagger are the biggest chores to fight.
This actually reminds me of the change to shadow priest that World of Warcraft got in the latest expansion. They switched it so that you have to build up an "insanity" bar by doing regular (fairly weak) attacks, and then once it's maxed out, you can enter voidform and you do a lot of damage while the bar rapidly drains. This becomes exhausting after a while, and the ramp up time before you can actually do significant damage in battle becomes fairly boring.
Basically, it's one thing if this is one of many options, and another entirely if it's The Goal of every encounter.
Wut?XV's feels like the natural progression from XII's. XIII's is so out-of-place mechanically.
Yeah the combat in XIII is just marvelous. Superior to XV imo.
Too bad most stuff other than combat weren't great and because of that I will never play XIII-2 and LR.
Well when you compare with...Boss fights all go like this:
First buff/debuff
SYN/SYN/SYN
SAB/SAB/SAB
Then
RAV/RAV/RAV until shock
COM/COM/COM until end of shock
When boss is charging a huge attack
SEN/SEN/SEN
Then you probably need to heal
MED/MED/MED
Rinse and repeat until the end of the game.
So tactical
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Boss fights all go like this:
First buff/debuff
SYN/SYN/SYN
SAB/SAB/SAB
Then
RAV/RAV/RAV until shock
COM/COM/COM until end of shock
When boss is charging a huge attack
SEN/SEN/SEN
Then you probably need to heal
MED/MED/MED
Rinse and repeat until the end of the game.
So tactical
![]()
Boss fights all go like this:
First buff/debuff
SYN/SYN/SYN
SAB/SAB/SAB
Then
RAV/RAV/RAV until shock
COM/COM/COM until end of shock
When boss is charging a huge attack
SEN/SEN/SEN
Then you probably need to heal
MED/MED/MED
Rinse and repeat until the end of the game.
So tactical
![]()
Boss fights all go like this:
First buff/debuff
SYN/SYN/SYN
SAB/SAB/SAB
Then
RAV/RAV/RAV until shock
COM/COM/COM until end of shock
When boss is charging a huge attack
SEN/SEN/SEN
Then you probably need to heal
MED/MED/MED
Rinse and repeat until the end of the game.
So tactical
![]()
Don't you only get access to about 3 or 4 paradigms at once? Genuinely can't remember.
Considering how button mashy FFXV combat is and how horrible the camera is I almost take this as an insult to the seriesI highly prefer XV and X-2's combat over it, but yeah, it's great.
EDIT: But it's NOWHERE close to being the best of any JRPG's. That's just crazy talk.
I really feel like i should give this just one more chance since I've gotten XV out of the way
Dont wanna hook the PS3 back up tho :/
For FF standards, that's why more complex than press x to attack, while one member starts healing the others and other throws the ocasional AOE spell
Well when you compare with...
HOLD CIRCLE TO WIN + SOMETIMES HEAL
Repeat forever.
Yeap it way more tatical.
So true. You may prefer to have full control of your party because reasons, but for fuck's sake, don't try to pretend for a second that you are getting some deeper, more tactical experience compared to XIII.
Combat in most Final Fantasy games consists of choosing "attack" from a menu until everything dies, using an occasional potion or healing spell, and perhaps using an offensive spell if you want to 1-shot the entire enemy party (as opposed to the 1-shotting a single enemy with your basic physical attack). Boss battles are the same except you may use a buff spell or two (which are useless in non-boss battles because it's faster/easier to just attack until everything dies). And in the rare event you do face a challenge, it's easier to gain a few levels than it is to rethink your approach.
Contrast that with XIII:
- battles are far more dynamic, they're about gaining the upper hand, exploiting enemy weaknesses, and then opening up a can of whup ass, not just mindlessly attacking until you win
- all buff/debuff spells can be insanely useful and worthwhile even in non-boss battles
- every job has a distinct role in battle and all must be used to be good at the game
- party composition/paradigm setup has a ton of depth and importance to it
- you can't merely power level your way around a challenge, the answer is always in the way your party is setup
- the game rewards you for playing it well, not just for winning
XIII is not a perfect game by any means, but I would go as far as to say that it has the most challenging and strategic battle system in the main series.
I have to disagree strongly. It practically ruined the game for me. I appreciated the fast pace of battle, but was infuriated at the stupid decisions AI was making for my party members all the time. Going from previous FFs to this one was brutal; losing fine control over party members' decisions was just awful.
I have a similar gripe with FFXV, but not to the same degree. You can't even issue specific tech/skill commands to characters in XIII aside from your leader, can you?
Delete Snow and Sahz and it will be a great FF!
Combat is very good, one of the best in the series, It's turn based with action (FFVII-R will be like this I think, but with more mobility)
XIII is completely atb, it fits in the turn based genre.
VII remake will be 100% action rpg.
I'm crossing fingers to not be action.XIII is completely atb, it fits in the turn based genre.
VII remake will be 100% action rpg.