• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

I seriously can't see how Final Fantasy XV will only be on one disc

How much data can you compress on a bluray disc? I expect there's going to be 1 disc that needs like 70-80GB of space.

The PS4 has a built-in zlib (ZIP compression) chip, which is actually very effective at reducing the size of game packages without a performance hit.

For example, our playable prototype is only 115 megs on PS4, but runs closer to 300 megs on PC.

So I can believe it. 3D data compresses well, meaning the actual pre-compressed data could be more than 50 gigs without too much issue.

nice
 
it doesn't?

The ones that eat up memory are usually uncompressed music and videos. FFXIII was a whopping 36-38GB on PS3 but if you remove the uncompressed videos (and maybe the music too), it will reach around 10GB overall.
 
The PS4 has a built-in zlib (ZIP compression) chip, which is actually very effective at reducing the size of game packages without a performance hit.

For example, our playable prototype is only 115 megs on PS4, but runs closer to 300 megs on PC.

So I can believe it. 3D data compresses well, meaning the actual pre-compressed data could be more than 50 gigs without too much issue.

Lol nice plug in
 
Hm The Order 1886 is on the same level as outdated/mediocre CGI and even then it's a 6-hour game with not too much gameplay/variety so I'd say it's giving it a little too much credit. Don't get me wrong, though. The game looks outstanding but I wouldn't say it's on the level of modern-day CGI.

Yeah, I was actually thinking of mediocre CGI when mentioning The Order 1886, since that's what most games use today.

But I agree. Modern-day CGI is another league.

Also, my post was purely based on graphical presentation, ignoring further facts like playtime and value.
 
Er... it's confirmed for a 2016 release, and it's at the pre-Beta phase.

Square Enix has confirmed maaaaaaaany things before that never came to fruition.

But yeah, a dual-layered Blu-Ray is 50GB, I can't see it being much more, along with:
The PS4 has a built-in zlib (ZIP compression) chip, which is actually very effective at reducing the size of game packages without a performance hit.

For example, our playable prototype is only 115 megs on PS4, but runs closer to 300 megs on PC.

So I can believe it. 3D data compresses well, meaning the actual pre-compressed data could be more than 50 gigs without too much issue.

this, it's more than likely one disc.
 
I you want some epic-scale battle scenes (like in FF12 intro) CGI movies is a must have, because Luminous Engine is already struggling in much simpler scenes.
 
Square Enix has confirmed maaaaaaaany things before that never came to fruition.

But yeah, a dual-layered Blu-Ray is 50GB, I can't see it being much more, along with:


this, it's more than likely one disc.

Tabata has stated quite sternly that they're definitely releasing it in 2016. Not only will SE not allow the game to be pushed back any farther, but I just flat-out believe him.

And I dunno. I'll believe it when I see it. For now I would say it's either going to require an additional massive install (which I don't think SE will do), or a second disc.
 
Open world doesnt mean the game size is bigger. If anything the linear games this gen have been bigger than the open world games.

And even if they do go over 50 GBs, they can just make you download the rest.
 
A huge map does not necessarily mean huge assets. Fallout 4 is a pretty compact download compared to a lot of other open world games this year.
 
Open world doesnt mean the game size is bigger. If anything the linear games this gen have been bigger than the open world games.

And even if they do go over 50 GBs, they can just make you download the rest.

I know... I clarified that in the OP.

And I dunno, I feel like SE would be against that.
 
Jeez do some of you actually read the OP? Immediately after mentioning map size I said that I'm aware of it not really doing anything to the actual size of the game.
 
The map is huge, but there's probably a ton of reused/recycled assets throughout.

Someone has to keep track of how many times this rock shows up:
ffxv-rock-tweet.jpg
 
They are still using pre-rendered CGI for stuff that would run like shit if it was real-time. They can do a lot more with real-time nowadays than before, sure, but there are still scenes that have too much detail, too big a scale and/or too much going on that it's just better to do them with a pre-rendered cutscenes.


It's not that they look "as good as pre-rendered CGI", just that they CAN do a lot of the stuff in real-time that would have been completely impossible in the past. But that doesn't mean they'll abandon pre-rendered stuff completely.
They could just pre-render those more intense scenes with in-game assets like other devs instead of relying on CGI.
 
They could just pre-render those more intense scenes with in-game assets like other devs instead of relying on CGI.

Aren't those pre-rendered scenes just video clips? So it doesn't really matter what type of asset is in it since it can't be shared anyway and you have to store the entire clip. Well that's how I thought it would work anyway
 
The PS4 has a built-in zlib (ZIP compression) chip, which is actually very effective at reducing the size of game packages without a performance hit.

For example, our playable prototype is only 115 megs on PS4, but runs closer to 300 megs on PC.

So I can believe it. 3D data compresses well, meaning the actual pre-compressed data could be more than 50 gigs without too much issue.
Was it ever revealed whether Xbone has hardware decompression for data compressed on-Blu-ray?
 
More likely to get a mandatory 50GB download rather than a second disc IMO.

Making the disc worthless? And going back to online mandatory consoles?

I also don't get why two discs is such a huge problem. Expensive? I buy series on Blu-Ray with 10 discs for less than a single game.
 
If the entire uncharted collection with all pre-rendered cutscenes can fit on one disc, then yeah I think they can do it.
 
By the time the game actually gets released so much time will have passed duscs will hold a much larger amount then they currently do.

This is assuming the game actually does get released at some point which is still fairly questionable.
 
I'm tempted to believe that FFXV will come out on two discs, not because it needs to, but in order to present the game as being too big an epic for one disc. Multi-disc releases have a bit more weight to them, literally and figuratively.
 
It seems like games these days are using up 60GB of space because they can, not necessarily because they need to. Games aren't 10x bigger or 10x higher res or have 10x the content they did last gen. I'm sure most games could do just fine with a 30GB storage limit if they really needed to.
 
They'll do it by making compromises.

I'm not sure if this is the same company that somehow willed FFXII onto a PS2 disc, compression be damned. Current S-E might just cut a bunch of stuff.
 
They'll do it by making compromises.

I'm not sure if this is the same company that somehow willed FFXII onto a PS2 disc, compression be damned. Current S-E might just cut a bunch of stuff.

I agree with your post. Cutting content and re-releasing as patches and/or dlc so the game can come out earlier just so happens to be the way things work this Gen. It also saves them from having two discs.
 
I'm tempted to believe that FFXV will come out on two discs, not because it needs to, but in order to present the game as being too big an epic for one disc. Multi-disc releases have a bit more weight to them, literally and figuratively.

I don't buy this. They only need to use two disc if the data it needs to store requires the space in the first place. No developer is going to expend an additional cost for more storage then necessary just to make their game "seem" bigger than it actually is.

If the game is 40GB then it will be on a medium that can store 40GB. It's that simple.
 
Why aren't you running LZ4HC on your PC demo data? It has excellent decompression throughput (approximately 10X CPU-based zlib) and comparable compression within 10% or so of zlib (given a certain window size, etc.).
He probably refers to the size after downloading. You could of course decompress the data on the fly on PC, but I guess the argument is that some toasters would have a problem with that. Of course, with a large open world game, this could actually even be an issue if you don't have a quad-core + SSD.
 
PS4 and XB1 games install entirely to the HDD anyways. There is no reading the data or loading from the disc beyond the initial install. In fact after the game installs the disc is merely used as a security verification of ownership.

So most of the assets are going to be compressed on disc and unpack and installed during the initial start up.
 
It`s also important to remember that 60 GB installed doesn`t mean that the game is 60 GB on the disc. The disc content is probably very comprimised.
 
I'm much more worried about it being a fantasy based on feedback. It's going to end up being a mish-mash of everything Square thought fans wanted and threw at the game.

Why the fuck is Sony's WWS not going after Sakaguchi to develop a RPG for the PS4?? Christ.
 
Someone has to keep track of how many times this rock shows up:
ffxv-rock-tweet.jpg

That's the thing with properly done photogrammetry, you can reuse the objects in different orientations, change the surface properties of the object to create meaningful variety in such a way that it can easily mask the fact that objects are being cloned.
 
Top Bottom