• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

I seriously love the Super FX chip

Because, honestly, Nintendo is unpredictable when it comes to being competent at programming. This may very well be the reason until proven otherwise.
Honestly, you have no idea.
 
Speaking of SuperFX2 and Yoshi's Island: while the GBA version has the awful Yoshi sounds and a destroyed palette, has anyone compared the technical effects between the two versions? The GBA's vanilla hardware was able to "handle" YI without any extra hardware. But I wonder if there were any benefits/losses involved in doing that conversion.
 
Speaking of SuperFX2 and Yoshi's Island: while the GBA version has the awful Yoshi sounds and a destroyed palette, has anyone compared the technical effects between the two versions? The GBA's vanilla hardware was able to "handle" YI without any extra hardware. But I wonder if there were any benefits/losses involved in doing that conversion.

The fuzzy effect and the rolling lava in the castle suffer, but everything else is fine.

And there's a homebrew patch to restore the SNES colours and sounds to the GBA version. I have it installed on my 3DS and its fantastic.
 
There are already homebrew emulators that can play them on wii and wii u, it's obviously a patent or licensing issue.

the Super FX chip is a math co-processor. You send it data across a bus, it sends back data across a bus. It literally cannot be a patent or licensing issue, because those would apply to the physical chip itself. You don't need to step on any patent toes to solve math problems in software.
 
It is wonderful, but I kind of hate it because there's apparently no way to put up Yoshi's Island or Star Fox in their original forms on eShop.

Edit: Without homebrewing, etc.
 
Stunt Race FX and its glorious 15 fps. I loved that game as a kid but the controls are horrendous lol.

That and the tiny screens on 2 player mode.

At the time I looked at Virtua Racing on Megadrive and thought it was better but in hindsight I think VR had nothing on Stunt Race FX.
 
the Super FX chip is a math co-processor. You send it data across a bus, it sends back data across a bus. It literally cannot be a patent or licensing issue, because those would apply to the physical chip itself. You don't need to step on any patent toes to solve math problems in software.
Reproducing the ISA can be a copyright issue if the vendor never made the ISA public.
 
My god, the visuals for Starfox 2 are so fucking awesome. I would play a game that looked like that today.
 
Ecstatica

yj8UNHU.gif

Yes!

Such a great game.
 
The ISA adheres to the Nintendo standard.
You lost me here. There's a standard nintendo ISA? I'm referring to the Instruction Set Architecture of the SuperFX - was that ever made public, outside of the NDAs devs had to work under? If it was never made public, there's a good chance it was subject to licensing agreements with 3rd parties, and said ISA is still a trade secret, and at the very least a copyrighted material.
 
Do you have a source for this being a legal issue, or are you speculating?

It doesn't take a genius to notice it.

Star Fox, Stunt Race, and Yoshi's Island SNES never made the original Wii VC, which had most first party Nintendo SNES titles.

Argonaut, the co-developer of the chip, is no longer in business. It was dissolved. That means the legal rights to the chip are who knows where.

Could Nintendo probably track down the rights? Probably? But it is worth it to them? Notoriously penny pinching Nintendo? I don't think so.
 
You lost me here. There's a standard nintendo ISA? I'm referring to the Instruction Set Architecture of the SuperFX - was that ever made public, outside of the NDAs devs had to work under? If it was never made public, there's a good chance it was subject to licensing agreements with 3rd parties, and said ISA is still a trade secret, and at the very least a copyrighted material.

The ARC ISA, as far as the Super FX is concerned, is well documented. ARC was basically designed for use by Nintendo and then was expanded to general purpose CPU work.

Argonaut, the co-developer of the chip, is no longer in business. It was dissolved. That means the legal rights to the chip are who knows where.

What is this? ARC was sold a couple of times and ended up with Synopsys. They still own the rights to the ARC architecture.
 
It doesn't take a genius to notice it.

Star Fox, Stunt Race, and Yoshi's Island SNES never made the original Wii VC, which had most first party Nintendo SNES titles.

Argonaut, the co-developer of the chip, is no longer in business. It was dissolved. That means the legal rights to the chip are who knows where.

Could Nintendo probably track down the rights? Probably? But it is worth it to them? Notoriously penny pinching Nintendo? I don't think so.

I don't think it's a legal issue. The patents for the SuperFX chip probably expired by now. It's in Nintendo's court on whether they want to take the time to emulate SuperFX on the Wii U or N3DS.

On the New 3DS side, I wonder if we'll even get SA-1 games (Kirby Super Star, Super Mario RPG), let alone SuperFX titles. Mega Man X2 and X3 are the only titles announced (in Japan) that use special chips that aren't the DSP-1 chip found in Super Mario Kart and a few others released.
 
Difficult to emulate? Yoshi's Island is playable with no issues, full speed throughout, via retroarch on the Wii. It also runs full speed on CatSFC retroarch on the New 3DS.

Don't know why people keep using that excuse, especially when Nintendo have SA-1 support on the SNES VC with no issues. There's a reason zero Super FX games have been re-released by Nintendo and it's sure as hell not a technical reason. Do you honestly think they would insist on re-releasing the inferior GBA port of one of their greatest games if it wasn't an issue?

Jeeze, I said I hadn't looked into it.

Though I don't really follow this SA-1 is working, therefore there's no technical obstacle to getting Super FX working line of logic. It'd be one thing if the chips were pretty similar, but, from my understanding they don't really seem to resemble each other all that much.
 
Jeeze, I said I hadn't looked into it.

Though I don't really follow this SA-1 is working, therefore there's no technical obstacle to getting Super FX working line of logic. It'd be one thing if the chips were pretty similar, but, from my understanding they don't really seem to resemble each other all that much.

Hell, the SA-1 is just an upclocked SNES CPU.
 
The chip that led to the 32x. Let that sink in for a moment. (Then again, Sega's management was already a little spotty. Cutting loose on the Genesis so soon? Really?)

Sorry for talking about SVP in a SuperFx thread, but this is such an awesome game. V. R. Was way ahead of its time. 1992! Damn. I loved Stunt Race Fx but V. R. is in another level. So blistering fast, playable, time triable and split screenable lol.

Music was awful though.

The Genesis conversion was spot on. Someone mentioned 15 fps but I don't think so. Feels like 20sh something.
 
the Super FX chip is a math co-processor. You send it data across a bus, it sends back data across a bus. It literally cannot be a patent or licensing issue, because those would apply to the physical chip itself. You don't need to step on any patent toes to solve math problems in software.

Point remains, this is not a technical issue. Even if Nintendo's engineers somehow didn't have access to the original design documents, the chips have been fully reverse engineered and documents available in the public domain.

These chips aren't harder to emulate than other similar add-on chips already available (such as the SA-1 in super Mario RPG, or the Cx4 in MMX 2/3)
Hell, the SA-1 is just an upclocked SNES CPU.
3x the speed of the snes, plus additional ram and other features... It wasn't simply just a faster snes processor.

The super fx chip honestly isn't anything too spectacular on its own either.
 
The ARC ISA, as far as the Super FX is concerned, is well documented.
You completely missed what I said (ed: re-reading it, it's not quite clear, so mea culpa). I asked if it was made public, as in published by its owner, be that nintendo or whoever nintendo licensed it from. Otherwise people can reverse-engineer whatever they like.

What is this? ARC was sold a couple of times and ended up with Synopsys. They still own the rights to the ARC architecture.
Aha, so that's the actual owner of this IP - a 3rd party. Good. Now we can actually hypothesize if nintendo had a deal with Argonaut about ownership and if that permitted emulation. I would go out on a limb, and suggest, just suggest, that since nintendo were a customer to Argonaut, there might be a clause that nintendo might need to still pay licencing fees if they used the MARIO ISA in a commercial product again.
 
You completely missed what I said. I asked if it was published, as in by its owner, be that nintendo or whoever nintendo licensed it from. Otherwise people can reverse-engineer whatever they like.

Nintendo have all the same info in their SNES Dev Manuals but that's leaked proprietary stuff.

Other than that, I don't think they've put the SNES dev documents specifically into the PD. People just don't care about the official release of twenty five year old hardware docs anymore.
 
Stunt Race FX is unplayable. Unplayable in the sense the game moves at like 10 fps with severe input lag.

Yeah, that God awful FX chip fps. It was still neat at the time though.

I think I recall someone getting star fox to run better on fx2 chips or something.
 
http://i.imgur.com/yj8UNHU.gif[/img]

Man, I loved how that game looked back in the day. Plus it's pretty quirky and fun to play too. I dig that they chose spheres as the base objects for building nearly everything in the game, even in the pre-rendered backgrounds. It gives a very unique look that hasn't been seen in anything else afaik.

The old Moto Racer game for PC allowed you to turn off the textures in the game and that gave it a very unique and cool look that I might prefer to the intended textured mode. Note how the most distant riders turn into just wireframes. I guess this mode was meant for computers that have difficulty running the game normally.
Screenshot%202014-07-14%2021.57.42.png
 
Man, I loved how that game looked back in the day. Plus it's pretty quirky and fun to play too. I dig that they chose spheres as the base objects for building nearly everything in the game, even in the pre-rendered backgrounds. It gives a very unique look that hasn't been seen in anything else afaik.

The old Moto Racer game for PC allowed you to turn off the textures in the game and that gave it a very unique and cool look that I might prefer to the intended textured mode. Note how the most distant riders turn into just wireframes. I guess this mode was meant for computers that have difficulty running the game normally.
Screenshot%202014-07-14%2021.57.42.png

Probably, although, seeing as the game was developed by Delphine, perhaps they put the mode in for that Flashback like aesthetic.
 
How did games like Out of this World run on the SNES without an FX chip? I thought SNES couldn't render Polygons on its own?
 
How did games like Out of this World run on the SNES without an FX chip? I thought SNES couldn't render Polygons on its own?

Virtually anything can render polygons, it's just a matter of how many and how fast. Another World didn't use many polygons.
 
Yeah, no way getting around that on actual hardware i'm guessing.

Might as well post this too while i'm at it, it's Starfox running at 44MHz.

Edit: better yet, 60Mhz

Now that's pretty killer. Unfortunately the chip caps the frames at 20FPS, and you'd really have to OC the SNES's main CPU to get the real advantage, and that chip falls to pieces when OC to any useful amount because of bus timings. I've never tried to do it in emulation, but I'd like to give both a go in software emulation some time in the future. There are two versions of SNES9x that allow you to do this if I remember right.

People have been overclocking SFX in emulation and the results have been very impressive.
Yeah, I want try this, when he turns it up to 400% he appears to defeat the 20FPS cap the SFX chip had for that game had, but the game is still being fed by the SNES's main CPU, which is still being emulated at default speeds to maintain emulation accuracy, limiting the benefits, and I think this could be overcome too without the crashing and graphical artifacts with some machine level tinkering in the emulation. I'm not skilled enough to do this.

Speaking of which, come on GAF Nerds, get on this please, I'll wait for the thread that marks your success.
 
There are a few homebrew star fox demos for the genesis floating around

I think this was the original one
https://www.youtube.com/watch?v=UuYFmIEtLLk

these ones by gasega68k run even faster
https://www.youtube.com/watch?v=YUZpF2JLF4s
https://www.youtube.com/watch?v=oHLc0AzD85g

he also has other cool demos worth checking out, including a mario kart style demo, and a genesis port of wolfenstein 3d.


Sorry for talking about SVP in a SuperFx thread, but this is such an awesome game. V. R. Was way ahead of its time. 1992! Damn. I loved Stunt Race Fx but V. R. is in another level. So blistering fast, playable, time triable and split screenable lol.

Music was awful though.

No way. The music in virtua racing is great.

Wait, I was thinking of the 32x version. The genesis music isn't bad though.
 
Pretty sure he was being snarky. Race the Sun and Super Hot are pretty awesome though.

No snark intended. Indies seem to be going either for the faux-retro pixel look or going straight to "proper" polygons, skipping over that awkward mid-to-late 90s terrible polygon aesthetic that I really have a soft spot for.
 
As a 14 years old enjoyng my SNES and dreaming on Neo Geo in the arcades, I could NEVER stand those early 3D graphics. I remember going to the arcades and seeing all those people lining up behind VF, while I was enjoying my SSF2T and thinking "how the hell can they stand such UGLY graphics?". I think I only started to warm up to 3D when PS2 came along and I bought MGS2.
 
Honestly, you have no idea.

Couldn't it also be a question of how accurate Nintendo's SNES emulator is? Could be that the hardware isn't quite there to run games using the SFX chip. Though that sounds silly when even the Wii ran N64 games very well :lol

Sure it can.

LizfAn.gif


post8_3d_point.png


Same for the crystals in the dark world cutscenes. They're 3D.

The 3D Triforce will never stop being amazing. God damn.
 
As a 14 years old enjoyng my SNES and dreaming on Neo Geo in the arcades, I could NEVER stand those early 3D graphics. I remember going to the arcades and seeing all those people lining up behind VF, while I was enjoying my SSF2T and thinking "how the hell can they stand such UGLY graphics?".

Same, I found Star Fox really ugly. My friends and I saw Virtua Fighter in the arcade, and we started making fun of how ugly the game looked.
 
Pretty much only StarFox looks good, but it looks so good and is so awesome that it must have been almost by accident, spurred by the type of nonlinear thinking that extreme limitations force the mind into.
 
We really should start a petition for Nintendo to release Star Fox and Yoshi's Island on the Virtual Console.
It's embarrassing that those two games aren't available.

Arcade Donkey Kong too.
 
Stunt Race FX/Wild Trax is a Super FX2 game. The proof is that is a good donor to do a StarFox 2 repro.

That's interesting if true. I'm guessing it may have been under clocked to run at the same speed as the Mario 1 chip in Star Fox then? Was Nintendo using the same chip for Stunt Race FX and onward, and just up clocking it?

Edit... looking at it closer, I have come up with this:

Code:
[B]MARIO CHIP 1	[/B]
StarWing/Starfox	

[B]GSU-1	[/B]                         
Dirt Trax FX	                  
Dirt Racer	                             
Stunt Race FX			                                                
Vortex

[B]GSU-2[/B]
Doom
Winter Gold	

[B]GSU-2-SP1[/B]
Super Mario World 2: Yoshi’s Island


Credit from here: https://circuit-board.de/forum/inde...-SuperFX-Chip-übertakten-3-Methoden-zum-Ziel/

So GSU-1 can run at 21MHZ, but is halved to 10.5Mhz like the Mario Chip 1. I guess this chip can make a good donor for Star Fox 2 because it can be unlocked. But that would also be the case for Dirt Trax, Vortex and Dirt Racer as well. Though Stunt Race is probably the easiest cart to find out of that bunch since it sold the most cartridges. GSU-2 seems to be unlocked at 21MHZ and is capable of handling larger ROM sizes. The iteration of the SuperFX chip is in Yoshi's Island. I wonder if the final release ROM of Star Fox 2 uses the GSU-2-SP1? Dylan Cuthbert apparently owns a version of Star Fox 2 that even is more close to final release than the version that leaked and is out on the NET. But he won't release it.
 
Top Bottom