TOM f'N CRUISE
Member
i play games for the cutscenes
It's kind of interesting that so many posters think skipping cutscenes is some kind of slight against the medium, or a symptom of mental illness according to a few truly pathetic people.
Am I missing some age old discussion here? Why exactly does this make some people so bitter and angry?
It's kind of interesting that so many posters think skipping cutscenes is some kind of slight against the medium, or a symptom of mental illness according to a few truly pathetic people.
Am I missing some age old discussion here? Why exactly does this make some people so bitter and angry?
It's kind of interesting that so many posters think skipping cutscenes is some kind of slight against the medium, or a symptom of mental illness according to a few truly pathetic people.
Am I missing some age old discussion here? Why exactly does this make some people so bitter and angry?
I get frustrated when I don't have the option. As a matter of fact, during long cut scenes that I can't skip, I simply switch to the tv and then i switch back to console input.
I at least understood where you came from until I read this. You're still doing nothing and watching a thing happen. How's watching 2 minutes of TV different from watching the cutscene?
Uncharted 3 too, my God.
Why do developers try and make a movie? It's a game.
COD has cutscenes so i dunno what you're getting at.
It's kind of interesting that so many posters think skipping cutscenes is some kind of slight against the medium, or a symptom of mental illness according to a few truly pathetic people.
Am I missing some age old discussion here? Why exactly does this make some people so bitter and angry?
That's the background noise of this thread that's annoying me a bit. If anything, criticizing cut scenes is praising the medium. No matter how good they might be, cut scenes are a component of a different medium. Coming out against them isn't coming out against games.
I guess I'm just surprised at how many people on GAF still take for granted the assumption that cut scenes are the only way to have stories in video games.
I will always watch cutscenes the first time around. Pretty much no exceptions.
Supposedly the cutscenes are so sacred and important that skipping them is a sin.
Frankly the stupidity astounds me. But it's what I should've expected of the 'Cutscene purists'.
Sums it up for me. I consider them as much a part of the game as everything else that goes into its production. I also like having context as to what I'm doing and why I'm there in the first place, and skipping cutscenes I've never even seen is detrimental to that.I will always watch cutscenes the first time around. Pretty much no exceptions.
Wow, missing the point AND insulting anyone who disagrees with you on the same post. Cool.
The discussion is not about cutscenes being "sacred and important", it's about how, no matter how bad/corny the story in the game is, skipping them on your first playthrough will make you lose the context of your actions, so in that sense they are vital to understand your motivations. The importance you put on that is the core of the issue. Some of us just don't enjoy playing a game without knowing who the character we're playing as is or what their motivations are, no matter how stupid they might be. And it all boils down to preference in the end.
There was also a brief discussion about whether cutscenes have a place in videogames or if they're out of place and inherently bad, and it was interesting for a while before everyone just started talking shit to each other again.
I skip them also. I wanna play a game not watch a movie.I loved the nes days...games left alot up to your imagination which as a kid was cool.
I don't think anyone said that.
I think people who do this may as well quit gaming as games are getting more and more story based with high production values and proffessional writers etc. It will get even worse as power goes up imo. For me, i love the fact that games feel so much more than simply a videogame anymore, i love cutscenes and great storys with great characters etc unless its a Metal gear game with ridiculous length cutscenes and terrible dialogue!.
Not directly, but a lot of posts in this thread have taken the statement that the OP hates cut scenes to mean he hates storylines in video games in general. Perhaps OP should've clarified this.
Not directly, but a lot of posts in this thread have taken the statement that the OP hates cut scenes to mean he hates storylines in video games in general. Perhaps OP should've clarified this.
Like this post for instance.
You have to agree that skipping cutscenes in story heavy games that are universally praised for their stories on your first playthrough kinda sounds like an overreaction.
Well if you skip all cutscenes then surely you're skipping the story or am i missing something here?
What about you? Do you do the same?
I mandate all games to consist of:
- Boot directly to title screen.
- No cutscenes, no dialogue, not even introductory text. Just push start and play instantly. All that BS story is on the manual for you to read.
- 8 stages. 3 minute long on average, 5 minute long tops.
- 3 lives, 3 continues, if you run out of continues, tough luck, try again from the beginning.
- True ending only available in the hardest setting, if you don't man up, you don't deserve to see the ending.
- 30 lives code for sissies who lack the discipline to play the game properly.
Like I said, perhaps the OP just doesn't like that method of storytelling in games.
Why does the player of a game need context of the action he takes in a game or motivations outside of the game itself?The discussion is not about cutscenes being "sacred and important", it's about how, no matter how bad/corny the story in the game is, skipping them on your first playthrough will make you lose the context of your actions, so in that sense they are vital to understand your motivations.
Why does the player of a game need context of the action he takes in a game or motivations outside of the game itself?
That sounds as crazy as the "I mute the game and listen to other music" mentality. Every product is about the whole package.
Because that's the way the game chose to provide them? It's a stylistic choice.
I think this is a joke post but there could stand to be more games like this nowadays. Except maybe put it to 0 continues by default.
I'm not sure I understand this statement.Because that's the way the game chose to provide them? It's a stylistic choice.
Because that's the way the game chose to provide them? It's a stylistic choice.
I'm not sure I understand this statement.
For instance, in a shooter, say Gears of War, why does there need to be a cutscene preceding a turret sequence where you kill dozens of enemies that are rushing at your fixed position, Horde mode style? What does a cutscene add to the game information of what you're actually doing mechanically? What value does the cutscene have to the core 'game play loop' . . ?
Whats the motivations playing chess or any other board game? Some people play games for the sole reason to learn the underlying rules that govern the game with a view to defeat the game. Its ridiculous to say you need further motivation than beating and mastering the game.
Its the reason why we have stuff like regenerating health and arrows showing us where to go etc, its not because they think we are dumb now, its so you don't have to keep breaking off the narrative to search levels for health packs or getting lost looking for the right way to go right at an exciting point in the games story.
I'm not sure I understand this statement.
For instance, in a shooter, say Gears of War, why does there need to be a cutscene preceding a turret sequence where you kill dozens of enemies that are rushing at your fixed position, Horde mode style? What does a cutscene add to the game information of what you're actually doing mechanically? What value does the cutscene have to the core 'game play loop' . . ?
I think people who do this may as well quit gaming as games are getting more and more story based with high production values and proffessional writers etc. It will get even worse as power goes up imo. For me, i love the fact that games feel so much more than simply a videogame anymore, i love cutscenes and great storys with great characters etc unless its a Metal gear game with ridiculous length cutscenes and terrible dialogue!.
Its funny how people say that this thread shows examples of ADD but this right here is what id call ADD.
Frustrated that you have got enough health or can find that key? tough. You havent improved in skill enough to beat the level. Learn from your mistakes and try again.
But aren't there better ways to convey the story/exposition? As RedSwirl noted, aren't cutscenes a rather 'primitive' method?I'm not saying unnecessary cutscenes don't exist. I'm talking about the ones with story/exposition.
ThanksI love your avatar, btw.
This is my main disconnect; I'd rather provide my own motivations. I'm not an actor in a play. I create the character and story as I play.Same as above: That wasn't the point of my post. I wasn't talking about the game's mechanics and rules, I was talking about the motivation your characters have to do the things they do during the game. I already said in a previous post that I get how to some people they're unimportant, but skipping them you do miss information. It's not about not missing anything, it's about how much importance you place on missing out on that info.