ZeroMaverick
Member
Definitely the right move.
Without knowing the child personally, advocating the purchase would have been grossly irresponsible.
I get that we all turned out okay (ish) and that most kids can separate games from reality so the violence in GTA won't have any effect at all in their development, but you only have to find the one who can't and you could do some serious damage. Everyone is different and you can't assume that because you played violent games and were okay, all children would be.
Lol serious damageWithout knowing the child personally, advocating the purchase would have been grossly irresponsible.
I get that we all turned out okay (ish) and that most kids can separate games from reality so the violence in GTA won't have any effect at all in their development, but you only have to find the one who can't and you could do some serious damage. Everyone is different and you can't assume that because you played violent games and were okay, all children would be.
...Could you? Has anyone ever been seriously damaged by a videogame? I can't help but imagine that if someone had the kind of brain that was susceptible to this, then videogames would be the least of their problems. Merely the cherry on top of the mental illness cupcake that's already baked, frosted, and partially eaten.
Meant like just the open world from gta v
Maybe this kid has no friends at home.
Maybe all his online friends are playing GTA Online
Maybe he just wanted to have more contact with them
But then you came around
...Could you? Has anyone ever been seriously damaged by a videogame? I can't help but imagine that if someone had the kind of brain that was susceptible to this, then videogames would be the least of their problems. Merely the cherry on top of the mental illness cupcake that's already baked, frosted, and partially eaten.
We've done plenty of studies on aggression and violence in adults within Psychology research (we even do it here on my campus), but I don't know what we've done with kids.Lol serious damage
We've done plenty of studies on aggression and violence in adults within Psychology research (we even do it here on my campus), but I don't know what we've done with kids.
The thing is, we're not talking about an adult playing an age appropriate game and being disturbed by it. That's a separate issue altogether. Rather, the issue is a child playing a piece of adult entertainment. My gut says that has to have some kind of ramifications.
Like I said, I've never seen a study done on that. I'd like to see one done.You have clear example of millions of underage kids (based on the rating system) playing shooters like COD, BF etc everyday. Tell me how many of them get "seriously damaged"
...Could you? Has anyone ever been seriously damaged by a videogame? I can't help but imagine that if someone had the kind of brain that was susceptible to this, then videogames would be the least of their problems. Merely the cherry on top of the mental illness cupcake that's already baked, frosted, and partially eaten.
I always wonder how parents would react if their kid bought a porn movie instead of GTA or any +18 game.
perfect first post.It's not a game for an 8 year old.
You did the right thing IMO.
That's the point. In this day and age, you can't control the media your kids consume, unless of course, you have no life and monitor your kids 24x7. Restrictions don't work. Period.
In the second study, videogame violence consumption is examined against youth violence rates in the previous 2 decades. Videogame consumption is associated with a decline in youth violence rates. Results suggest that societal consumption of media violence is not predictive of increased societal violence rates.
Thanks for making me feel old. I was 9 when the first Mortal Kombat released in Arcades!I played Vice City when I was 8 and didn't turn out fine.
a lady at work one day said GTA is the game that "all the serial killers play..." I really wanted to just say, "well, what does that say about the whole world? considering the fact that, GTA5 is the best selling entertainment product, in the world..."Anyone arguing against OP's decision is insane. This is not the same GTA you (we) grew up with. GTAV is a high fidelity murder-sexuality simulator that is far cry from Vice City or San Andreas. No, eight-year-old children should not be playing it. I find it incredibly bizarre that anyone would argue otherwise.
Was this a deleted scene from Pixels? It sounds like a Sandler beat.At my first job a similar thing happened when a guy came to get a copy of San Andreas for his kid. I respectfully mentioned that the game was for adults and a 10 year kid shouldn't be playing it.
His response was "Look, de boy want de game, just give me the fuckin game"
The kid ended up getting the game after his dad made a scene.
I worked at a game store over the summer and when asked I told parents this is not a good title for them.
The kid wasn't the problem for me. It was the fact the parents had to even asks. The game is called GRAND THEFT AUTO. And has a clear rating level on the front stating its not intended for children.
Anyone arguing against OP's decision is insane. This is not the same GTA you (we) grew up with. GTAV is a high fidelity murder-sexuality simulator that is far cry from Vice City or San Andreas. No, eight-year-old children should not be playing it. I find it incredibly bizarre that anyone would argue otherwise.
Good going OP. did you also tell him Santa Clause wasnt real?
GTA of today is not GTA of yesterday.It
I'm sure many of us on GAF played terribly violent games as kids, including GTA titles.
On the one hand, I can pop out studies that claim a link between aggression or violence and media consumption. That's the whole debate. One study doesn't end the debate. On the other hand, this isn't the most useful study to bring to the table since we're talking about the psychological impact of a specific demographic (i.e. very young kids). I don't know that the violence in games leads to a direct increase in a child gamer's behavior, but I would have to think there is some psychological impact. The question would be whether it's temporary or lasting. We also need to consider that the context of violence in gaming media today is very different than violence in gaming media of years past.Also, generally speaking, no, violent video games do not cause increased violence, at least according to one long-term US study:
http://onlinelibrary.wiley.com/doi/10.1111/jcom.12129/full
That's like textbook crap parenting right there.I killed small animals, broke windows, threw stones at cars, drank booze when I was 14, drove on a stolen scooter, watched all horror films I could find, fought with other kids, ran off from home and so on when I was a kid. I turned out just fine. Let your kids do whatever they want to do, they will inevitably turn out just fine. In fact, just give them a computer with internet and you can leave them by while you go on a vacation somewhere, internet teaches them all there is to life.