That's saying very littleI hope it does well, it's easily the most exciting game coming out on the Switch in the next coming months.
God I hope not. I think the art style looks like rubbish and the gameplay footage leaves a lot to be desired. I would much rather Nintendo make a new Punch Out game.
Fucking. No. There is no amount of .gifs of people shaking their heads that can voice my disapproval for this. Nintendo should focus on making good, polished games, not following dumb crazes founded on Early Access.
Gyroscope Splatoon is the equivalent to GameCube Controller Smash in my eyes.You forgot to tell that to the gyroscope people.
Based on optics alone, there is no way Nintendo makes a Punch Out game in addition to ARMS. The market isn't big enough for 2 cartoonish boxing games even if their mechanics may differ.ARMS is an accessible multiplayer fighting game.
Punch-Out is a difficult single player pattern recognition game.
Just cause they both have boxing gloves doesn't mean they're replacing one another.
Well, if anyone could do that, it'd be Nintendo... Though I still really don't see Nintendo taking that. Especially if they want to make something to appeal to the massive Twitch/Youtube crowd these games are so popular with.The idea is that they could make a polished, innovative version of the genre.
Uh... Wat? Mind explaining what this means? Like, gyro aiming in a shooter is a massive step up from just using analog sticks. Gamecube controller is largely to appeal to the huge Melee crowd, IMHO.Gyroscope Splatoon is the equivalent to GameCube Controller Smash in my eyes.
It has potential, for sure. I need to play it to see how I really feel about it
I'm already anticipating salt from the FGC when this gets voted in to tournaments
I'm already anticipating salt from the FGC when this gets voted in to tournaments
Uh... Wat? Mind explaining what this means? Like, gyro aiming in a shooter is a massive step up from just using analog sticks. Gamecube controller is largely to appeal to the huge Melee crowd, IMHO.
They games seems a lot more fast paced. I was watching the invitational and matches went by fast, even when time-out occured.As long as it doesn't take forever to get through games I don't think there would be a problem. Some of the mechanics look hype.
I'm also concerned about the longevity of the game. We just haven't seen very much of what the game has to offer mode-wise, and I'm beginning to wonder if that's because there isn't much else. Splatoon had legs because of its constant influx of new content, updates, and events, but new maps and objective-based modes aren't nearly as meaningful in a fighting game. Unless there's some new mode that we haven't seen yet, ARMS has the same two ways of meaningfully expanding on its content as every other fighter: new characters and new arms..
As long as it doesn't take forever to get through games I don't think there would be a problem. Some of the mechanics look hype.
I never understand this line of thinking when I read it. It's completely illogical and assumes devs literally saying otherwise are just lying or being disingenuous for...reasons. We've seen NOTHING about their one player modes besides a small mingame that you'll use to get new arms.
We've seen next to nothing because, like Splatoon, Nintendo wants to make sure people understand the concept[/I] first. The fact we still have people bringing up Wii Boxing when it shares absolutely nothing with it shows how much that feeling would be magnified if they got into a bunch of modes. Imagine if Splatoon showed rainmaker right off the bat. We still had people thinking the roller was OP and that there was no single player mode. Just last week we had people claiming Ninjara was OP and needed to be nerfed, yet the tournament showed that wasn't the case. People are very much still get acclimated with the concept behind the game. Nintendo will show modes when they feel the rest is understood.
Not to mention we've gotten snippets of other modes. The break the targets that you'll use to gain new arms and 2v2
Is it more like a "puzzle" game that Punch-Out is? Arms seems more dynamic from what i've seen.It IS 3d punch out.
Sorry, I'm not following what you're saying here. What "line of thinking" are you pointing to? Unless you're saying that the devs previously said there will be a bunch of other modes, in which case I totally missed that.
You announced a single-player and online mode, but will there be any other modes available?
There are many more that everyone can look forward to... but I can't talk about them (laughs). Having only 1v1 matches in the online mode would be too exhausting, so there are other modes being prepared. However, the game is boiling down to 1v1 battles in the end, with them as the main focus and the other modes being on the side.
Two points. First, if the team wanted to make a concerted effort to differentiate ARMS from Wii Boxing, wouldn't it make more sense to show off new modes to show that this is a full-fledged, standalone title?
Second, I understand your point about making sure people understand what the game is about, but the game is now only a month and a half away from release, and over the past four months we've only learned about 2 new fighters, the arms element system, and some new arms and stages. We did get a glimpse of a break-the-targets mode and 2v2, but only a glimpse. How much more time should Nintendo allow for people to "get" the game?
I'm not sure but the thirst for Switch games is real. I enjoyed playing it a while back with a friend, but no too sure how many hours I would put into it.
No, it was also to make non-wiimote options affordable for large multi-player crowds. For 20 bucks, we suddenly had the ability to play 8-player smash 4 if needed without spending hundreds on classic controllers or pro controllers. Even Smash fans with no melee loyalty have preferred non-wiimote control options through the brawl and Smash 4 eras, in my experience.Uh... Wat? Mind explaining what this means? Like, gyro aiming in a shooter is a massive step up from just using analog sticks. Gamecube controller is largely to appeal to the huge Melee crowd, IMHO.
Maybe. It seems more like a utility player to me. Splatoon was a clean break from Nintendo, and was Nintendo's take on a lot of genres and mechanics they previously had never tried at -- TF2 is probably the most direct inspiration but even then it's loose. ARMS seems like a natural evolution of Punch-Out! and Teleroboxer; timing, dodging, arcade stuff with strong character grounding
I truly believe they could've called this Punch Out: ARMS World Tour if they wanted to. I understand why not, but easily could've been a Punch Out game if they added a boxing ring arena and some close up combat too.
The characters would've really livened up the Punch Out world.
I am expecting slightly better sales than Wonderful 101.
lol
Ain't no one gonna buy ARMS.
If Splatoon ends up being a hit, I'll drink my own urine.
You thirsty again?
Holy shit. TKOYou thirsty again?