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I Think ARMS Will Be The Next Staple Nintendo Franchise

I'm like the biggest Punch-Out!! fan on earth and there's no way I'd want a new entry in that series over this game. I mean, I'd kill for another Next Level Games-developed Punch-Out!!, but ARMS looks amazing and I'm super happy it exists.
 
God I hope not. I think the art style looks like rubbish and the gameplay footage leaves a lot to be desired. I would much rather Nintendo make a new Punch Out game.

ARMS is an accessible multiplayer fighting game.

Punch-Out is a difficult single player pattern recognition game.

Just cause they both have boxing gloves doesn't mean they're replacing one another.
 
I dunno why everyone is counting their chickens before they hatched in regards to this game. The name is horrible, the gameplay(3d fighting game where everyone has long ranged attacks) isn't nearly as novel or exciting as say, Splatoon's gameplay. On top of that the characters look like jokes. How does the company that made Mario's new game feature "Spring Man and Ribbon Girl". Or freaking MIN MIN. A green blob that looks like a pickle. This ain't close to Street Fighter designs. I get the enthusiasm around this game, new IP for a new console in a genre that needs more love that looks "just like those weird Japanese arcade games we don't get anymore". However, calling it a potential staple Nintendo franchise, esports or huge hit is massively overselling it. Especially when it didn't have yet an exclusive direct that presented attractive content that isn't just the multiplayer mode like Splatoon did.
 
Fucking. No. There is no amount of .gifs of people shaking their heads that can voice my disapproval for this. Nintendo should focus on making good, polished games, not following dumb crazes founded on Early Access.

The idea is that they could make a polished, innovative version of the genre.
 
ARMS is an accessible multiplayer fighting game.

Punch-Out is a difficult single player pattern recognition game.

Just cause they both have boxing gloves doesn't mean they're replacing one another.
Based on optics alone, there is no way Nintendo makes a Punch Out game in addition to ARMS. The market isn't big enough for 2 cartoonish boxing games even if their mechanics may differ.
 
I'm all over all the Nintendo Switch esclusives but the gameplay on this doesn't seem appealing to my personal tastes, though I'd love to be swayed with a demo on the eShop.

I did not know this was a Mario Kart 8 team game, that makes me pay more attention to it from this point forward.
 
The idea is that they could make a polished, innovative version of the genre.
Well, if anyone could do that, it'd be Nintendo... Though I still really don't see Nintendo taking that. Especially if they want to make something to appeal to the massive Twitch/Youtube crowd these games are so popular with.

Gyroscope Splatoon is the equivalent to GameCube Controller Smash in my eyes.
Uh... Wat? Mind explaining what this means? Like, gyro aiming in a shooter is a massive step up from just using analog sticks. Gamecube controller is largely to appeal to the huge Melee crowd, IMHO.
 
I'm sure it'll do well but I don't see it selling anywhere near Mario, Zelda, Kart, Smash or even Splatoon.
If by staple you mean 2 million lifetime then sure, it could happen. That would put it on the same level as Kirby, Yoshi, DK etc. which is great!
 
I think the Splatoon-ARMS comparison is a really interesting one. I want ARMS to do well, but neither the "casual" take (an expansion of Wii Boxing) nor the "core" take (a fighting game) seem like they would initially appeal to a mainstream audience. With that said, I'm honestly surprised by how well the Switch is doing, and particularly that even an upgraded port like Mario Kart 8 DX is meeting wild success, so maybe ARMS will be buoyed by Nintendo first-party goodwill.

I'm also concerned about the longevity of the game. We just haven't seen very much of what the game has to offer mode-wise, and I'm beginning to wonder if that's because there isn't much else. Splatoon had legs because of its constant influx of new content, updates, and events, but new maps and objective-based modes aren't nearly as meaningful in a fighting game. Unless there's some new mode that we haven't seen yet, ARMS has the same two ways of meaningfully expanding on its content as every other fighter: new characters and new arms. That's not necessarily a bad thing, but that kind of content tends just to keep the core base rather than bring in new players. It's kind of a trap of the fighting game genre in the modern age, I feel, and you can see modern fighting games trying to break new ground by offering highly involved stories (BlazBlue), loot systems (Injustice 2), or myriad modes (Mortal Kombat).

I can only hope ARMS has some ace in the hole we haven't seen yet. I think even something like the clothing system from Splatoon would help to keep eyes on the game and give Nintendo an avenue to offer more content.
 
I mean it's an absolute lock. This is not a minor Nintendo title. They are putting all their weight behind that punch (pun intended). The development is by the Mario Kart team, the marketing and community building are already on a high gear, the support will no doubt be stellar.

It's a Nintendo A-game and one of the 4 aces (Zelda BotW, MK8D, ARMS, Splatoon 2) released on a very specific and purposeful timed manner that constitute Switch's launching pad. The console really has its work cut out for it.
 
Uh... Wat? Mind explaining what this means? Like, gyro aiming in a shooter is a massive step up from just using analog sticks. Gamecube controller is largely to appeal to the huge Melee crowd, IMHO.

They mean that just like how almost all veteran smash players swear by the gamecube controller, almost all experienced Splatoon players swear by gyro controls. It's simply the way the game was meant to played.
 
I absolutely think it will be. Mainly due to a bigger buyer base that the Switch has compared to the Wii U. I also think people will be getting it cause there isn't that many games out for the system as well (which might be part of Nintendo's early strategy)
 
Honestly, I'll have to get my hands on it before making any big claims about whether or not it's next big thing, but I definitely like what I've seen so far. Hope they put out a demo for it like they did for Splatoon.
 
As long as it doesn't take forever to get through games I don't think there would be a problem. Some of the mechanics look hype.
They games seems a lot more fast paced. I was watching the invitational and matches went by fast, even when time-out occured.

So, at least people will like that. Although, last Evo, both Smash games finished on time during finals
 
I'm also concerned about the longevity of the game. We just haven't seen very much of what the game has to offer mode-wise, and I'm beginning to wonder if that's because there isn't much else. Splatoon had legs because of its constant influx of new content, updates, and events, but new maps and objective-based modes aren't nearly as meaningful in a fighting game. Unless there's some new mode that we haven't seen yet, ARMS has the same two ways of meaningfully expanding on its content as every other fighter: new characters and new arms..

I never understand this line of thinking when I read it. It's completely illogical and assumes devs literally saying otherwise are just lying or being disingenuous for...reasons. We've seen NOTHING about their one player modes besides a small mingame that you'll use to get new arms.

We've seen next to nothing because, like Splatoon, Nintendo wants to make sure people understand the concept[/I] first. The fact we still have people bringing up Wii Boxing when it shares absolutely nothing with it shows how much that feeling would be magnified if they got into a bunch of modes. Imagine if Splatoon showed rainmaker right off the bat. We still had people thinking the roller was OP and that there was no single player mode. Just last week we had people claiming Ninjara was OP and needed to be nerfed, yet the tournament showed that wasn't the case. People are very much still get acclimated with the concept behind the game. Nintendo will show modes when they feel the rest is understood.

Not to mention we've gotten snippets of other modes. The break the targets that you'll use to gain new arms and 2v2
 
I sure hope so.

The character designs are pretty top notch and the charisma is there.

I was pretty on the fence about it at first, but the more I've been hearing and reading about it, the more my interest was rising. Hopefully I wasn't the only one like that. This week-end's tournament pretty much solidified my purchase as well.
 
Not saying it will be but if this game pops up at EVO at some point or is part of the return of the NWC i get the feeling it would be really boring to watch.

I know they just did a japanese Arms tournament thing but i wasnt super into it aside from the cool tech stuff.
 
ARMS will reveal the Switch is secretly a Wii 2.0

Just wait.

BTW, for those who played it, how responsive is the gameplay with the joycons?
 
I never understand this line of thinking when I read it. It's completely illogical and assumes devs literally saying otherwise are just lying or being disingenuous for...reasons. We've seen NOTHING about their one player modes besides a small mingame that you'll use to get new arms.

Sorry, I'm not following what you're saying here. What "line of thinking" are you pointing to? Unless you're saying that the devs previously said there will be a bunch of other modes, in which case I totally missed that.

We've seen next to nothing because, like Splatoon, Nintendo wants to make sure people understand the concept[/I] first. The fact we still have people bringing up Wii Boxing when it shares absolutely nothing with it shows how much that feeling would be magnified if they got into a bunch of modes. Imagine if Splatoon showed rainmaker right off the bat. We still had people thinking the roller was OP and that there was no single player mode. Just last week we had people claiming Ninjara was OP and needed to be nerfed, yet the tournament showed that wasn't the case. People are very much still get acclimated with the concept behind the game. Nintendo will show modes when they feel the rest is understood.

Not to mention we've gotten snippets of other modes. The break the targets that you'll use to gain new arms and 2v2

Two points. First, if the team wanted to make a concerted effort to differentiate ARMS from Wii Boxing, wouldn't it make more sense to show off new modes to show that this is a full-fledged, standalone title? Second, I understand your point about making sure people understand what the game is about, but the game is now only a month and a half away from release, and over the past four months we've only learned about 2 new fighters, the arms element system, and some new arms and stages. We did get a glimpse of a break-the-targets mode and 2v2, but only a glimpse. How much more time should Nintendo allow for people to "get" the game?
 
It will do fine, but I feel like its genre limits its appeal a bit compared to Splatoon. My thought is it will sell well out of the gate, but the long term sales are more in question. Depends how well received the game is at launch, and how good the DLC content strategy is for releasing new stuff to keep people interested.
 
I'm not sure but the thirst for Switch games is real. I enjoyed playing it a while back with a friend, but no too sure how many hours I would put into it.
 
Sorry, I'm not following what you're saying here. What "line of thinking" are you pointing to? Unless you're saying that the devs previously said there will be a bunch of other modes, in which case I totally missed that.

They did

You announced a single-player and online mode, but will there be any other modes available?

There are many more that everyone can look forward to... but I can't talk about them (laughs). Having only 1v1 matches in the online mode would be too exhausting, so there are other modes being prepared. However, the game is boiling down to 1v1 battles in the end, with them as the main focus and the other modes being on the side.

Two points. First, if the team wanted to make a concerted effort to differentiate ARMS from Wii Boxing, wouldn't it make more sense to show off new modes to show that this is a full-fledged, standalone title?

Not really because modes aren't going to be the differentiator, the core gameplay experience and how that comes together is what will be. The only reason people are bringing up Wii Boxing is because they initially thought the gameplay was the same. Adding 2v2 just makes it looks like 2v2 Wii Boxing. Adding so-and-so mode* just makes it look like Wii Boxing with so-and-so. The best way is what they've done, through tournaments that show a level of play that clearly exceeds the complexity, precision and capabilities of Wii Boxing.


Second, I understand your point about making sure people understand what the game is about, but the game is now only a month and a half away from release, and over the past four months we've only learned about 2 new fighters, the arms element system, and some new arms and stages. We did get a glimpse of a break-the-targets mode and 2v2, but only a glimpse. How much more time should Nintendo allow for people to "get" the game?

I'm sure we'll get another Direct before release. Splatoon was released 5/28/15 and the Game Overview Direct, the 33 minute long full preview of the game, was on 5/7/15, so Nintendo waiting isn't unprecedented.

I'm not sure but the thirst for Switch games is real. I enjoyed playing it a while back with a friend, but no too sure how many hours I would put into it.

This is like assessing how much you'd enjoy Splatoon 1 based on testflight (no clothing purchasing/switching, only a single choice of weapons from each class, and only turf wars, the most boring mode). I'm not saying there will definitely be more for you to enjoy, but making that presumption based on the little we've seem now seems a bit premature
 
Uh... Wat? Mind explaining what this means? Like, gyro aiming in a shooter is a massive step up from just using analog sticks. Gamecube controller is largely to appeal to the huge Melee crowd, IMHO.
No, it was also to make non-wiimote options affordable for large multi-player crowds. For 20 bucks, we suddenly had the ability to play 8-player smash 4 if needed without spending hundreds on classic controllers or pro controllers. Even Smash fans with no melee loyalty have preferred non-wiimote control options through the brawl and Smash 4 eras, in my experience.
 
Maybe. It seems more like a utility player to me. Splatoon was a clean break from Nintendo, and was Nintendo's take on a lot of genres and mechanics they previously had never tried at -- TF2 is probably the most direct inspiration but even then it's loose. ARMS seems like a natural evolution of Punch-Out! and Teleroboxer; timing, dodging, arcade stuff with strong character grounding

I truly believe they could've called this Punch Out: ARMS World Tour if they wanted to. I understand why not, but easily could've been a Punch Out game if they added a boxing ring arena and some close up combat too.

The characters would've really livened up the Punch Out world.
 
I don't think ARMS has hit the mark quite like Splatoon did. Splatoon felt like a natural Nintendo move to make in regards to creating a game for a genre they weren't in.

ARMS, while taking the same kind of approach, is going after a market they're kinda already in with Smash Bros., but without the staple of characters to support die-hard Nintendo fans from the get-go. The art community is also not there like it was for Splatoon.

If Nintendo wanted another Splatoon, they'd need a MOBA. While ARMS looks interesting, I simply don't believe it's the next Splatoon.
 
Can't agree yet. It still looks very niche to me. Splatoon has a much more approachable gameplay hook and offers more immediately identifiable depth, where with Arms I have to immediately ask "what else does it offer?". It looks like a $30 downloadable game to me still.
 
I truly believe they could've called this Punch Out: ARMS World Tour if they wanted to. I understand why not, but easily could've been a Punch Out game if they added a boxing ring arena and some close up combat too.

The characters would've really livened up the Punch Out world.

But ARMS isn't anything like Punch Out outside of revolving around boxing. Punchout is a puzzle game, styled as a series of boxing matches. It's about looking for patterns and reacting to them.

ARMS is more free flow and unpredictable because it's primarily PvP. It's also a fighting game which switches up the typical mixup (high/low attacks) with distance
 
I think the biggest fault of Arms so far is that their character designs are awesome but their names are awful. Is "Spring Man" really going to be that memorable to people?

"Inklings" were right out of the gate charming and have a charming name to boot. Not that I think this is going to significantly alter ARMS' success, but it's going to feel silly wanting SPRING MAN or RIBBON GIRL for Smash.
 
If ARMS has a "no motion controls" mode yes, if not, i'm not seeing it becoming mainstream.

Edit: Just looked into it, it has a standard button controller mode. Yes, it can become mainstream with this control type and proper push from Nintendo.
 
There's some really big revisionist going on in this thread especially with people saying Splatoon seemed like a complete game while ARMS doesn't.

That's bs because I remember a bunch of people saying Splatoon looked like a free to play game or 20 /30 dollar game. And the same shit is happening with ARMS.

In fact lots of people were saying Splatoon didn't look that much appealing when it was first showed off.
 
You thirsty again?

With transcendent names like Spring Man and Ribbon Girl, I'm not confident about the inventiveness of ARMS. Honestly, it just looks fucking boring. But then, I also thought a bunch of squid children with 90s throwback attitudes would tank, so what do I know.
 
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