Honestly, everyone in this thread would do themselves a service playing the original Thief games too.
The sound design in the Dishonored games is legitimately ripped straight from those games right down to the amazing industrial music, along with the general scenario and story presentation.
I'm not even joking, the big focus for me with the Thief games were the levels, they always gave you a bit of context then shoved you into these big sandbox levels. They told a story with bookends but you could find all kinds of little notes and conversations amongst NPCs that would reveal plot points or foreshadow stuff, or just reveal more about the world and the lives of the NPCs in it.
Dishonored 1,2, DOTO, and the DLC for the first game all follow those design tenants.
Also, I just want to say Rest In Piece to Dishonored's music composer Daniel Licht.
Incredibly talented man who helped make some of the most incredible music and sound design in the Dishonored games that is on a level that I consider to be the same as Thief and Thief II.