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I think I'm burnt out on RPGs-Age

TheChillyAcademic said:
I am a rabid fan of both traditional and "contemporary" JRPGs.

Crono Trigger
Final Fantasy IV
Dragon Quest IV
Final Fantasy III
Final Fantasy Tactics A2
Dragon Quest V

And, let it be known, I couldn't stand TWEWY.

I need to play CT, its a hole in my catalog.

How is Tactics A2 compared to Tactics Advance?
 
YuriLowell said:
I need to play CT, its a hole in my catalog.

How is Tactics A2 compared to Tactics Advance?

Well FFT:WOTL blows both of them out of the water, but in comparing to the original Tactics Advance, A2 brings some interesting changes to the system. That being said, the story is a tad...well, childish.

Still fun!

I forgot to add:

Final Fantasy XII: Revenant Wings
 
On the points above: if a game has a title I can't even pronounce, much less actually understand, that is just a red flag right there that the developer has made little to no effort to appeal to me and my culture. I don't care if you're a big-shot Japanese developer or how many millions you've sold in Asia or whatever that doesn't mean I'm gonna buy a shoddy localization of your game just because you're hot shit somewhere else -- in fact, I'll do the exact opposite -- I won't buy it. Maybe that will encourage other developers to do it right next time.

Shoddy localization imo is one of the big reasons why games like TWEWY and Suikoden have bombed. Take TWEWY -- yeah, OK they actually did bother to translate the title (although it still tells you absolutely nothing about the game) but when I started playing that I realized right away that it was another rush-job localization. Forget the dumb-ass characters that are completely unrealistic, what about the city and the area where the game is set? Why couldn't it just have been in New York? A: They didn't want to bother to spend five bucks recreating Times Square. And yet I'm supposed to pay $40 for the game because it was "huge in Japan." Or because the Japanophiles on GAF love it (precisely for the reasons I -- and obviously most consumers here -- hate it)?

The JRPG love on GAF is just insane and inexplicable sometimes.
 
I just now (read: the last two years) have gotten to the point where I don't blindly purchase any rpg with a decent review score. I still believe I am a pretty hard core RPG freak, but I fall more in the category of buy it, love it, leave it for something else before I'm done.

It's VERY rare anymore for an rpg to really "hook" me. Most recently it's been Persona 4, I think I have around 95 hours in that right now which is a LOT for me. I work full time, I have a gf, so I don't get to really game but one or two days a week. So, 95 hours from me represents a huge commitment to a game.

Before Persona 4 it was DDS1 and 2. Before that, DQVIII. I don't think I'll need to order or purchase any more RPG's for quite some time as I still have SMT: Nocturne, Devil Summoner 1 and 2 to get through before I even THINK about buying something new. :lol
 
AstroLad said:
On the points above: if a game has a title I can't even pronounce, much less actually understand, that is just a red flag right there that the developer has made little to no effort to appeal to me and my culture. I don't care if you're a big-shot Japanese developer or how many millions you've sold in Asia or whatever that doesn't mean I'm gonna buy a shoddy localization of your game just because you're hot shit somewhere else -- in fact, I'll do the exact opposite -- I won't buy it. Maybe that will encourage other developers to do it right next time.

Shoddy localization imo is one of the big reasons why games like TWEWY and Suikoden have bombed. Take TWEWY -- yeah, OK they actually did bother to translate the title (although it still tells you absolutely nothing about the game) but when I started playing that I realized right away that it was another rush-job localization. Forget the dumb-ass characters that are completely unrealistic, what about the city and the area where the game is set? Why couldn't it just have been in New York? A: They didn't want to bother to spend five bucks recreating Times Square. And yet I'm supposed to pay $40 for the game because it was "huge in Japan." Or because the Japanophiles on GAF love it (precisely for the reasons I -- and obviously most consumers here -- hate it)?

The JRPG love on GAF is just insane and inexplicable sometimes.

Reading things like this make me think of what Atlus did to Mark in Persona 1.
 
TheChillyAcademic said:
I am a rabid fan of both traditional and "contemporary" JRPGs.

Crono Trigger
Final Fantasy IV
Dragon Quest IV
Final Fantasy III
Final Fantasy Tactics A2
Dragon Quest V

And, let it be known, I couldn't stand TWEWY.

Really? Was is it the gameplay on dual screens?
 
AstroLad said:
On the points above: if a game has a title I can't even pronounce, much less actually understand, that is just a red flag right there that the developer has made little to no effort to appeal to me and my culture. I don't care if you're a big-shot Japanese developer or how many millions you've sold in Asia or whatever that doesn't mean I'm gonna buy a shoddy localization of your game just because you're hot shit somewhere else -- in fact, I'll do the exact opposite -- I won't buy it. Maybe that will encourage other developers to do it right next time.

Shoddy localization imo is one of the big reasons why games like TWEWY and Suikoden have bombed. Take TWEWY -- yeah, OK they actually did bother to translate the title (although it still tells you absolutely nothing about the game) but when I started playing that I realized right away that it was another rush-job localization. Forget the dumb-ass characters that are completely unrealistic, what about the city and the area where the game is set? Why couldn't it just have been in New York? A: They didn't want to bother to spend five bucks recreating Times Square. And yet I'm supposed to pay $40 for the game because it was "huge in Japan." Or because the Japanophiles on GAF love it (precisely for the reasons I -- and obviously most consumers here -- hate it)?

The JRPG love on GAF is just insane and inexplicable sometimes.

:lol :lol i don't even know how to respond.
 
AstroLad said:
Shoddy localization imo is one of the big reasons why games like TWEWY and Suikoden have bombed. Take TWEWY -- yeah, OK they actually did bother to translate the title (although it still tells you absolutely nothing about the game)...

This is factually wrong. The title is the message of the goddamned game, and I think it works better than It's a Wonderful World.

AstroLad said:
...but when I started playing that I realized right away that it was another rush-job localization. Forget the dumb-ass characters that are completely unrealistic, what about the city and the area where the game is set? Why couldn't it just have been in New York? A: They didn't want to bother to spend five bucks recreating Times Square. And yet I'm supposed to pay $40 for the game because it was "huge in Japan." Or because the Japanophiles on GAF love it (precisely for the reasons I -- and obviously most consumers here -- hate it)?

I just don't know what to say to this. I'm baffled.
 
Musashi Wins! said:
Did you call someone a philistine?

I'm certifiable, nothing new.

Urban Scholar said:
Really? Was is it the gameplay on dual screens?

I think it had more to do with the fact that I simply wasn't interested in the characters or plot. The dual screen mechanic was actually very satisfying and the badge system was refreshing. I can deal with confused, emo main characters, nothing too rough there. But there was something about the way the game presented it's protagonist that felt off to me.

AstroLad said:
Shoddy localization imo is one of the big reasons why games like TWEWY and Suikoden have bombed. Take TWEWY -- yeah, OK they actually did bother to translate the title (although it still tells you absolutely nothing about the game) but when I started playing that I realized right away that it was another rush-job localization. Forget the dumb-ass characters that are completely unrealistic, what about the city and the area where the game is set? Why couldn't it just have been in New York? A: They didn't want to bother to spend five bucks recreating Times Square. And yet I'm supposed to pay $40 for the game because it was "huge in Japan." Or because the Japanophiles on GAF love it (precisely for the reasons I -- and obviously most consumers here -- hate it)? .

This is a joke right?
 
Error said:
I don't get what makes WRPGs so innovative over JRPGs.

If people can say Japanese RPGs follow a formula over and over again, the same can be said for western RPGs: morality system, quest-driven and non-linear progression in a big open world, dialog trees etc.. etc..

Did you guys start playing WRPGs a couple of years ago or something?

That and the fact that they well don't play JRPG's.
 
TheChillyAcademic said:
I think it had more to do with the fact that I simply wasn't interested in the characters or plot. The dual screen mechanic was actually very satisfying and the badge system was refreshing. I can deal with confused, emo main characters, nothing too rough there. But there was something about the way the game presented it's protagonist that felt off to me.

This coming from you shocks me.
 
to provide some context: AstroLad had a septic embolism whilst attempting to translate the subtitle of a jrpg starring over-sexualized young troll-women. you need to cut some slack here.
 
With a lot of non-portable, non-Tales RPGs lately, I tend to lose interest just from playing demos or watching trailers--with Arc Rise Fantasia being the most recent victim of that, though I may still buy out of residual good will for the Symphonia people who are with it. If the game doesn't scream "buy me" right away, then I'm not buying, and so I never end up feeling like I'm wasting my time or money in the middle of playing. Sorry you do, 2DMention. :/

Of course, maybe I miss lots of good things because of my cautiousness, frugality, stupidity, or whatever one might want to call it. I don't know. But I do know that in the last twelve months I've been playing Etrian Odyssey II, TWEWY, Fire Emblem, Guadia Quest in Retro Game Challenge, Dragon Quest IV, Dragon Quest V, Chrono Trigger, Ogre Battle, Super Mario RPG, Secret of Mana, Star Ocean: Second Evolution, Pokemon Platinum, Tales of Symphonia: DotNW, and Tales of Vesperia.

And I also know that the only thing I can say after playing all those games is that I've never felt less burnt out on RPGs as a whole. Even on the horizon there are 7th Dragon (hopefully), Dragon Quest IX, Shining Force Feather, Mario & Luigi 3, and Tales of the Disco Swordsman--among others? Sign me up. In the most literal sense, all the best aspects of the past and present of RPGs have been combining to remind me of everything I ever loved about the genre and ever will. Try looking into some older RPGs, and maybe the elements that separate them from newer ones will remind you too.
 
TheChillyAcademic said:
Plot and Narrative, Plot and Narrative.

Vexen-96x96.png
 
Each console generation becomes worse as far as JRPGs are concerned. 16 bit era was heaven, PS1 era was great, PS2 was very mediocre and this generation abso-fucking-lutely sucks.
 
fortified_concept said:
Each console generation becomes worse as far as JRPGs are concerned. 16 bit era was heaven, PS1 era was great, PS2 was very mediocre and this generation abso-fucking-lutely sucks.

I dont think the RPGs have changed since the 16bit era, and thats why you are mostly dissatisfied with them.

Even then they are much better then WRPGs.
 
Eh. I personally thought that the PS2 generation was among the best in terms of what RPGs had to offer, with games like the MegaTen games, Xenosaga Ep 3, Shadow Hearts Covenant, Suikoden III, etc. They might not be able to top the nostalgia-ridden heights of the other generations (Chrono Trigger and FFVI especially), but I would not go as far as to proclaim a downward spiral on the jRPG genre.

With that said, this generation admittedly is lacking in both quality and quantity. Sure, I appreciated games like Vesperia and TWEWY, and I genuinely had fun with SO4 despite it's glaring flaws, but could I say that this generation will be memorable years on down the line? That's another question. With that said, with the magic of the PSP, might as well clear the backlog of RPGs I never had the chance to play (Suikoden I, II, Tactics Ogre: Let us Cling Together, Mother 3, any others?)
 
HK-47 said:
Yeah but you are, well, you =P

You should play through VII. Its excellent. Hard to find though. Which is why everyone should be praying CD Projekt gets access to EA's vault, cause EA doesnt seem to want anything to do those games

I have Ultima Collection, but I don't know how to play 7 or 8. I get some "you have the wrong kind of mouse" error or something. I played 7 a little bit, but it was on a slow computer so I don't think I got out of Trinsic. I *DO* remember the main character getting angry at cows and yelling "damn thee!!" while slashing them.

Error said:
red scarlet <3 . she just plays games period. No bullshit, no wasting her time on a forum complaining about shit "hur hur I'm burnt out on RPGs" nope.

Still, never I thought she was going to enjoy the Persona games so much. At least, she can trust my recommendations... right? :)

No, because even after promising, you didn't beat Ultima 4 in the year and a half you said you would do so.
 
SE totally needs to make an Atlas Shrugged RPG -_- . You get Experience Points from milking the lifeforce of the "common man" whilst you build up your secret island a la Suikoden.
 
Cheebs said:
The collapse of J-RPG sales in the USA should signal to them they aren't doing something right.

Lol, with some exceptions (star ocean), this is really a stupid and pointless comparison. Comparing game series to game series is the only metric you can have to measure brand equity-- and, within a single series, Tales is up. That's really the only comparison we have aside from Star Ocean.

"Collapse of the genre" implies there were once hundreds of million-selling JRPGs. It's just not true. There are fewer overall.
 
I agree with Jiggy. I don't feel burned out on RPGs in the slightest either, and I've played all of the RPGs he listed in the last year, along with Star Ocean: Second Evolution, Star Ocean: The Last Hope, Mother 3, Phantasy Star IV, Shining Force II, Final Fantasy IV DS, Persona 4, and probably even a few more that I forgot to mention. I think the trick is that I only pick up RPGs I more or less know I'm going to like and I'm not afraid to stop playing an RPG I turned out not to like in the middle. If I was forcing myself through games I wasn't having fun with, I'd probably be burned out too.
 
My RPG "burnout" level is directly proportional to how busy I am. The last RPG I played was FF4 DS and never finished it. Before that, it was FF12 and never finished that either. I'm beginning to think that the day will never come where I have enough time to finish a good RPG... hell, I'm finding it hard to find the time to even start one. :(

I think my best bet is gonna be the RPG in Retro Game Challenge.
 
TheChillyAcademic said:
Fair enough, I suppose when I played it I had a mix of Star Wars fangasam and amazement at the fact that I could choose to be evil/good. It really was one of the first WRPGs I ever played and I enjoyed it.

The funny thing about KOTOR as the "Gold Standard" WRPG is the very JRPG-ish
dating sim with Bastilla
. I thought that angle was handled very well.
 
P90 said:
The funny thing about KOTOR as the "Gold Standard" WRPG is the very JRPG-ish
dating sim with Bastilla
. I thought that angle was handled very well.

The best RPGs probably would be a nice mix of WRPG and JRPG mechanics. As a matter of fact, i'd like to see a game that took a WRPG style senario/story, main character graphic design style, and gameplay mechanic style, fused with a JRPG music composer, and JRPG monster design style.
 
I'm only burnt out on RPGs with too much damn FILLER.

I have less patience for it when the game in question isn't very good or awesome. An okay game will feel my wrath.
 
Y2Kev said:
Lol, with some exceptions (star ocean), this is really a stupid and pointless comparison. Comparing game series to game series is the only metric you can have to measure brand equity-- and, within a single series, Tales is up. That's really the only comparison we have aside from Star Ocean.

"Collapse of the genre" implies there were once hundreds of million-selling JRPGs. It's just not true. There are fewer overall.

Also couldn't it be argued that the JRPG fanbase has more so scattered then decline?

I mean yeah SOME game series in North America have been declining but we've noticed a growth in others (Megaten for example) as well as plenty of new successful IP's.
 
P90 said:
The funny thing about KOTOR as the "Gold Standard" WRPG is the very JRPG-ish
dating sim with Bastilla
. I thought that angle was handled very well.
the 'dating sim' or relationship aspect of kotor and any other bioware game doesn't really have anything to do with jrpgs.

and lol @ the guy who prefers ayn rand over tolstoy
 
I'm a bit tired of jRPGs. I'm on the 4th disc of Lost Odyssey and to be honest its been kind of a stretch just to get this far. I really enjoy the game, but there's just so much bullshit that you have to put up with in most any jRPG that I'm slowly loosing interest in the genre.

Lost Odyssey will be the first jRPG I've beaten since Final Fantasy XII, which is kind of shocking considering all I played last generation was PS2 jRPGs. But I guess that can sort of explain why I'm burnt out.
 
I am really burned out on JRPG's. I have finished Enchanted Arms, BD, LO, and Tales of Vesparia so far this generation, and an hour into SO4 I just could not push myself to play any further. I am going to give it a good six months and then try again. Western RPG's are not a problem at all for me right now.
 
Timber said:
the 'dating sim' or relationship aspect of kotor and any other bioware game doesn't really have anything to do with jrpgs.

How so? How many pre-KOTOR western developed games have dating sims?
 
P90 said:

i think Timber is referencing the fact that dating sims are their own genre and not jrpgs.

How many pre-KOTOR western developed games have dating sims?

Using the term "dating sim" in regards to KotOR and other Bioware games isnt really accurate. They are wholly optional, not fully fleshed out, and even when pursued offer little in terms of gameplay. As for which western games used romances pre-KotOR its pretty much Bioware afaik. Although i guess some games used "relationship" mechanics that border on the bioware romances like Torment.
 
C4Lukins said:
I am really burned out on JRPG's. I have finished Enchanted Arms, BD, LO, and Tales of Vesparia so far this generation, and an hour into SO4 I just could not push myself to play any further. I am going to give it a good six months and then try again. Western RPG's are not a problem at all for me right now.

There's your sign.

BlueTsunami said:
SE totally needs to make an Atlas Shrugged RPG -_- . You get Experience Points from milking the lifeforce of the "common man" whilst you build up your secret island a la Suikoden.

You and I friend, the world could be ours....

To be fair, Galt's Gulch was a valley...well, Gulch.
 
Right now I'm working on Opoona and it seems to be going good so far. It's light-hearted and different enough to be interesting.
 
Number 2 said:
i think Timber is referencing the fact that dating sims are their own genre and not jrpgs.



Using the term "dating sim" in regards to KotOR and other Bioware games isnt really accurate. They are wholly optional, not fully fleshed out, and even when pursued offer little in terms of gameplay. As for which western games used romances pre-KotOR its pretty much Bioware afaik. Although i guess some games used "relationship" mechanics that border on the bioware romances like Torment.

Well the guys at Obsidian dislike writing romance (Avellone in particular) but we'll see how it goes in Alpha Protocol. Influence was always a more interest mechanic.

It would be nice if romance actually had more meaning WRPGs than 30 second of bare ass or a couple not all that convincing dialogue trees.
 
Well, it could be interesting in Alpha Protocol since they won't actually be party members, and thus might affect the dynamics of how missions will play out.

I'll opt out of it, though.
 
Llyranor said:
Well, it could be interesting in Alpha Protocol since they won't actually be party members, and thus might affect the dynamics of how missions will play out.

I'll opt out of it, though.

You gonna concentrate on the mission :lol

The non party member/non antagonist major characters are the hardest to write and give depth to. So making those characters the romance option is gonna be quite interesting
 
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