This is the norm in all fighting games, and this is how the Tokido vs Punk finals was also played, but this is far from how most SFV matches go.
This is true, but in my opinion - as a casual fighting game player of some 20 years or so - is that in most games the spacing element is heavily obfuscated by other systems or becomes secondary/tertiary to other mechanics or Meta in the game. I think SFV is quite "pure and simple" and that's it's appeal to both viewers and lifelong scrubs like me. It's why some people deride it - and I get that, but that's not how I feel. At my low level, playing both in locals and in online, I do feel like that is how most matches go. For low level players, they need to shut down the gimmicks first to allow spacing to happen, or play offline with real humans who don't want to just RTSD 24/7. But I really strongly disagree with your assertion. I've watched enough pro matches to also not really think that's the case there, but, I dunno. I'll give it a thought I suppose.
That just rubbed me the wrong way. It's their own way of saying 'git gud scrub'. And then a couple posts later they handwave away requests of arcade mode because they don't personally want it. I play a lot online but even I want arcade mode.
It's not my way of saying get gud scrub. Barely in Super Silver playing the game nearly every day (offline I admit - I love training, survival and trials for practice) since it came out makes me an official scrub I think. My point was that I think a huge % of negative SFV reaction comes from people who would never play a FG longer than that 7 Day Rental period. Arcade modes have historically sucked, forever. The good single player modes that anyone names, in almost any fighting game, NRS, ArcSys or otherwise, are not arcade modes. I just feel like arcade mode is this easy out for people who really don't play the game to be able to shit on it.
I was handwaving arcade mode because I think it is, by principle, a poor SP experience. A new take on survival, time trial, combo challenge, in-depth tutorials, any one of those has greater longevity/replay-ability, and is actually worthwhile as a player.