DragoonKain
Neighbours from Hell
I used to sit on the fence on my feelings regarding enemy level scaling. On one side, when enemies in games scale with you, it keeps a challenge and prevents you from just mowing through enemies and always keeping you on your toes. On the other hand, with no level scaling, you get a greater sense of progression with your character and the work you spend building him up and maybe grinding for resources to invest in him. It gives a sense of accomplishment.
I'm playing Darksiders 3 and the game finally made me pick a side. Enemy level scaling blows. Keeping difficulty there throughout doesn't come close to being worth sacrificing that feeling of accomplishment and progression you get building up your character. I love feeling like the hard work I spent leveling my character up has paid dividends and you feel the difference when you fight enemies. It's a cool feeling when you build up your character, go back and fight enemies you were just struggling with and you take them down much easier. It's one of the best things about gaming IMO.
Darksiders 3 doesn't have it and while it's a cool game and I'm enjoying my time with it, so far this is far and away the biggest drawback. Also, level scaling makes backtracking and revisiting old areas of games an absolute chore, because the enemies aren't a walk in the park, it just becomes tedious.
So, that's my verdict, finally.
Where do you stand on enemy level scaling?
I'm playing Darksiders 3 and the game finally made me pick a side. Enemy level scaling blows. Keeping difficulty there throughout doesn't come close to being worth sacrificing that feeling of accomplishment and progression you get building up your character. I love feeling like the hard work I spent leveling my character up has paid dividends and you feel the difference when you fight enemies. It's a cool feeling when you build up your character, go back and fight enemies you were just struggling with and you take them down much easier. It's one of the best things about gaming IMO.
Darksiders 3 doesn't have it and while it's a cool game and I'm enjoying my time with it, so far this is far and away the biggest drawback. Also, level scaling makes backtracking and revisiting old areas of games an absolute chore, because the enemies aren't a walk in the park, it just becomes tedious.
So, that's my verdict, finally.
Where do you stand on enemy level scaling?