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I want a new Online Sims game!

You can play with your friends by controlling Sims in their household or by having your own household to control. How your household could work online is that your house from single-player would literally drop out of the sky and land in one of the spots reserved for multiplayer houses.

Imagine throwing parties with 7+ other players, who each control their own Sims or households, or going out partying with your friends!

An online Sims game has so much potential! I really hope Maxis and EA revisit it soon! It could even have cross play and be an amazing Nintendo Switch game! Oh man, a handheld Sims game!

It would be awesome if it was to merge The Sims 3 and The Sims 4 gameplay mechanics together, it would be like the ultimate Sims game!

No loading screens and an open world to explore with tons of interactivity, run a store by yourself or with friends, and make Simoleon while your offline from people visiting your store and buying things like Plumbots and Cakes!
 
I've heard a lot of stories about The Sims Online and the weird community that was passionate about that game was certainly interesting to hear about. I'm assuming it would end up being 24/7 woo-hooing and devolve into what Second Life is pretty quickly.
 
It's really really really hard to make synchronous multiplayer work in a world like the Sims where you don't have full control of your character (the AI does most of the work). I know it seems easy, but there are a ton of little issues that come up, both design and technical. Trust me. it's really hard.
 
I've heard a lot of stories about The Sims Online and the weird community that was passionate about that game was certainly interesting to hear about. I'm assuming it would end up being 24/7 woo-hooing and devolve into what Second Life is pretty quickly.

It's called Second Life...

I used to play Second Life a lot and loved it, that game has so much creativity!

I started it up a few weeks or months ago to check it out again, it was really cool checking out my inventory and all of the things I obtained and created. I used to make a lot of Robots and Mechs, I'm obssessed with them, so I would just spend hours making them and playing around with scripts!

People make some really amazing things in this game, I remember playing with some people who had a huge spaceship, it was like the coolest thing ever! It had elevators and soo many decks! I think it was this one here: Prometheus 2.0 (Second Life Marketplace)

G6tj5h6.jpg

+ 3000 prims even (more with drop pods rezzed 31 each)
+ Massive - 200units in length, 70units in width and 35units in height
+ 5 decks/floors
+ 50 full rooms
+ Very interactive
+ New privacy system
+ Auto turrets
+ Orbital Bombardment
+ Alarm system
+ Comm. system
+ Blast doors to lock the ship down
+ MANY moving parts, doors, turrets, etc.
+ Drop pod system
+ Lots of hanger space
+ Engine startup sequence

Oh man, now I want to play this game again!

It's really really really hard to make synchronous multiplayer work in a world like the Sims where you don't have full control of your character (the AI does most of the work). I know it seems easy, but there are a ton of little issues that come up, both design and technical. Trust me. it's really hard.

Hmm, interesting. I've seen a modder attempt to make a Sims 4 multiplayer mod and made a test video, I don't really know what happened to it though.

The Sims 4 - Multiplayer Test (YouTube)

Modder's reddit post
It's been four days since I first posted about making The Sims 4 multiplayer. I've since worked on my mod and here are the changes!

First off, there's no more massive data loss when transferring data between games. In the first ever video you can see that the game states are synced somewhat, but not tightly synced with one another.

Apparently, there was a major bug where every other message the first game instance sent to the second game instance was completely lost and not received on the second game instance. This has been fixed, and the sims should now be performing the same actions at the same locations most of the time.

Second, the second game instance can now send commands to the server, it can now change the time speed, queue interactions, and change the active sim. Previously, only the first instance could affect the game state. What good is multiplayer if the other clients can't interact with the server?

Third, which is the news you've all been waiting for, the game state can now be synced across multiple computers! This took quite a while, because I've never touched networking before.

Interestingly it looks like EA and Maxis looked into creating a new multiplayer Sims game, that may have been what Sims 4 was going to be as there has been some evidence to suggest that.
There's allegedly some mentions of multiplayer functionality in the game's executable.

Olympus UI and Multiplayer Code found in The Sims 4 Engine (SimsVIP)
 
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