• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

I want a new Prince of Persia

Warrior Within was amazing and easily my favorite PoP game. It gets a lot of hate for the "gritty" bullshit, but the interconnected world was pretty awesome. The combat system was also a lot of fun and had a surprising amount of depth.

I definitely want another PoP game as long as it's not that like that 2008 game. It didn't gel with me at all. The PoP series is easily my second favorite game series.
 
I would like a direct follow up to the 2008 prince of persia that continues to build on the relationship between the Prince and Elika.
Yup
08 was one of my top 5 games last gen, I enjoyed every second of it. Was actually the first game I even bothered getting a Platinum on because I enjoyed it so much.
Prince and Elika had one of the best relationships I have seen in a game, their banter and progression was so good.

Though maybe no sequel is a blessing as they can't ruin it any further than the epilogue already tried.
 
Would like a sequel to PoP 08 with the same graphical style and gameplay. PoP was great IMO, except for that annoying final boss and the infuriatingly ramped-up difficulty of the epilogue DLC.
 
I'm also missing Prince of Persia. I really cannot stand the Assassin's Creed series, so I'm not happy about Ubi's comments. I actually really enjoyed the 2008 Prince of Persia reboot as well as Forgotten Sands.
 
With that in mind, all these suggestions about a PoP in the UbiArt engine are making me salivate. Even a smaller Child of Light-sized proof of concept sort of thing would be amazing - hey, give it out as part of next year's AC season pass if that's what it takes!

That would be a great way to test the waters. UbiArt games are pretty much the only games I buy from them these days. Montpellier is by far their best team.

It never fails to amuse me that people never seem to get that the "Elika saving the prince"-animations = death screens. It's just something to look at instead of a black screen while the game loads the checkpoint save. But people really seem to have a problem with the approach for some reason. Never really understood why.

Yeah I'm struggling through my first playthrough at the moment. Would have just shelved it if not for my desire to have completed ever released PoP game. But this complaint is stupid. It is a "death" you just don't get punished too much for it. I'm ok with that. My complaints about the stupidly easy platforming aren't meant to imply that I enjoy tons of replaying sections after an accidentally missed jump. I would dislike the game even more if it made me replay tons of it because I hit jump when the game is gonna do it for me already when I grab something mid-wallrun.
 
I wonder what happened to this:

0047.jpg


Prince-of-Persia-ACIV.jpeg


5bd82a0eed31b938521cbbac16f219e5c06d2585.png__620x387_q85_crop_upscale.jpg
Wonder if this is related to this? Possible sequel leak? Says that it's for a personal project but then goes on to say that it's for a next gen AC game.
http://vimeo.com/113999499
 
Ubisoft should really have done pop every 2 years, and assassins creed to fill the void. Maybe with unity bombing they might consider such a thing in future years.

However they will need to make sure they don't make them too similar.
 
I wonder what happened to this:

0047.jpg


Prince-of-Persia-ACIV.jpeg


5bd82a0eed31b938521cbbac16f219e5c06d2585.png__620x387_q85_crop_upscale.jpg

Ubisoft decided to give priority to AC games. People hate what the series has become but the games sell to well. It baffles me. We need another passion project like Child of Light. Another PoP can be that project (with improved SOT gameplay).
 
Needs to be another entry, pronto.
The Sands of Time is my favorite video game of all time (oooooh the nostalgia of just thinking about it!) and PoP08 was in my top ten of last gen. The only title that I'd still preorder (or buy at all, at this point) from Ubisoft, which is a shame considering my love for the games of their past.
 
I love AC series, but PoP it is not. I bought Sands of Time on steam and despite its age I'm having such a blast with it for all the different reasons.

AC uses acrobatics and parcour as means to perform other tasks, while in PoP the combat, the parcour precision, solving acrobatic puzzles is the core gameplay. This focus on platforming and combat is exactly why it needs to come back. I loved the Sand of Time trilogy and I still think that it was a tour-de-force of strorytelling.
The coming of the full circle in the end of Two Thrones was especially great, maybe the best trilogy ending in gaming.
If they reboot it on new-gen hardware, I'd be all too happy to replay this again.

PoP 2008 is awesome, and I never understood the complaints about it. So you can't die in the game, but PoP was never particularly challenging anyway since moving to 3D. It was always about the journey (in SoD the prince would ask whether you want to hear the rest of the tale when you quit), rather than challenge and failure. Therefore, the removal of dying is not a big deal. PoP 2008 was still just as engaging, fun and a great change from the Sands trilogy. Ubisoft really took the chance at crating something different in terms of gameplay, narrative and art-style while retaining the basics of PoP. I'd love to see the continuation or/and an end to this story.
 
The 2008 Prince of Persia is one of my favourite games last gen, it's a pity they didn't get a sequel.

I think the hate it got for not being Sands of Time killed it. Then they went with the Forgotten Sands bring back the sands of Time which also got massive hate.

Not surprised Ubisoft gave the franchise a rest so they can figure out what the fanbase actually wants.
 
as much as I liked PoP 2008 i'm kind of glad it never got a sequel or "rebooted" a new series... it's just its own thing and it'll probably stay that way

anyway wasn't it confirmed a new 2D game was being developed with the rayman/child of light engine?
 
I do too. I love all 5 of them so much with the trilogy being my favorite, amazing stuff. I hope UBI goes back to that IP sometime in the future, would be a nice break from all the Asscreed stuff.
 
PoP 2008 is awesome, and I never understood the complaints about it. So you can't die in the game, but PoP was never particularly challenging anyway since moving to 3D. It was always about the journey (in SoD the prince would ask whether you want to hear the rest of the tale when you quit), rather than challenge and failure. Therefore, the removal of dying is not a big deal. PoP 2008 was still just as engaging, fun and a great change from the Sands trilogy. Ubisoft really took the chance at crating something different in terms of gameplay, narrative and art-style while retaining the basics of PoP. I'd love to see the continuation or/and an end to this story.

About 2/3rs through my first run of PoP2008 and I must say I'm not seeing much story. The bosses are reused, cutscenes are few and far apart, and the banter is cute but both optional and pretty simplistic. That's just fine, but I think with the much simplified gameplay it puts too much pressure on the amazing environments to keep it engaging like the other titles.

On a positive note I do enjoy the visual variety especially in a few levels. Though the backtracking and orb hunting mean that they tend to lose their pop quicker than I'd like. I'm glad after 2/3rds of the game to also finally see a few timing related obstacles. But heavens is this game easy for PoP vets. Coming from a recentish playthrough of the surprisingly challenging Forgotten Sands was retrospectively a bad idea. That game near the end pushed me quite hard.
 
I'd fucking love a new Prince of Persia.

Sands of Time is one of my all-time favorite games. Apart from the limited combat system and divide between platforming and combat it's pretty much perfect. The sequels improved the combat, but lacked the storytelling and art that made the first game so special.

I also loved Forgotten Sands.
 
I liked Warrior's Within and the 2008 variant, The Dahaka and Elika were both unforgettable characters.
 
I always thought that the no-death thing in PoP08 is actually kind of neat if you think about it from "in-universe" perspective.
In almost every other game the hero never messes up, never dies, because when you load a checkpoint the universe is essentially rolled back in time. The part where the hero fell down a cliff? Never happened. The part where the hero was eaten by zombies? Never happened. The in-universe hero is always undefeated, unless it's a story beat/cutscene.
Elika saving Prince means that he is not some superhuman who goes from fight to fight undefeated. It makes the Prince flawed and further builds their dependency on each other. Always thought that was neat.

And it's also a smart and convenient checkpoint system.
 
I know the time has long past and it'll never happen at this point but a PoP 2008 sequel is one of my biggest dream games. I loved almost everything about the game and the DLC has always left me desperately wanting to see the conclusion of that story.
 
Warrior Within was amazing and easily my favorite PoP game. It gets a lot of hate for the "gritty" bullshit, but the interconnected world was pretty awesome. The combat system was also a lot of fun and had a surprising amount of depth.

I definitely want another PoP game as long as it's not that like that 2008 game. It didn't gel with me at all. The PoP series is easily my second favorite game series.

I see WW as one perceives BIO4. They direction is different but I enjoy their newfound design and depth not seen in their earlier predecessors.
 
Considering what they're currently doing to the AC franchise and what they were doing with the POP series post-08, I think they're better off leaving it alone for now.
 
Top Bottom