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I want to get into fighting games. Help!

BlazBlue or Persona 4 Arena are pretty easy to get into.
They've also got good tutorials and great online, so definitely recommend those.

I would disagree with this post. I don't think either of those games is easy to get into.
P4A has 20 different things you have to keep track of. I did the tutorial and just stopped playing.

Blazblue in general is also harder to learn imo.

But I could be wrong as well considering I haven't spent too much time playing either of them.
 
I've always felt that Street Fighter with friends is a great way to get into the genre.
 
BlazBlue or Persona 4 Arena are pretty easy to get into.
They've also got good tutorials and great online, so definitely recommend those.
I could never get into ArcSys games. I've tried GGXX and P4A, and in both instances, it just felt like I was constantly learning subsystems instead of characters and my interest would wane extremely quickly.
 
If you want to learn fighting games, you have to go with a classic like ST (or to some extent SF4). You can learn everything you need in terms of old school 2D mechanics like spacing, zoning, and execution from ST. Most important thing to learn early on is how to block and when to block.

Most people that are new to fighting games never get past the point of mashing out reversals when they are knocked down, or spamming reversals through block strings. To that point, I would recommend picking up characters that don't have that option, or really punch it into your head that mashing out special moves is bad.
 
I would also recommend going to shoryuken.com and scroll down to the regional threads. Try to search for your region or city. You'll enjoy fighting games more if you know some people near you that you can play with. Most local communities are actually welcoming to new players and people usually don't mind teaching others the ropes. A weekly I go to you see a lot of different fighting games and it's not unusual to see someone go up to a game and ask if they can try even though they never played before.
 
If UMvC3 had better netcode and less projectile spam (as per your requirements), I would probably recommend that to a newcomer. When I first started vanilla MvC3, I didn't really have much of any skills in 2D fighters. I would say despite still sucking at the game today, I made huge progress in a short period of time. Regardless, MvC3 can be a very fun learning experience.

Tekken Tag 2 can also be fun if you're just looking to play casually. If you want to get better at the game and play competitively, it's going to take a whole lot of time and commitment. But it is fun and very rewarding when you learn new things and eventually start getting a grasp on how the game mechanics work.



lol, watches the latest Chris G match.

marvel 3 isn't spammy at all. Outside morrigan who else is really "spammy" and don't worry the lieklyhood of fighting a good morrigan online is next to none. She requires really good finger dexterity and execution.


I could never get into ArcSys games. I've tried GGXX and P4A, and in both instances, it just felt like I was constantly learning subsystems instead of characters and my interest would wane extremely quickly.

I would disagree with this post. I don't think either of those games is easy to get into.
P4A has 20 different things you have to keep track of. I did the tutorial and just stopped playing.

Blazblue in general is also harder to learn imo.

But I could be wrong as well considering I haven't spent too much time playing either of them.


What was so hard about with having a burst meter (which you didn't have to watch really since its in big bright ass letters when you have it), a super meter and at most a character specific meter. Half the time that shit is useless anyways.

Akihiko never paid attention to his cyclone charges since they just knew their BNB always built the charges needed.
Aigis never runs out of bullets so why watch that?
Yukiko has a level up system but... who the fuck uses that? Shit is probably the worst subsystem in the game.
Naoto has the skull system but you don't even need to watch that. There is a full screen animation when the opponent has zero skulls.

If you're talking about OMB, OMC, rolls, short hop, and all that then I guess? I mean its not like those systems are unique to P4A. The whole KOF series has both the roll and short hop, and most airdashers have a similar OMC system. Hell even Marvel has it.
 
Or a simple fighter like Smash or

POgDou5.jpg

The fighting game, not the puyo puyo clone

Or a fighter with a really good tutorial like Skullgirls or Virtua Fighter 4
 
I played the injustice demo earlier today on a whim and thought it was pretty great, but I'm not really interested in dropping $60 on anything right now. What series would you guys recommend I try out as somebody who has almost zero experience with the genre? I guess the only requirement I have is for an active online community. And, if I even have a choice, maybe a series that's a little less spammy? I want something that's more about timing and technical precision. I'm aware of all of the popular series, but I'm sure certain games are more beginner friendly than others.

Just splurge and get injustice now (or wait for netcode impressions). If Injustice is the game that stands out to you that is most likely the game that you'll like best.
 
marvel 3 isn't spammy at all. Outside morrigan who else is really "spammy" and don't worry the lieklyhood of fighting a good morrigan online is next to none. She requires really good finger dexterity and execution.

You have some characters that pretty much rely on spamming projectiles as their primary source of strength (Modok for instance).

You have players that will mash on hidden missiles assist like there's no tomorrow. etc. etc.
 
I would disagree with this post. I don't think either of those games is easy to get into.
P4A has 20 different things you have to keep track of. I did the tutorial and just stopped playing.

Blazblue in general is also harder to learn imo.

But I could be wrong as well considering I haven't spent too much time playing either of them.

Compared to SFIV or Marvel? It's most definitely easier. It's much more straightforward.
 
marvel 3 isn't spammy at all. Outside morrigan who else is really "spammy" and don't worry the lieklyhood of fighting a good morrigan online is next to none. She requires really good finger dexterity and execution.

I agree, if you watch someone try Morrigan soul fist zoning, you can see them screw up the flight cancel at times and not get the second fireball out or it looks really awkward because they didn't do it quick enough. Only Dieminion and ChrisG I see people complain about zoning, and they are the only ones skilled enough to do it, because other teams really on crazy rushdown to kill a character then get a mixup on the incoming character. Even then ChrisG has been using soul fists to cover Morrigan when she flies in to rushdown. I actually like watching those 2 guys play because they control their neutral game so well in a game where momentum shift quickly.
 
Versus styled games are spammy by nature. Spam your best normals, assists and beams if you aren't dancing around your opponent. Block someone for more than three seconds and you are probably in a shitty place. This rule applies whether we are talking MvC2, MvC3 or Skullgirls. It's all the same and good fun.
Compared to SFIV or Marvel? It's most definitely easier. It's much more straightforward.
BlazBlue is definitely super easy to learn if you can get out of the standard mindset you'd use to approach SF. It's anime at it's simplest compared to P4A's mechanical overload.
 
Bottom line is.

Don't get into fighting games............

If you have no patience.
If you can't take a loss.
If you won't take the time to get better.
If you think it will actually teach you how to fight in real life.
If you don't like Filipinos selling you arcade sticks.
 
You have some characters that pretty much rely on spamming projectiles as their primary source of strength (Modok for instance).

You have players that will mash on hidden missiles assist like there's no tomorrow. etc. etc.

Modok is a spammy character? Since when?

There are "zoning" characters but none of them are spammy like morrigan. Trish has to keep traps up, Chris has to use grenades and his guns to keep you out, etc etc.

There is no "I can spam this one move and win". Not even hidden missiles does that.
 
....what on earth are you talking about then?

It teaches you bad habbits more so than any other game. I played some guy in sfiv who didn't know the dp motion because sfiv allowed him to do shortcuts. We played alpha and the poor guy couldnt even do a dp. I know some FGCgaf will disagree with me, but that's how I feel after getting like 8 people into fighters recently. Don't get me wrong, you can learn from sfiv, but you get away with some serious shit in sfiv that doesnt work in any other fighting game period. I'm talking about low level of course.

I could never get into ArcSys games. I've tried GGXX and P4A, and in both instances, it just felt like I was constantly learning subsystems instead of characters and my interest would wane extremely quickly.

I think you are making them more complicated than they actually are. If you can play vsav, you can play p4a or GG no problem.
 
I'd honestly say something like SF4 due to community size and (possibly good) online status. But more than anything, if you want to get into fighting games, get into mroe than SF4. Try to pick two at a decent price if you can. There are many to choose from; can't guarantee anything with netcode, but at least there's a community for nearly every game waiting to help you out.
 
If you're feeling Injustice, then MK9 might be a good place to go. Don't have much experience with it myself though.

I gotta agree with the P4A recommendations. No really crazy inputs for new players, and the game itself is pretty straightforward. Dunno how active the online scene is nowadays as I haven't played against randoms in months, but it's a good game to pick up if you want to get into more technical air-dash fighters.

I wouldn't recommend Marvel to anyone new to fighters, too much stuff going on and team-building is more complex than choosing someone you like and going at it.
 
Modok is a spammy character? Since when?

There are "zoning" characters but none of them are spammy like morrigan. Trish has to keep traps up, Chris has to use grenades and his guns to keep you out, etc etc.

There is no "I can spam this one move and win". Not even hidden missiles does that.

Trish can't really spam her projectiles because a lot of other projectiles are faster and over ride her. Characters like Deadpool/Taskmaster would destroy her in a projectile war. But characters like Taskmaster, Deadpool, Hawkeye most definitely can spam arrows/gunshots and win matches and you'll commonly see those type of characters doing that.

Just because there's a difference between L arrow, M arrow and H arrow and different variations of projectiles doesn't mean it's not projectile spam.
 
Trish can't really spam her projectiles because a lot of other projectiles are faster and over ride her. Characters like Deadpool/Taskmaster would destroy her in a projectile war. But characters like Taskmaster, Deadpool, Hawkeye most definitely can spam arrows/gunshots and win matches and you'll commonly see those type of characters doing that.

Just because there's a difference between L arrow, M arrow and H arrow and different variations of projectiles doesn't mean it's not projectile spam.

thats not spamming at all. Spamming means using the same move over and over. If you're switching from triple arrow to scatter shot. Thats by no means "spamming".

If you want to classify all projectile zoning as spamming then just don't bother playing a 2d game.

edit

Ironically you mention taskmaster, a character that is footsies based and not really a zoner.
 
I've always felt that Street Fighter with friends is a great way to get into the genre.

I agree with this.
SF and MVC3 are what got me to become a competent fighter.
The inclusion of friends learning along side me was good as well. Since everyone got better as we played agaisnt one another.

Nothing worse than trying to learn and just getting stomped by randoms online.
Though obviously not everyone will have this benefit.
 
thats not spamming at all. Spamming means using the same move over and over. If you're switching from triple arrow to scatter shot. Thats by no means "spamming".

If you want to classify all projectile zoning as spamming then just don't bother playing a 2d game.

edit

Ironically you mention taskmaster, a character that is footsies based and not really a zoner.

I'm not saying all kinds of projectile zoning is spamming. But if all a taskmaster does is use different variations of arrows backed by an assist, then I would definitely consider that spamming.

Spamming doesn't just mean using one move over and over again. It can also be spam if it's the same maneuver/set of actions are that used over and over again.
 
Each fighting game series is VASTLY different. Sometimes even parts within the same series. You really need to test which suits you best. If you enjoyed Injustice, Mortal Kombat seems to be up your alley.
 
Everyone has recommended great games to get into, so I won't reiterate. I would take your requisite of "active online" off though. My suggestion would be to get a group of friends into ANY fighting game, and go from there. Why? The guys online have been playing X game since it's release. It's going to be very discouraging and hard to learn until you level up a bit. Get some friends over and just practice for a while like that.

Can't find friends interested? People have already recommended shoryuken.com for stuff. Check out it's regional matchmaking forum for your city, and you'd be surprised how many people have active fighting game nights.

Ok, I will reiterate my own favorites to get into:

SF3: Third Strike
Soul Calibur series
DOA series
SSF4: AE
MvC3: Ultimate
Virtua Fighter series!
Mark of the Garou!
 
I'm not saying all kinds of projectile zoning is spamming. But if all a taskmaster does is use different variations of arrows backed by an assist, then I would definitely consider that spamming.

Spamming doesn't just mean using one move over and over again. It can also be spam if it's the same maneuver/set of actions are used over and over again.

So would you consider Tekken spammy going by your rules?
lol
 
If you really want to get into fighting games:

Buy SSFIV. Pick one charge character and one non-charge character. See what you like best. Then focus on one character for a while. Play against the computer. Mess around in training mode. Get the execution down. Learn a few (but not too many) combos. Learn some good defensive techniques. Be able to do a simple combo into special. Learn not to spam special moves. Then start playing online. You will get your ass handed to you no doubt. That's OK. Watch your replays. Think about what you could have done differently. Learn a counter to that one move you kept getting trapped into. Do it again. Fight more.

Don't take it too seriously. It should be fun. It should not feel like work. You shouldn't be forcing yourself to practice.

After you play some AE and get the feel for 2D fighting, try a few of the other series' out. Rent Marvel, KOF, Blazblue, SFxT, and P4G. Buy Skullgirls. Try demos for 3s, Darkstalkers, etc. See if any of these just click, look cool, seem fun, whatever.

But just pick one or two at first.

The biggest mistake I made was trying to play them all at once for the first time. You can't get good at any of them that way. Pick one, maybe two and forget the others for a while.

That's it. If it doesn't take off from there you don't like fighting games.

Edit: if you have a 360 let me know and I will play with you. I have been meaning to start getting back into fighting games myself.
 
So would you consider Tekken spammy going by your rules?
lol

There is spam in Tekken just like every other fighter. Even at high level play it's possible to see certain moves used over and over even though it's not very prominent. Like Anna's d/f+4 and other quick lows. It's possible to spam that move and take a lot of health if all your opponent is doing is expecting you to use a mid attack at some point. It's part of getting in the opponent's head.

But that sort of spam is not very comparable to Marvel spam because it's usually very punishable/parryable/avoidable. You just don't end up ducking those quick lows because you are expecting your opponent to do a mid eventually and extend that damage. Just one those things.

Other that that, I don't know what else you could be talking about.
 
I'm not saying all kinds of projectile zoning is spamming. But if all a taskmaster does is use different variations of arrows backed by an assist, then I would definitely consider that spamming.

Spamming doesn't just mean using one move over and over again. It can also be spam if it's the same maneuver/set of actions are that used over and over again.

Then all games are "spammy"

If a set of actions are used over and over is consider spam then every fighting game is spammy.

And to be honest, SF4 is way more "spammy" then Marvel. Guile, Sagat, Ryu are more spam oriented then majority of the marvel characters outside morrigan. Not even deadpull is as spammy as sagat.


There is spam in Tekken just like every other fighter. Even at high level play it's possible to see certain moves used over and over even though it's not very prominent. Like Anna's d/f+4 and other quick lows. It's possible to spam that move and take a lot of health if all your opponent is doing is expecting you to use a mid attack at some point. It's part of getting in the opponent's head.

But that sort of spam is not very comparable to Marvel spam because it's usually very punishable/parryable/avoidable. You just don't end up ducking those quick lows because you are expecting your opponent to do a mid eventually and extend that damage. Just one those things.

Other that that, I don't know what else you could be talking about.

O WAIT Tekken is the exception. Unlike other games, tekken allows you to beat others because you can punish/avoid the spam. In other games you can't do that. I understand now.
 
If you're feeling Injustice, then MK9 might be a good place to go. Don't have much experience with it myself though.

I gotta agree with the P4A recommendations. No really crazy inputs for new players, and the game itself is pretty straightforward. Dunno how active the online scene is nowadays as I haven't played against randoms in months, but it's a good game to pick up if you want to get into more technical air-dash fighters.

The online scene's decent on the PS3. The 360, though, is... um... "HERE BE TUMBLEWEEDS!" Same applies to BlazeBlue SCE but replace "decent" with "adequate" - if he wants to get super duper into the online he's best off waiting until Chronophantasma. And obviously they are nowhere near as active as SF4/UMvC3/TT2.

Personally, if he sometimes plays fighting games at 1 AM and wants to get P4A or BlazBlue CSE (PS3 version of course) I would recommend also getting his choice of SF4/UMvC3/TT2 because those games are a lot more 1-AM friendly due to their significantly bigger online communities. Also, he's much more likely to encounter a player of those games in real life than P4A/BlazBlue.
 
Then all games are "spammy"

If a set of actions are used over and over is consider spam then every fighting game is spammy.

And to be honest, SF4 is way more "spammy" then Marvel. Guile, Sagat, Ryu are more spam oriented then majority of the marvel characters outside morrigan. Not even deadpull is as spammy as sagat.




O WAIT Tekken is the exception. Unlike other games, tekken allows you to beat others because you can punish/avoid the spam. In other games you can't do that. I understand now.
Just read the wikipedia entry on spam and stop wasting my time.
In fighting games, one form of spamming would be to execute the same offensive maneuver so many times in succession that one's opponent does not receive a chance to escape the series of blows.
A set of actions is obviously not meant in a broader context.
And yes, spam is much much more avoidable in Tekken because all the action is up close and a lot of stuff can be punished.

Marvel is a completely different game and it's easier to spam in it. That's not to say team strategies and counter teams can't be established to overcome that spam. But again, spam will always be more common in projectile heavy games whether it be SF or MvC3 because you can zone away from the opponent and often safely do chip damage. Remove chip damage and it would be useless.

This is not rocket science.
 
Individual moves cannot be spammed in Tekken effectively. You can effectively spam mix ups until your opponent realizes how to respond to it. You can spam a mix up to "train your opponent to guard a certain way so your real moves will hit. For example, King's throws are great for making people duck. Once you got them ducking, it's hop knee heaven!
 
Just read the wikipedia entry on spam and stop wasting my time.

A set of actions is obviously not meant in a broader context.
And yes, spam is much much more avoidable in Tekken because all the action is up close and a lot of stuff can be punished.

Marvel is a completely different game and it's easier to spam in it. That's not to say team strategies and counter teams can't be established to overcome that spam. But again, spam will always be more common in projectile heavy games whether it be SF or MvC3 because you can zone away from the opponent and often safely do chip damage. Remove chip damage and it would be useless.

This is not rocket science.

No your Tekken bias is clearly showing.

Its "easier" to projectile spam in marvel because there is no fucking projectile in tekken. I can't believe this needs to be said, shit should be obvious.

Outside of that there is no spam (morrigan exception). What spam do you see? Wesker dash up cr. B? O really scary. Magneto tri-dash? O I guess since its hard to block and repeatedly used as your wikipedia source says. O Maybe its disruptor, disruptor.

You named Taskmaster specifically, and guess what? NOBODY competent primarily zones as taskmaster

http://www.youtube.com/watch?v=-y-zi4CjdHg

He is a footsies midrange character that makes you worry about cr. B, shield skills, grab or mighty swing. He doesn't want to stay full screen away and just shoot arrows all day as you claim.

Your first claim was that marvel had spam in it. I said "no, outside Morrigan there very little "spam" in it." Then you said "Tekken has ways around spam as a counter to Q's comment. Now you're saying its easier to spam in Tekken and stating that projectile spam is more common in marvel and sf (LOL?).

edit
I love your little attempt at being passive aggressive. Is that how you act when you feel that people threaten your precious Tekken?
 
Just to add too... It doesn't matter really what you pick first (except DOA, that game is more of a fanservice than competitive game, serious). Don't get intimidated if the game is hard, the good thing you will learn in fighting games is to overcome frustration and challenges...
 
I played the injustice demo earlier today on a whim and thought it was pretty great, but I'm not really interested in dropping $60 on anything right now. What series would you guys recommend I try out as somebody who has almost zero experience with the genre? I guess the only requirement I have is for an active online community. And, if I even have a choice, maybe a series that's a little less spammy? I want something that's more about timing and technical precision. I'm aware of all of the popular series, but I'm sure certain games are more beginner friendly than others.

I generally don't like making these super broad "help me" kind of topics, but I know there's a large FG community here so let's have at it!

If you want a fairly cheap fighter that isn't spammy- Virtua Fighter- $15 for the basic version (no costumes). If you really like it you can buy the DLC for $30 or less when it's on sale. VF on PSN isn't dead (though VFDC vets shag the online mercilessly, it's competent online, even on PSN)

SF4 is also a good option if you prefer 2D, it's not really beginner friendly or hostile. Can be found fairly cheap on sale.

Darkstalkers is an ok option for $15 as well, online isn't dead for that.
 
I just want to say thanks to everyone who has posted. There's a lot of good info here, i'm gonna pour through it, watch some videos, and see what I want to start working on. I'm thinking of still going for MK to start, but who knows.
 
The most important thing in my opinion is having someone you can compete with on a reasonable time basis and that is close to your level.
 
I just want to say thanks to everyone who has posted. There's a lot of good info here, i'm gonna pour through it, watch some videos, and see what I want to start working on. I'm thinking of still going for MK to start, but who knows.

My general advice no matter what you pick:

When you lose, try to figure out why you lost, and try to figure out a way so you don't lose to that next time. Concentrate more on learning how to hit and not get hit than learning combos.
 
Your first claim was that marvel had spam in it. I said "no, outside Morrigan there very little "spam" in it." Then you said "Tekken has ways around spam as a counter to Q's comment. Now you're saying its easier to spam in Tekken and stating that projectile spam is more common in marvel and sf (LOL?).

edit
I love your little attempt at being passive aggressive. Is that how you act when you feel that people threaten your precious Tekken?
What he's saying is you can spam in Tekken, doesn't mean itwont be punishd HARD which makes spamming bad. Spam jabs, you get reversed/crushed, you spam launchr, you get punished, youstay turtly, you're gonna break against pressure.

My biggest gripe against Marvel is basically its imbalance that favos projectile-based chars. They are just too safe for their reward. Too bad no patch is coming...
 
DEATH™;53739951 said:
What he's saying is you can spam in Tekken, doesn't mean itwont be punishd HARD which makes spamming bad. Spam jabs, you get reversed/crushed, you spam launchr, you get punished, youstay turtly, you're gonna break against pressure.

My biggest gripe against Marvel is basically its imbalance that favos projectile-based chars. They are just too safe for their reward. Too bad no patch is coming...

You can get away with turtling in Tekken if your execution is good enough. Tekken is a MUCH more defensively-based game than VF or SC.

Not sure if I'd call that spam, because it does require execution, but it is maddeningly boring to play against.
 
DEATH™;53739951 said:
My biggest gripe against Marvel is basically its imbalance that favos projectile-based chars. They are just too safe for their reward. Too bad no patch is coming...

O because Zero, Viper, Nova, Wolverine, Vergil, Dante, Strider, spencer and etc are projectile heavy...what?

The only top tier projectile heavy character in marvel are Morrigan, Dormmamu, Doom (but thats not why he top tier) and Phoenix. All the other projectile character are mid tier at best. Taskmaster, deadpool, chris, Trish, and etc are all mid tier at best.
 
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