Disagree strongly. The lolbewbs are DOA's gimmick, but past that it's just as complex as any other fighter. It is incredibly easy to get into compared to Virtua Fighter, and like Tekken you do have the easy PPPK combos to get you started, but you'll soon find they run out of usefulness as you go up the chain. Once you've had your ass handed to you by an S+ Ranked player, or play on the harder difficulty settings you know there's a lot more to learn.
Best bet is pick a fighter with characters you think are cool or that you are already a fan of. Lower execution fighters are easier to get started in, but fighters with content you care about are easier to stay with.
Honestly just buy Injustice if you played it and liked it. It sounds like it'll fit al your into minus the whole $60.
Don't buy a dedicated stick/controller until you're certain that it's your current controller holding you back, and not just your current inexperience. Not all controllers are made equal, and there are different advantages for different input methods (controller, stick, hitbox, etc.), but they don't manifest themselves to the same degree in different games or even for different characters, and player preference is the biggest factor. Go with what you're comfortable with.
Id say it's good mainly for the very active community. In terms of learning fundamentals, unless you got local people to play it will be tough learning stuff online since the game has turned into setup fighter 4, where everything is very meta.
SFxT would actually be the best place to start as it doesn't have any of the bs and still has an active community. Only problem is...It looks ugly as sin. P4A would be the next best thing, but its community isnt that big.
360 if you get SF4, Marvel, or MK
PS3 if you get any other fighter.
If you're only going to be using the stock controller then I'd just say PS3 for everything.
tbh, I would either a) jump into Street Fighter 4 AE, since that's where most of the activity is, b) wait for the PC version of Skullgirls, where there should be plenty of fresh meat + dat tutorial & training mode, c) wait for the EU release of Persona 4 Arena next month and hopefully that should temporarily revive the online scene there + Arc tutorial and training modes, d) just buy Injustice, since everyone's going to be starting from scratch there.
I guess the only requirement I have is for an active online community. And, if I even have a choice, maybe a series that's a little less spammy? I want something that's more about timing and technical precision.
Not the most beginner-friendly, but I would highly recommend Darkstalkers Resurrection. Very fast-paced high-risk high-reward gameplay, combos aren't too long, and it's all about timing here. Also the cast is dope.
If you are more into the slow side of things, SSFIV AE is probably your best bet.
For something extremely introductory, Persona 4 Arena should cut it for you. 4 button layout and auto-combos are definitely there to help RPG fans playing the game.
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Shame, seemed like a really fun mix and I love me some DC. I guess there's Injustice for that.
The only MK game I have ever played was MK Trilogy on N64 and that made me cry.
May as well ask this here, what's a good fightpad for the 360? Are all the Mad Catz ones basically the same - I.e. is there a reason the WWE one is $20 while the Akuma one is $100 on Amazon other than John Cena's stupid face?
May as well ask this here, what's a good fightpad for the 360? Are all the Mad Catz ones basically the same - I.e. is there a reason the WWE one is $20 while the Akuma one is $100 on Amazon other than John Cena's stupid face?
May as well ask this here, what's a good fightpad for the 360? Are all the Mad Catz ones basically the same - I.e. is there a reason the WWE one is $20 while the Akuma one is $100 on Amazon other than John Cena's stupid face?
If your intention is to get into fighting games, then stay the hell away from DOA. This isn't another rant by a guy with a love-hate relationship for the series, it's a statement by someone who started out with DOA and is finding it almost impossible to transition into other games as a result. DOA does so many things ass backwards in comparison to every other fighter, 2D and 3D, that it's just detrimental to anyone's learning experience.
You know what fighting game you should pick up to help you learn fighting games? The one that made you want to pick up a fighting game in the first place. For that, it looks like the OP is interested in Injustice. If that looked fun to you, then pick that up and start playing that. Because what's the point otherwise?
If your intention is to get into fighting games, then stay the hell away from DOA. This isn't another rant by a guy with a love-hate relationship for the series, it's a statement by someone who started out with DOA and is finding it almost impossible to transition into other games as a result. DOA does so many things ass backwards in comparison to every other fighter, 2D and 3D, that it's just detrimental to anyone's learning experience.
You know what fighting game you should pick up to help you learn fighting games? The one that made you want to pick up a fighting game in the first place. For that, it looks like the OP is interested in Injustice. If that looked fun to you, then pick that up and start playing that. Because what's the point otherwise?
Play Injustice, download Skullgirls for the tutorials, check out TTT2 or VF5 if you want to check out a 3D fighter.
SF4 is an entirely good choice though, provided you understand that that game is far more about what didn't happen than what did. Pick Ryu, Ken, Honda, Balrog, Rufus or Fei Long.
Honestly? I'd recommend picking up an Xtokki 360 converter so you can use a Dualshock or other compatible PS1/PS2 pad of your choice.
Hated the standard 360 pad. The Madcatz pads were alright for me for a while but have notoriously poor build quality (d-pad will break eventually). A friend picked up one of those PDP pads and the micro-switches beneath the d-pad broke within about 2 weeks. Haven't looked up impressions on the MLG pad but that thing is ridiculously expensive.
I just use an original Saturn pad via the Xtokki plus a daisy-chained custom-made SAT->PSX converter because I'm stubborn as hell.
Honestly? I'd recommend picking up an Xtokki 360 converter so you can use a Dualshock or other compatible PS1/PS2 pad of your choice.
Hated the standard 360 pad. The Madcatz pads were alright for me for a while but have notoriously poor build quality (d-pad will break eventually). A friend picked up one of those PDP pads and the micro-switches beneath the d-pad broke within about 2 weeks. Haven't looked up impressions on the MLG pad but that thing is ridiculously expensive.
I just use an original Saturn pad via the Xtokki plus a daisy-chained custom-made SAT->PSX converter because I'm stubborn as hell.
May as well ask this here, what's a good fightpad for the 360? Are all the Mad Catz ones basically the same - I.e. is there a reason the WWE one is $20 while the Akuma one is $100 on Amazon other than John Cena's stupid face?
I said it before I'll say it again, that game should be banned from ever being played again after that match was recorded. There is no point in playing, there will never be a single greater moment than that.
I said it before I'll say it again, that game should be banned from ever being played again after that match was recorded. There is no point in playing, there will never be a single greater moment than that.
Honestly? I'd recommend picking up an Xtokki 360 converter so you can use a Dualshock or other compatible PS1/PS2 pad of your choice.
Hated the standard 360 pad. The Madcatz pads were alright for me for a while but have notoriously poor build quality (d-pad will break eventually). A friend picked up one of those PDP pads and the micro-switches beneath the d-pad broke within about 2 weeks. Haven't looked up impressions on the MLG pad but that thing is ridiculously expensive.
I just use an original Saturn pad via the Xtokki plus a daisy-chained custom-made SAT->PSX converter because I'm stubborn as hell.
SF got me started, but VF kept me in. Definitely Virtua Fighter, 4 or 5. DOA or Tekken can be good if you want a little extra substance (story) but DOA can be a bit too fast (IMO) for beginners actually trying to learn and Tekken has balance issues (again IMO). But Tecmo and Namco both deliver bang for your buck. Still, if you can learn the little nuances of VF with 3 buttons, you can learn any 3D fighter.
DoA can be fast, but in that aspect it doesn't feel that different from VF - and you get to mess around with a few VF characters while you're at it to test the waters on that one (they may not play 100% as in their source game, but the difference is probably less that the differences between Ryu n the different game he's in).
The series is pretty transparent about its rock-paper-scissors (hits-throws-holds), but still has plenty of variety within that, and has the most satisfying grappling of any game I can think of
Just stay away from SNK unless you hate your sanity. Great games, no doubt. But hard to learn. Was the first series that I heard of "counting frames". Needs a Skullgirls trainer... And I think the people who code the final bosses also did Demon's Souls and S.T.A.L.K.E.R. series.
Not really but probably hangs out with them or something... mad cheap!
KoF XIII's bosses have their gimmicks, but boss Saiki you can dispose of by keeping your distance and hitting him with some hard and decently ranged normals, stapping away after each hit, and for dark Ash it's a matter of closing the distance with jump kicks, hitting with weak kicks on landing, then switching to sweeps, for some reason he stops blocking the weak kicks after a while - just try to corner him, at a distance he'll always win.
I favor KoF myself, and I'd say its strong points for someone starting out is that you have plenty of characters to try out, and by default you get to use 3 of them, so you can always switch out those that you dno't click with, and keep those you favor for the end to make the best of the match.
Also, the same bar that lets high-level players do big drive cancel combos can also be used at a simpler level to cancels specials into each other or supers, which is handy to get the hang of things and experiment with combos.
Only needing 4 buttons also means you don't need a joystick to enjoy it.
Ultimately, go with something that eathetically pleases you, since if you're going to put in the time, might as well be something you won't tire of looking at.
This is actually a pretty good example of why I suggest you avoid Tekken, OP. There's an absurd amount of match ups to learn, and learning the basics of each match up is a hell of a lot more rough due to the crazy move lists.
Yeah, if you're after accessibility then Tekken is the last game you want. I've put in over 300 hours and I still get my ass handed to me in ranked. I tell myself ever day to give up, but it's just too much fun.
The tutorials are pretty good- covers what you need to know, though the application is the hard part.
Comboing isn't really taught except at the end of command training you get 3 basic work on everyone combos, but there are better combos against most of the cast. Comboing in VF is pretty easy compared to most other fighters. (then again I play a char that is pretty derp when it comes to combos)
Command training teaches you every move, though each char has 1-2 moves that are super hard to do, they're usually gimmicky.
Ultimately OP it doesn't matter too much which game you choose to start with. If your goal is to get into/better at fighting games, you'll probably try more than one. IMO the most important factor is to make absolutely sure you're having fun with whatever game you choose. When you're starting from the bottom there will be a ton of frustration to overcome, especially playing online where people will do anything to win. The games in this genre are also notoriously poor at teaching you about what really helps you get better. You'll have to seek out some help from youtube, or live streams, or a guide, or GAF. You'll have to put in some practice. You'll have to self analzye your matches. You'll have to play A LOT of matches.
I've been playing fighters for many years but only started to look at the genre more seriously in late 2011. Only very recently do I feel like I have a decent understanding of how to get into a fighting game and level up the right way. I've jumped from UMVC3 to SCV to SFxT to VF5:FS to P4A to TTT2 (with a few other games in between), and put 100+ hours into each of them just to get passable because I'm a no talent/all work gamer. Don't let that scare you off though; if you're having fun with the game the hours don't matter.
All that said, you're still looking for a game to get into yeah? The only criteria I can really comment on is quality of online play, and from my experience you'd probably have an easier go of finding matches with SSF4AE, SFxT, UMVC3, TTT2, and Injustice. Of those games, TTT2 has the best netcode by far, followed by SFxT. AE and (I hear) Injustice are playable online, UMVC3 is...not ideal. If you're willing to hit up forums for matches, then the games list can expand considerably. VF5, P4A, and Skullgirls all have great netcode and a friendly playerbase willing to play if you ask around. I'll throw in an honorable mention for Soul Calibur V because it's an awesome game, easy to pick up, and has great netcode. Not sure how many people still play though.
Have fun and I hope you stick with it. It's a really satisfying experience to get deep into a fighting game.
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Shame, seemed like a really fun mix and I love me some DC. I guess there's Injustice for that.
The only MK game I have ever played was MK Trilogy on N64 and that made me cry.
Had you pre-ordered Injustice from Walmart you would have received a free copy of MK vs DC as well as Arkham skins for Batman ,Joker, and Catwoman...just saying.
Okay...THAT needs brought over as a digital re-release. Hokuto no Ken is picking up in its popularity here in the states as of late so yeah bring that shit on over Sega.