The way you have "shown" it to ruin those experiences for people literally sounds like a made up issue designated to souls fans.
Yeah because people have literally said here that even with the Souls games should have options to make them easier. And that those are just options and nothing more.
I have not played a single Souls game in my life but I love the idea enough to defend that type of design decisions to my grave.
I have mainly just argued against people who say and easy option is just an option and nothing more when it can be and
is more to many players.
I have beaten every Halo game on Legendary, is that cheapened by the fact that I could of gone to play it on an easier difficulty? Hell no. I still did it, I still beat the game at it's hardest and I am proud of that. Does that mean I wish people could only ever play it on the hardest difficulty? No that makes zero sense.
I'm not calling all games to be like that. The Halo games weren't designed to be that type of an experience. What I'm arguing here is that if there are games that are specifically designed to be hard from the get go, there is no reason to add easier difficulties to them.
Letting some games have their hard difficulty without the option to make it easier might mean you can't enjoy the game but you don't
have to play that game at all. Just let those experiences be the way they are. There are plenty of other games for you to play.
If an experienced is ruined because you can go back at any time and restart it to make it easier than that is a very strange issue that I have never actually be seen used anywhere else.
I would not like La-Mulana to be like that. The world of La-Mulana has this special feeling because it is what it is.
I would not like Super Mario Bros.: The Lost Levels to be like that.
I would not like lots of games to be like that.
I'm glad there are some games where the base difficulty is hard. I might not ever be able to beat them but that's on me. It's not the game's fault. And that's perfectly ok.
You just hear Souls being mentioned in this context often because the games are contemporary and popular and people want to talk about them. Not only those want to talk about it who love the challenge but also those who hate the challenge. Hell, even I want to talk about them even though I haven't played a single game in the series (I own Dark Souls II on 360 but haven't played it - got it cheap and thought that maybe someday I will try it).
Is riding a bike made worse because training wheels exist? No. Some people need to start with training wheels before they get it and then they can ride a bike properly. Some people can just jump straight in without the training wheels and they learn fine.
Do every bike need to have training wheels? Is it necessary to have training wheels on a motorcycle or a professional bmx bike?
You can train playing games by playing different games. You don't have to be riding the sports bike immediately. See, comparing this to riding bikes in general is the same as talking about games in general. Different bikes are like different games. You can learn to ride a bike by using different bikes and at first maybe training wheels just like you can learn to play games by playing other games and using whatever "training wheels" they might offer for them. But not all bikes are for people who still need to use the training wheels or who just don't dare to ride them for some reason.
Are pro golfers experience ruined because non pro golfers can play with a handicap?
No, that's one sport with certain set of rules and this possibility has been given to those who play it. But this certainly shouldn't be applied to all sports. Running a Marathon and participating in Triathlon should be the same for everyone. If they'll give handicaps to those then I'd argue against that.
Just as you would train running Marathon by just running and building your stamina for a few months, you would practice playing the Souls games by trying it over and over again. If you don't want to do it then don't, but let Marathon be Marathon and Souls be Souls.
What?
Thats completely untrue. If you want to do something without help then you will do it. Fuck man, I built my own desk before. I could of gone to ikea and bought a similar desk but I didn't. Did having the easier option exist worsen the experience of doing it myself? Fuck no.
This analogy would fit for some "make your own games" vs. "play games made by others" arguments. Not for this.
What it sounds like is you are weak willed. That having an easier option means you will always be tempted to take it and you need to have no options or else you will chicken out and take the easier one.
So far I've argued this from the perspective of how the game feels like. I've even said many times that even for those
who wouldn't ever use the easy mode the existence of it can make the game feel less exciting.
What comes to being weak willed, yeah I probably am that too. It especially annoys me in The Disney Afternoon Collection where you can rewind the games at will. I would rather be frustrated and start the game over than struggle with a thought that "maybe I should use the rewind mechanism just this one time."
But this isn't about the temptation to use it. It's about the general feeling is affected by the inclusion of an option.
I would argue though that "weak willness" can also be a valid argument against having an easy mode. Why leave that option to tempt anyone if you don't have to?
It is like the damn argument that gay marriage ruins normal marriage because thats not the way it was meant to be.
Huh, what?
Ok.
What?
I am not saying that Dark Souls absolutely needs an easy mode and it's stupid that it doesn't.
Yeah. Just like not every game is ruined by an easy mode and not every game should be hard.
I am saying that I wish it did and that adding an easier mode doesn't ruin the experience for everyone who doesn't want the mode.
I bet you have seen plenty of Souls fans being against adding an easy mode settings to the game. I often see people mocking those people by saying that they just want to brag or whatever else. But couldn't it be that the lack of an easy mode _actually_really_matters_ to those players? That they get that exact feeling from those games the way I have many times explained here? You can mock them as much as you want but it doesn't change the fact that even the thought of an easy mode feels like something would be missing from the experience to them.
Sure not all Souls players would mind having an easy mode. But it still doesn't mean the option wouldn't change how the game feels like to many Souls players who would mind.