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I won't resign, says Iwata

I don't feel sorry for him. He became arrogant and made poor decisions because he believed that Nintendo and his 1980s conception of games as a medium and an industry were invincible. Remember those "It prints money!" gifs from a few years back where Miyamoto and Iwata are wearing shit-eating grins?

Honestly, the absurd fad around Wii from the broader market might have been one of the worst things that could have happened to Nintendo because it reinforced their existing tendency toward egocentricity and near completely blinded them to the massive shift that occurred in the games industry between 2005 and 2012. Nintendo was caught completely flatfooted when smart phones completely swallowed their blue ocean and were so out of touch they had no real idea how (or, frankly, desire) to appeal to the remaining traditional market. And thus the Wii U.

This is Iwata's problem to fix. If he fails and is remembered for the failure, he's only being hoisted by his own petard.

I agree 100%.

I'm ready for a change from either Iwata or Nintendo, where we see less Mario as the solution for catch all. The hardware might have innovative gimmicks, yet, it all means nothing when software is always dressed & wrapped in that same Mario solution.
 
I agree 100%.

I'm ready for a change from either Iwata or Nintendo, where we see less Mario as the solution for catch all. The hardware might have innovative gimmicks, yet, it all means nothing when software is always dressed & wrapped in that same Mario solution.
Prepare for bad news regardless, because this is not going to happen. Even the new Mario Party game without online and negative revies sold well... being released along with Zelda, 3D World and the XB1. Troubled Nintendo is not going to abandon what makes money for them.
 
How about the bolded?



Rephrased your argument is that by not bothering to make their games pretty or full of 'spectacle' Nintendo has kept good gameplay. How is that not saying good graphics harm gameplay? There is no reason Nintendo shouldn't be able to do both.

There are and always have been plenty of games with good graphics AND good gameplay and Nintendo used to make and publish them. There is no good reason why they shouldn't still be able to do so, they've just chosen not to do it.
Because I didn't say that? Nintendo's games look great and have great gameplay. The reduction of player agency is the problem. Games that focus on cutscenes and scripted events with less player agency are becoming more and more popular. Cinematics and player agency are at odds. The more player control you give the less control you have over the camera and vice versa.
 
Wouldn't see much of a point in firing him anyway. Some companies love to keep a revolving door of CEOs for some reason thinking one will have a magical wand to fix everything, but it rarely ever makes a difference.

Iwata has been with the company for a very long time and has invaluable development perspective. He needs to change the company's infrastructure and general approach, the problem isn't inherently him.
 
Iwata says Wii will avoid major droughts that plagued GameCube. (March 2007)

“When we launched GameCube, the initial sales were good, and all the hardware we manufactured at that time were sold through. However, after this period, we could not provide the market with strong software titles in a timely fashion. As a result we could not leverage the initial launch time momentum, and sales of GameCube slowed down. To avoid repeating this with Wii, we have been intensifying the software development, both internally at Nintendo and at developers outside the company, in order to prepare aggressive software lineup for Wii at and after the launch.” says Iwata. He then says, ”We believe it is important to provide the market with strong software without a long interval in order to keep the launch time momentum.”

Iwata promises that 3DS will avoid major droughts that plagued Wii and DS.

“It’s important that you be able to supply software with no pause,” said Iwata. “With the DS and Wii, following the titles that were released at launch, the momentum dropped when there was a gap in software releases. We’re making plans so that this type of thing won’t happen.”
Iwata promises that Wii U will avoid major droughts that plagued 3DS and Wii.
“ As we learned a bitter lesson with the launch of the Nintendo 3DS, we are trying to take every possible measure so that the Wii U will have a successful launch.”
“The company was unable to launch much-anticipated first-party titles for the Wii nor for the Nintendo 3DS in a timely fashion in the first half of the term. In the game platform business, creating momentum is very important, but the momentum was once lost, and it has had a large negative effect on our sales and profits.”

Iwata apologizes for Wii U drought in January and February.

“I apologize to those supporting Wii U about the lack of titles in January and February.”

From the forecast thread, courtesy of nhlducks35. Iwata needs to go.

Lol... That really is pathetic. I DO think they tried with the Wii U by expanding a bit (3D World had over 100 people on it), but they got their asses kicked by HD development.
 
There's nothing funny or insightful about that at all. Enthusiast gamers tend to buy game consoles, even when we have issues with them. It's our hobby.

There's a margin between having 'issues' and disliking the product and it's entire line-up as a whole. Hooby or not.

I'm an enthusiast, a collector, I'm not buying the PS4/One because while both have some titles that brought up my interest, it's not enough for me, yet. I'm sure it'll get there, though.

The thing here is that we have someone that seems to dislike the concept of console itself, as well as pretty much all the first party titles (correct me if I'm wrong, Eins.) which is one of the main point of owning a Ninty console, especially this one.

I'd like to be wrong, but I always see him posting comments on how pissed he is about everything related to this console, yet he bought one. It feels like he bought one for nothing, litteraly.
 
Because I didn't say that? Nintendo's games look great and have great gameplay. The reduction of player agency is the problem. Games that focus on cutscenes and scripted events with less player agency are becoming more and more popular. Cinematics and player agency are at odds. The more player control you give the less control you have over the camera and vice versa.

No, the reduction of user control in certain ways is not a problem if the end product is compelling and works well in of itself. Uncharted is heavy with cinematics and very linear, but the gameplay is still extremely solid if simple. Did Mario on the NES have crappy gameplay because you had limited options on how to proceed? Did Battletoads?

Good or bad gameplay is independent from gameplay depth. One mechanic done consistently well can be great as long as it doesn't overstay its welcome while many mechanics done poorly remain poor. And Nintendo's games are almost entirely dependent upon a cartoony art style for their appearance, when they diverge from that all of their graphical warts are on full display.
 
Who'd replace him?

I think Iwata is planning on doing something risky to change Nintendos forecast for the better.

Expect cheaper Nintendo games in the future?
 
do you realize that if he resigns the stock will not be positively affected at all, and may even fall in a faster pace, do you?

You must not follow stocks. CEO resignations are always treated as good news in the stock market. It's only if a well liked CEO retires for personal reasons when it does get treated like bad news, but that is most certainly not the case here.

Sometimes stocks can sell off from good news, if the stock had already risen from the expectation of good news, but it'd still be good news nevertheless. I think that was partly the case here, where a lot of Nintendo's recent rally was in expectation of Iwata's resignation, so once he resigned they'd take profits and the stock might fall a few points. But because he didn't resign the stock is going down as far as it can go.
 
While it's true that in the foreseeable future we only have a maximum output of 8 exclusive games this year, and no 3rd party support except for Watch Dogs, it is also true that Nintendo NEVER reveals their projects until they're really deep in development. What does this mean? It's simple, as far as we know Nintendo could've still some cards they haven't played that could be able to turn out Wii U's fate.

I can't think of a single game announcement off the top of my head that could make up for the likes of MK8 or Smash not helping sales.
 
they got their asses kicked by HD development.

Good thing there weren't other platforms to observe going through that transition well in advance of Nintendo, with numerous development studios conveying details of the increased expense and staffing requirements for HD, information from which might have helped smooth out that process for Nintendo. Otherwise it might have been frustrating for stockholders to see statements like that.
 
No, the reduction of user control in certain ways is not a problem if the end product is compelling and works well in of itself. Uncharted is heavy with cinematics and very linear, but the gameplay is still extremely solid if simple. Did Mario on the NES have crappy gameplay because you had limited options on how to proceed? Did Battletoads?

Good or bad gameplay is independent from gameplay depth. One mechanic done consistently well can be great as long as it doesn't overstay its welcome while many mechanics done poorly remain poor. And Nintendo's games are almost entirely dependent upon a cartoony art style for their appearance, when they diverge from that all of their graphical warts are on full display.

Mario on NES didn't impede player agency. You had full control. The controls were simpler than they are now, but the level and game design was complex. The quality and depth of the gameplay were good. Quality of gameplay is independent of gameplay depth. Gameplay should have good quality and good depth. Cinematic games tend to have good quality but terrible depth; but it's easier for games with less gameplay depth to have better gameplay quality because there's less to tune up. A game's gameplay could just be "Press A" with no real challenge and it'd probably have no glitches but it'd be about as deep as a sheet of paper.

It's ok for there to be shallow games, but their rise in popularity is disconcerting. Especially when old gameplay-focused brands like Tomb Raider are changing to become more like them
 
Iwata was their since the heydays of earthbound, only he knows what true success looks like and can achieve it like no other.
 
Good thing there weren't other platforms to observe going through that transition well in advance of Nintendo, with numerous development studios conveying details of the increased expense and staffing requirements for HD, information from which might have helped smooth out that process for Nintendo. Otherwise it might have been frustrating for stockholders to see statements like that.

Some of the statements coming out of Nintendo last year were just flat out bizarre, telling us how much harder it is to develop on HD consoles, as if we were supposed to be surprised at this "news" just as much as they were. It was like a real-world reddit Slowpoke meme.
 
You must not follow stocks. CEO resignations are always treated as good news in the stock market. It's only if a well liked CEO retires for personal reasons it does get treated like bad news, but that is most certainly not the case here.

Sometimes stocks can sell off from good news, if the stock had already risen from the expectation of good news, but it'd still be good news nevertheless. I think that was partly the case here, where a lot of Nintendo's recent rally was in expectation of Iwata's resignation, so once he resigned they'd take profits and the stock might fall a few points. But because he didn't resign the stock is going down as far as it can go.

So do you think the stock will not plummet with an Iwata resignation and no clear successor in sight? I would disagree, a headless corporation is a mess. But I'll concede the point.
 
So do you think the stock will not plummet with an Iwata resignation and no clear successor in sight? I would disagree, a headless corporation is a mess. But I'll concede the point.

Microsoft's stock soared when Blamer announced his leaving, and to this day no one still has a clue who his successor will be.
 
This guy is going to take the whole company down with that attitude. Not anytime soon but...

This is not exactly true. Nintendo is still very rich. They could make Wii U level mistakes for another 15 years and survive. But what is happening is that they have become irrelevant.
 
I can't think of a single game announcement off the top of my head that could make up for the likes of MK8 or Smash not helping sales.

Yeah, Mario Kart and Super Smash Bros are probably the biggest system sellers the Wii U can hope for. If that doesn't do anything, then the console is truly doomed to fail. Not even a new Zelda could save it, since that franchise sells even less.
 
So do you think the stock will not plummet with an Iwata resignation and no clear successor in sight? I would disagree, a headless corporation is a mess. But I'll concede the point.

If Iwata left, there'd be an immediate move among investors for Nintendo to headhunt externally from Japanese mobile. If they had someone from Japanese mobile who would be willing to take the job, stocks would shoot up immediately on anticipation. Whether it'd play out long-term or not, who knows.
 
This is not exactly true. Nintendo is still very rich. They could make Wii U level mistakes for another 15 years and survive. But what is happening is that they have become irrelevant.

The point was more that the reasoning: "This company that went down the financial drain during my reign, I will not resign until I've brought it back up" is a risky as fuck of a proposition for a company.
 
Mario on NES didn't impede player agency. You had full control. The controls were simpler than they are now, but the level and game design was complex. The quality and depth of the gameplay were good. Quality of gameplay is independent of gameplay depth. Gameplay should have good quality and good depth. Cinematic games tend to have good quality but terrible depth; but it's easier for games with less gameplay depth to have better gameplay quality because there's less to tune up. A game's gameplay could just be "Press A" with no real challenge and it'd probably have no glitches but it'd be about as deep as a sheet of paper.

It's ok for there to be shallow games, but their rise in popularity is disconcerting. Especially when old gameplay-focused brands like Tomb Raider are changing to become more like them

I don't think that Mario has great depth either, from my perspective it just did a few things well and consistently. Depth IMO is related to and almost always dependent upon complexity.

To bring it back around though, Nintendo offering a lot of simpler games or games with less extraneous things (scripted scenarios, QTEs, FMVs) is not a problem, but that they fail to address those audiences is, at least if they're wanting to sell consoles. While I enjoy SMB3 as much as ever, I also appreciate strong story and atmosphere, nor am I alone and those are things that I don't see much of out of Nintendo. Where the hardware performance comes in is that atmosphere (as well as realism if you're going for that) is in large part dependent on graphics and audio and better graphics and audio help sell it.
 
Pyrrhus said:
I don't feel sorry for him. He became arrogant and made poor decisions because he believed that Nintendo and his 1980s conception of games as a medium and an industry were invincible. Remember those "It prints money!" gifs from a few years back where Miyamoto and Iwata are wearing shit-eating grins?
Iwata didn't make those GIFs. He's been nothing but humble in every public appearance. And frankly, the same people doubting Iwata now would've doubted him before the original Wii. He takes gambles, and some pay off, and others don't.
 
I don't think that Mario has great depth either, from my perspective it just did a few things well and consistently. Depth IMO is related to and almost always dependent upon complexity.

I'd say, based what I've seen of high-tier speed and point runs, particularly in light of things like watching a nephew working his way through it, that you don't understand what depth in gameplay is. Or at least that we'd disagree on what that exactly is. This isn't even bringing complexity in relation to contemporaries into the discussion.
 
leo1.gif


They're gonna need to send in the National Guard to take him out, cause he ain't going nowhere.
 
I don't think that Mario has great depth either, from my perspective it just did a few things well and consistently. Depth IMO is related to and almost always dependent upon complexity.

To bring it back around though, Nintendo offering a lot of simpler games or games with less extraneous things (scripted scenarios, QTEs, FMVs) is not a problem, but that they fail to address those audiences is, at least if they're wanting to sell consoles. While I enjoy SMB3 as much as ever, I also appreciate strong story and atmosphere, nor am I alone and those are things that I don't see much of out of Nintendo. Where the hardware performance comes in is that atmosphere (as well as realism if you're going for that) is in large part dependent on graphics and audio and better graphics and audio help sell it.

Maybe not great depth compared to what came after it, but certainly more depth than what came before it, and certainly more depth than running down a hallway that is collapsing around you while pressing jump occasionally where skill doesn't matter at all in whether or not you make it to the end of the sequence or pressing the correct button sequence that pops up in a QTE.

My point was that more profit driven leadership would want to focus on those kinds of games and iOS because they're popular with less focus on the quality and depth that Nintendo is known for because that would cost more.

Mario doesn't focus on story and shouldn't. Zelda does, though. As do games like Metroid and Monolithsoft's RPGs. And they have great gameplay. Those games obviously take longer to make. They've also invested in stuff like Bayonetta 2.
 
So, all those people that say Iwata has a clear vision for Nintendo... Can you help me figure it out? Because I'll be honest, I see the Wii U and the last thing I see is a clear vision.

Nintendo obviously considered the GameCube a failure. Yes, 20 million units is 'a lot', and yes, it has some amazing games, but the existence of the Wii (and the complete change in philosophy that brought about) is proof enough of that.

What was the Wii? An attempt to target a different market than the one consoles traditionally went after. With the low price and easier to use control scheme, they positioned it in such a way that it was accessible to the mass market. That was having a vision for your product.

I don't need to point out that this strategy worked beautifully, and Iwata deserves a lot of the credit for that happening for taking the decision to shift the company's strategy.

Fast forward some years, and here comes the Wii U. Now, riddle me this... what is the Wii U? Is it a Wii 2? Well, not philosophically. It's not low priced, it doesn't have an easy to use control scheme (optional Wii controllers notwithstanding), and more importantly it's hard to explain what it is.

But at the same time, it's not a traditional gaming console. It doesn't have third-party support and cutting edge graphics the traditional console audience wants.

Where they going after the tablet kids? Because I don't think I need to waste space laying out the reasons why this isn't a tablet either.

So, what is it? What is the point of the Wii U? Why does it exist, what market is it going after exactly? I'm sorry, but I fail to see any coherent vision to it (not to mention the total lack of a killer app to even justify the touchscreen).

Some will try to brush this off as 'just a mistake', but I consider it to be far more grave than that. The decision to put 3D on the 3DS could be considered 'just a mistake' to me, since it's at least obvious what they were attempting with it. But the Wii U? I'm still trying to figure it out.
 
Every fucking company gets rewarded for "being so wrong". That's the nature of corporate ball washing and fanboyism, which no manufacturer is without.

Nintendo may arguably have a more vocal fan base that stems from nostalgia due to their illustrious history in the industry.
I can't believe that.

I've tried to approach this topic many times and only with Nintendo does it result in so many responses that harbor a special kind of denial, bliss, arrogance, insults etc that's like no other. It's made worse when you meet posts that give off a type of attitude people who like Nintendo but not their failures, just aren't welcome.

That might be the kicker actually.
 
Wouldn't see much of a point in firing him anyway. Some companies love to keep a revolving door of CEOs for some reason thinking one will have a magical wand to fix everything, but it rarely ever makes a difference.

Iwata has been with the company for a very long time and has invaluable development perspective. He needs to change the company's infrastructure and general approach, the problem isn't inherently him.

So at what point do they let him go? How long do they need to go losing money? How far do the sales numbers need to drop?

I really do not understand the mentality of this post.
 
So at what point do they let him go? How long do they need to go losing money? How far do the sales numbers need to drop?

I really do not understand the mentality of this post.

Simply changing CEO won't neccessarily fix their problems.
 
A total scumbag. Of course he doesn't want to leave the gravy train life. He will be removed from power the hard way then kicking and screaming on the way out.
 
Yeah, Mario Kart and Super Smash Bros are probably the biggest system sellers the Wii U can hope for. If that doesn't do anything, then the console is truly doomed to fail. Not even a new Zelda could save it, since that franchise sells even less.
The only way to salvage Wii U as a decent product is new IPs that are fucking amazing. But even then, I think they age of the system-seller is over, at least in terms of some title that is greatly received by reviewers. It might be able to be recovered to make up for itself, like the 3DS, but it will never drive Nintendo forward.

Back in the day, you had competing systems and consumers ready to bite but sitting on a fence about which one. System sellers were your convincing argument. In these times it was kind of okay to have a drought, because everyone was sure they wanted to buy one either way, so it just meant they waited on you. If you could at least get your big hit that sells them on yours out before the other guy, it was fine. But even if a person bought both systems, the market was still rather limited and costs weren't too bad so multiplat was easy.

Later on, around Gamecube/PS2 time, you needed a solid library because games had just expanded to that level, but X Box also kicked in with Halo and the revelation of the camaraderie akin to PC online experience coming to consoles. A big push for all these systems together was also 3D world capabilities expanding gameplay past the rudimentary limitations of the first 3D gen. Around this time I saw every one of my Nintendo-fanboy friends agree that GC was an overall falling off for Nintendo. It had quality titles but wasn't generating spectacular new IPs or even revitalizing old ones like N64 did. It seemed to only do so once with Metroid Prime, then also RE4 which soon ported to others.

Coming into the next gen you have multiple factors in play. First, the online scene had evolved into a full beast. This is a major aspect of convincing people to go for your system, an additional cost related to the system, and an additional component binding someone to your system to play with their group of friends. Multiplatforming is a way bigger hassle here, so sales to split consumers is going to drop. Libraries have expanded to such sizes that games and even numbers of well-rated games matter less. Now it is about collecting franchises that can be a shared experience/point of relation with friends in that online community.

Here, Nintendo managed to avoid that entire fight by making the Wii. Instead of rolling for the big established franchises, they offered a unique experience. Instead of battling in the realm of "cinematic" experiences, which was the next technology step after general gameplay expansion of the previous generation, they offered accessibility and lowered intimidation. By bringing something new and simple, they took the complicated mess of factors being calculated and opened an opportunity to buy for a "wow, this is neat" factor. The cost was also comparatively low, and their software allowed the easygoing consumerism to flourish on the platform.

But now with the Wii U? Some important changes have taken place. All those factors from the last gen have continued into the current gen. Companies are trying to develop online communities and lock people in more than ever. Combine this with the rising cost of games and a handful of factors wrecking the viability of the used market, and multiplatform is less and less an option. But we still have something else, cell phones and tablets. They have swooped in, sucking up money with the hardware, as well as the simple/intuitive/consumable cost software market the Wii capitalized on. In one sense we are back to the "which one will you get?" Mindset of early eras, but the pairing "I'm definitely going to get one" attitude has turned to a "Convince me why I need you on top of all this other stuff" attitude.

Clearly, it didn't work. In some ways, everyone is struggling with it. The market has simply expanded to such a level that we are talking about hundreds of titles on any platform, dozens of well-rated experiences, dozens of well-established franchises, and dozens of new novel experiences. A lot of the less invested markets who might have been drawn into it all in previous generations are now contented with their phones and tablets. A lot of people who were buying just for their kids in previous times are now considering the consolidation of media experiences. A lot of people who are more invested don't have enough money so they are going with their friends. Wii U didn't do anything to circumvent any of this or hit a high point on any of these. Even its solitary major strength, Nintendo exclusivity, has been weakly represented in titles.

I have no idea what Nintendo can do in order to stay what they are and also grow business. I think the low-tech option has a bit of a pricing advantage to avoid the fight with Sony and Microsoft, but with that it is directly competing with the tablet market and there it will fail. Overall I see a major expansion of the media market altogether just oversaturating consumers and changing their mindset from "must have something" to "which of all these somethings is worth bothering with?" and that is a mix of community, convenience, novelty, cost, and culture. It seems to me the only way as a publishing/hardware company to succeed is to cast your nets wide and reap the licensing charges on everything as a whole rather than relying on direct profits off your own products. That isn't Nintendo's style. They are trying to be like Apple with a family of products, except Apple is taking the strategy I mentioned in other huge ways where they got footholds early on, so I don't know what will happen to Nintendo.
 
There are and always have been plenty of games with good graphics AND good gameplay and Nintendo used to make and publish them. There is no good reason why they shouldn't still be able to do so, they've just chosen not to do it.

Since they still do, I guess your point is...? What?

Iwata didn't make those GIFs. He's been nothing but humble in every public appearance. And frankly, the same people doubting Iwata now would've doubted him before the original Wii. He takes gambles, and some pay off, and others don't.

Yeah, I thought it has long been acknowledged that Nintendo is intentionally conservative so that they can make those kinds of gambles without the threat of a single misstep 'dooming' the company.


Anyways, while I certainly expect to see some changes in strategy, I don't see ousting Iwata as a move that is necessary for Nintendo to return to profitability.
And honestly, I agree with those posters who have stated that Iwata has suited their tastes as President of NCL precisely because they have not jumped into all the micro-transaction, pay to win, day one DLC kind of shit that is more and more prevalent in the gaming industry every day.

I think it takes a certain mindset to preside over a company like Nintendo and keep that long-term mindset which has got them here from the 19th century. Ousting your CEO every console cycle or two doesn't seem like the way to achieve the kind of longevity that Nintendo has enjoyed and aspires to for the future. They're in it for the long run, while it seems a lot of people who are hyper-critical are not quite thinking as far ahead. It's obviously going to be difficult to agree with someone who is thinking along a much different time scale than you are.
 
I consistently see Satoru Iwata attributed with the success of the Nintendo DS and Wii, but am I the only one who gets the feeling that he inherited these successes from past management?

Along those same lines, I can't help but feel that he is in a similar boat with Wii U as it is also a part of that inherited philosophy.

I think the decision to stop competing in the console wars with graphics and power came from Hiroshi Yamauchi and continued on through Iwata. Retired or not, I'm pretty sure that Yamauchi was still keeping a watchful eye and quietly pulling the strings from backstage. As most powerful people who appoint their own successor are want to do.

The only way I can see Nintendo reversing or even significantly changing their stance on graphics and power, is if they hire a loud and brash American executive or stop promoting internally and poach someone from one of the other large Japanese electronic giants.

Both scenarios are never going to happen.
 
So, all those people that say Iwata has a clear vision for Nintendo... Can you help me figure it out? Because I'll be honest, I see the Wii U and the last thing I see is a clear vision.

Nintendo obviously considered the GameCube a failure. Yes, 20 million units is 'a lot', and yes, it has some amazing games, but the existence of the Wii (and the complete change in philosophy that brought about) is proof enough of that.

What was the Wii? An attempt to target a different market than the one consoles traditionally went after. With the low price and easier to use control scheme, they positioned it in such a way that it was accessible to the mass market. That was having a vision for your product.

I don't need to point out that this strategy worked beautifully, and Iwata deserves a lot of the credit for that happening for taking the decision to shift the company's strategy.

Fast forward some years, and here comes the Wii U. Now, riddle me this... what is the Wii U? Is it a Wii 2? Well, not philosophically. It's not low priced, it doesn't have an easy to use control scheme (optional Wii controllers notwithstanding), and more importantly it's hard to explain what it is.

But at the same time, it's not a traditional gaming console. It doesn't have third-party support and cutting edge graphics the traditional console audience wants.

Where they going after the tablet kids? Because I don't think I need to waste space laying out the reasons why this isn't a tablet either.

So, what is it? What is the point of the Wii U? Why does it exist, what market is it going after exactly? I'm sorry, but I fail to see any coherent vision to it (not to mention the total lack of a killer app to even justify the touchscreen).

Some will try to brush this off as 'just a mistake', but I consider it to be far more grave than that. The decision to put 3D on the 3DS could be considered 'just a mistake' to me, since it's at least obvious what they were attempting with it. But the Wii U? I'm still trying to figure it out.

This is further reinforced by the fact that they still haven't put out a single piece of software that makes me think "Oh, so that's what the GamePad is for!"
 
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