There are loads of stationary VR games where motion sickness should never be an issue.
Id be willing to bet Sony assumed Microsoft would jump into VR with the Scorpio launch. That might have helped grow the market.
Hahaha, why did they buy timed exclusivity deals for games then?
They announced VR for Scorpio at the E3 2016 conference with Todd Howard basically saying that only Scorpio was powerful enough for Fallout 4 VR during the Scorpio hype vid.Didnt phil/greenburg hint at occulus support for scorpio in 2016
I thought Scorpio is supposed to support the new VR/AR Win10 headsets being pushed by MS? Did that tank?They announced VR for Scorpio at the E3 2016 conference with Todd Howard basically saying that only Scorpio was powerful enough for Fallout 4 VR during the Scorpio hype vid.
They announced VR for Scorpio at the E3 2016 conference with Todd Howard basically saying that only Scorpio was powerful enough for Fallout 4 VR during the Scorpio hype vid.
No idea. MS sure isn't being vocal enough about it if that is the case, which indicates lack of enthusiasm/backing. Throwaway support like "yeah our console is capable... we don't have much to show for it though" isn't going to help the overall mediumI thought Scorpio is supposed to support the new VR/AR Win10 headsets being pushed by MS? Did that tank?
Id be willing to bet Sony assumed Microsoft would jump into VR with the Scorpio launch. That might have helped grow the market.
Soon it'll be time for a new COLONY WARS!
Gonna buy Farpoint and aim controller soon, hyped as f* but not sure I have enough room to enjoy it to its fullest.
True.......but it kind of does feel like Sony is the only one putting more money behind funding VR games, giving it a dedicated store front and stage presence than any other manufacturer so yeah.
It's kind of a weird statement but I can understand the whole uneasy feeling behind the way he views things.
The bolded is absolutely not true. Are you completely unaware of what Oculus have been funding and releasing, and they have a storefront that is literally 100% VR content across two different device families (including the overall leader),
Most of Sony's cash seemingly goes towards locking VR functionality from other platforms for a year, rather than actually funding a lot of products, which makes House's statement silly, as its a move that's done to negatively impact the other platforms in order to benefit PSVR, rather than just creating better offerings.
Headsets that ship without a screen, stuff like Gear VR or google cardboard that you have to insert your phone into.What the fuck is a "screenless viewer"? How do you VR without a screen?
Headsets that ship without a screen, that you have to insert your phone into.
shipped.
Not true! They are also making their own 1st party games too.
VR is DOA people? Where are you?
I've got an Oculus on loan at the moment and playing Elite in it is a really great experience, but it is so fucking tiring. I don't get motion sickness to any concerning degree, or have any eye or focus problems, but after two hours wearing a headset and looking around to view things, I feel like I've been in a car crash. I'm not sure any headset is going to overcome this issue, but I'm glad - and surprised - the PSVR is doing so well.
I wouldn't discount VR as a whole based on that at all. Locomotion aside, there are dozens upon dozens of other ways to make someone sick in stationary OR 1:1 roomscale VR, most of which are caused by software at that. And your higher sensitivity would probably be useful to people researching sickness triggers toomollipen said:Every time I've been at an event or whatever and had a dev tell me "our VR game won't make you sick" it's made me sickeven stationary ones.
I don't think it's DOA, but growth is pretty damned slow.
Less than 100K units/month worldwide is not exactly an "Eat crow you doubting motherfuckers!" moment. If any other hardware platform (Switch, Xbox One) had sales like that there would be plenty of people here digging its grave.
Those are primary platforms for their respective companies though. The PSVR is a device that needs another $249-$399 base hardware to run. It's not mass market level pricing either so it's not exactly an apples to apples comparison.
If you need a more Apples-to-Apples comparison, Kinect died a pretty swift death despite selling over 20 million units. If developers don't know what to do with a secondary platform and consumers aren't really thrilled and excited, then sometimes not even decent sales are enough.
Ah you're right. Not sure how I missed that.Oculus is listed as Facebook and has 11.6%. It's noted that the price cut helped it jump over Vive.
MS is now saying there will be no VR for Xbox One X until they can deliver a wireless solution.No idea. MS sure isn't being vocal enough about it if that is the case, which indicates lack of enthusiasm/backing. Throwaway support like "yeah our console is capable... we don't have much to show for it though" isn't going to help the overall medium
when would be a good time to release psvr2? 2019/20 at the same time as ps5 launch? not sure if that's a good idea. it's only benn 3 or 4 years since psvr1 launched. and people just spent their money on PS5 hardware and games, asking them to buy psvr2 (with probably new camera and controller) might be too much.
PSVR 2 needs to be in the box with ps5 imo. Too much fragmentation of the consumer base leads to tepid development and software drought and it's a feedback loop that only a once in a generation title could pull you out of. Especially when you consider the novelty of the VR experience won't be a selling point on round 2.
The bolded is absolutely not true. Are you completely unaware of what Oculus have been funding and releasing, and they have a storefront that is literally 100% VR content across two different device families (including the overall leader),
Most of Sony's cash seemingly goes towards locking VR functionality from other platforms for a year, rather than actually funding a lot of products, which makes House's statement silly, as its a move that's done to negatively impact the other platforms in order to benefit PSVR, rather than just creating better offerings.
The bolded is absolutely not true. Are you completely unaware of what Oculus have been funding and releasing, and they have a storefront that is literally 100% VR content across two different device families (including the overall leader),
Most of Sony's cash seemingly goes towards locking VR functionality from other platforms for a year, rather than actually funding a lot of products, which makes House's statement silly, as its a move that's done to negatively impact the other platforms in order to benefit PSVR, rather than just creating better offerings.
Kinect was already underwhelming from a dev perspective right off the bat and never picked up. Meanwhile, on the consumer side, flash-in-the-pan pap like Kinect Sports faded.
The whole uptake adoption path of VR has been completely different and organic, IMO.
PSVR prices are steadily dropping and I'm very tempted to get a set but the library isn't quite there yet. Aside from Farpoint and Superhot nothing else interests me, and 2 games isnt quite enough to make that kind of investment. I just need 1 or 2 more games that I want and I'm definitely there, hopefully before the end of the year!
I guess you could say the PSVR audience has deeper and more engaged interest in the product, whereas Kinect's audience was more just people interested in it as a novelty toy.
That said, I'm not sure whether the enthusiasm for PSVR is really going to be that contagious. It's a very tough device to sell to mainstream audiences......especially if (like the Vita) it's going to have to be carried largely by smaller indie titles.
when would be a good time to release psvr2? 2019/20 at the same time as ps5 launch? not sure if that's a good idea. it's only benn 3 or 4 years since psvr1 launched. and people just spent their money on PS5 hardware and games, asking them to buy psvr2 (with probably new camera and controller) might be too much.
As much as we gripe at bethesda for making Skyrim a million times, I think it's a very important VR game. It'll be interesting to see how it sells and what kind of feedback it recieves. I think currently Fallout 4 VR, Doom VFR and Skyrim VR are the most important VR games in the pipeline.