• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Ideas to save/revitalize arcade gaming

Back in the day arcades thrived because they offered something that consoles andPC'S didn't.
Maybe investing more on cutting edge technology, virtual reality games,motion controls that rival consoles,and get the backing of a few big name companies.

Also,different kinds of arcades,some family orientated,others not would help. The real problem is that consoles kept improving at a faster rate than arcade games and killed the arcade. If they had a game like crysis and Wii Sports......
 
The Dave and Busters method of combining food (horrible food in D&B's case), a bar, arcade games and redemption games seems to be the only profitable thing nowadays... I'd like to see arcades reimagined for older crowds, i.e. Barcade in Brooklyn with its large assortment of beer and retro video games lining the walls. Also, variety in arcades would be nice, and getting a lot of retro machines... would love to play APB, Mercs, all those awesome Cave shmups, Michael Jackson Moonwalker, etc. in the arcade.
 
Heh, I thought of an entire plan on how an next generation arcade would work. I don't have time to get into details yet, but here's a quick rundown.

1) Vertically integrated...most software is created by the company that owns the arcade.

2) Users sign up and register, put money on their account a la MS points, and use the arcade machines by pressing their thumb against a thumbprint reader which would deduct the appropriate amount of points.

3) All stats are tracked for all users.

4) Upgrades can be purchased for their characters in each game (ie. 25 cents for a new skin, or a certain type of weapon in a single player game).

5) Hardware would always be the latest and greatest PC hardware, but at the same time completely backwards compatible with earlier software.

6) Some setups involve circular screens that partially surround the user.

7) Hardware will be extremely modular, ensuring that costs are reduced.

8) Focus on experiences you can't have at home. Visuals that surpass console games, screens that are better than home TVs, controllers that can't be found at home (ie. high end racing wheels, lightguns, etc.)

9) Focus on social party gaming (local multiplayer)

10) Lightening fast broadband backbone at all arcades across the nation for lag free online gaming

11) Diversification in what the arcade offers. Pool tables, Air Hockey, Foosball, even bowling if space provides

12) Tie in with a major fast food franchise to offer food at each location

I thought of all these little details one night when I couldn't sleep. :P Again, I don't have enough time to post it all here.
 
I agree with most everything said in this thread. I actually thought about opening an arcade for a while. However, the games and machines are just too expensive. So if manufacturers want arcades to come back, they have to make cheaper machines. Additionally, arcades have to have unique experiences, this is most easily achieved by having a multitude of pinball machines (which are even more expensive). Most arcades that are still up and running in my neck of the woods are not focused on the games, but are attached to other entertainment. Movie theaters, eateries and family fun centers are the arcade havens now. My idea was to have a flat fee arcade. One price, play as much as you want, but also attach a restaurant/bar and place it near the University.
 
I doubt arcades will ever make a comeback. There things they would have to do to even have a chance.

Have hardware that is more powerful than the current consoles. No one wants to pay to play for something worse than what they have at home. The most powerful hardware that I could find is Sega's bottom of the barrel gaming pc known as Lindbergh (Single core P4 and a Geforce 6800). Even Sega's "next-gen" hardware will be somewhat pathetic by its release (Dual core P4 and a Geforce 8800). I'd go to an arcade to play a good game running on a Core 2 Quad and crossfired 4870x2s and the hardware wouldn't even be that expensive ($1500 + screen and controls).

Lower the damn prices. Paying over $.50 for a new game is bad enough, but paying that much for the original House of the Dead is just insane.
 
FightyF said:
Heh, I thought of an entire plan on how an next generation arcade would work. I don't have time to get into details yet, but here's a quick rundown.

1) Vertically integrated...most software is created by the company that owns the arcade.

2) Users sign up and register, put money on their account a la MS points, and use the arcade machines by pressing their thumb against a thumbprint reader which would deduct the appropriate amount of points.

3) All stats are tracked for all users.

4) Upgrades can be purchased for their characters in each game (ie. 25 cents for a new skin, or a certain type of weapon in a single player game).

5) Hardware would always be the latest and greatest PC hardware, but at the same time completely backwards compatible with earlier software.

6) Some setups involve circular screens that partially surround the user.

7) Hardware will be extremely modular, ensuring that costs are reduced.

8) Focus on experiences you can't have at home. Visuals that surpass console games, screens that are better than home TVs, controllers that can't be found at home (ie. high end racing wheels, lightguns, etc.)

9) Focus on social party gaming (local multiplayer)

10) Lightening fast broadband backbone at all arcades across the nation for lag free online gaming

11) Diversification in what the arcade offers. Pool tables, Air Hockey, Foosball, even bowling if space provides

12) Tie in with a major fast food franchise to offer food at each location

I thought of all these little details one night when I couldn't sleep. :P Again, I don't have enough time to post it all here.

Hate to burst your bubble but most of these have already been done in the past. In Japan, the biggest arcade owners are Sega, Namco, etc, and they've been shutting down their arcades gradually. Many games already have custom IC cards for stats tracking, and these games usually allow you to purchase upgrades the more you play. Most modern arcades in Asia are already hooked up to the net for worldwide or at least national internet play.

I don't see how having powerful hardware and better graphics than consoles would help. The only thing that works is social gaming and diversification away from video games (see my pics above), and I am not sure if that's a version of arcade that hardcore gamers would care enough to see it saved.
 
Make new arcade games. I am sorry, I rarely see new games any more in any of the few arcades around me. I think I could count the new games I have seen in the last 3 years on my fingers. It even seems companies have stopped doing the yearly updates on there sports games, so they are now years out dated. And if they aren't going to put in new arcade games, at least keep a good stock of old ones that were good.
 
FightyF said:
Heh, I thought of an entire plan on how an next generation arcade would work. I don't have time to get into details yet, but here's a quick rundown.

1) Vertically integrated...most software is created by the company that owns the arcade.

2) Users sign up and register, put money on their account a la MS points, and use the arcade machines by pressing their thumb against a thumbprint reader which would deduct the appropriate amount of points.

3) All stats are tracked for all users.

4) Upgrades can be purchased for their characters in each game (ie. 25 cents for a new skin, or a certain type of weapon in a single player game).

5) Hardware would always be the latest and greatest PC hardware, but at the same time completely backwards compatible with earlier software.

6) Some setups involve circular screens that partially surround the user.

7) Hardware will be extremely modular, ensuring that costs are reduced.

8) Focus on experiences you can't have at home. Visuals that surpass console games, screens that are better than home TVs, controllers that can't be found at home (ie. high end racing wheels, lightguns, etc.)

9) Focus on social party gaming (local multiplayer)

10) Lightening fast broadband backbone at all arcades across the nation for lag free online gaming

11) Diversification in what the arcade offers. Pool tables, Air Hockey, Foosball, even bowling if space provides

12) Tie in with a major fast food franchise to offer food at each location

I thought of all these little details one night when I couldn't sleep. :P Again, I don't have enough time to post it all here.

Most of these ideas would either be unfeasable because of cost concerns, or because of the large amount of people frequenting the arcade.

Others are already parts of home consoles and, again, do not distinguish the arcade from the console. Some might even make the arcade worse.

Home consoles are already getting specialized peripherals such as light guns and steering wheels that make them an arcade experience in themselves.

This is why arcades suck. The technology has advanced so far that it's cheaper to mass produce it than to make specialized arcade machines. Arcades are now completely unnecessary because the social aspect has been moved to the home rather than the arcade.
 
Fill your arcade with these...

ju7615.jpg


...and they will come.
 
Offer incentives for going to arcades. Host tournaments, give away prizes,etc.

The hooking up with a major fast food idea wont work.people want to get their food and get the **** out of dodge. A sit down and eat restaurant like Applebees would be better while you wait for your food.

Chuck E Cheese works fine as would any place that regularly hosts children.

If they had arcade machines that had save slots and you could take your personal data(scores,achievements,game saves)with you to any game that you play would be great as it would give people an incentive to keep spending quarters.

Worthwhile arcade exclusives or timed ones.

Why not have it so people can play crysis at an arcade? Not everyone updates their computer every year.

Unreal tourney would also be better suited as an arcade game.

I don't see any arcade as being really successful without having online play.

You can't fit a camera inside your living room but you can in an arcade so if you wanted to fit a 360 inside an arcade machine and have a tournament,you could do it with the help of sponsors.
 
Maybe one day there will be a center for one type of game, kind of like Laser Tag. You would go to this center to play a tournament-team based game against other people in another center. It would track your stats, scores, etc user profile. Certain regions of the USA would have their own infamous groups of teams. Then, maybe companies like Sega and Namco would see that they have promise and they'll develop their own type of team-tournament based games for these centers.

People would make rec leagues in their area and it could be the new softball.

Dream it you fucking little dreamers.
 
linsivvi said:
Hate to burst your bubble but most of these have already been done in the past. In Japan, the biggest arcade owners are Sega, Namco, etc, and they've been shutting down their arcades gradually. Many games already have custom IC cards for stats tracking, and these games usually allow you to purchase upgrades the more you play. Most modern arcades in Asia are already hooked up to the net for worldwide or at least national internet play.

I don't see how having powerful hardware and better graphics than consoles would help. The only thing that works is social gaming and diversification away from video games (see my pics above), and I am not sure if that's a version of arcade that hardcore gamers would care enough to see it saved.

Japan seems to be a different scenario though, in regards to other forms of gaming as well. I think they have great setups that need to be brought over here, as consoles like the PS3 and 360 demonstrate, people are down for online gaming, purchasing upgrades, and all that stuff, here in North America. Japan has become a very different market compared to 10 years ago.

More powerful hardware, a better network, and better interfaces are experiences that people pay for at home, in the US. People crave and want the best HT experience, the best network experience, etc. The problem is they can't pay for all of that. I can't pay $90 a month for a 25Mbps connection...I'm sure I'm not the only one. To pay $1 to have all of that at your disposal, would be the draw. If the arcade experience isn't superior to the home experience, then there isn't a point.

This won't work. Gaming companies need to be specialized to make the best games.

This was never really the case even on consoles. Microsoft never specialized in games yet they came out with games like Halo, Project Gotham Racing, Crackdown, Fable, etc. A company interested in a vertical approach would simply outsource their games, and have them adhere to specific standards they lay down, just as MS has set standards for Live support, Friendslist support, etc.

Too prone to breakdown. Pay-per-play model still sucks.

I'm not talking about thumbprint readers you find on keyboards, I'm talking about ones used in offices and such. Those are made to withstand wear and tear. Pay per play model is highly successful, to say it sucks is an uninformed opinion.

Most users wouldn't return to the arcade anyway. High score lists are better in that regard.

Wrong. Arcades are social hangouts where people return. You just admitted that high score lists are appropriate, which is what I was effectively saying.

Secondly, with all stats recorded across all games, you can access them from anywhere (on the net), compare them with your friends, and get email notices if someone beats your highscore...you don't need to even be at the arcade to find out where you stand.

DLC in a game you don't even own? Give me a break. Arcade games are already overpriced, everything should be selectable by unlocking it.

Games like Initial D get repeated players who upgrade their cars and customize them. Giving them the option to pay for upgrades, rather than play for hours, will end up being the cheaper alternative. Have you been to an arcade recently?

Arcade machines that can support multiple games is a good idea. Those games should be user-selectable to save space.

You want to minimize multiple games on one unit. The point is to be flexible to put out the most popular games during the right times due to restricted floor space. If at a certain time the arcade organizes a tournament for a specific game, all similar machines (ie. say racing units) can be converted easily to that game.

Might be too expensive, especially if it becomes popular and everyone flocks to the same machine.

Have you even used a surround screen setup? All it takes is a projector, which are cheap. The projector projects onto a round screen, and the projection itself is distorted, so when it appears on the screen, it looks proper. It would cost just as much as any other arcade unit that had an HD monitor. I only said "some" because you don't necessarily want to play fighters on that setup.

Hell no, fast food is crap. That would just reinforce the arcade as a fat people's hangout.

You need fast food because you can't make the person wait for a good 1/2 hour before eating in an environment like this. These places don't have infinite floor space, unless they took out the space of a big box retailer, but then the rent costs would be far too high.

Secondly, not all fast food is crap. Places like the Pita Pit, and Sandwich shops, are many times better than a burger or fried chicken place. Secondly, it means far less oily hands touching the arcade units.
 
soldat7 said:
Fill your arcade with these...

wiipic.jpg

...and they will come.

That's what I came to post. I'm not sure the online aspect, as some here believe, is what doomed the arcades. The downfall of the arcades started as soon as console gaming rose never to fall again. Having consoles that could match or even surpass the arcades in terms of graphics (from the Dreamcast onwards, see Soul Calibur) was the next nail in the coffin.

The last nail is the Wii, because it can more or less replicate the feel of most games that were exclusive to the arcades before at a fair price: lightgun games, rhythm games with peripherals, and so on. Basically, every arcade game that relied on accessories now has no significant advantage compared to its console counterpart. Before someone replies with a "LOL the Wiimote sux it's not as good as the arcade peripherals", I know that. However, it's close enough to threaten the arcades.

Hell, with the Wii MotionPlus, and the direction towards which the industry is heading because of Nintendo's success, it's likely there will be console experiences that can't or won't be even replicated by the arcades.

Even the Japanese arcade scene is said to be fading away.
 
The only thing that will help arcades is some type of stereoscopic 3D. The headtracking idea on PS3 where the camera captures your position is a good start. An enclosure or closet type room with displays on all the walls would be cool too. Basically arcades need to offer what's not possible on home consoles.
 
FightyF said:
Japan seems to be a different scenario though, in regards to other forms of gaming as well. I think they have great setups that need to be brought over here, as consoles like the PS3 and 360 demonstrate, people are down for online gaming, purchasing upgrades, and all that stuff, here in North America. Japan has become a very different market compared to 10 years ago.

More powerful hardware, a better network, and better interfaces are experiences that people pay for at home, in the US. People crave and want the best HT experience, the best network experience, etc. The problem is they can't pay for all of that. I can't pay $90 a month for a 25Mbps connection...I'm sure I'm not the only one. To pay $1 to have all of that at your disposal, would be the draw. If the arcade experience isn't superior to the home experience, then there isn't a point.

I agree with you that the DLC, stats tracking and internet ranking will help extend the life of arcades a bit, since that's what's what get the hardcore gamers to come back. Every arcade game that's worth it's grain of salt has that now: Bemani, lightgun, racing, fighting games, you name it. And net play is not even restricted to just the major games. The problem is that the cost of business is so much that just having the hardcore gamers won't be enough. That's why they've done the blue ocean thing way before Nintendo have even started thinking about it (ironic isn't it?). I'm just not sure if the same model would work in the US arcades.

Just to dig up a little bit of history I found my Ghost Squad and Cobra the Arcade IC cards from 2004:

20080728092.jpg


just tray said:
Why not have it so people can play crysis at an arcade? Not everyone updates their computer every year.

They've tried that too:

800px-Half-Life_2_arcade_neepster.jpg


And nobody played it. The target audience is just too different, that's why I don't think having superior hardware would do much to save the arcades. People who can't afford new computers would just go to Internet cafes instead. Just think how much that Half-Life 2 machine would cost compared to 2 state-of-art PCs.
 
I have a feeling that most of the people posting in this thread don't even really know what an arcade is. Most GAFers might be just slightly too young to understand.

Arcades still thrive in California, New York, and Texas and a few other major cities in the U.S. Most current GAFers grew up or still live in smaller cities/states that just don't have the core base necessary to keep an arcade alive.

Fact of the matter is, there are still a handful of arcades around that do good business and they would most certainly not succeed by following most of the suggestions in this thread (but there were a couple of good ones). Furthermore, arcades are still successful in most Asian countries!

Let's break it down, shall we?

GAF said:
The games should always be $.25! BRB while I spend $59.99 on DMC4/Too Human/Other mediocre title.
This was possible in the 1970s and 80s when a brand new game was less than $2,000. At a quarter per play, the machine would "pay for itself" within about 2 months and become profitable. Now, the entry level is more like $3,000 for a very cheap game and $15,000 for a more expensive one. Even if you theoretically had people on the $15,000 machine during all open hours, 50c/play would not be enough to make a return. Do you really expect a coin-op to cost 25 cents in 2008, the year of $4.00 gas? If we went by actual inflation, coin-ops should cost $2 to $3 per play now (which is what a place like Dave & Busters charges for a credit) but a lot of places still charge only $.50/.75! If you're seriously unwilling to pay 75 cents for a brand new arcade game, you probably wouldn't have paid 25 cents either. If the remaining arcades charged 25 cents per credit, they would not be around for much longer!

Ironically, your sense if value is skewed if you think you're getting more out of a $60 action game than a 50 cent arcade game experience. Arcade games are truly difficult and reward genuine skill, while most console games are designed to force-feed you through a story with a sense of accomplishment. Those of us raised in the NES or early arcade days know that you're supposed to "earn" your way through games. I was proud when I finished Ninja Gaiden, but I felt like I wasted 127 hours when I finished Final Fantasy XII. That's not to say I didn't enjoy FF12, but it was a completely different experience. In one experience, I was actually "gaming" the entire time. In the other experience, I was doing more "watching" than gaming. Again, both were enjoyable, but which of the two did you really play the most? Arcade games put you immediately at the front-line of the battle, like a lot of classic/hard console titles.

GAF said:
Well, the arcade needs PCs/consoles. Charge an hourly rate.
This actually doesn't fall under the definition "arcade" any longer. Arcades offer arcade games, not PCs and not console games. A lot of LAN centers dabbled in this. Guess how many of those are still around? You're all arguing that arcades should simply be replicas of your bedrooms/living rooms, but that still gives you no incentive to leave your bedroom/living room. One of the incentives of an arcade is that you actually play the games on an arcade cabinet.

GAF said:
Arcades need events, advertisement/promotion, and a strong community to support them.

YES! You guys are totally right.


My $.02.
 
linsivvi said:
They've tried that too:

800px-Half-Life_2_arcade_neepster.jpg


And nobody played it. The target audience is just too different, that's why I don't think having superior hardware would do much to save the arcades. People who can't afford new computers would just go to Internet cafes instead. Just think how much that Half-Life 2 machine would cost compared to 2 state-of-art PCs.

Wow, that's real!? That's pretty damn cool. But do they expect you to play through the entire game in one sitting?

Still, I think Crysis might get people to play if hyped properly. The super arcade game that no one can play at home, not even PCs at internet cafes. Then again, a machine like that would cost you up the ass.
 
Cow Mengde said:
Wow, that's real!? That's pretty damn cool. But do they expect you to play through the entire game in one sitting?
Yeah, they tried it with Counter-Strike, too. I think it was more to promote the PC games over there rather than actually make any money directly from the machines:

2708520942_3eb8685e95_o.jpg
 
Cow Mengde said:
Wow, that's real!? That's pretty damn cool. But do they expect you to play through the entire game in one sitting?

Still, I think Crysis might get people to play if hyped properly. The super arcade game that no one can play at home, not even PCs at internet cafes. Then again, a machine like that would cost you up the ass.

You can either play as a guest, or buy an IC card to save your data. You can either do single player, vs within the location, or through the internet. I haven't seen anyone played the story mode (actually I hardly ever saw anyone played the game), so I don't know how that works.
 
http://en.wikipedia.org/wiki/Police_911

The graphics are dated as hell, and the sound effects suck, but it's an experience that cannot be matched. The gameplay is still impossible with home consoles; even a balance board/Wiimotion+/lightgun combination can't replicate it. Police 911 is one of my favorite arcade games ever, and I make sure to play a round or two whenever I'm down the shore (Ocean City, NJ). It's the kind of game that shows you why you still play arcade games.
 
Cow Mengde said:
Wow, that's real!? That's pretty damn cool. But do they expect you to play through the entire game in one sitting?

Still, I think Crysis might get people to play if hyped properly. The super arcade game that no one can play at home, not even PCs at internet cafes. Then again, a machine like that would cost you up the ass.

It's not the actual game, it just uses the assets from Half-Life 2 to make an arcadey style linear shooter.
 
The Blue Jihad said:
http://en.wikipedia.org/wiki/Police_911

The graphics are dated as hell, and the sound effects suck, but it's an experience that cannot be matched. The gameplay is still impossible with home consoles; even a balance board/Wiimotion+/lightgun combination can't replicate it. Police 911 is one of my favorite arcade games ever, and I make sure to play a round or two whenever I'm down the shore (Ocean City, NJ). It's the kind of game that shows you why you still play arcade games.

The game was released for the PS2. It used a camera of some sort to emulate the arcade sensors.

Edit: This game was released during a period where Konami was really trying to push sensor enabled games in the arcade: Para Para, Dance ManiaX, Martial Beat, and perhaps some others that I forgot.

Edit2: Oh yeah, how could I forget Mocap Boxing. The motion sensing boxing game that predates Wii Sports by more than half a decade. Konami was really innovative back in those days.
 
Take a look at Raw Thrills. The fact that they're alive and kicking now specializing in arcade games should be a clue. Say what you will about some of their games, but maybe we can learn a thing or two from them...
 
The cost complaint I have is putting multiple coins into the game moreso than the cost. If everything cost a loonie I wouldn't bitch about 2 or 4 quarters. But doubling or quading the cost of a fighter or other short game screws up the value for time proposition a bit. It would be bad while learning other games but in the fighter you would always be playing one to three minutes.
 
Propagandhim said:
I think this is a pretty awesome idea - I'm sure there would be tons of people to show up at these events to grab quick cash and build up hype for new titles.

its the reason why E3 was as popular as it was. It even had incomplete games in buggy form
 
For arcades to be successful today, you would need to literally change the common videogame player's mindset, actually maintain the machines which you let them play, provide an environment which cannot be recreated at home, and let them play such machines at a cost which would be far below any amount which would reasonably sustain the business. Therefore:

1. Enforce a rule to make a game credit cost only 5¢ because people are gigantic tightwad cheapasses, even though the dollar is only worth about half of what it was 20 years ago and the Japanese have been paying $1 per credit since Space Invaders came out in 1978.

2. Use some form of providing fully electronic transactions so that the price of game credits can be continually adjusted. Reduce the initial credit price of a game by .1¢ for each hour it is unplayed. Reduce the credit price of a game by .5¢ each time the player continues in a game he has started playing.

3. Hack into the PSN and XBLA servers, delete all online profiles, and inflict as much chaos as possible to prevent as many people as possible from playing games online. Hack into Blizzard's servers and have the World Of Warcraft login screens flash subliminal messages, 50's box office theater style, to have the users commit suicide.

4. Equip each arcade unit with a 10,000 Volt charge which can be immediately sent to the joystick panel any time a human under the age of 7 touches the machine. Lawsuits and dead children will probably prove to be easier to deal with (or, at least, happen sooner) than arcade machine maintenance.

5. Lace the drinking fountains with some sort of drug which convinces people that competing for high scores is actually worth doing. Of course, you could do something nice like having each play's score saved (no matter how low it is) and have it be compared to others at that arcade that day and in that state and in that country and worldwide, and have ways to show progress in ability, but that still wouldn't change most people's indifference to the score they acquire in playing a game.

6. Hire former escorts and strippers to walk around and randomly play games. Have them make it look like they actually are really enjoying themselves as they're randomly mashing buttons on Virtua Fighter 5R or paying for continue #76,374 on Espgaluda 2. Doing this could potentially provoke people to play the games (to "show them how to play it right" or by having people think "well, if those clueless broads are having fun with this game, maybe I can too") or at least make the arcade appear as being populated and worth visiting.

7. Have machines secretly selected at random distribute some sort of cheap prize (100 Redemption Booth Tickets, whatever) to the next player who starts a new game on it.
 
Perhaps as a precursor to a full on arcade revival, but I'd like to think it feasbile to create something of an Arcade network of sorts with an Indy/Homebrew dev slant.

If what you want to instill is the habit, you've first got to remove barriers of entry to said habit you want to form. An Arcade dealie based around Indy devoloped games via some manner of co-op between various Indy groups...where they all know what the specs and such each machine would have in each "center" would allow for some nifty, punctuated development projects to that end. They'd need to use one of the various payment models folk in here have already reckoned on in order to make rent, utility, and such {or a deep pocketed game loving sponsor(s) } But this would allow for the "fastest" path to getting the types of games in these Centers that the customer feedback could provide.

Then once it catches on substantially enough over a prolonged period of time, the traditional companies could then elect to dip their toes in the water once more in a way comfortable to that situation. This would also likely sidestep the issue of direct competition with home consoles and whatnot, since it is likely that publishers and whatnot will still maintain their hold on the home platforms.

Crazy?
 
Make it like the movies and have games debut in arcades first maybe 6 months in advance, well the ones that are "arcadish".

Make arcades machines take debit cards, I don't carry cash no more
 
Why the fuck would I want to leave my ideal gaming set-up at home to go pay to play video games in a dark and smelly arcade?

The sad truth is that arcades suck hairy, sweaty monkey balls and that's the reason why they are dying.
 
You can't do much to help arcades in America, it's too difficult to do so unless you're in a major city, and in Japan they're getting smaller too. Home setups are too convenient for most people, but I think a big reason for the decline is because... well, most gamers are too pussy to play against people face to face lol. You remember how it was back in the SF2/Mortal Kombat days, right? People would straight up start fist fights over the game, and you knew that you had to hold your tongue if you got frustrated. Good players commanded a high level of respect from everyone playing/watching, and having to walk away from the cab after losing is not the best feeling in the world most of the time. I think a lot of players really dislike that kind of tension and instead prefer an environment where they can literally say anything they want without the repurcussions. I know a bunch of people like this, who would talk online allllllll day long about how good they are in Street Fighter or whatever, but when it came time to step it up in an actual arcade, they wimped out.
 
djtiesto said:
The Dave and Busters method of combining food (horrible food in D&B's case), a bar, arcade games and redemption games seems to be the only profitable thing nowadays... I'd like to see arcades reimagined for older crowds, i.e. Barcade in Brooklyn with its large assortment of beer and retro video games lining the walls. Also, variety in arcades would be nice, and getting a lot of retro machines... would love to play APB, Mercs, all those awesome Cave shmups, Michael Jackson Moonwalker, etc. in the arcade.
Barcade looks great.

I think refocusing arcades on Wii Sports-type experiences would be the way to go to revive them. Keep games accessible, cheap, social-friendly, and provide variety. Those sorts of games would work just as well in the context of a Dave and Buster's as they would in a family fun place with Go Karts and stuff. Stay the hell out of the tech arms race altogether, and don't even attempt to cater to the Metal Slug/Virtua Fighter set. Seriously, no game should have a joystick and buttons as the interface.
 
depends on your definition of "arcade". interactive games always do quite well. i've never seen an empty DDR machine, and the shooters always get decent play. if you're talking fighting games, it's a lost cause. the problem is shit's too expensive. i remember paying 50 cents at worse per game, now the newest games can run you 1-2 dollars.
 
You have to start with technology that is far beyond what you can have at home on console or PC. Both in terms of motion/simulation/control and visuals. Until that happens, there's not even a chance of arcades being revitalized.

In the 80s and 90s, up until the Dreamcast and Nvidia TNT2 & GeForce cards, the best arcade games were 5 to 10 times more visually impressive than home games. Face it, that was a big draw.
 
cjelly said:
Yeah, they tried it with Counter-Strike, too. I think it was more to promote the PC games over there rather than actually make any money directly from the machines:

2708520942_3eb8685e95_o.jpg


Would love to have one of these in my house. That is just badass!
 
Reno said:
You can't do much to help arcades in America, it's too difficult to do so unless you're in a major city, and in Japan they're getting smaller too. Home setups are too convenient for most people, but I think a big reason for the decline is because... well, most gamers are too pussy to play against people face to face lol. You remember how it was back in the SF2/Mortal Kombat days, right? People would straight up start fist fights over the game, and you knew that you had to hold your tongue if you got frustrated. Good players commanded a high level of respect from everyone playing/watching, and having to walk away from the cab after losing is not the best feeling in the world most of the time. I think a lot of players really dislike that kind of tension and instead prefer an environment where they can literally say anything they want without the repurcussions. I know a bunch of people like this, who would talk online allllllll day long about how good they are in Street Fighter or whatever, but when it came time to step it up in an actual arcade, they wimped out.

Heh, reminds me of a fun story.

I used to be the shit at Mortal Kombat 2, enough so that the arcade owner would sometimes crowd some of his friends around the cabinet to watch me pwn suckas. One time I babalitied this kid that was 17 or so (I was around 11 or 12) like 10 times in a row, and he got mad and sucker punched me and ran the hell away.

Video games. Serious business.
 
Back when arcades first started, gaming consoles were super expensive. You'd have to pay more than a PS3 today to play blocky looking 8-bit games. Therefore, many people migrated to arcades as their primary form of gaming. Later, arcades became more advanced even as people started to buy more and more consoles. Somewhere along the line, the price and convenience of a home entertainment system became less than that of going to an arcade to do gaming. After the internet came along, people no longer had any reason to go to an arcade, and machines became outdated as owners stopped ordering new ones. Most of the "real" arcades closed, and the only ones around are usually franchises or just time-wasters in pool halls or movie theaters. But, just like the downfall of movie theaters due to readily available DVD players, arcades have failed even worse due to their lack of any tangible benefits. Playing face to face? Just come to somebody's house, or if you don't want that, play online.
 
Arcades are truly dead. Hell the UBC Arcade that shut down 4 year's ago, had lotsa machines, a pool hall nearby and still people weren't coming anymore. I would kill though to play Virtual Striker 4 or it's latest reiteration on XBL, PSN or WiiWare. I kicked so much ass, playing that soccer game, that there was a huge crowd always watching. I say Arcades should RIP, although, for some reason. The Metrotown Arcade is always packed, but mostly with the early teen crowds, I guess for some it's still cool to chill at the arcades at times.
 
Top Bottom