I didn't realize Kohler guested on a Thumbs cast. Which episode was it?
It's not the audio quality, it's the style of conversation. I'd love it if Steve could be on more, though. Buy lots of copies of Gone Home when it comes out.sometimes it's worth taking a hit on audio quality. gaynor is the mostly absent fourth pillar.
Yes.sometimes it's worth taking a hit on audio quality. gaynor is the mostly absent fourth pillar.
Far Cry 3 is shit.
Halo 4 is shit.
Greenlight is shit.
Chris Remo.
Joking aside though, I still don't get you guys' problems with Greenlight. Prior to it every month we had a "Why isn't Game A on Steam? The vetting process sucks!" thing. Now we get a "Why isn't Game B on Steam? Greenlight sucks!" Is this a case of damned if you do, damned if you don't for Valve?
Chris Remo.
Joking aside though, I still don't get you guys' problems with Greenlight. Prior to it every month we had a "Why isn't Game A on Steam? The vetting process sucks!" thing. Now we get a "Why isn't Game B on Steam? Greenlight sucks!" Is this a case of damned if you do, damned if you don't for Valve?
I bought Far Cry 2 on Steam almost 2 years ago, thanks to all the Idle Thumbs discussion. I still haven't even installed it.
I also think it's kind of dumb anyway, I'd rather trust Valve with moderating games that go on Steam than the public, which is in aggregate dumb unless actual dollars are involved
I the thought of that grenade rolling down the hill that counts.
I'd rather be familiar with the people doing the vetting. Or in this case with press or enthusiasts advocating for cool games so I can go and vote for them. I'd much rather have Chris or **insert name here** tell me about a game they've found so I can support it than some dudes over at Valve deciding if I ever get to see it at all.
I bought Far Cry 2 on Steam almost 2 years ago, thanks to all the Idle Thumbs discussion. I still haven't even installed it.
If I had found a mod to make enemies not respawn at checkpoints Far Cry 2 would have been a top 5 all time FPS for me. Even with the malaria and the ridiculously accelerated weapon wear.
Joking aside though, I still don't get you guys' problems with Greenlight. Prior to it every month we had a "Why isn't Game A on Steam? The vetting process sucks!" thing. Now we get a "Why isn't Game B on Steam? Greenlight sucks!" Is this a case of damned if you do, damned if you don't for Valve?
Thing is, you can avoid all of that, Kirk hinted at this as well. You learn how it ticks and then you pick which aspect you want to make irrelevant. The simulation isn't deep and often nonsensical, but it's easy to keep on top of. Technically that makes it not as 'good' a game, I suppose, but I suspect that's why I found it more enjoyable than similar games.If I had found a mod to make enemies not respawn at checkpoints Far Cry 2 would have been a top 5 all time FPS for me. Even with the malaria and the ridiculously accelerated weapon wear.
Thing is, you can avoid all of that, Kirk hinted at this as well. You learn how it ticks and then you pick which aspect you want to make irrelevant. The simulation isn't deep and often nonsensical, but it's easy to keep on top of. Technically that makes it not as 'good' a game, I suppose, but I suspect that's why I found it more enjoyable than similar games.
In conclusion: I have no idea why I like Far Cry 2 so much (and say, Stalker, not as much). That said, Far Cry 3 sounds good, even though I suspect it will end up feeling more like Stalker.
It's not the audio quality, it's the style of conversation. I'd love it if Steve could be on more, though. Buy lots of copies of Gone Home when it comes out.
Needs to be locked inside one of the Halo/Mirror's Edge/Deus Ex crates.Fair enough. Speaker/skype/facephone is indeed pretty much garbage. Allow me to suggest the more realistic alternative of kidnapping him, locking him in the storage room and compensating him with lunch meats.
Fair enough. Speaker/skype/facephone is indeed pretty much garbage. Allow me to suggest the more realistic alternative of kidnapping him, locking him in the storage room and compensating him with lunch meats.
Nothing's changed as far as I'm concerned, so no. Though you've announced unbelievably high (and vague) expectations, so what the hell do I know. Tell you what though: It's the worst reason not to listen to it and you should feel bad.Haven't listened to this podcast since The Idle Thumbs ended, and was SUPER DUPER sad about it because I think it is my favorite podcast of all time and one of the funniest things I've ever experienced, but I haven't listened since it came back. Will it kill my nostalgiac memories? My expectations are unbelievably high.
Haven't listened to this podcast since The Idle Thumbs ended, and was SUPER DUPER sad about it because I think it is my favorite podcast of all time and one of the funniest things I've ever experienced, but I haven't listened since it came back. Will it kill my nostalgiac memories? My expectations are unbelievably high.
I voted for it on Greenlight a while back. Will probably get it during the Christmas sale.Watching the GB quick look of Miasmata, anyone here interested in that game? You have to use a compass and a map to triangulate your position on the map like a Boy Scout. Its all done through landmarks. There's also some interesting alchemy-looking plant synthesis part of the game. The setting definitely seems LOST inspired. There are little outposts everywhere with sciency equipment inside. The game itself looks like a pretty wicked slow paced simulation, you can even trip and fall if you run down a hill too fast. Oh, and supposedly there's a horrible monster tracking you, but you can play for a few hours without ever even knowing he's there.
This game looks sweet. I want to play it.
It's pretty damn good.
Speaking of off beat first person shooters, I'm forgetting, did Idle Thumbs ever weigh in on Metro 2033? Because that's also excellent and it's the sort of game they would like.
Admittedly, there are no grenades rolling down hills, but it does feature a try to buy some action from a prostitute only to get mugged and robbed... mechanic. There are also a bunch of systems like the gas mask/air filter stuff.
i also seem to remember a conversation this year about wiping mask splatter in the sequel :]Yep, they talked about it at length, but I think only Chris played it. As I can recall, he loved the atmosphere and immersion.
i also seem to remember a conversation this year about wiping mask splatter in the sequel :]
Oh and while you're here, how are you finding Far Cry 3?
edit: nm saw you posted some thougts in the ot :]
You're right, and I'm having a hard time expressing why it still strikes me as extremely repetitive. I guess it's a combination of the intrusive UI, the overt display of the content structure (as in everything being numbered, named and distinctly categorized), and the copy-paste nature of the actual objectives. If they don't show me all that stuff up front, it's much easier to maintain the suspension of disbelief.
New episode up:
EPISODE 86:
Always Support the Danger Layer
December 6, 2012 Though the lens turns inward as Amnesia Fortnight consumes Chris' life and Sean leaves the country for adventures abroad, we discover that the real Secret of Monkey Island is to play it with some little kids from Bermuda. Jake continues to exist.
Games Discussed: The Secret of Monkey Island, Double Fine Amnesia Fortnight, Far Cry 3, The Walking Dead
Looking forward to the Far Cry 3 discussion.
New episode up:
EPISODE 86:
Always Support the Danger Layer
December 6, 2012 Though the lens turns inward as Amnesia Fortnight consumes Chris' life and Sean leaves the country for adventures abroad, we discover that the real Secret of Monkey Island is to play it with some little kids from Bermuda. Jake continues to exist.
Games Discussed: The Secret of Monkey Island, Double Fine Amnesia Fortnight, Far Cry 3, The Walking Dead
Looking forward to the Far Cry 3 discussion.
You're worth your weight in goldblum.