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If all we do in Resident Evil 4 is shoot and kill, then why the praise?

The controls guarantee it's not even in my top 100.

Opinions and whatnot, but I've never understood this. They function extremely well because the game is designed around it. Running and shooting would fuck it all up. Everything else is run and shoot, but some people can't fathom a game would work in a different way. Less movement doesn't mean something is worse.
 
Dude, I freaking loved the attache case.

Spent so many hours prettifying that little thing, it's not even funny.

Trying to fit everything in there became it's own minigame...

A modern day Tetris




...and it's about HOW you shoot things.

Just shooting things would get boring after awhile.

This quote below says it all about RE4
Gameplay spoilers



Because the game builds up moments of major tension in ways other games don't while making the mechanics feel awesome. Having to break out the rifle while a Regenerador is feet away or being surrounded by two loons with chainsaws or having to snipe dozens of enemies while not hitting your ally character was amazing. The small parts were amazing too. After a while you just cut through boxes and mash A and then, boom, a snake breaks out of the box and attacks you. These continue for a while and then there's hours without a snake in the box before they break them out again before the end of the game. The game perfectly understood player expectations and then destroyed them.


End gameplay spoilers
 
Not the Deus Ex games. :) It would be a pretty long list.

I'd say there are some similar design principles behind Deus Ex and RE4. Deus Ex sets up a series of arenas and problems which you need to overcome, and you are completely free to choose from a wide range of options in order to accomplish that. RE4 basically does the same thing, it's just that the arenas are smaller and it's much more focused on action rather than stealth and role-playing. That idea of, "Here's a playground and a bunch of tools, have at it," is still there.
 
It's far from a perfect game... the story is awful, the dialogue is cringe-inducing and the escort mission feels like it never ends. Plus the first area is easily the best part and it's downhill from there. But the OP's complaint makes no sense... nothing wrong with shooting/killing when it's well done, and RE4 mixes in other stuff.
 
It's far from a perfect game... the story is awful, the dialogue is cringe-inducing and the escort mission feels like it never ends. Plus the first area is easily the best part and it's downhill from there. But the OP's complaint makes no sense... nothing wrong with shooting/killing when it's well done, and RE4 mixes in other stuff.

My biggest problem with the game.
 
It's far from a perfect game... the story is awful, the dialogue is cringe-inducing and the escort mission feels like it never ends. Plus the first area is easily the best part and it's downhill from there. But the OP's complaint makes no sense... nothing wrong with shooting/killing when it's well done, and RE4 mixes in other stuff.

In regards to the story, I think the main crux of it was intentionally awful, that is, the whole "rescue the President's daughter" thing. This was basically a side-story. The important events (the power play between Wesker, the rival company, Ada and her organization) are actually quite good, but they are relegated to the background and weren't actually added to the game until after it was finished.

In the end though, the game is pretty much a display of Mikami's lackluster writing ability.
 
I love RE4, played it a bunch of times from beginning to end. Yet I also hate it because it felt like such a big "Oh, you're a diehard RE fan who's loved the series since day 1 in spring 1996? Well FUCK YOU." Like Miyazaki said, in order to gain more fans you must betray your existing fans. RE4 is a perfect example.
 
OP kinda makes me lol. Sure, you shoot Ganados, but RE4 is ultimately a puzzle game (and a remarkably inventive and varied one). The Ganados are just elements of the puzzle. It's not a skill/action game by any means, except perhaps at very high levels of play (speedrunners play it that way).
 
Opinions and whatnot, but I've never understood this. They function extremely well because the game is designed around it. Running and shooting would fuck it all up. Everything else is run and shoot, but some people can't fathom a game would work in a different way. Less movement doesn't mean something is worse.
People want gaming to be homogenized, I guess.
 
Because it isn't just that; it's exploring, and some light puzzling. The environments are fantastic, the levels are creepy. The boss characters are genuinely scary, something that would cease to be in later instalments.

resident-evil-5-20090306024903331.jpg


"You twose are just in tyme for the fireworks show!"
Oh no, don't even try to pretend that silly characters like that didn't exist in RE4.

ramonsalazar.jpg
 
The giant double chainsaw guy thats in the mercs mode, would have made a fucking epic encounter in the story mode, either as a boss or as a reoccurring encounter.
 
Well damn every answer I would give has been said already.

Basically yes all you do is shoot things but every single new area makes you approach the shooting in a different way. It does this for about 13 hours straight, never once feeling repetitive. It is a masterpiece of pacing and level design. No shooter I have played has replicated that pacing though some come close.

Also every single bullet counts as well as the way all areas are laid out because you cannot run and shoot. I cannot even begin to imagine how different this game would be if you could move and shoot. All the careful level design would mean nothing if you could do that.
 
This question has been bugging me as of lately, I always think " damn, best game of last generation" but then I remember that all I do is kill ganados in many different ways and scenarios and I can hardly give myself a compelling argument about WHY it's one of the best games of last generation.

I mean, I do see the technical marvel, many things are done right, the over the shoulder camera, the enviroments, controls, you name it.

but at the end, All I do is shoot my prefered gun and anhiliate ganados, am I wrong and is there more to it? trying to make a case about the piss poor puzzles would be laughable so I really want to understand what is it that makes us think it's really epic and grand.

is it just the graphics and the badassery of it all? or is it just fun to shoot around 1000 ganados per playthrough??

You're pressured into feeling that you shouldn't get pleasure from "shooting things" because "shooting things is bad and violence is bad and has no meaning."

Free yourself of all that. Resident Evil 4 makes killing a ton of enemies a very pleasurable and somewhat complex thing.
 
The only thing I don't like about it is that it's almost too good.

...

Also worth mentioning is the economy. The player's cashflow and pacing of new stuff unlocking in the store are tuned to be ridiculously addicting.

And has not been equaled. Something about the economy and unlockables makes it worth playing twice.

My only complaint, used to be about wanting more day light gameplay. However, the transition was incorporated into the story and did help with the atmosphere.

I've played it 10+ times and looking forward to getting it up and running on dolphin, when I find the time. But so damn good. Too bad I have to cheat to unlock the handcannon. I've played it so many times and never got Mercenaries down pat. I just don't know how to get my score up high enough. So, I'll cheat and d/l a save to get the handcannon.

Gameplay soo good, a balance-breaking weapon like the handcannon and typewriter does nothing to decrease my enjoyment. Perfect pacing, good story, great weapons, great upgrade system, perfect economy, perfect shooting with the wii, excellent shooting otherwise, great enemies and perfect variety in bosses. Top 5 game of all time, not just the generation. It's the right time to call it: it's been 7 years and closing on 2 hardware cycles. It's one of the best games of all time. Easily in the top 10 and for me, easily in the top 5.

Because they innovated, because they refined it so well, easily vaults over the retreads of great series (SMB2, SMW, Zelda 1 and 2, the gb zeldas, all of the metroids, the current crop of great games ie bioshock, batman:aa and ac). All of them have flaws and the biggest flaws of RE4 is based on design decisions (third person shooter, not enough horror), not with the gameplay. And those arguments are extremely subjective. You can objectively look at Arkham City and just say the city was poorly designed. Or Bioshock was too easy and the plasmids are not balanced. But RE4 is perfection in most all of the ways it was designed for.

I've played Bioshock at least 5 times and still wonder why it has long range weapons (not really set up for them based on level design). I've used them but never feel like the game wants me to use them. Not in RE4. You could use the Red 9 pistol but it entices you to use all the great weapons and it balances them well. They improved the inventory system dramatically. The story was good by RE standards and not silly (re5). The shooting was phenomenal. The variety with QTEs improved the flow. So damn good, you have to play it. Similar to SMB as a game you must play to see the best gaming has to offer. I can't say it enough or with enough superlatives. The pinnacle of the entire series.


It's easily the best way to currently play this game. A little bit of effort, but so worth it.
QEqh8.jpg
I just have to set my pc up for it and I'm there. Another 5 playthrus. I loaded up the Wii version and, sorry to say, I can't stomach the visuals. Maybe it's the Wii on HD TV effect, maybe I've been playing too many 360 games and just expect better image quality but I couldn't get past the textures. I'm sorry, I hated those guys when the Wii released but it's true. It's a great game and with that image, makes me want to scoop it up.
 
I dunno, I was never a fan of the game. All I saw was a technologically and atmospherically sound game that had little to do with the RE's of old. No more puzzle solving, no more slow and methodical pacing, just action. After the opening chapter in the village, the game's environments got from bad to worse.

It's not that I think it's a bad game, far from it. It's just not for me. RE had a good thing going and they went the predictable and easy route with RE4 and later games. RE6 looks to be the worst offender yet (I thought it couldn't get worse than 5).

Now Capcom have a lot of competition in this genre and frankly, I don't think RE can even compete. The survival-horror genre is a joke these days, they should go back to it and show them how it's done.
 
Because, outside of a few hiccups, it's practically a flawless game.



I dunno, I was never a fan of the game. All I saw was a technologically and atmospherically sound game that had little to do with the RE's of old. No more puzzle solving, no more slow and methodical pacing, just action. After the opening chapter in the village, the game's environments got from bad to worse.

I do miss the RE of old, indeed.
 
Unless you've got a rocket launcher. ;)

I used that once on him just for shits and giggles (and against Verdugo once too). But never again. Rocket Launcher is just too cheap lol


I dunno, I was never a fan of the game. All I saw was a technologically and atmospherically sound game that had little to do with the RE's of old. No more puzzle solving, no more slow and methodical pacing, just action. After the opening chapter in the village, the game's environments got from bad to worse.
There is still puzzle solving (though there isn't any of the combining and fetching type to get into deeper areas like of old) and there are definitely moments where the pacing is indeed slow and methodical (many of the village sections, salazar's garden, sewers, laboratory etc). It is however much more action focused, but I disagree that elements of the older titles aren't present.
 
Every single, every single set piece fight is unique in design and what you need to do. It's one of the most tightly designed and polished games I have ever had the pleasure of playing.
Yup. RE4 pretty much spawned the whole set piece driven trend and still does it better than any other game out there. The core mechanics, upgrade system, level design, boss fights, etc. are all amazing to this day. If Capcom re-released RE4 with upgraded graphics it'd be game of the generation.

The only reason the game wasn't my GOTG last gen was because Metroid Prime was also released.
 
The worst thing about RE4 is that it's almost TOO good, and it makes every other third-person action shooter look like shit in comparison(although RE6 seems to be doing that just fine on it's own)
 
Oh no, don't even try to pretend that silly characters like that didn't exist in RE4.

ramonsalazar.jpg

He was crazy but felt right in place. RE5 just doesn't compare, either in character or story. We always thought of the guys in RE4 as weirdos. In RE5, you just had douchebags. They crossed a line. I was able to suspend disbelief in RE4. Maybe it was the foreign country or the setup. Maybe it was that guys voice or his douchebag coat and collar with doucheburger shades. Something about just rubbed me the wrong way. Just looking at his mouth makes me want to punch him in the face. Fricken Irving.
 
Also, this game probably has the best gory enemy/situation specific deaths of any game I've ever played. They really helped with the scare factor since they were disturbing which made Leon seem vulnerable (unlike in RE5) and encouraged you not to die.
 
Game went extremely downhill once you reach the castle and the Ashley segments but the regenerators part and Iron Maidens along with Verdugo and that claw dude were great. Sorely overrated but still a great game
 
Yup. RE4 pretty much spawned the whole set piece driven trend and still does it better than any other game out there. The core mechanics, upgrade system, level design, boss fights, etc. are all amazing to this day. If Capcom re-released RE4 with upgraded graphics it'd be game of the generation.

The only reason the game wasn't my GOTG last gen was because Metroid Prime was also released.

I know we are all entitled to our opinions but I think this is an extreme stretch considering that everything RE4 does wrong games like Dead Space do correctly. But hey thats just my opinion.
 
He was crazy but felt right in place. RE5 just doesn't compare, either in character or story. We always thought of the guys in RE4 as weirdos. In RE5, you just had douchebags. They crossed a line. I was able to suspend disbelief in RE4. Maybe it was the foreign country or the setup. Maybe it was that guys voice or his douchebag coat and collar with doucheburger shades. Something about just rubbed me the wrong way. Just looking at his mouth makes me want to punch him in the face. Fricken Irving.

I don't get the hate RE5 gets; RE has always had ridiculous characters and situations. So somehow spearing a ginormous tuna while on a rowboat in a Spanish river is less ridiculous than fighting a giant mutated Irving BOW? Pfft. Have you forgotten the leeches in Zero? Criticizing an RE game for having over-the-top characters is like criticizing Halo for having alien weaponry.
 
I certainly don't think much good will come of putting it on a pedestal so high you can never reach it.

I wish I could break that mentality. Every time I replay RE4 it just makes every new game I play after look so much worse. Luckily I don't really need to play it anymore. ~20 playthroughs should be good.

...oh shit, I don't have the professional achievement on 360. Gotta get on that.
 
Because shooting isn't the only thing you do in the game, believe it or not. And it's not the only thing the game excels at (though the shooting mechanics work extremely well within the game's confines).

Finally someone who sees things the way I do. Survival Horror will always be subjective. RE4 had scarier moments to me than the entirety of RE2, for example.

Oven boy > licker through the mirror
 
I wish I could break that mentality. Every time I replay RE4 it just makes every new game I play after look so much worse. Luckily I don't really need to play it anymore. ~20 playthroughs should be good.

...oh shit, I don't have the professional achievement on 360. Gotta get on that.

I haven't replayed it in about 2 years now. I was gonna do it again, but with RE6 so close, I think I'm just gonna hold off. Nothing good can come from having RE4 so fresh on the mind before playing RE6.
 
The worst thing about RE4 is that it's almost TOO good, and it makes every other third-person action shooter look like shit in comparison(although RE6 seems to be doing that just fine on it's own)

That's the sad thing: Resident Evil 4 basically jump-started modern third person shooters... and hasn't been topped in the category since, even by games with more advanced mechanics and controls.

We discussed this in another thread a while ago, but a select few games like Uncharted 2 come very close, but still don't quite surpass RE4.

I don't like to pimp my own blog posts at GAF, but here's the rest of my case on the subject: http://noplatform.wordpress.com/2012/07/04/why-has-no-one-surpassed-resident-evil-4/
 
I haven't replayed it in about 2 years now. I was gonna do it again, but with RE6 so close, I think I'm just gonna hold off. Nothing good can come from having RE4 so fresh on the mind before playing RE6.

Or maybe, just maybe, Resident Evil 6 will be such a work of art that it will blow your mind.

RedSwirl said:
We discussed this in another thread a while ago, but a select few games like Uncharted 2 come very close, but still don't quite surpass RE4.

In your opinion maybe. I think Uncharted 2 is a much better game than RE4.
 
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