SolidSnakex
Member
MrSardonic said:Jesus cries when a fanboy lies
It's not my fault you don't remember the stuff. There was alot of bullshit slinging going around before the start of this generation.
MrSardonic said:Jesus cries when a fanboy lies
SolidSnakex said:It's not my fault you don't remember the stuff. There was alot of bullshit slinging going around before the start of this generation.
SolidSnakex said:It's not my fault you don't remember the stuff. There was alot of bullshit slinging going around before the start of this generation.
Iwata claimed in 2003 that they learned their lesson. However it took time to change the development structure. And now as of 2006. YES, Nintendo learned their lesson if the DS is a signal Revolution could become big. The Gamecube however was already dead , so Iwata could change anything about it. Windwaker and Sunshine were faster, but Faster games dont equal good games thats why Zelda TP is being delayed.The Experiment said:Yeah but this was during a time where Nintendo claimed to have learned their lesson with the Nintendo 64. So everyone assumed that Nintendo was going to deliver better games faster and therefore could overtake Sony and PlayStation 2. Nobody in 2000 or 2001 knew that Nintendo was going to dog it with the Game Cube.
kaizoku said:Thirdly, why judge something you haven't tried?
I'm well aware I 'could' flick my wrist upwards to jump, but I don't want to because that is a clear gimmick. That's not more immersive or more accessible, that's different for different's sake, which is what I believe Nintendo is going for with the Rev. As far as I'm concerned, the only aspect of the Rev that I'm looking forward to is new gaming specfically built for the controller; I've no interest in seeing traditional genres emulated on the control with stupid shit like 'flick downwards to swipe your sword' added on just to be different.
SolidSnakex said:Shouldn't that apply to both positive and negative comments?
DCharlie said:so, fastest selling games machine ever in Japan? cool - i`m glad we agree!
Because I love Zelda, and I still want to see traditional games come out of Nintendo. But the Rev/DS combo could mean the end of this for them, especially if it comes down to them hitting their bottom lines.kaizoku said:If it doesn't work out, I have the classic controller, I have the PS3 and Xbox 360. Why dislike the revmote?
drohne said:so we've got this free-floating controller with no resistance, no fixed center, and no boundaries. and it can't be lift and reset like a mouse, ruling out most mouse-like applications. and we're convinced it's going to be supremely precise, flexible, and intuitive. i suppose fighter aircraft only use joysticks because their designers were too stupid to come up with waggle wands.
this is the thing, people outside of gaf and the "gaming elite" seem to love these spastic games and non-games."i'm sure the revolution controller will suit the application it was designed for: simple, spastic games."
Heian-kyo said:Because I love Zelda, and I still want to see traditional games come out of Nintendo. But the Rev/DS combo could mean the end of this for them
Considering that everyone who has actually used the controller was universally positive about it, it's hard not to be a excited about the system's potential.
Aside: People who say they DS isn't a console and therefore can't be directly compared to them are dead wrong. If you play a handheld system at home, you're not playing the console you have at home. Handhelds compete with your home systems for play time. If a DS or PSP is getting played at home more than a PS2 or Xbox, shouldn't that tell you something about the current library of the handhelds vs. the consoles?
Revolution's going to be a 2D bullet-hell magnet?drohne said:i'm sure the revolution controller will suit the application it was designed for: simple, spastic games.
MrSardonic said:What happens if/when games come out on the Revolution that are not only fantastic but impossible to play using traditional pads? This is the whole point...traditional pads limit what is possible in videogame design and thus limits what consumers have the chance to play.
Heian-kyo said:Because I love Zelda, and I still want to see traditional games come out of Nintendo. But the Rev/DS combo could mean the end of this for them, especially if it comes down to them hitting their bottom lines.
If Nintendo stated tomorrow that they were going to go 90% focused on the DS, and release 3-4 traditional games on the PS3/360 a year, I'd be in heaven.
kaizoku said:Why dislike the revmote?
Amen.MrSardonic said:What happens if/when games come out on the Revolution that are not only fantastic but impossible to play using traditional pads? This is the whole point...traditional pads limit what is possible in videogame design and thus limits what consumers have the chance to play. The traditional pad also prevents a lot of crossover between home consoles and arcade experiences that any non-gamer can instantly access. I'm looking forward to what happens with the Revolution...it is the only console that has the potential to change the industry and to inject a bit more fun into gaming (which, for me personally, has been getting a little stale)
SolidSnakex said:I don't dislike it, I think it's a good idea. But I think Akihiro Hino brought up a good point when he talked about gamers arms getting tired, which is a big deal. Someone recently brought up the idea of a DMC on the Rev. 99% of DMC games are nothing but action, and your arm would get really tired fast playing a game like that with your swinging your arm around nonstop during a fight.
Klotera said:No one has actually used it in a real, actual game, though.
kaizoku said:I think its a mistake to view the controller that way drohne, sure its technology can do that, but it should never ever be used that way in a game. That would be bad programming. We shouldn't think that the controller will be operated in that way i.e. a direct representation of an in-game object.
Even worse is to view it as a 3D mouse. Its not, its a bunch of technologies stuck together which can then be used however the developers wish. If all they do is make you swing the sword in Zelda, thats a gimmick and a damn poor one. I expect them to realise that though.
I think the most accurate comparison so far is a torch, if you hold a torch in your hand (or a laser pen) its so easy to aim on the screen, you're relaxed and everything, you just pont anywhere and it goes there. Thats one aspect of the revmote I really look forward to, finally I can play FPS games!
2nd we have the motion sensing/motion tracking. Thinking of it as a flying joystick is inaccurate and I don't think Nintendo's demos really gave us a good indication tbh. None of their demo's required the stick to have a "centre" point though, that would be the sillest thing ever. A 3D mouse would require you staying absolutely still, Nintendo showed this is not the case, you can walk around, change positions and hands and functionality would not be affected.
I love the pointer idea, if thats how it works (signs say yes) but the motion sensing seems abit mysterious so far. Racing? Nah...Swords? Nah...Paper plane style? Nah...
Really looking forward to the types of games they create with this, because its not going to suit many existing genres thats true.
kaizoku said:None of their demo's required the stick to have a "centre" point though, that would be the sillest thing ever.
It has a dpad you know. Getting tired of saying this but it is a standard controller with the 2nd analog stick replaced with freehand control. Basically replacing look and camera control with free hand. Why you cannot see why a pointing mechanic is superior for these things than a mere analog stick I cannot understand.drohne said:a revolution port of dodonpachi daioujou would actually be the definitive argument against freehand control. nintendo would probably disband in shame. do it, cave!
drohne said:that's exactly how the metroid prime demo worked. i can't believe it either. :lol
lancubap said:
Only a question ? Have you play it ? No ?
And so, how can you judge the Controller ????
I think that developers aren't stupid, right ?
How can you explain that all developers have given a positive, or upper positive opinion to the controller ?
Warm Machine said:I've personally always seen the gimmick of the DS not the touch screen but the 2nd screen. I'm still baffled why they couldn't just have done 1 large screen, had that be the touch screen and then split the view as necessary.
drohne said:i haven't played it, but kobun heat described the controls in that demo as a "virtual analog stick," and his impressions were the most detailed i've seen. you could probably find the thread.
Klotera said:The revmote does not open up the entire world of possibilities, though. You will still be restricted by the revmotes functionality.
Klotera said:How will you play DDR with the revmote?
Klotera said:even the PSP has been limited by the lack of buttons and it has more than a revmote for traditional purposes
kaizoku said:But this is just how I imagined it. No idea where to find his impressions.
drohne said:here's the thread: http://www.ga-forum.com/showthread.php?t=63993
i'm not sure i remembered his impressions accurately, but maybe you can sort them out.
How do Kobun's amazing impressions serve your pessimistic view on the Revmote? Anyway, this thread should be archived indeed. I can't get enough of naysayers eating crow.drohne said:here's the thread: http://www.ga-forum.com/showthread.php?t=63993
i'm not sure i remembered his impressions accurately, but maybe you can sort them out.
Heian-kyo said:Because I love Zelda, and I still want to see traditional games come out of Nintendo. But the Rev/DS combo could mean the end of this for them, especially if it comes down to them hitting their bottom lines.
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Jesus I disagree with you on most points but this is pretty spot on. And I'm no Sony fanboy either (I have spent more time with the DS than most breathing people).
Hint: they just need to provide the best videogame experience.Truelize said:There is just no way Nintendo will ever be more than third place in corporate america. The industry has changed so much.